New little datamining about Hou Yi.
- Skill #1
- Is a projectile.
- Scales Damage.
- Option A – Charges Up the skill (And scales the damage).
- To have an idea how it may work, check Lol’s Varus skill.
- Option B – Charges Up the damage if the arrow travels more or less.
- If this is the final version, it may charge up with 2 variations: Distance and time.
- Has a time limit of “charging”.
- Has a HUD for the charge.
- Has a HUD for targeting.
- Mostly a circular area where you will be able to hit someone inside it.
- The area will be visual for sure in the ground.
- May be hit multiple times, there’s a function to know when the actor is able to be Re Touched.
- Something will not be able to touched, has a function with a list from NOT ABLE TO TOUCH things.
- This skills has something to do with Hit Walls (First datamining there was a mention for this).
- Can be canceled, can interrupt the fire. Not sure what this gonna do unless Hou Yi enters in a fire mode.