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4.12 Live Datamining - God and Active changes

4.12 Live Datamining - A small batch of info containing some gods and actives changes.
Skins
Kuzenbo and Da Ji skin names are now revealed.
- Kaijumbo ->??Kuzenbo (Skin 4)
- Foxy lady -> Da Ji (Skin 3)
To view whole PTS Content check 4.12 PTS Datamining
God Changes
- Ao Kuang - Passive
- Each time Ao Kuang uses his dragon form to execute an enemy god, his sword becomes permanently charged. Each charge gives you 10 Magical Power and 10% Magic Lifesteal. Has a max of 3 stacks.
- Raijin - Percussive Storm
- Damage Per Shot: 25/40/55/70/85 (
+30%-> +40% of your magical power)
- Damage Per Shot: 25/40/55/70/85 (
- Chronos - Passive
Old passive-> The time flows around Chronos. He gets 5 magical power every 2 minutes up to 40 minutes (20 charges in total).- As suggested by /u/Probably_Psycho the old passive could be added into his 2nd ability. Keep that as a possibility when thinking about the new passive.
- Isis - Passive
Stacks reset on death-> It gives 10 penetration on maximum stacks.
- Nemesis - Swift Vengeance
- ??Damage: 50/80/110/140/170 (
+25%??+30% of your physical power)
- ??Damage: 50/80/110/140/170 (
- Nemesis - Slice and Dice
- Damage:??
40/65/90/115/140 (+25% of your physical power)-> 50/80/110/140/170??(+30% of your physical power) - Slow:??
30/35/40/45/50%-> 30%
- Damage:??
- Ullr - Bladed Arrow
- Cost:??
50/55/60/65/70-> 50
- Cost:??
- Ullr - Expose Weakness
- Physical Power Bow:
10/18/26/40/50-> 25/30/35/40/45 - Cooldown:
18s-> 16s
- Physical Power Bow:
To view whole PTS Content check 4.12 PTS Datamining
Actives Changes
- Cursed Ankh
- Not sure if replacing or adding more content, I guess this is an addition to the previous effect
- Enemies affected by Ankh Cursed have their abilities cost an additional 2 Mana + 2 per level and have their cooldowns increased by 2s.
- Magic Shell or Health Shield (May be with a new name?)
- Grants allies within 35 units a shield of 100 Life + 15 Life per level of the god for 3s.
- Sunder Spear
- Using this item causes you to fire a projectile that reaches 70 units, by stopping at the first god and increasing the damage taken by 20% for 5s. Interval 160s.



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