Monday , 28 October 2024

Smite 2 Closed Alpha 2 PTS Datamining – Deities Update and Upcoming Skins

Closed Alpha 2 PTS Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added Voicepacks
  • Added Skins
  • Added Bari
  • Updated Aladdin
  • Update upcoming gods list

Smite2Live

 

Smite 2 Live has been updated with latest Smite 2 PTS content. To avoid live players from using pts data, we have created a new link to review PTS data:

  • Latest PTS: pts.smite2.live
  • Live Data: smite2.live
  • Once the PTS patch goes live, the Closed Alpha 2 version will be uploaded into live website.
Smite Dataminig is now on discord too! Join our server to follow the news and theorycrafting

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • Unknown Patch
    • Amaterasu – Fox (Skin 2) – Smite 1 Classic (Legacy Gems)
    • Amaterasu – Unknown (Skin 3)
    • Ares – Tokyo Knight (Skin 2) – Smite 1 Classic
    • Athena – Demon Scourge (Skin 2) – Smite 1 Classic
    • Bacchus – Barbarian (Skin 3)Unreleased in Smite 1
    • Bellona – Miss Senshi (Skin2) – Smite 1 Classic 
    • Cernunnos – Samhain (Skin 2) – Smite 1 Classic
    • Cernunnos – Unknown (Skin 3)
    • Hades – Oni (Skin 2) Unreleased in Smite 1
    • Jing Wei – Baddie Bat (Skin 1) – Smite 1 Cross Gen
    • Kukulkan – Cosmic Moth (Skin 2) – Smite 1 Cross Gen
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Neith – Sharpshooter (Skin 3) – Smite 1 Classic
    • Neith – Unknown (Skin 4) – Smite 1 Cross Gen
    • Nu Wa – Dark Supreme (Skin 1) – Smite 1 Cross Gen
    • Nu Wa – Playful Bunny (Skin 2) – Smite 1 Cross Gen
    • Odin – Demon (Skin 3) Unreleased in Smite 1
    • Sol – Unknowm (Skin 2) Unreleased in Smite 1
    • Susano – Cursed Swordsman (Skin 1) – Unreleased in Smite 1
    • Susano – Steel Samurai (Skin 3) – Smite 1 Cross Gen
    • The Morrigan – SPF 666 (Skin 2) – Smite 1 Classic
  • Unreleased Gods in Smite 2
    • Awilix – Cyber – Unreleased in Smite 1
    • Hercules – Demon – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

New Items

  • New! – Life Binder
    • Tier 3
    • 2400 Gold
    • Intelligence: +30
    • MaxHealth: +300
    • Cooldown Rate: +15
    • Active: Send out a wave of living energy dealing 55 + 5 per level magic damage and marking enemy Gods for 6 seconds. Allies who damage a marked target will consume the mark shielding and healing them for 55 + 5 per level. Kills and Assists will reduce the current cooldown by 20%. Cooldown 60s.
  • New! – Protection Of Itus
    • Tier 3
    • 2300 Total gold
    • Strength: +50
    • MaxHealth: +100
  • Meteor Hammer
    • Gold cost from 750 to 650 (2400 -> 2300 total cost)
  • Serpent Spear
    • Gold cost from 1000 to 750 (2700 -> 2450 total cost)
    • Magical Penetration removed for Physical Penetration
    • Value from 25 to 20
  • Serrated Edge
    • Gold cost from 850 to 450 (2900 -> 2500 total cost)
    • Physical Penetration percent from 10 to 5%
  • Spear of Desolation
    • Gold cost from 800 to 450 (2800 -> 2450 total cost)
    • Magical Penetration removed for Physical Penetration
    • Value from 10 to 5
  • The Nemes
    • Gold cost from 1200 to 1400 (2000 -> 2200 total cost)
    • Max Health from 200 to 150
    • Max Mana from 100 to 150
  • Granting Pearl
    • Magical power from 70 to 80
    • Max Mana from 150 to 100
  • War Banner
    • Physical Protection from 10 to 30
    • Magical Protection from 10 to 30
    • Max Health from 60 to 300

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m

Deity 133 – Aladdin

 

  • Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive
  • Ability 1
    • Aladdin loads this ability during a few seconds
    • Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
    • Once the projectile is fired, Aladdin can refire the ability to make it return into aladin damaging again the enemies it passes through.
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
  • Ability 2
    • Dashes forward
    • Damages enemies through the dash
    • Dash Damage: 84/300
    • Dash Scaling: 90%
  • Ability 3
    • Leap ability
    • Damages on landing
  • Ability 4
    • Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
    • There’s some kind of transfer
    • The transfer seems to be something like a teleport to another area (air/magic world) i’m not really sure. Maybe some kind of mix between Nezha’s Ultimate and Heimdallr Ultimate?
    • Once finished, both gods are returned to same position
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

Smite 1 Deities

This is a quick update on smite 1 deities status. Some of them are worth going deep so you will find below more info.

If there’s no section for the god, means that we have not found any changes from Smite 1.

  • Sept/Oct High Chances
    • Baron
    • Izanami
    • Yemoja
  • Oct/Nov High Chances
    • Arthur
    • Hercules
    • Ratatoskr
  • Nov/Dec High Chances
    • Danzaburou
    • Kali
    • Khepri
    • Pele
  • Dec/2025
    • Ganesha
    • Hou Yi
    • Medusa
    • Sobek

Baron Samedi

Baron is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
  • Passive – Hysteria
    • No changes detected
  • Ability 1 – Vivid Gaze
    • Base Damage: 90 to 270
    • Second Beam Hit: 20%
  • Ability 2 -Consign Spirits
    • Base Damage: 70 to 310
    • Base Heal: 30 to 150
  • Ability 3  – Wrap It Up
    • Damage per Tick: 12 to 44
    • Explosion Damage: 72 to 264 (4% INT Scaling)
    • Slow Duration: 1.75s
    • Root Duration: 0.75s
    • Slow and Root Duration: 2.5s
    • There’s no track of the venom, may be called different now.
  • Ability 4 – Life of the Party
    • No Changes detected

Izanami

Baron is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
  • Passive – Death Draws Nigh
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • INT Scaling: 40% (keeps the STR Scaling too)
    • Slow: 20/22.5/25/27.5/30
    • Slow: 2s
    • Mana Cost: 50/55/60/65/70
  • Ability 3
    • Has Speed Buff during Stealth
    • Movement Speed: 20/25/30/35/40%
    • Mana Cost: 50/55/60/65/70
  • Ability 4
    • Damage: 200 to 540 (+100% STR and +30% INT Scaling)
    • Damage over Time: 10 (+12.5% INT Scaling)
    • Slow per Stack: 10%
    • Apparently this ability now applies slow for each hit?
    • Applies silence too, no changes on that.

Yemoja

  • Passive
    • Passive m
  • Ability 1 A
    • Small Base Damage: 20/35/50/65/80 (+30% INT Scaling)
    • Base Damage: 40/70/100/130/160 (+30% INT Scaling)
    • Omi Cost: 2
  • Ability 1 B
    • Inner Base Damage 50/90/130/170/210 (+40% INT Scaling)
    • Outer Base Damage 20/40/60/80/100(+15% INT Scaling)
    • Omi Cost: 2
    • Basic Attack Buff: 20/25/30/35/40
    • Buff Duration: 4s
    • Tower Stun: 3s
  • Ability 2 A
    • Base Damage: 70/110/150/190/230 (+75% INT Scaling)
    • Base God Heal: 20/46/60/80/100 (+10% INT Scaling)
    • Base Minion Heal: 15/20/25/30/35 (+10% INT Scaling)
    • Shield is the same
    • Omi Cost: 3
  • Ability 2 B
    • Unknown, no data on this, just that there’s now an Ability 2 second stance, same as ability 1.
    • Might be just testing stuff, probably removed in the future.
  • Ability 3
    • Yemoja’s 3rd ability is now an interact ability. Allies will need to press space to be launched with the circle/portal.
  • Ability 4
    • Omi Cost: 50/60/70/80/90
    • Omi Regen: 0.5
    • Stun: 1s
    • Max Buff Duration: 10s

Arthur

  • Passive
    • No changes detected
  • Ability 1 A
    • Melee Damage: 78/148.5/224/304.5/390
    • Melee Scaling: 78/81/84/87/90%
  • Ability 1 B
    • Projectile Damage (Combo): 60 to 260
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

Danzaburou

  • Basic Attack
    • No changes detected
  • Passive
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • Heal: 10/15/20/25/30
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

Khepri

  • Passive
    • No changes detected
  • Ability 1
    • STR Scaling: 40%
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • Revives, slow immunity, speed buff, immunity, heals same as smite 1
    • Now also gives str and int buff when revived
    • STR Buff: 5/10/15/20/25
    • INT Buff: 5/10/15/20/25

Pele

Latest patch added a lot of pele files and she seems to have all abilities being worked on.

  • Passive
    • Buffs Pele during 4s
    • Lifesteal: 15%
    • Physical Power: 10 +2 per level
    • Cooldown: 30s
  • Ability 1 – Pyroclast
    • No changes detected.
  • Ability 2 – Eruption
    • No changes detected.
  • Ability 3 – Magma Rush
    • No changes detected on values.
  • Ability 4 – Volcanic Lightning
    • No changes detected.

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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