Wednesday , 10 July 2024

Smite 2 Datamining – Aladdin Abilities & Next 20 Deities Updated Status

Smite 2 – Alpha datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Smite2Live and Builder

This week Smite 2 Live has received some updates.

  • You can now view God’s info such as stats, abilities and skins.
  • You can also level up god and abilities to see how much damage and effects change
  • Coming soon: The builder will let you select a god and see how items scale your abilities.

Please, feel free to give us some feedback and bug report in our discord above.

Gods Update

  • Aladdin -> Info Below
    • Playtest 4: 0%
    • Closed Alpha (27th Aug)5: High Chance
  • Amaterasu
    • Amaterasu is playable, has card, working abilities, etc…
    • No changes on kit detected for now
    • Playtest 4: 80%
    • Closed Alpha (27th Aug): 100%
  • Ares
  • NEW! – Arthur
    • Not playable, no info.
    • Playtest 4: 0%
    • Closed Alpha: Medium Chance
  • NEW! – Baron
    • Half playable
    • Playtest 4: 50%
    • Closed Alpha: 100%
  • NEW! – Danzaburou
    • Playtest 4: Very Low <15%
    • Closed Alpha: Low  to Medium
  • NEW! – Ganesha
    • Not playable, no info
    • Playtest 4: 0%
    • Closed Alpha: Low
  • NEW! – Hercules
    • Not playable
    • Playtest 4: Low
    • Closed Alpha: Low to Medium
  • NEW! – Hou Yi
    • Not playable, no info
    • Playtest 4: 0%
    • Closed Alpha (27th Aug): Low
  • NEW! – Izanami -> More Info Below
    • Half Playable
    • Playtest 4: Low
    • Closed Alpha (27th Aug): Low to Medium
  • Jing Wei -> More info below
    • Playable, working abilities, fx, etc…
    • Playtest 4: High >80%
    • Closed Alpha (27th Aug): 100%
  • NEW! – Kali
    • Half Playable
    • Playtest 4: Low <15%
    • Closed Alpha (27th Aug): Low to Medium
  • NEW! – Khepri
    • Half Playable
    • Playtest 4: Low <15%
    • Closed Alpha (27th Aug): Low
  • NEW! – Medusa
    • Not Playable
    • Playtest 4: 0%
    • Closed Alpha (27th Aug): Low
  •  Mordred
  • NEW! – Nu Wa -> More Info Below
    • Playable
    • Playtest 4: High >80%
    • Closed Alpha (27th Aug): 100%
  • NEW! – Pele
    • Not Playable
    • Playtest 4: 0%
    • Closed Alpha (27th Aug): Low
  • NEW! – Sobek
    • Not Playable
    • Playtest 4: 0%
    • Closed Alpha (27th Aug): Low
  • Susano
  • Yemoja
    • Half Playable, a lot of assets missing, abilities not finished.
    • Playtest 4: Low <30%
    • Closed Alpha (27th Aug): High

Aladdin

  • Other Info:
    • They removed the islamic symbol from Aladdin, replaced with a brooch
  • Basic Attack
    • Hit
    • Weak Hit
    • Chain of 5 attacks
  • Passive
    • Passive seems to be linked with ability 4
  • Abilities 1,2 and 3 have A and B
  • Ability 1
    • Deploys something that starts charging, if it’s fully charged it seems to do something extra.
    • Has a Large projectile Attack
    • Refires, so it probably spawns or lanches projectiles
    • There’s a small projectile attack too
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
    • Cooldown: 10s
    • Cost: 45/55/65/75/85
  • Ability 2
    • Dashes doing damage
    • Dash Damage: 84/300
    • Dash Scaling: 90%
    • Mana cost: 50/70
  • Ability 3
    • Leap ability damaging to enemies where it lands
    • Charge
    • Landing Damage: 84/324
    • Landing Scaling: 85%
    • Mana Cost: 50/70
  • Ability 4
    • Spawns a deployable
    • Deployable seems to have 2 functions, send and return. Could it be the genie or a carpet?
    • There’s a initial hit target, some projectiles
    • There’s also some kind of transfer, but i’m not sure how it works.
    • There’s a big ring that causes distortion
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

 

Nu Wa

  • Basic Attack
    • Seems like the smite 1 passive is not integrated as Basic Attack behaviour
    • Metal Basic Attack Scaling: 75%
    • Metal Int Scaling: 15%
    • Metal Str Scaling: 75%
    • Root Duration: 1s
    • CDR per hit: 0.5
    • Strength Of Wood Cooldown: 15s
  • Passive
    • Unknown
  • Ability 1
    • Same ability with fog, I’d say it moves a bit faster
    • Initial Base Damage: 50/150
    • Tick Base Damage: 10/50
    • Initial INT Scaling: 50%
    • Tick INT Scaling: 10%
    • Movement Speed Buff Duration: 5s
    • Movement Speed Amount: 10%
    • Cost: 60/80
    • Cooldown: 13s
  • Ability 2
    • Spawns 3 Soldiers same as smite 1
    • Flat Pen Buff: 10/26
    • Buff Duration: 5s
    • Minion Dash Damage: 16/25/35/46/55
    • Minion Dash Scaling: 25%
    • Minion Basic Damage: 12/36
    • Minion Basic Scaling: 20%
  • Ability 3
    • Same ability
    • Base Damage: 90/250
    • INT Scaling: 75%
    • Minion Explosion Base Damage: 30/150
    • Minion Explosion Int Scaling: 25%
    • Minion Stun Duration: 1s
    • Stun Duration: 1/1.2/1.4
    • Cost: 50
    • Cooldown: 8s
  • Ability 4
    • Same ability
    • Base Damage: 100/400
    • Int Scaling: 30%
    • Cost: 100

Jing Wei

Jing Wei has received some changes in 2 abilities.

  • Basic Attack
  •  Passive
    • Passive seems to work as a passive meter
    • It’s called Ammo
    • When ammo reaches 0, she reloads
  • Ability 1
    • She has to interact with space to trigger the jump into the air, not only walk into the gust.
    • Base Damage: 60/105/150/195/240
    • Base Strength Scaling: 70%
    • Tick Damage: 10/20/30/40/50
    • Tick Strength Scaling: 4%
    • Attack Speed Buff: 20/25/30/35/40%
    • Mana Cost: 40/50/60/70/80
  • Ability 2
    • Grants explosive ammo (Wide attack)
    • Base Damage: 60/115/170/225/280
    • Strength Scaling: 85%
    • Attack Speed Buff: 80%
    • Mana Cost: 0
  • Ability 3
    • Base Damage: 60/115/170/225/280
    • Strength Scaling: 85%
    • Strength Buff: 10/15/20/25/30
    • Mana Cost: 40/50/60/70/80
  • Ability 4
    • Same Ultimate
    • Base Damage: 200/280/360/440/520
    • Strength Scaling: 85%
    • Mana Cost: 100

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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