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Smite 2 OB16 Datamining – Osiris and Xbalanque

Smite 2 Open Beta 16 Patch Datamining

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Changelog

  • Added previous OB16 datamining
  • Updated gods list
  • Updated skins
  • Added cerberus skin model

Smite2Live


Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.


Events & Cosmetics

  • Unknown Patch Skins
    • Achilles - Soul Piercer (Skin 1)
      • Has Prism Recolors
    • Agni - Infinite Duality (Skin 1)
      • Infinite Duality - Azure Rift
      • Infinite Duality - Dark Matter
      • Infinite Duality - Platinum Pulse
      • Infinite Duality - Solar Nebula
    • Anhur - Duke Dan de Lyons
      • Possible future prisms
    • Anubis - Zoo (Model Below)
    • Anubis - Heavy Hitter (Skin 3)
    • Anubis - Void Apex (Skin 4)
    • Ares - Corebreaker (Skin 3)
      • Has Prism Recolor
    • Artemis - Skin 2
      • I think this skin is like Vulcan, with some evolutions.
      • Artemis Arctic Monarch
      • Artemis Frostwarden
      • Artemis Whitefrost
      • Artemis Winter's Champion
      • Each one has prisms
    • Winter's Champion
      • Has prisms
    • Athena - Queen of Pain (Skin 3)
    • Awilix - Feline Fashion (Skin 2)
      • Has prisms
    • Baron Samedi - Half Life (Skin 3)
    • Bellona - Space Fantasy (Skin 4)
    • Camazotz - Batty
    • Cerberus - Infinite Overseer (Skin 2) (Model Below)
      • Has prisms
      • Added model images below
    • Chaac - Einherjar (Skin 4)
      • Has Prism Recolor
    • Chaac - Storm Jarl (Skin 5)
      • Has Prism Recolor
    • Cupid - Cosplay (Skin 2)
      • Has prisms
      • Thanatos cosplay
    • Cupid - Big Head (Skin 3)
    • Danzaburou (Skin 4)
    • Fenrir - Wolf Man (Skin 4)
    • Hastur - Cosmic Herald (Skin 1)
    • Hercules - Runewolf (Skin 4)
    • Hou Yi - Gleaming Archer
    • Hua Mulan (3) - Wildstyle
    • Izanami - Pool Party
    • Jing Wei (Skin 5)
    • Kali - Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali - Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri - Dread Stalker (Skin 1)
      • Has Prism Recolor
    • Khepri - KEP - 9000 (Skin 3)
    • King Arthur - Twisted Nightmare
    • King Arthur - Ronin (Skin 2)
    • Mordred - Hot Killer (Skin 3)
    • Mulan - Wildstyle (Skin 3)
    • Mulan - Sentai (Skin 4)
      • Has prisms
      • Sentai - Neon Lotus
    • Neith - Ms. Diagnosis (Skin 5)
      • Has prisms
    • Nemesis - Blind Vengeance (Skin 2)
      • Has prisms
    • Nu Wa - Bunny Bliss (Skin 4)
    • Nu Wa - Ravenstrike (Skin 5)
      • Has prisms
    • Odin - Bratwurst (Skin 4)
    • Pele - Dark Overlord (Skin 3)
    • Pele - Supernova
    • Poseidon - Crimson Kraken (Skin 3)
    • Sobek - Sickening Strike (Skin 3)
    • Sol - Vampiress (Skin 2) (Model Below)
      • Has prisms
    • Sol (Skin 2)
      • Vampiress - Twilight Glimmer
    • Sol - Darklight Soverign (Skin 4)
    • Sun Wukong - Street King (Skin 2)
    • Sun Wukong - Dark Lord (Skin 3)
    • Ullr - The Survivor (Skin 1)
      • Has prisms
      • as Chuck Killigan
      • Corpsecaller
      • Fangslayer
      • Splatterstorm
    • Yemoja - Mastermind (Skin 3)
    • Wards
      • Fat Loki
      • Frost Boar Tusky
      • Chonky Floof Bat

Pink text highlights what's new from this pts datamining vs what remains from previous datamining.


Balance, Items and Talents


General

  • Game Modes
    • Arena Competitive: Make a name for yourself in the Arena, where the best of the best gather to show their combat prowess. Dominate teamfights, control momentum, and outplay your opponents in this high-stakes, competitive battleground.
    • There is a new Queue menu in the works, seems to be more similar to Rocket League. I think smite 1 had something like this in the past but can't remember. You have main options for Casual, Ranked.. then it goes into a sub-menu with the modes.
    • In this case, there will be Conquest & Duel for Ranked.
    • While Arena Ranked was indeed coming, seems like Duel will be first.
  • Leaderboard
    • We're going soon to Season 1, as they are adding Season 0 filters
    • Weekly Solo Queue Cup
  • New Jungle Mechanic - Gold Fury Variants
    • At this moment it's unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She's Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it's to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we're fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it's the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 17
    • Jormungandr (100% chance) -> Abilities data below
  • Open Beta 18-22
    • 1. Tsukuyomi (100% chance) [Assassin] -> Abilities data below
    • 2. Osiris (80% chance) vs Shiva (75% chance) [Warrior]
    • 3. Xbalanque (80% chance) [Hunter]
    • 4. Baldr (25 -> 40% chance) [Mage]
    • 5. Sylvanus (50% chance) [Guardian]
  • Open Beta 23-27
    • 1. Ratatoskr (40% chance) [Assassin]
    • 2. Horus (65% chance) vs Shiva (75% chance) [Warrior]
    • 3. Unknown [Hunter]
    • 4. Unknown [Mage]
    • 5. Unknown [Guardian]
  • Delayed Gods
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will be here until we have more proofs he's coming.
  • Pending gods
    • All Gods are now included, which does not mean they're being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Artio
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang'e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Da Ji
    • Discordia
    • Erlang Shen
    • Eset
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ishtar
    • Ix Chel
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Nut
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Skadi
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 135 - Baldr

Baldr is the new Smite 2 Deity, taking Hastur's spot.

There's not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He's being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron's Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Jormungandr

  • Talent
  • Basic Attack
  • Passive
  • Ability 1
    • The number of times the Poison Detonate effect has gone off.
    • Damage: 80 to 240
    • INT Scaling: 40%
    • Tick Damage: 10 to 50
    • Tick INT Scaling: 5%
    • Slow: 20%
    • Slow Duration: 1.5s
    • Cost: 50 to 70
  • Ability 2
    • The total distance traveled be leaping through the world.
    • 120 to 360 +45% INT Scaling
    • Bonus Damage: 20 to 40
    • Bonus INT Scaling: 10%
    • Cost: 70
  • Ability 3
    • Damage: 70 to 290 +50% INT Scaling
    • Speed Buff: 35%
    • Buff Duration: 5s
    • Cost: 70 to 90
  • Ability 4
    • Submerge Damage: 150 to 350 +35% INT Scaling
    • Crash Emerge Damage: 75 to 175 +20% INT Scaling
    • Cost: 100

Tsukuyomi

  • Talent
  • Basic Attack
  • Passive
    • Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu
    • Empowered Shingetsu cleaves for 50% damage and restores mana
    • Empowered Mangetsu deals bonus Physical Damage and restores health
  • Ability 1
    • Throw a shuriken that deals Physical Damage to enemies and sticks into the first god hit
    • Retrieving the shuriken from a god reduces this ability's cooldown
    • After casting, your next Shingetsu Basic Attack becomes a ranged projectile that steals Movement Speed
    • Damage: 85 to 285 +80% Scaling
    • Cooldown: 14s
    • Cooldown Reduction on Pickup: 4s
    • Cost: 50 to 90
  • Ability 2
    • Perform a three-swing combo with a Kusarigama
    • The first two swings deal Physical Damage and Disarm enemies
    • The final swing deals Physical Damage and Stuns enemies
    • You gain Movement Speed and are immune to Knockups while swinging
    • Swing Damage: 35 to 135 +40% Scaling
    • Final Damage: 60 to 280 +80% Scaling
    • Disarm Duration: 1s
    • Stun: 1 to 1.4s
    • Cost: 70 to 90
  • Ability 3
    • Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies
    • Enemies moving within the Caltrops take additional damage and are Slowed again
    • After casting, your next Mangetsu Basic Attack becomes a ranged projectile that deals bonus Physical Damage
    • Damage: 20 to 80 +15% Scaling
    • Slow: 20 to 30%
    • Slow: 1.5s
    • Cost: 70 to 90
  • Ability 4
    • Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy gods
    • You are CC Immune and have Damage Reduction while firing
    • After firing, dash through all marked gods in order, dealing heavy Physical Damage with each strike
    • Killing a god with this ability grants you both empowered ranged Basic Attacks
    • Beam Damage: 30 to 110 +15% Scaling
    • Dash Damage: 70 to 190 +50% Scaling
    • Cost: 70 to 90

Discussion

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