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Smite 2 OB19 Datamining – God list updated

Smite 2 Open Beta 19 Patch Datamining
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Changelog
- Added previous OB18 datamining
- Updated gods list
- Added skins
- Added Eset mastery skin images
Smite2Live

- Currently updated with latest Open Beta 16 Patch
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Voices of Smite
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
Events & Cosmetics
- Unknown Patch Skins
- Aladdin - Winter Santa (Skin 2)
- Achilles - Soul Piercer (Skin 1)
- Has Prism Recolors
- Anhur - Duke Dan de Lyons
- Possible future prisms
- Anubis - Zoo (Model Below)
- Anubis - Heavy Hitter (Skin 3)
- Anubis - Void Apex (Skin 4)
- Has Prisms
- Christmas
- Aphrodite - Yule Cheer (Skin 4)
- Has prisms
- Ares - Corebreaker (Skin 3)
- Has Prism Recolor
- Artio - Arctic Seer (Skin 1)
- Has prisms
- Athena - Queen of Pain (Skin 3)
- Bacchus - Brewserker (Skin 4)
- Has prisms
- Baron Samedi - Half Life (Skin 3)
- Bellona - Space Fantasy (Skin 4)
- Cabrakan - Fat Loki (Skin 2)
- Has prisms
- Camazotz - Batty
- Chaac - Einherjar (Skin 4)
- Has Prism Recolor
- Chaac - Storm Jarl (Skin 5)
- Has Prism Recolor
- Cupid - Cosplay (Skin 2) (Model Below)
- Has prisms
- Thanatos cosplay
- Cupid - Big Head (Skin 3) (Model Below)
- Added ingame images below
- Da Ji - Devil Punk (Skin 1)
- Has prisms
- Danzaburou - Fungal Fury (Skin 3)
- Danzaburou (Skin 4)
- Danzaburou - Polar Bear (Skin 5)
- Has prisms
- Fenrir - Wolf Man (Skin 4)
- Hastur - Cosmic Herald (Skin 1)
- Hercules - Runewolf (Skin 4)
- Hua Mulan (3) - Wildstyle
- Izanami - Pool Party
- Jing Wei - Dragonheart Rebel (Skin 3)
- New Prism
- Jing Wei (Skin 5)
- Jorm - World Kitty
- Has prisms
- Kali - Valkalli (Skin 3)
- Has Prism Recolor
- Kali - Blood Jarl (Skin 4)
- Has Prism Recolor
- Khepri - KEP - 9000 (Skin 3)
- King Arthur - Twisted Nightmare
- King Arthur - Ronin (Skin 2)
- Mercury - Hell's Fury (Skin 1)
- Mordred - Hot Killer (Skin 3)
- Mulan - Wildstyle (Skin 3)
- Mulan - Sentai (Skin 4)
- Has prisms
- Sentai - Neon Lotus
- Neith - Ms. Diagnosis (Skin 5)
- Has prisms
- Nemesis - Blind Vengeance (Skin 2)
- Has prisms
- Nu Wa - Bunny Bliss (Skin 4)
- Nu Wa - Ravenstrike (Skin 5)
- Has prisms
- Odin - Bratwurst (Skin 4)
- Osiris - Noble Knight (Skin 1)
- Has prisms
- Osiris - Black Knight (Skin 2)
- Has prisms
- Pele - Dark Overlord (Skin 3)
- Pele - Supernova
- Poseidon - Crimson Kraken (Skin 3)
- Rama - Sacred Arrow (Skin 1)
- Has prisms
- Scylla - Snow Day (Skin 2)
- Has prisms
- Sobek - Sickening Strike (Skin 3)
- Sol - Darklight Soverign (Skin 4)
- Sun Wukong - Street King (Skin 1)
- Sun Wukong - Dark Lord (Skin 2)
- Has prisms
- Yemoja - Mastermind (Skin 3)
- Wards
- Fat Loki
- Frost Boar Tusky
- Chonky Floof Bat
- Xbalanque - Darkest Knight (Skin 1)
- Has prisms
Pink text highlights what's new from this pts datamining vs what remains from previous datamining.




















Balance, Items and Talents
General
- New Jungle Mechanic - Gold Fury Variants
- At this moment it's unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
- New Elder Gold Fury
- Note: This might just be the old gold fury remnants
- Has different Stats
- Debuffs Tower on Kill
- New gold fury elemmental variants are introduced
- Default
- Cosmic
- Earth
- Fire
- Lightning
- Should do more damage than basic gold fury
- Has a strong Knockback
- She's Faster
- Has less cooldown for attacks
- Nature
- This one is hard to read, so we are unsure about what it does.
- It uses grass or spawns grass (Not sure if it's to move outside of gold fury spawn point)
- Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
- Nature Grass Regen: Heals 0.5% of max health every 1 second
- Killing Gold Fury Buff
- Unknown if gold fury buff changes depending on which gold fury variant we're fighting, but seems likely.
- Gold Fury Key: All doors are open to you
- Gilded Armor: Gain +50 protections when near an enemy structure
- Gilded Strength: Deal +25% bonus true damage against structures
- Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
- Leadership Buff: Aura Buff that increases STR and INT












God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
- 100% means confirmed by Hi-Rez + official week date.
- 99% means confirmed by Hi-Rez + no official week date, but we are confident it's the right order.
- Above 50% means we are confident the god comes in that patch, but the order may not be correct.
- Below 50% means we are not sure if the patch is correct.
- Rest of 2025
- 1. Osiris (100% chance) [Warrior] -> Abilities data below
- 2. Eset (100% chance) [Mage] -> Partial Abilities data below
- 3. Sylvanus (100% chance) [Guardian] -> Partial Abilities data below
- 4. Da Ji (
10%-> 75% chance) [Assassin] - 5. Artio (
25%-> 65% chance) [Guardian] - 6. Ishtar (5% chance, very low as this is a way way long guess) [Hunter]
- 2026 - Starting from OB26
- 1. Baldr (40% chance) [Mage]
- Delayed Gods
- This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
- Hastur -> Last post with his info
- King Arthur -> Arthur will be here until we have more proofs he's coming.
- Ratatoskr -> He's been long without notices and other junglers are being worked on.
- Horus -> He's been long without notices, doesn't seem to be on priority for now.
- Shiva -> Same as Horus, we'll move him here for now unless we get more news for 2026.
















- Pending gods
- All Gods are now included, which does not mean they're being fully worked on, remember it! But at least they have a chance now!
- Ah Muzen Cab
- Ah Puch
- Ao Kuang
- Arachne
- Atlas
- Bastet
- Baba Yaga
- Bakasura
- Bake Kujira
- Camazotz
- Chang'e
- Charon
- Charybdis
- Chernobog
- Chiron
- Chronos
- Cliodhna
- Cthulu
- Cu Chulainn
- Discordia
- Erlang Shen
- Fafnir
- Freya
- Gilgamesh
- Hachiman
- He Bo
- Heimdallr
- Hel
- Hera
- Ix Chel
- Kumbhakarna
- Kuzenbo
- Lancelot
- Maman Brigitte
- Martichoras
- Maui
- Morgan Le Fay
- Ne Zha
- Nike
- Nox
- Nut
- Olorun
- Persephone
- Raijin
- Ravana
- Serqet
- Set
- Skadi
- Surtr
- Thoth
- Tiamat
- Terra
- Tyr
- Vamana
- Xing Tian
- Yu Huang
- Zhong Kui
Deity 135 - Baldr
Baldr is the new Smite 2 Deity, taking Hastur's spot.
There's not much info, but files have some tags, which may not be 100% accurate at this early stage:
- General
- He's being designed with some Chaac elements as template
- Hybrid Carry
- Jungle, Mid, Solo INT
- Magical
- Stats
- Max Health: 668.4 -> 2595
- Max Mana: 310 -> 1147
- Health Regen: 1.83 -> 5.78
- Mana Regen: 2.33 -> 7.26
- Physical Protection: 20.4 -> 79.7
- Magical Protection: 29.6 -> 59.3
- Basic Attack Power: 45 -> 91
- Attack Speed %: 1.42% -> 28.39%
- Base Attack Speed: 1.02
- Movement Speed: 375
- Basic Attack
- 3 Basic Attack Combo
- Magical Basic Attack
- 2nd and 3rd hit can hit multiple enemies
- Ability 1
- Deployable attack
- 60º angle and 9.5m radius
- Push enemies
- Using Baron's Samedi Ultimate Vortex as template FX
- Ability 2
- Inner & Outer Damage area
- Cleanses Target
- Ability 3
- Attacks on multiple directions (Center, Left & Right)
- Probably a cross without backward line
- Ability 4
- Leap
Osiris
- Talent
- Aspect of the Fragmented
- Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
- • If a god is hit, the Sickle persists for the Slow duration
- • Deals 75% Physical Damage to minions
- Basic Attack
- 4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
- Passive
- Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
- After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
- While a Spirit, when you would lose a Fragment instead gain an additional Spirit Basic Attack (up to 6)
- Talent Active:
- Lose a Fragment of your body every 4s, on ability use, and on god hit with an ability. Restore your body by using Sickle Strike.
- • While your body is whole, gain 16% Damage Dealt Increase. Each Fragment lost removes -2% Damage Dealt but grants +2% Damage Mitigation
- The 4s passive Fragment loss is reduced by Cooldown Rate
- Ability 1
- Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
- If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
- Damage: 80 to 280 +45% Scaling
- Slow: 20%
- Slow Duration: 3s
- Cost: 30
- Ability 2
- Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
- Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
- Damage: 90 to 310 +75% Scaling
- Sickle Bonus Slow: 40%
- Sickle Bonus Slow Duration: 3s
- Speed Buff: 20%
- Speed Buff Duration: 3s
- Cost: 50 to 70
- Ability 3
- Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
- The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
- Attack Speed Reduction: 20 to 30%
- Damage Reduction: 10 to 20%
- Stun: 1.4s
- Cost: 60 to 80
- Ability 4
- Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
- Immediately lose all Fragments
- Damage: 200 to 620 +80% Scaling
- Negative CDR: 40
- Debuff Duration: 6s
- Root Duration: 0.8s
Eset
- Passive
- Ability 1
- Damage: 45 to 125 +45% Scaling
- Movement Speed: 25%
- Ability 2
- Ability 3
- Slow: 20 to 30%
- Shield: 50 to 250 hp
- Shield Duration: 4s
- Magic Prot Debuff: 10%
- Debuff Duration: 1.5 to 2.5s
- Cost: 60 to 80
- Ability 4
- Damage: 180 to 320 +50% Scaling
- Max Damage Multiplier: 2 to 3
- Max Stored Damage: 700 to 3500
- Healing: 75 to 215












Sylvanus
- Passive
- When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Restores 2.5% Mana and reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s
- Ability 1
- Throw a seed to a location that deals Magical Damage, applies Protection Reduction, and Roots enemy gods on hit
- If the seed lands on the ground, it grows into a flower after a delay that grants nearby allies Mana Regeneration. The pod can be destroyed by Basic Attacks, exploding to apply Protection Reduction to nearby enemies
- Maximum pods active: 3
- Ability 2
- Release wisps that Heal allies and deal Magical Damage over time to enemies. The first wisp heals allied gods and damages enemies for twice the normal amount.
- Damage and Healing are reduced by 65% when affecting Minions. Seed Pods are not spawned when hitting Minions.
- Ability 3
- Extend a vine that Stuns the first enemy god hit and Pulls them toward you
- Ability 4
- Command Grover to slam the ground, Knocking Up enemies in an area and applying Poison. Poison deals Magical Damage over time



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