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Smite 2 OB19 Datamining – God list updated

Smite 2 Open Beta 19 Patch Datamining

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Changelog

  • Added previous OB18 datamining
  • Updated gods list
  • Added skins
  • Added Eset mastery skin images

Smite2Live


Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.


Events & Cosmetics

  • Unknown Patch Skins
    • Aladdin - Winter Santa (Skin 2)
    • Achilles - Soul Piercer (Skin 1)
      • Has Prism Recolors
    • Anhur - Duke Dan de Lyons
      • Possible future prisms
    • Anubis - Zoo (Model Below)
    • Anubis - Heavy Hitter (Skin 3)
    • Anubis - Void Apex (Skin 4)
      • Has Prisms
      • Christmas
    • Aphrodite - Yule Cheer (Skin 4)
      • Has prisms
    • Ares - Corebreaker (Skin 3)
      • Has Prism Recolor
    • Artio - Arctic Seer (Skin 1)
      • Has prisms
    • Athena - Queen of Pain (Skin 3)
    • Bacchus - Brewserker (Skin 4)
      • Has prisms
    • Baron Samedi - Half Life (Skin 3)
    • Bellona - Space Fantasy (Skin 4)
    • Cabrakan - Fat Loki (Skin 2)
      • Has prisms
    • Camazotz - Batty
    • Chaac - Einherjar (Skin 4)
      • Has Prism Recolor
    • Chaac - Storm Jarl (Skin 5)
      • Has Prism Recolor
    • Cupid - Cosplay (Skin 2) (Model Below)
      • Has prisms
      • Thanatos cosplay
    • Cupid - Big Head (Skin 3) (Model Below)
      • Added ingame images below
    • Da Ji - Devil Punk (Skin 1)
      • Has prisms
    • Danzaburou - Fungal Fury (Skin 3)
    • Danzaburou (Skin 4)
    • Danzaburou - Polar Bear (Skin 5)
      • Has prisms
    • Fenrir - Wolf Man (Skin 4)
    • Hastur - Cosmic Herald (Skin 1)
    • Hercules - Runewolf (Skin 4)
    • Hua Mulan (3) - Wildstyle
    • Izanami - Pool Party
    • Jing Wei - Dragonheart Rebel (Skin 3)
      • New Prism
    • Jing Wei (Skin 5)
    • Jorm - World Kitty
      • Has prisms
    • Kali - Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali - Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri - KEP - 9000 (Skin 3)
    • King Arthur - Twisted Nightmare
    • King Arthur - Ronin (Skin 2)
    • Mercury - Hell's Fury (Skin 1)
    • Mordred - Hot Killer (Skin 3)
    • Mulan - Wildstyle (Skin 3)
    • Mulan - Sentai (Skin 4)
      • Has prisms
      • Sentai - Neon Lotus
    • Neith - Ms. Diagnosis (Skin 5)
      • Has prisms
    • Nemesis - Blind Vengeance (Skin 2)
      • Has prisms
    • Nu Wa - Bunny Bliss (Skin 4)
    • Nu Wa - Ravenstrike (Skin 5)
      • Has prisms
    • Odin - Bratwurst (Skin 4)
    • Osiris - Noble Knight (Skin 1)
      • Has prisms
    • Osiris - Black Knight (Skin 2)
      • Has prisms
    • Pele - Dark Overlord (Skin 3)
    • Pele - Supernova
    • Poseidon - Crimson Kraken (Skin 3)
    • Rama - Sacred Arrow (Skin 1)
      • Has prisms
    • Scylla - Snow Day (Skin 2)
      • Has prisms
    • Sobek - Sickening Strike (Skin 3)
    • Sol - Darklight Soverign (Skin 4)
    • Sun Wukong - Street King (Skin 1)
    • Sun Wukong - Dark Lord (Skin 2)
      • Has prisms
    • Yemoja - Mastermind (Skin 3)
    • Wards
      • Fat Loki
      • Frost Boar Tusky
      • Chonky Floof Bat
    • Xbalanque - Darkest Knight (Skin 1)
      • Has prisms

Pink text highlights what's new from this pts datamining vs what remains from previous datamining.


Balance, Items and Talents


General

  • New Jungle Mechanic - Gold Fury Variants
    • At this moment it's unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She's Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it's to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we're fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it's the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Rest of 2025
    • 1. Osiris (100% chance) [Warrior] -> Abilities data below
    • 2. Eset (100% chance) [Mage] -> Partial Abilities data below
    • 3. Sylvanus (100% chance) [Guardian] -> Partial Abilities data below
    • 4. Da Ji (10% -> 75% chance) [Assassin]
    • 5. Artio (25% -> 65% chance) [Guardian]
    • 6. Ishtar (5% chance, very low as this is a way way long guess) [Hunter]
  • 2026 - Starting from OB26
    • 1. Baldr (40% chance) [Mage]
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will be here until we have more proofs he's coming.
    • Ratatoskr -> He's been long without notices and other junglers are being worked on.
    • Horus -> He's been long without notices, doesn't seem to be on priority for now.
    • Shiva -> Same as Horus, we'll move him here for now unless we get more news for 2026.
  • Pending gods
    • All Gods are now included, which does not mean they're being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang'e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Discordia
    • Erlang Shen
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ix Chel
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Nut
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Skadi
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 135 - Baldr

Baldr is the new Smite 2 Deity, taking Hastur's spot.

There's not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He's being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron's Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Osiris

  • Talent
    • Aspect of the Fragmented
    • Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
    • • If a god is hit, the Sickle persists for the Slow duration
    • • Deals 75% Physical Damage to minions
  • Basic Attack
    • 4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
  • Passive
    • Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
    • After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
    • While a Spirit, when you would lose a Fragment instead gain an additional Spirit Basic Attack (up to 6)
    • Talent Active:
      • Lose a Fragment of your body every 4s, on ability use, and on god hit with an ability. Restore your body by using Sickle Strike.
      • • While your body is whole, gain 16% Damage Dealt Increase. Each Fragment lost removes -2% Damage Dealt but grants +2% Damage Mitigation
      • The 4s passive Fragment loss is reduced by Cooldown Rate
  • Ability 1
    • Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
    • If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
    • Damage: 80 to 280 +45% Scaling
    • Slow: 20%
    • Slow Duration: 3s
    • Cost: 30
  • Ability 2
    • Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
    • Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
    • Damage: 90 to 310 +75% Scaling
    • Sickle Bonus Slow: 40%
    • Sickle Bonus Slow Duration: 3s
    • Speed Buff: 20%
    • Speed Buff Duration: 3s
    • Cost: 50 to 70
  • Ability 3
    • Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
    • The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
    • Attack Speed Reduction: 20 to 30%
    • Damage Reduction: 10 to 20%
    • Stun: 1.4s
    • Cost: 60 to 80
  • Ability 4
    • Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
    • Immediately lose all Fragments
    • Damage: 200 to 620 +80% Scaling
    • Negative CDR: 40
    • Debuff Duration: 6s
    • Root Duration: 0.8s

Eset

  • Passive
  • Ability 1
    • Damage: 45 to 125 +45% Scaling
    • Movement Speed: 25%
  • Ability 2
  • Ability 3
    • Slow: 20 to 30%
    • Shield: 50 to 250 hp
    • Shield Duration: 4s
    • Magic Prot Debuff: 10%
    • Debuff Duration: 1.5 to 2.5s
    • Cost: 60 to 80
  • Ability 4
    • Damage: 180 to 320 +50% Scaling
    • Max Damage Multiplier: 2 to 3
    • Max Stored Damage: 700 to 3500
    • Healing: 75 to 215

Sylvanus

  • Passive
    • When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Restores 2.5% Mana and reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s
  • Ability 1
    • Throw a seed to a location that deals Magical Damage, applies Protection Reduction, and Roots enemy gods on hit
    • If the seed lands on the ground, it grows into a flower after a delay that grants nearby allies Mana Regeneration. The pod can be destroyed by Basic Attacks, exploding to apply Protection Reduction to nearby enemies
    • Maximum pods active: 3
  • Ability 2
    • Release wisps that Heal allies and deal Magical Damage over time to enemies. The first wisp heals allied gods and damages enemies for twice the normal amount.
    • Damage and Healing are reduced by 65% when affecting Minions. Seed Pods are not spawned when hitting Minions.
  • Ability 3
    • Extend a vine that Stuns the first enemy god hit and Pulls them toward you
  • Ability 4
    • Command Grover to slam the ground, Knocking Up enemies in an area and applying Poison. Poison deals Magical Damage over time

Discussion

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