Smite 2 Open Beta 2 Patch Datamining
Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands. Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Changelog
Smite2Live
Voices of Smite
New Skins / Cosmetics
General
Aspects
- Ability 1
- When you have no Astral Arrows, you will reload automatically
- There’s also a modifier for astral arrow cost per shot
- Ability 1 (I think this one is discarded)
- Astral Strike is always active. When out of Astral Arrows, reload. While Infinite Arrows is active, Astral Arrows are not consumed.
- Aspect of Conflagration
- Sol’s Heat provides Intelligence and Ability Damage, but no longer provides Strength, Attack Speed, and Basic Attack Damage. Sol erupts and deals damage around her when becomes immune in Disapparate.
- Passive
- Hit enemies with basic attacks or use abilities to gain Heat. Heat grants increased Intelligence. At Max Heat, increase your ability damage.
- Ability 3
- Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you. The Trail deals Magical Damage. After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing Magical Damage. You also erupt dealing Magical Damage to nearby enemies
- Passive
- Aspect 1
- Works with Passive
- Ability 1 Debuff, has 4 stacks, not sure what it does.
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
At this moment there’s no more info
Deity 134 – Princess Bari
Bari is the next deity after Aladdin.
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
- Korean Pantheon now confirmed
- Bari is named Princess Bari
- Pasive
- Pasive works with something called Spirit
- Gains spirit with with Ability 4
- Stimulates/Buffs Bari (Attack speed when active)
- Basic Attack
- Physical Damage
- Projectile Basic Attack
- Range: 8.8 m
- Has an explosion Hit
- Ability 1 – Spirit Bell
- Deployable Bell
- The Bell can have 3 states: Rising, Traveling and Exploded
- The bell does physical damage, can be refired (probably to make it explode) and makes damage in a ring area.
- While it’s in movement it also modified the alpha, so it’s probably semi-transparent or some kind of spirit/ghost effect
- Slows enemies
- Can provide Spirit to Passive
- Ability 2
- Area ability that can be charged during few seconds.
- Damages and Knockbacks
- Base Damage: 50/100/150/200/250
- STR Scaling Damage: 50%
- INT Scaling Damage: 50%
- Fully Charged Damage: 100/200/300/400/500
- Fully Charged Scaling: 100%
- Knockback Distance: 400 (i think it’s 40m?)
- Fully Charged Knockback Distance: 800
- Max Charge Time: 2s
- Ability 3
- Dash
- Has Stealth with increased movement speed
- Affects to Basic Attack, but unknown for now
- Ability 4
- Buffs with Death Immunity
This ability seems to be a deployable that lasts for 5 secondsArea abilityMagical Scaling: 85%Heal Scaling: 10%
God Release Schedule & Smite 1 Gods
As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).
- Official 50 God list has been revealed. I will add them as 50% until abilities appear or they’re confirmed to be in the patch, since it’s subject to change.
- If Datamining confirms they’re coming as expected, it wil go from 50 to 100%.
- Open Beta 2
- Week 5 – Achilles (100%) -> Abilities below
- Week 4 – Rama (100%) -> Abilities below
- Open Beta 3
- Week 6 – Artemis (100%) -> Abilities below
- Week 7 – Awilix (50%)
- Week 8 – Bari
- Open Beta 4+
- Week 9 – Guan Yu (50% chance)
- Week 10 – Kali (50% chance)
- After 50 Gods List
- The following list are gods that are already in files but are expected to get into the game after January, once we hit 50+ gods.
- Ah Puch
- Apollo
- Arachne
- Atlas
- Cerberus
- Chang’e
- Charybdis
- Cthulu
- Discordia
- Freya
- Ganesha
- Gilgamesh
- Heimdallr
- Hel
- Hera
- Horus
- Hou Yi
- Ishtar
- Ne Zha
- Janus
- King Arthur
- Kuzenbo
- Mercury
- Merlin
- Ratatoskr
- Ravana
- Scylla
- Serqet
- Set
- Shiva
- Skadi
- Sylvanus
- Sun Wukong
- Surtr
- Tsukuyomi
- Tyr
- Xbalanque
-
Achilles
- Basic Attack
- Passive
- Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Movement Speed and Strength.
- Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.
- Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.
- Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Movement Speed and Strength.
- Ability 1
- Punch forward with your shield, dealing Physical Damage and stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
- The radiated force deals 70% Damage.
- Non-God targets take 115% Damage.
- Cooldown: 13 to 11s
- Punch forward with your shield, dealing Physical Damage and stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage.
- Ability 2
- You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time heals you.
- When armored, the Gods’ blessings also grant you a Physical Shield.
- When unarmored, hitting an enemy god with your attacks from behind reduces their Protections.
- Increased Strength, Protections, and Crowd Control Reduction
- Cooldown: 12 to 8s
- You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time heals you.
- Ability 3
- Dodge in your current direction and ready your spear to strike enemies for Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.
- When armored, striking an enemy god with your spear slows them, stacking up to 2 times.
- When unarmored, the speed of your dodge is doubled.
- Can use Combat Dodge again
- Cooldown: 13s
- Dodge in your current direction and ready your spear to strike enemies for Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown.
- Ability 4
- Prepare briefly, then dash forward, dealing Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times. Each kill exposes your heel, increasing your damage taken.
- The dash ends early upon hitting an enemy god.
- You are immune to Crowd Control during the preparation phase, and while Dashing.
- The preparation before the dash lasts 1 second.
- Your heel is left unguarded, taking additional damage
- Prepare briefly, then dash forward, dealing Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times. Each kill exposes your heel, increasing your damage taken.
-
Artemis
- Basic Attack
- Passive
- Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are afflicted by Crowd Control.
- Ability 1
- Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing 35 to 87 [30% STR] Physical Damage over 3s.
- A max of 4 traps can be placed at the same time.
- The trap deals damage every 1s second for 3s.
- Root: 1.75s
- Damage over Time: 3s
- Cripple: 1.75s
- Cooldown: 14 to 10s
- Ability 2
- Greatly increase your Movement Speed and Attack Speed.
- On activation you are cleansed of slows and become Slow Immune for .6s
- While the buff is active, gain a charge each time you hit an enemy with a basic attack. Max of 8 charges.
- While on cooldown, refire the ability to consume all charges and fire a piercing projectile dealing Physical Damage to enemies.
- Increased Attack Speed and Movement Speed
- Attack Speed: 40 to 80%
- Speed: 25%
- Duration: 5s
- Arrow Damage: 30 to 150 [20% STR]
- Cooldown: 14s
- Greatly increase your Movement Speed and Attack Speed.
- Ability 3
- Fire a volley at a target area dealing 100 to 300 [75% STR] Physical Damage and Slowing enemies.
- Slow: 25%
- Slow: 2s
- Cooldown: 9s
- Ability 4
- Summon the great Calydonian Boar that charges the nearest enemy god.
- Deals 150 to 430 [90% STR] Physical Damage and Stuns enemies
- The boar is immune until it hits the first god and then continues to charge other gods for its lifetime.
- The boar will basic attack minions if there are no nearby gods.
- Boar Basic Attack Dmage: 22 to 58 [18%]
- Stun: 0.9 / 1.2 / 1.3 s
- Summon the great Calydonian Boar that charges the nearest enemy god.
-
Rama
- Passive
- Your Astral Quiver generates an Astral Arrow every 12s.
- Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s.
- The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground.
- Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.
- Your third successful Basic Attack on an enemy god will generate an Astral Arrow
- You can hold up to 5 Astral Arrows.
- You always respawn with a full Astral Quiver.
- Ability 1
- Switch to a more powerful arrow that deals an additional Physical Damage, pierces, and Slows enemies. While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.
- This ability allows your Basic Attacks to pass through all enemies and walls.
- This ability’s bonus damage is reduced by 20% to each target hit after the first.
- You cannot toggle this ability if you have no Astral Arrows.
- Switch to a more powerful arrow that deals an additional Physical Damage, pierces, and Slows enemies. While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.
- Ability 2
- Focus your mind and gain increased Attack Speed. When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them.
- While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.
- Ability 3
- Roll in the direction you are currently traveling. For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional Physical Damage.
- Ability 4
- Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.
- Each time you pick up an Astral Arrow, the cooldown of this ability is reduced by 0.4s.
- Damage Per Shot: 70/85/100%