Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
3 Projectile Chain attack, the 3 attacks do same damage
When passive spirit is ON, the hit does an area explosion doing 50% damage to enemies in the area.
Range: 8.8 m
Pasive – Mystic Surge
Gains Spirit attacking with basics and abilities
Stimulates Bari providing Attack Speed, INT and STR
When Bari is in spirit mode, her abilities are switched to stance B.
Stance B abilities do extra effects.
Drains Spirit while active.
Strength Buff: 15 to 115
INT Buff: 25 to 175
Attack Speed Buff: 10 to 60%
Stim duration: 10s
Ability 1 – Sacred Bell
Circle area ability that damages enemies and deploys a floating bell.
The bell can be shot forward, passing through enemies, bouncing in walls during it’s travel time and damaging enemies.
While in spirit mode, the bell has increased size and damage.
You can spawn multiple bells if cooldown allows you to do it.
Spirit bell and normal bell does not share cooldown, so when you exist spirit mode, you could spawn both bells.
Provides spirit.
Damage: 80 to 280 [ 70% STR, 55% INT]
Spike Damage: 105 to 355 [95% STR, 90% INT]
Slow: 20 to 40%
Slow Duration: 2s
Pushed Bell Stun Duration: 1s
Bari bell FX
Bari bell
Ability 2 – Warding Gust
Cone area ability that damages and knockbacks enemies.
If it’s used with bells in the area, Bari picks the balls and can shoot them forward where she aims (She has a small time frame to aim)
Can push multiple bells
Base Damage: 50/100/150/200/250
STR Scaling Damage: 50%
INT Scaling Damage: 50%
Fully Charged Damage: 100/200/300/400/500
Fully Charged Scaling: 100%
Knockback Distance: 4m
Fully Charged Knockback Distance: 800
Max Charge Time: 2s
I think it’s no longer a charged ability
Ability 3 – Reverent Steps
Multi directional dash (Same as rama)
After dash it fires a projectile that passes through enemies and damages them
Provides spirit
While in spirit mode, the attack is stronger
Unknown if stealth is still added to this ability.
Has Stealth with increased movement speed
Affects to Basic Attack, but unknown for now
Adds Damage to Basic Attack
Stealth: 1.5s
Ability 4 – Spirit’s Cadence
Create a spiritual dance, dealing repeated damage and mesmerizing enemies when it ends. Spirits are called to protect Bari and her allies.
Big circular area that slows and damages enemies.
Damages up to 3 times to all enemies in the area
There’s another final damage that mesmerizes enemies in the area.
Provides immunity to death to Bari and Minions in the area.
Ticks Damage: 80 to 210 [35% STR + 27,5% INT Scaling]
Final Damage: 120 to 300 [55% STR + 40% INT Scaling]
Slow: 25%
Slow Duration: 2s
Mesmerize: 3s
10th February Bug
You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.
We won’t publish everything, but just a few screenshots with the most important things for us.
The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).
And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀
There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!
Bari
Guan Yu
Merlin
Arthur
Kali
Cerberus
Apollo
Horus
Rat
Scylla
SWK
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Open Beta 5
Week 8 – Bari (100%) -> Abilities Above
Week 9 – Merlin (100% chance)
Open Beta 6
Week 10 – Cerberus (100% chance)
Week 11 – Kali (100% chance)
Open Beta 7
Week 12 – Guan Yu (100%chance) -> Abilities below
Week 13 – Apollo (100% chance)
Open Beta 8
Week 14 – Scylla (10% chance)
Week 15 – King Arthur (40% chance)
Open Beta 9
Week 16 – Hastur (75% chance)
Week 17 – Sun Wukong (10% chance)
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Ganesha
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Horus
Hou Yi
Ishtar
Ix Chel
Ne Zha
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Mercury
Morgan Le Fay
Ne Zha
Nike
Nox
Olorun
Osiris
Persephone
Raijin
Ratatoskr
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Sylvanus
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Kali
Basic Attack
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Passive
Ability 1
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
Guan Yu
Basic Attack
4 Hits
Passive – Battle Fervor
Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
Attack Speed Per Stack: 1
Attack Speed At Max Stacks: 40%
Ability 1
Heals Nearby Allies
Healing allied gods reduces your and your allies cooldowns
Healing Base: 55 to 215
Heal Scaling: 20% INT
Self Cooldown Reduction: -2s
Ally Cooldown Reduction: -1s
Mana Cost: 45
Cooldown: 14s
Radius: 4.8m
Ability 2
Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
Base Damage: 80 to 300
Str Scaling: 60%
Slow: 30 to 40%
Slow Scaling: 2% INT
Slow Duration: 2s
Cooldown Reduction On Target Hit: 2s
Cost: 50
Cooldown: 13s
Radius: 5m
Ability 3
Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
Damages 10 times in 3s.
Every 25% Attack Speed causes it to damage 1 additional time
Damage Per Hit: 17 to 57
Protections Stolen: 3 to 15
Prot Stolen Scaling: 0,17% INT
Protections Duration: 5s
Cost: 55 to 75
Cooldown: 13s
Range: 4,8m
Ability 4
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
Enemies hit by previous strikes take increased damage from the strike.
Swing faster as you gain Attack Speed
Base Damage: 85 to 185
STR Scaling: 30% STR + 20% INT
Damage Escalation Per Hit: 2%
Slow Duration: 2s
Stun Duration: 1.5s
Slow: 30 to 40%
Mana Cost: 80 to 120
Cooldown: 90s
Radius: 3,2m
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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