Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
This is basically a Special Collection Wandering Market, Limited by time.
The season shop offers a traveler shop, he leaves after X weeks.
Set to start on July 2025
Bundles
Unknown Name: Big bundle of Ascension Passes, Diamonds, and bonus Skins!
React Quip: A set of 6 quips for you to equip to the new VXQ slot.
Events
OB8 – Flora
Finish all three quests to recieve the Goblet of Flowers Ward Skin.
The gods bring forth a festival to welcome the new season, but not all agree on how it should be celebrated. The gods now turn to the mortals — will they help Aphrodite cultivate love and beauty, or give in to Bacchus’ temptation for drunken mayhem?
Chests
Announcer Packs: A collection of Classic SMITE announcer packs
Creatures: Claim your creature! Cute, terrifying, or something in-between!
Destiny: Choose your destiny—hero or villain.
Might Magic: Steel or spell: claim your power and choose your champion!
Stumble Blade: Leap into battle. Sword and honor await.
Tech: Unlock the future—gear up for the battleground!
Clown
Boosters
Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
Worshipper: x2 Worshippers for 1 match
Unknown Patch Skins
Achilles – Soul Piercer (Skin 1)
Has Prism Recolors
Anubis – Zoo (Model Below)
Anubis – Hunter
Amaterasu – Nova Hex (Legendary) (Skin 3)
Athena – Queen of Pain (Skin 3)
Bacchus – Barbarian (Skin 3) (Model Below)
Bacchus – Frog Knight (Skin 3)
Bari – Scattered Visions (Model Below)
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy
Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
Camazotz – Batty
Cupid – Elf Ranger
Guan Yu – Ghost Reaper
Guan Yu – Unicorn (Skin 2)
Has Prism Recolor
Hercules – Batter Up
Hou Yi – Gleaming Archer
Hua Mulan (3) – Wildstyle
Izanami – Cyber Geisha
Izanami – Pool Party
Khepri – Dread Stalker
Khepri – Chef’s Special
King Arthur – Twisted Nightmare
King Arthur – Roning
Kukulkan – Void Wyrm (Model Below)
Has Prism Recolor
Void Wyrm – Brightscale White
Loki – Slasher B
Medusa – Pool Party
Merlin – Mysthic Mischief (Skin 2)
Has Prism Recolor
Mordred – Hot Killer (Skin 3)
Mulan – Wildstyle (Skin 3)
Neith – Basscannoin (Skin 4)
Has Prism Recolor
Neith – Ms. Diagnosis (Skin 5)
Nemesis – Vixen
Nu Wa – Tech Suit
Nu Wa – Bunny Bliss (Skin 4)
Pele – Carnival Kiss (Skin 2)
Has Prism Recolor
Pele – Dark Overlord (Skin 3)
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Sobek – Lurking in the Waters (Model Below) (Skin 4)
Sobek – Sickening Strike (Skin 3)
Sol – Unknown (Skin 2) (Model Below)
Susano – Onyx Blade (Skin 2)
Thanatos – Thanatoast (Model Below)
Thor – Frost Child
Yemoja – Unknown (Model Below)
Yemoja – Bee Queen
Yemoja – Mastermind
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Anubis Skin 3
Arthur Skin 1
Arthur Skin 2
Bari Skin 1
Kukulkan Skin 3
Kukulkan Skin 3
Medusa Skin
Yemoja Skin
Sobek Classic Skin
Sol Skin 2
Sol Skin 2
Bacchus
Bacchus
Bacchus
Bacchus Objects
General
New Item – Ancient Signet
Abilities deal bonus Magical damage
Passive: Enemies hit by your abilities take 50 + 10 per level bonus Magical Damage. This can only occur once every 20s. The cooldown is reduced by 2s for every minion kill or assist.
New Item – Rage
God kills and assists grant Critical Strike Chance
Passive: Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 5% Critical Strike Chance. Stacks are permanent and stack up to 4 times.
New Item – Tyrfing
Basic Attacks deal bonus physical damage
Passive: Basic attacks deal 15 bonus physical damage. Hitting a god increases the damage this deals by 15 for 4s stacking 3 times +1 Per 10 Levels.
New VXQ
New VXQ Slot to equip “Quips”. A bundle is defined above in cosmetics.
Unknown amount of slots
New VXS
I’m not sure if this is old enough to consider it’s discarded, but apparently there’s a configuration for VXS sound emotes too.
Up to 4 slots
New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
Aspects
Kali
Aspect of Blood
Odin
Aspect of
Ability 2
Buff: Bonus Increased Strength and Movement Speed
Duration: 5s
Attack Speed: 15 to 55%
Srength: 7 to 35
Ability 3
Slow per Stack: 20
Damage: 45 to 125 [45% Scaling]
Slow Duration: 2 to 2.8s
Mana Cost: 45 to 65
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
General Info
Magical
Basic Attack
Passive
Ability 1
Projectile, using Kukulkan’s #1 as placeholder
Ability 2
Ability 3
Ability 4
Immortal and immune to Knockups, Slows, and Roots
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Open Beta 8
Kali (100% chance) -> Abilities below
Open Beta 9
Guan Yu (100%chance) -> Abilities below
Open Beta 10
Apollo (100% chance)
Open Beta 11
Hastur (100% chance)
Open Beta 12+
Scylla (60 -> 75% chance)
Ganesha (30 -> 75% Chance)
King Arthur (10% chance)
Sun Wukong (30% chance)
Kali
Guan Yu
Apollo
Scylla
SWK
Rat
Arthur
Horus
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Horus
Hou Yi
Ishtar
Ix Chel
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Mercury
Morgan Le Fay
Ne Zha
Nike
Nox
Olorun
Osiris
Persephone
Raijin
Ratatoskr
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Sylvanus
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Guan Yu
Basic Attack
4 Hits
Passive – Battle Fervor
Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
Attack Speed Per Stack: 1
Attack Speed At Max Stacks: 40%
Ability 1
Heals Nearby Allies
Healing allied gods reduces your and your allies cooldowns
Healing Base: 55 to 215
Heal Scaling: 20% INT
Self Cooldown Reduction: -2s
Ally Cooldown Reduction: -1s
Mana Cost: 45
Cooldown: 14s
Radius: 4.8m
Ability 2
Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
Base Damage: 80 to 300
Str Scaling: 60%
Slow: 30 to 40%
Slow Scaling: 2% INT
Slow Duration: 2s
Cooldown Reduction On Target Hit: 2s
Cost: 50
Cooldown: 13s
Radius: 5m
Ability 3
Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
Damages 10 times in 3s.
Every 25% Attack Speed causes it to damage 1 additional time
Damage Per Hit: 17 to 57
Protections Stolen: 3 to 15
Prot Stolen Scaling: 0,17% INT
Protections Duration: 5s
Cost: 55 to 75
Cooldown: 13s
Range: 4,8m
Ability 4
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
Enemies hit by previous strikes take increased damage from the strike.
Swing faster as you gain Attack Speed
Base Damage: 85 to 185
STR Scaling: 30% STR + 20% INT
Damage Escalation Per Hit: 2%
Slow Duration: 2s
Stun Duration: 1.5s
Slow: 30 to 40%
Mana Cost: 80 to 120
Cooldown: 90s
Radius: 3,2m
Kali
Basic Attack
3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
Passive – Marked For Death
Mark a god. Gain Physical Penetration against that god. Killing that god restores X% Health. Assists restore X% Health. You also gain +X% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. Each stack decreases their protections.
If a marked target dies, the enemy god closest to Kali becomes marked
You can use ‘Interact’ in the fountain to change your marked target
Ability 1 – Ceramic Circuit
Leap dealing 85/135/185/235/285 [80%] Physical Damage to enemies when landing. Heal 20/40/60/80/100 Health if this ability landed on an enemy.
If you landed on an enemy god, heal for 10% of their missing health
If you landed on multiple gods, restore based on the god that would heal you the most
Applies 3 stacks of Rupture
Base Damage: 85/135/185/235/285
Strength Scaling: 80%
Heal Base: 20/40/60/80/100
% Missing Health Heal: 10%
Cost: 60
Ability 2 – Trophy Hunter
Throw 3 blades forward, each dealing 45/85/126/165/205 [70%] Physical Damage and applying a bleed. The bleed deals X [X%] Physical Damage every .5s for 3s.
Each blade applies 1 stack of Rupture
Base Damage: 45/85/126/165/205
Scaling: 70%
Range: 70
Cost: 60/65/70/75/80
Ability 3
Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 230 to 510 [65% INT] Physical Damage and healing X Health per hit. Damage and Heal increased per Rupture stack, consuming them.
All heals after the first are reduced by 80%. The strongest heal is resolved first.
Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
Base Damage: 230 to 510
INT Scaling: 65%
Int Buff: 20 to 60
Strength Buff: 12 to 44
Buff Duration: 6s
Stun Duration: 4s
Passive Bonus Damage Base Damage: 20 to 85
Passive Bonus Damage Str Scaling: 15%
Cost: 60
Ability 4
Become immune to death, displacement, slows, and roots. Deal 38 to 90 [25%] Physical Damage to nearby enemies every 0.25s for its duration.
If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health.
Each hit applies 1 stack of Rupture
Immortal and immune to Knockups, Slows, and Roots
Damage Per Tick: 38 to 90
Power Scaling: 25%
Protections: 50 to 110
Protection Debuff: 10 to 22
Protection Debuff Percent: 10%
Debuff Duration: 4s
Cost: 60 to 100
Duration: 3.5s to 4.5s
Apollo
Basic Attack
Passive
Keeps the stim
Ability 1
Ability 2
Keeps the mesmerize and self protections buff
Ability 3
Keeps the knockback and speed buff
Ability 4
Knockback with a 0.4s in air knockup
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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