Sunday , 15 December 2024

Smite 2 Closed Alpha 8 v2 Datamining – Joust Asset Images, Seasonal Shop, SWC Event and MOTD

Smite 2 Closed Alpha 8 v2 Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

Join Discord or  for up to date news

Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous CA8 datamining
  • Added MOTD
  • Updated Joust
  • Added Seasonal Shop + SWC Event

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • SWC Event
    • This item is aquired during the SWC Vegas Founder’s Series Event.
    • There’s a Frame and a Badge
  • Season Shop
      • New Season shop. This shop rotates each x weeks.
      • New currency, Season Tokens to spend in this shop
    • You can unlock rewards spending tokens
    • There’s different pages: Free, Normal and Premium
    • Premium Rewards: This item is obtained by unlocking Premium and spending a certain amount ot tokens.
    • You can upgrade to premium to unlock premium page
    • Spend tokens to unlock a page
  • Unknown Patch
    • Amaterasu – Unknown (Skin 3)
    • Athena –  Queen of Pain (Skin 3)
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bellona – Jade Dragons SWC (Skin3)
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Sol – Unknown (Skin 2) – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

 

  • Daily quests
    • Daily/Weekly quests are being added soon
    • Shown in main menu with current progress
    • Damage Dealth Quest
    • Stealth Seconds Quest
    • Kill Minions Quest
    • Minotaurs Destroyed Quest
    • Time in Grass Quest
  • Settings
    • Auto Swap Shoulder
      • When enabled, your character will automatically change position based on nearby cover.
      • This should be the equivalent of left/right hand in shooters I guess
  • Game Modes

  • New Conquest Map
    • Reduced side lane jungle paths, they’re more stretch now
    • Added the extra paths seen in the image below
    • The extra paths have a gate to get into base
    • There are only 3 buffs, the 4th seems to be empty for now.
    • Breakable elements are added through the map, hitting them with basic or abilities breaks them and give you refills.
    • Color Jars
      • Break with basic or abilities
      • No ned to pick up, instant given
      • Green: Instant Health
      • Yellow: 15 Gold
      • Blue: Instant Mana
      • Purple: 3s Cooldown reduction
    • One of the new jungle camps are Scorpions
    • Reworked map with new visuals
  • Duel
    • Duel queue
    • A 1v1 mode designed to test individual skill in a direct confrontation.
    • You get a buff when the enemy is killed
  • MOTD
    • The Gods have reached their maximum power and now battle for ultimate control of Olympus.
    • Omnipotence: Players start at level 5 with 500% Cooldown Rate and maximum Mana Regen
    • Super Conquest: Gods respawn faster and gain more Gold and XP. Towers are also easier to destroy.
  •  Joust
    • Images of Environment Assets, Dragon and Minions below
      • IMPORTANT: Please remember these images are from viewing assets directly, it’s not ingame and textures are not displayed perfectly, so the assets ingame will look way better.
      • Arthurian Art Environment Assets
      • Minions
      • Big Dragon (He’s supposed to be just environment, not a creature or npc, probably resting in a tower)
      • Hyena Tree (Buff camp)
    • Mechanics:
      • Teleport in the middle of the map, to move from left to right.
      • There are bushes too
      • Purple and Red buffs in the middle
      • 2 Mana buffs one in each side
    • Lost Knight Buff 
      • Lost Honor Restored
      • Grants +30% Penetration while restoring 0.8% of Max Health and Mana every second.
      • Lost Knight Boss Stats
        • Health: from 2250 to 11.000 Health
        • Movement Speed: 400
        • STR: 64 to 268
        • INT: 25 to 229
        • Phy Prot: 27 to 120
        • Mag Prot: 27 to 120
        • EXP Reward: 60 to 230
        • Gold Reward: 156 to 360
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.

Talents Aspects

Talents are now renamed as Aspects

Aspects are a new system Hi-Rez is introducing into Smite 2. This system allows you to choose between different options that will apply, or modify, how your abilities behave.

For the moment it is unknown how many aspects will be available for each god.

  • Notes:
    • Aspects are permanent, so it’s probably 1 per match, probably selected in lobby or loadout.
    • There’s no cooldown neither anything that relates to purchase, sell or switch talents ingame
    • You can change aspects in the god page
  • Anhur
    • This is not confirmed, but looks like the talent is modifying Anhur’s pillar ability behaviour.
    • Aspect 1:
      • Root Duration: 1.5s
      • Cripple Duration: 1.5s
    • Aspect 2:
      • Can stack up to 20 times
      • Buff Duration: 2s
      • Attack Speed per Stack: 10
  • Athena
    • Aspect 1
      • Seems like for the moment we only know it debuffs Ultimate
      • Damage Int Scaling: 40%
      • Base Damage: 250 to 450
      • Damage Amp: 10 to 20%
      • Debuff to Ultimate Shield
  • Bacchus
    • Aspect 1:
      • Buffs Basic Attack
      • Buff Duration: 2.0/2.5/3.0/3.5/4s
      • STR Scaling: 50%
      • Empowered Base Damage: 10/15/20/25/30
  • Bellona
    • Aspect 1
      • Prevent all damage taken from the next basic attack
      • Works with Ability 1 accumulating block stas up to a max of 3 stacks.
      • She can also apply a knockback
    • Aspect 2
      • This talent buffs bellona to add more distance to an unknown thing yet.
      • Distance: 100
  • Cernunnos
    • Aspect 1
      • Adds Damage to basic attacks
      • Reduces Movement Penalty when attacking
  • Chaac
    • Aspect 1
      •  At 5 Stacks, next ability will cost 0 Mana, have reduced Cooldown, and Heal you
  • Danzaburou
    • Aspect 1
      • Clone Damage Scaling: 60%
      • Clone Damage to self Increase: -200%
  •  Fenrir
    • Aspect 1
      • Works with ability 3
      • Base Damage: 20/35/50/65/80
      • STR Scaling: 20%
      • Passive Ready STR Scaling: 40%
      • Slow: 10%
      • Slow Duration: 1.5s
  • Geb
    • Aspect 1
      • Works with ability 2
      • Modifies Damage if I’m not wrong
  • Hecate
    • Aspect 1
      • Modifies Ability 2 projectile Damage
      • Damage Multiplier: 80%
      • INT Scaling: 50%
      • Base Damage: 60 to 200
  • Hercules
    • Aspect 1
      • Max Stacks: 10
      • Can be upgraded to a max of 30 stacks.
  • Loki
    • Aspect 1
      • Protections Debuff: -15
      • Can pass through walls while invisible
      • Stealth Buff: Increased Movement Speed, Immune to Slows, Stealthed
      • Duration: 4s
  • Neith
    • Talent 1
      • Attack Speed and INT buff Stacks, up to a max of 6
      • Works with passive, breaking waves.
      • Attack Speed per Stack: 15%
      • INT: 5
      • INT Level Scaling: 0.25
      • Buff Duration: 10s
  • Nemesis
    • Talent 1
      • Works with Ability 3
      • Does True Damage
      • Heals
  •  Ra
    • Aspect 1
      • Enhances Ability 2 and Passive’s speed
      • Movement Speed Buff per Stack: 2.5
      • Attack Speed Buff per Stack: 5
      • Enhanced Attack Damage: 5 to 25
      • Enhanced Attack Power Scaling: 30%
  • Thanatos
    • Talent 1
      • Works with Ability 3
      • Max HP Buff God: 50
      • Max HP Buff Minion: 2
      • Ability 3 Max Hp Damage Scaling: 5%
      • Ability 3 Max Hp Heal Scaling: 1%
  • The Morrigan
    • Talent 1
      • Can refire ability 3
      • Movement Speed Buff
  • Yemoja
    • Talent 1
      • Works with Passive
      • Ability 1 Debuff, has 4 stacks, not sure what it does.

 

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m
  • Ability 2
    • This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
    • Cone Attack
  • Ability 3
    • Attack Ability
    • Damage: 5
    • Cooldown: 5s
    • Cost: 10
  • Ability 4
    • Has Death Immunity
    • This ability seems to be a deployable that lasts for 5 seconds
    • Area ability
    • Magical Scaling: 85%
    • Heal Scaling: 10%

Pantheons

All pantheons were updated and Tales of Arabia one, for Aladdin, was added.

Deity 133 – Aladdin

  • General Info
    • He seems to be support -> jungler
    • Pantheon: Tales of Arabia
    • Title: Wish Maker
  •  Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive – Three Wishes
    • Aladdin can make 3 wishes at any time in the match. Aladdin gains up to 2 charges of Genie’s Strength every 15s.
      • Wish: Wealth. Aladdin gains 250 and Kills/Assists provide Aladdin 100 more gold for 3 minutes
      • Wish: Immortality. While dead, Aladdin can wish to be instantly revived, gaining a burst of 75% Movement Speed upon leaving the fountain
      • Wish: Power. Aladdin immediately resets his ability and item cooldowns and gains 2 charges of Genie’s Strength.
  • Ability 1 – Kufic Invocation
    • Fire 5 Kufic symbols forward that deal 40 to 130 [70% INT] Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing 80 to 260 [70% INT] Magical Damage.
      • When fully charged the symbol travels further and hits a larger area.
      • Use a charge of Genie’s Strength to push the symbols back to Aladdin, dealing <unknown> [70% INT] Magical Damage to enemies
    • Must have a charge of Genie’s Strength when cast to be able to refire. You have 5s to refire.
    • Subsequent hits deal 25% of the initial damage.
    • When sent back, the Kufic symbol(s) will fly to where Aladdin was when he refired.
  • Ability 2 – Flourish
    • Dash forward dealing 75 to 295 [70% INT] Magical Damage to enemies you pass through.
      • Deals increasingly more damage to enemies below 50% Health
      • Use a charge of Genie’s Strength to summon the Genie to unleash a flurry of 5 punches that deal 35 to 95 [70% INT] Magical Damage to enemies in front of Aladdin
    • The dash can be canceled early. 
    • Aladdin can refire this ability during the Dash.
    • The Genie’s attacks do not stop Aladdin from using abilities, and continue even if Aladdin is Hard Crowd Controlled.
    • % HP Treshold: 5%
    • Bonus Damage per Missing % HP: 0.75%
    • INT for 1% More Missing HP Damage: 600
  • Ability 3 – Agile Run
    • Run with increased Movement Speed and Slow Immunity. Running into a wall causes you to run along it before leaping to a location, dealing 70 to 250 [70% INT] Magical Damage to enemies in the landing area.
      • Use a charge of Genie’s Strength to call the Genie to slam down at the landing location. Enemies take 30 to 150 [70% INT] Magical Damage and are knocked straight up
      • The angle Aladdin runs along the wall is determined by the angle Aladdin approaches the wall.
    • Aladdin can toggle using a charge of Genie’s Strength at any point during the ability, up until the moment the leap location is confirmed.
  • Ability 4 – Into the Lamp
    • Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
      • Aladdin and his target have their health restored to a minimum amount, and have their non-ultimate ability cooldowns reset.
      • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
    • The fight lasts for 16s, after which everyone is kicked out of the lamp. An escape lamp appears at 8s into a fight.
    • The escape can open early when either the main Aladdin and fight target (hereby referred to as combatants) die, or if only 1 team remains in the lamp.
    • Entering the lamp or leaving the lamp requires interacting with the lamp. This interaction takes 0.5s and is interrupted by taking damage.
    • Non-combatants deal 25% reduced damage to and take 25% increased damage from combatants.
    • If while a fight is active a different Aladdin brings a target into the lamp, they become the new combatants. The previous combatants are now treated as non-combatants and the arena resets its fight timer and closes the escape if it was active.
    • Gods outside the lamp cannot target gods inside the lamp. Gods inside the lamp cannot target gods outside the lamp. 
    • Being kicked out of the lamp interrupts any currently firing ability.
    • Gods will be returned to the original locations and camera rotations when leaving the lamp.
    • Recalling and Aladdin’s A04 are blocked from being used while inside the lamp.
    • Range: 4m
    • Projectile Damage: 100 to 400
    • Projectile Scaling: 100%
    • Speed Buff: 15 to 25%
    • Attack Speed Buff: 20 to 30%
    • Damage Buff: 11 to 15%
    • Shield Health %: 10 to 18%
    • Enemy Shield Health %: 10 to 2%
    • Cooldown: 50 to 70
    • Non Duelists Damage dealt Debuff: 33.3%
    • Non Duelists Damage Taken Debuff: 25%
    • Cost: 50/70

 

God Release Schedule & Smite 1 Gods

As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).

  • Official 50 God list has been revealed. I will add them as 50% until abilities appear or they’re confirmed to be in the patch, since it’s subject to change.
  • If Datamining confirms they’re coming as expected, it wil go from 50 to 100%.
  • Closed Alpha 9 – January Patch 1
    • Aladdin (50%) -> Patch 1 or Patch 2 maybe
    • Agni (100%)
    • Cabrakan (50%) -> Patch 1 or Patch 2 maybe
    • Geb (100%)
    • Mulan (100%)
    • Ullr (100%)
  • Closed Alpha 10 – January Patch 2
    • Achilles (50%)
    • Hun Batz (100%)
    • Rama (50%)
    • Vulcan (100%)
  • After 50 Gods List
    • The following list are gods that are already in files but are expected to get into the game after January, once we hit 50+ gods.
    • Ah Puch
    • Apollo
    • Artemis
    • Atlas
    • Awilix
    • Cerberus
    • Chang’e
    • Cthulu
    • Discordia
    • Freya
    • Ganesha
    • Geb
    • Gilgamesh
    • Guan Yu
    • Heimdallr
    • Hel
    • Horus
    • Hou Yi
    • Ishtar
    • Ne Zha
    • Janus
    • Kuzenbo
    • Mercury
    • Merlin
    • Ratatoskr
    • Scylla
    • Sylvanus
    • Sun Wukong
    • Tsukuyomi
    • Tyr
    • Xbalanque
    • DELAYED – Arthur
    • DELAYED – Kali

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 Closed Alpha 6 v3 Datamining – Cupid Abilities

Smite 2 Closed Alpha 6 v3 Datamining

Share This