Flak receives the cards even tho Seris is not released for the moment.
Post is now under finished phase. It means there’s no more planned updates, anyway stay tuned until tomorrow in the case I may find anything extra.
Also, follow @SmiteDatamining for up to date news
New Cosmetics
- Bomb King – Money
- Grover – Mushroom
- Kinessa – Space Hunter
- Lady Liberty
- Elven Illusionist
- Maeve – Kitten
- MalDamba – Victorian
Fairy
- Description
- Standard Spinfusor
- Fantasy Standard Axe
- Ability – Dead Zone
- Deployable
- Ability – Seedling
- Ability – Flutter
- Blastflower
- [Seedling] Increased the damage of each seedling by 350.
- Disc Jump
- [Weapon] Gain 1600 knock up when hitting yourself with Spinfusor.
- Scorched Earth
- [Dead Zone] Dead Zone damages shields for 50% of their maximum health over 1s.
- Antics I, II, III, IV
- [Weapon] Gain 5% Reload Speed.
- [Weapon] Gain 10% Reload Speed.
- [Weapon] Gain 15% Reload Speed.
- [Weapon] Gain 20% Reload Speed.
- Fauna I, II, III, IV
- [Armor] Gain 8% Movement Speed when Out of Combat.
- [Armor] Gain 16% Movement Speed when Out of Combat.
- [Armor] Gain 24% Movement Speed when Out of Combat.
- [Armor] Gain 32% Movement Speed when Out of Combat.
- Flora I, II, III, IV
- [Armor] Gain 50 Health.
- [Armor] Gain 100 Health.
- [Armor] Gain 150 Health.
- [Armor] Gain 200 Health.
- Just Believe I, II, III, IV
- [Armor] Eliminations reduce active cooldowns by 10%.
- [Armor] Eliminations reduce active cooldowns by 20%.
- [Armor] Eliminations reduce active cooldowns by 30%.
- [Armor] Eliminations reduce active cooldowns by 40%.
- Flitter I, II, III, IV
- [Flutter] Reduce the Cooldown of Flutter by .5s.
- [Flutter] Reduce the Cooldown of Flutter by 1s.
- [Flutter] Reduce the Cooldown of Flutter by 1.5s.
- [Flutter] Reduce the Cooldown of Flutter by 2s.
- Pixie Dust I, II, III, IV
- [Dead Zone] Heal for 20 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 40 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 60 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 80 Health per Second while standing in Dead Zone.
- Shenanigans I, II, III, IV
- [Dead Zone] Gain 10% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 20% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 30% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 40% Movement Speed for 2s when entering Dead Zone.
- Sparkle I, II, III, IV
- [Dead Zone] Increase the duration of Dead Zone by .5s.
- [Dead Zone] Increase the duration of Dead Zone by 1s.
- [Dead Zone] Increase the duration of Dead Zone by 1.5s.
- [Dead Zone] Increase the duration of Dead Zone by 2s.
- Twilight I, II, III, IV
- [Dead Zone] Reduce the Cooldown of Dead Zone by .5s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 1s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 1.5s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 2s.
- Hijinks I, II, III, IV
- [Flutter] Heal for 50 Health when activating Flutter.
- [Flutter] Heal for 100 Health when activating Flutter.
- [Flutter] Heal for 150 Health when activating Flutter.
- [Flutter] Heal for 200 Health when activating Flutter.
- Hummingbird I, II, III, IV
- [Flutter] Generate 1 ammo when activating Flutter.
- [Flutter] Generate 2 ammo when activating Flutter.
- [Flutter] Generate 3 ammo when activating Flutter.
- [Flutter] Generate 4 ammo when activating Flutter.
- Spritely I, II, III, IV
- [Flutter] Gain 15% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 30% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 45% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 60% increased Air Control for 3s after Flutter ends.
- Germination I, II, III, IV
- [Seedling] Generate 1 ammo when activating Seedling.
- [Seedling] Generate 2 ammo when activating Seedling.
- [Seedling] Generate 3 ammo when activating Seedling.
- [Seedling] Generate 4 ammo when activating Seedling.
- Nectar I, II, III, IV
- [Seedling] Heal for 50 Health after activating Seedling.
- [Seedling] Heal for 100 Health after activating Seedling.
- [Seedling] Heal for 150 Health after activating Seedling.
- [Seedling] Heal for 200 Health after activating Seedling.
- Photosynthesis I, II, III, IV
- [Seedling] Gain 10% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 20% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 30% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 40% Reload Speed for 3s after using Seedling.
- Sprouts I, II, III, IV
- [Seedling] Reduce the Cooldown of Seedling by 1s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 2s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 3s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 4s if you hit an enemy with Seedling.
Seris
- Description / Others
- Seris
- Heal your allies and harm your enemies by channeling the power of the Abyss.
- Cursed
- Soul Orb
- Direct Damage
- Stacks up to 10 Orbs
- Ability – Restore Soul
- Heals a Target
- Ability – Shadow Travel
- Ability – Rend Soul
- Direct Damage
- Should make use of the stacks
- Ability – Dark Convergence
- Area Damage
- Damages to a max of 5 Targets
- Pulls 5 targets
- Some beam FX
- I think it pulls like Hades Ultimate, slowly.
- Works as a projectile? Like you throw a grenade to ground and it pulls people?
- [TALENT] – Agony
- Rend Soul Now applies a 1.5s Stun to the victim when they are afflicted with 3 soul charges.
[TALENT] – Abyssal FuryTargets of Restore Soul gain 50% attack speed for the Duration.
- [TALENT] – Mortal Reach
- Increase the range of Restore Soul by 300% and the Duration by 1s.
- [TALENT] – Soul Collector
- You now store up to 4 absorbed souls increasing your Maximum Health and Movement speed by 8% per Soul. Souls Clear on Death.
- Revenant I, II, III, IV
- [Armor] Increase your Maximum Health by 50.
- [Armor] Increase your Maximum Health by 100.
- [Armor] Increase your Maximum Health by 150.
- [Armor] Increase your Maximum Health by 200.
- Sorceress I, II, III, IV
- [Weapon] Gain 5% Reload Speed.
- [Weapon] Gain 10% Reload Speed.
- [Weapon] Gain 15% Reload Speed.
- [Weapon] Gain 20% Reload Speed.
- Umbral Gait I, II, III, IV
- [Weapon] If an enemy is affected with a Soul Charge you move 8% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 16% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 24% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 32% faster
- Ebon Dynamo?? I, II, III, IV
- [Weapon] Increase your Ammo count by 1.
- [Weapon] Increase your Ammo count by 2.
- [Weapon] Increase your Ammo count by 3.
- [Weapon] Increase your Ammo count by 4.
- Bane I, II, III, IV
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
- Dark Whisper I, II, III, IV
- [Shadow Travel] Increase your movement speed in Shadow Travel by 20%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 40%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 60%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 80%.
- Dusk Walker I, II, III, IV
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 1s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 2s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 3s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 4s.
- Nether Siphon I, II, III, IV
- [Shadow Travel] Heal for 50 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 100 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 150 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 200 Health every second while in Shadow Travel.
- Veil I, II, III, IV
- [Shadow Travel] Reduce the cast time of Shadow Travel by 15%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 30%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 45%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 60%.
- Bane I, II, III, IV
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.4s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.6s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.8s.
- Dark Sight?? I, II, III, IV
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 1s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 2s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 3s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 4s.
- Essence Rip I, II, III, IV
- [Rend Soul] Rend Soul heals you for 8% more.
- [Rend Soul] Rend Soul heals you for 16% more.
- [Rend Soul] Rend Soul heals you for 24% more.
- [Rend Soul] Rend Soul heals you for 32% more.
- Wickedness I, II, III, IV
- [Rend Soul] Reduce the Cooldown of Rend Soul by 0.5s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 1s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 1.5s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 2s.
- Blood Pact I, II, III, IV
- [Restore Soul] While channeling Restore Soul you heal yourself for 70 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 140 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 210 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 280 Health per second.
- Fade to Black I, II, III, IV
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 0.5s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1.5s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 2s every second while channeling.
- Soul Forge I, II, III, IV
- [Restore Soul] Reduce the Cooldown of Restore Soul by 0.5s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 1s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 1.5s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 2s.
- Spirit Leech I, II, III, IV
- [Restore Soul] Every Second channeling Restore Soul generates 2 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 4 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 6 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 8 ammo.