Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
Daily quests
Daily/Weekly quests are being added soon
Shown in main menu with current progress
Damage Dealth Quest
Stealth Seconds Quest
Kill Minions Quest
Minotaurs Destroyed Quest
Time in Grass Quest
Settings
Legacy Name
Seems like we will have the option to set legacy name (Already in)
Auto Swap Shoulder
When enabled, your character will automatically change position based on nearby cover.
This should be the equivalent of left/right hand in shooters I guess
CrossPlay option
Seems like we will be able to choose if we want to play with other platform users
Shop
There’s a refreshing shop feature, not sure if it’s planned for temp items like fortnite/rogue company or it’s just for offers like in smite 1.
Chat is now being worked on
Chat window
VGS will be visible inside chat
Unknown if log combat will be added
Joust
Joust is being made with Arthurian art style
There’s an NPC Ballista
The Game mode has a bar that is filled during time and god kills
Enemy towers are disabled once the bar is filled
3 Buff types
Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
Each stack is lost after 5s, 1 by 1.
The other 2 (Red & Blue are normal buffs)
Lost Knight Buff
Ranked Arena
Talents
Talents are a new system Hi-Rez is introducing into Smite 2. This system allows you to choose between different talent options that will apply, or modify, how your abilities behave.
For the moment we only know talents for Anhur and it is unknown on how many abilities you will be able to apply the talent or how many talents you will have available.
My guess is that you choose from 2 talent options to change ONE ability, so you choose one play style or another.
Notes:
Talents are permanente, so it’s probably 1 per match, probably selected in lobby or loadout.
There’s no cooldown neither anything that relates to purchase, sell or switch talents ingame
Anhur
This is not confirmed, but looks like the talent is modifying Anhur’s pillar ability behaviour.
Talent 1:
Root Duration: 1.5s
Cripple Duration: 1.5s
Talent 2:
Can stack up to 20 times
Buff Duration: 2s
Attack Speed per Stack: 10
Deity 134 – Bari
Bari is the next deity after Aladdin. Should be Korean Pantheon
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
They’re using Neith as template for Bari
Basic Attack
Physical Damage
Projectile Basic Attack
Range: 8.8 m
Ability 2
This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
Cone Attack
Ability 4
Has Death Immunity
This ability seems to be a deployable that lasts for 5 seconds
Area ability
Magical Scaling: 85%
Heal Scaling: 10%
Deity 133 – Aladdin
General Info
He seems to be support -> jungler
??Genie
The only track about the genie is that he’s spawned when returning to fountain.
Basic Attack
Aladdin’s basic attack is a chain of 5 attacks.
The first 2 are slow and high damage
The other 3 are faster doing less damage
The basic attack damages enemies in area (Cone attack)
Passive
Aladin uses the Lamp for up to 3 wishes during the match. Only 1 use each.
Aladdin’s Lamp seems to have its own stats, since ultimate spawns it, maybe even killable. It scales 20% with items.
Aladdin passive grants him an item. When you use the item (lamp) your abilities get switched to 3 wishes, which you can trigger pressing 1,2 or 3.
Ability 1
Aladdin can load this ability for 2 different targeters.
First one is a multi projectile and second one is a single projectile targeter damaging all enemies that goes through.
Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
Aladdin can refire the ability again and the projectiles go back to him damaging enemies it passes through.
Also, the Genie’s Lamp is spawned and does some damage and effects.
Small Projectile Damage: 50/78/168
Small Projectile Scaling: 60%
Large Projectile Damage: 96/336
Large Projectile Damage Scaling: 100%
Small Projectile Damage Weakened: 20/84
Small Projectile Scaling Weakened: 30%
Range: 4m
Ability 2
Dashes forward
Damages enemies through the dash
If dash collides with a wall, Aladdin climbs it (vertically and horizontally). Once Aladdin is in the wall you can aim to the ground with a circle area. If pressed, Aladdins jumps and lands into the ground damaing enemies in area.
When horizontally he runs in the wall
This ability has some switch state depending if Aladdin is in Genie form, so I guess he can turn into Genie somehow (probably with the Wishes)
Dash Damage: 84/300
Dash Scaling: 90%
Ability 3
Leap ability
Damages on landing
Damage: 84 to 324 (+85%)
Ability 4
Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
If you hit an enemy, a lamp is spawned in the ground.
You and the targeted enemy are transported inside the lamp
The lamp has some kind of towers, which probably will be some kind of arabic scenario.
Once finished, both gods are returned to same position
Range: 4m
Projectile Damage: 140/460
Projectile Scaling: 100%
Speed Buff: 25%
Attack Speed Buff: 20/30%
Damage Buff: 8/20%
Cooldown: 80
Cost: 50/70
God Release Schedule & Smite 1 Gods
As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).
Closed Alpha 5 – ~November 19
30- Ra (100%)
31 – Khepri (99%)
32 – Nemesis (75+%)
33 – Sobek (75+%)
Closed Alpha 6 – ~December 10
34 – Izanami (30-50%) -> Moved down since November is covered
35 – Poseidon (30-50%)??
36 – Thor (30-50%)??
37 – Aphrodite (30-50%)??
January 50 Gods List
We assume the new gods added are from this list so we added them here.
I know the list goes up to 54 so at least 4 of them are wrong, we’ll see if we can guess them once we’re close to date.
38 – Aladdin (60%)?? -> Received some updates, still unclear if he’s coming Dec or Jan
39 – Achilles
40 – Agni
41 – Ah Puch
42 – Cabrakan
43 – Cupid
44 – Ganesha
45 – Guan Yu
46 – Hun Batz
47 – Medusa
48 – Mulan
49 – Pele (30-50%) -> Moved back to january as no advances for now
50 – Rama
51 – Sun Wukong
52 – Ullr
53 – Vulcan
Appeared in files but no priority (Basically Delayed for 2025+)
Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
Arthur -> Delayed, he was really advanced but gone
Hou Yi
Kali -> Unsure what happened with Kali, she was like 60-70% but fully disappeared, I guess she’s delayed
Ratatoskr
Deity 30 – Ra
Basic Attack
No changes detected
Trackers
Seared with Pain – Number of Gods killed with Searing Pain.
Traveling at Max Speed – Total Distance traveled while Ra is at full stacks of Speed of Light
??Passive
After using an ability gain Movement Speed. ??? This buff stacks up to 3 times
Ability 1
Summon a moving beam of intense light, dealing?? 95 to 335 [100% INT] Magical Damage to enemies.”
Projectile passes through and damages all enemies, and passes through walls.
Summon a moving beam of intense light, dealing Magical Damage to enemies.
Ability 2
Emanate light in the area around you that repeatedly Slows enemies before exploding dealing 70 to 270 [70% INT] Magical Damage
For 4 seconds after activation, basic attacking fires solar orbs dealing 50 to 170 [30% INT] Magical Damage
The orbs count as abilities and trigger ability effects
Enemies looking at you gain additional Slowstacks and are Blinded by the explosion
A Slow stack is applied every 0.5 seconds.
Slows 5%
Ability 3
Summon a pillar of blessed light repeatedly dealing 20 to 68 [35% INT] Magical Damage and Healing allies for 10 to 60 Health
The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
Magical Protections: 10 to 30
Strength: 10 to 30
Int: 20 to 40
Ability 4
Blast enemies in front of you with a wave of extreme heat, dealing 400 to 700 [110% INT] Magical Damage
Deals bonus damage to gods based on their maximum Health
Deity 31 – Khepri
Passive
Every 5s apply a Health Shield to yourself and nearby allies.
The interval is increased to 10s if you have taken or dealt damage in the last 5s
Ability 1
Lunge forward, grabbing and pulling backwards the first enemy god hit. This deals 80/130/180/230/280 [40% INT] Magical Damage
Gain Physical Protection and Magical Protection while pulling a god
The lunge damages enemies you pass through
Protections: 10/15/20/25/30
Enemies are Silenced for the duration of the pull
Ability 2
Roll the sun forward, setting ablaze all enemies it touches.
Affected enemies repeatedly take 10/14/18/22/26 [5% INT] Magical Damage over time
Affected enemies have reduced Physical Protection
Allies hit gain Damage Mitigation
After reaching max distance the sun sets, reapplying all effects in a larger area.
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