Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Bacchus – Barbarian (Skin 3) –Unreleased in Smite 1
Mordred – Lich (Skin 1) –Smite 2 Only Skin
Sol – Unknown (Skin 2) –Unreleased in Smite 1
Susano (Skin 1)
Zeus – Dark Heart (Skin 2)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
Wandering Market Event (Season Shop)
Aspects
Yemoja
Talent 1
Works with Passive
Ability 1 Debuff, has 4 stacks, not sure what it does.
Deity 134 – Bari
Bari is the next deity after Aladdin. Should be Korean Pantheon
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
They’re using Neith as template for Bari
Basic Attack
Physical Damage
Projectile Basic Attack
Range: 8.8 m
Ability 1 – Spirit Bell
It’s a deployable
It has a rise and fall movements and something else on it’s spike.
While it’s in movement it also modified the alpha, so it’s probably semi-transparent or some kind of spirit/ghost effect
Can be refired
When the spike is reached, it seems to attack.
Ability 2
This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
Cone Attack
Ability 3
Attack Ability
Damage: 5
Cooldown: 5s
Cost: 10
Ability 4
Has Death Immunity
This ability seems to be a deployable that lasts for 5 seconds
Area ability
Magical Scaling: 85%
Heal Scaling: 10%
God Release Schedule & Smite 1 Gods
As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).
Official 50 God list has been revealed. I will add them as 50% until abilities appear or they’re confirmed to be in the patch, since it’s subject to change.
If Datamining confirms they’re coming as expected, it wil go from 50 to 100%.
Open Beta 1 – 21th January
Cabrakan (100%)-> Abilities below
Open Beta 2+
Achilles (100%)
Hun Batz (100%)
Rama (100%)
Vulcan (100%) -> Abilities Info below
Order should be: Vulcan + Hun Batz -> Rama + Achilles
After 50 Gods List
The following list are gods that are already in files but are expected to get into the game after January, once we hit 50+ gods.
Ah Puch
Apollo
Artemis
Arthur
Atlas
Awilix
Cerberus
Chang’e
Cthulu
Discordia
Freya
Ganesha
Geb
Gilgamesh
Guan Yu
Heimdallr
Hel
Horus
Hou Yi
Ishtar
Ne Zha
Janus
Kali
Kuzenbo
Mercury
Merlin
Ratatoskr
Scylla
Sylvanus
Sun Wukong
Tsukuyomi
Tyr
Xbalanque
Cabrakan
Passive
You and nearby allies take reduced damage. Deal increased damage to enemies that damage you or your nearby allies.
Damage Mitigation: 3%
Damage Increase: 3%
Debuff Duration: 4s
Radius: 4.8m
Ability 1
Become enraged, increasing your Movement Speed and Attack Speed. While active, your next successful Basic Attack will Stun and deal bonus 65/105/145/185/225 [40% Intelligence and 60% Strength ] Magical Damage. • Gain Haste and Immunity to Slows and Roots while this effect is active.
Cooldown: 14s
Cooldown: 14s
Damage: 65/105/145/185/225
Damage Scaling: 40% Intelligence and 60% Strength
Stun Duration: 0.8s
Attack Speed: 70%
Movement Speed: 15/20/25/30/35%
Buff Duration: 5s
Cost: 50/55/60/65/70
Cooldown: 14s
Cost: 50/55/60/65/70
Ability 2
Clash your shields, unleashing a concussive blast that deals 65/115/165/215/265 [50% Intelligence ] Magical Damage. Taking damage charges your shields, granting Protections. • At Max Stacks, gain access to Enhanced Refraction Shield on a separate cooldown. • Enhanced Refraction Shield’s concussive blast deals 65/115/165/215/265 [70% Strength ] Magical Damage and Stuns enemies. • Restores Mana per enemy hit by Refraction Shield, or Health per enemy hit by Enhanced Refraction Shield.
NOTE 1: Cannot gain access to Enhanced Refraction Shield when it is on cooldown.
Damage: 65/115/165/215/265
Damage Scaling: 50% Intelligence
Enhanced Damage Scaling: 70% Strength
Mana Restore: 10/14/18/22/26 per Target
Heal: 10/14/18/22/26 per Target
Protections: 3/4/5/6/7
Buff Duration: 8s
Max Stacks: 5
Range: 3.2m
Cone Angle: 120 degrees
Cooldown: 12s
Enhanced Cooldown: 12s
Cost: 10
Ability 3
Repeatedly slam the ground, Trembling and dealing 18/28/38/48/58 [35% Intelligence ] Magical Damage to enemies every 0.5 seconds while pulling them toward you in a Vortex. • Refire for a stronger quake that deals 50/90/130/170/210 [50% Strength ] Magical Damage and Cripples enemies, and incurs an increased cooldown.
NOTE 1: Maximum channel duration of 10 seconds.
NOTE 2: Cost incurred for each slam.
NOTE 3: Cost incurred for each slam.
Damage: 18/28/38/48/58
Damage Scaling: 35% Intelligence
Refire Damage: 50/90/130/170/210
Damage Scaling: 50% Strength
Tremble Duration: 0.6s
Cripple Duration: 1s
Radius: 4.8m
Cooldown: 4s
Refire Cooldown: 12s
Cost: 20/30/40/50/60
Ability 4
Stomp the ground to create a fissure that deals 150/250/350/450/500 [60% Intelligence and 80% Strength ] Magical Damage to enemies in its path. From the fissure, five pieces of earth erupt to form a wall. • Refire the ability to destroy all pieces at once.
NOTE 1: Wall pieces can last up to 15 seconds if not destroyed.
NOTE 2: Wall pieces each have 3 Hit Points, an enemy Basic Attack will deal 1 Hit Point per hit.
NOTE 3: Your basic attacks will deal 3 Hit Points, instantly destroying a piece of the wall.
Damage: 150/250/350/450/500
Damage Scaling: 60% Intelligence and 80% Strength
Range: 5.6m
Radius: 4m
Cooldown: 90/85/80/75/70s
Cost: 50/55/60/65/70
Rama
Passive
Your third successful Basic Attack on an enemy god will generate an Astral Arrow
Rest seems to be the same for now
Vulcan
Passive – Master Craftsman
Has Different Sets to swap
Set 1:
Dual Mod
Alternator Mod
Efficiency Mod
Set 2:
Resonator Mod: Applies Attack Speed Debuff to Thumper
Shrapnel Mod: Inferno Cannon applies Damage over Time
Thermal Mod: Grants Magical damage to Ability 1 (Probably fire?)
Set 3:
Surplus Mod
Masterwork Mod: Applies protection buff to Thumper
Seismic Mod: Applies Tremble and Intoxicate to Ultimate
Ability 1 – Backfire
Damage
Has a dash (probably the same push back from Smite 1)
Damage: 90 to 250 [70% Scaling]
Thermal Mod Damage: 110 to 270 [80% Scaling)
Cooldown: 9 to 7s
Cost: 40 to 60
Ability 2 – Inferno Cannon
Deploys Inferno Cannon, same as Smite 1.
Damage: 45 to 145 [40% INT Scaling]
Shrapnel Mod Base Damage: 3 to 15
Shrapnel Mod INT Scaling: 2%
Shrapnel Mod Duration: 3s
Cooldown:
Cost: 50 to 70
Ability 3 – Magma Bomb
Drops an explosive bomb, same as Smite 1
Knockbacks enemies
Damage: 80 to 280 [80% INT Scaling]
Thermal Mod Damage: 100 to 300
Thermal Mod Damage Scaling: 90%
Cooldown: 10s
Cost: 50 to 70
Ability 4 – Earthshaker
Explosive Bomb
Damage: 300 to 700 [130% Scaling]
Seismic Mod Tremble Duration: 2s
Cooldown: 90 to 70s
Cost: 80 to 120
Ability 5 – Thumper XXV
Not sure if this ability is something extra, i have no more data other than the name and that it has a mod.
My interpretation: You can deploy Thumper, which probably carries a mod, when the passive allows you to do so. With the special ability button (space or whatever you have in config)
Thumper has a base HP from 220 to 540
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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