Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
Events & Cosmetics
The Reaping – Halloween Event
Get pumpkins to get rewards
Bari Skin with 3 Pumpkins
Chaac “Slaughterhaus” Skin with 6 Pumpkins
You can get pumpkins completing quests or from travelers
Lil Thanatos announcer pack (Not sure if it’s linked to this event tho)
New Saga!
New Saga with Artemis skin, up to 6 tabs. The skin evolves a bit
Page 1 – Artemis Whitefrost Sentry + Boar Ward
Page 2 – Artemis Whitefrost Sentry Recolors
Page 3 – Artemis Winter’s Champion
Page 4 – Artemis Winter’s Champion Recolors
Page 5 – Artemis Frostwarden Arctic Monarch
Page 6 – Artemis Frostwarden Recolors
Images of the model below
Travelers
Ullr
Sol – Vampiress Skin
Smite Kart
Note: Smite Kart seems to be back only as cosmetics, no hints for the game mode.
Ward – SmiteKart Apollo
Ward – SmiteKart Aphrodite
Ward – SmiteKart Sun Wukong
Ward – SmiteKart Zeus
More!
Wards
4 New wards(Model Below)
Unknown Patch Skins
Aladdin – Winter Santa (Skin 2)
Achilles – Soul Piercer (Skin 1)
Has Prism Recolors
Anhur – Duke Dan de Lyons
Possible future prisms
Anubis – Zoo (Model Below)
Anubis – Heavy Hitter (Skin 3)
Anubis – Void Apex (Skin 4)
Has Prisms
Christmas
Aphrodite – Yule Cheer (Skin 4)
Has prisms
Ares – Corebreaker (Skin 3)
Has Prism Recolor
Artio – Arctic Seer (Skin 1)
Has prisms
Winter’s Champion
Has prisms
Athena – Queen of Pain (Skin 3)
Awilix – Feline Fashion (Skin 2)
Has prisms
Bacchus – Brewserker (Skin 4)
Has prisms
Bari – Spooky Oracle Skin
Unknown yet
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy (Skin 4)
Cabrakan – Fat Loki (Skin 2)
Has prisms
Camazotz – Batty
Chaac – Einherjar (Skin 4)
Has Prism Recolor
Chaac – Storm Jarl (Skin 5)
Has Prism Recolor
Cupid – Cosplay (Skin 2) (Model Below)
Has prisms
Thanatos cosplay
Cupid – Big Head (Skin 3) (Model Below)
Da Ji – Devil Punk (Skin 1)
Has prisms
Danzaburou (Skin 4)
Danzaburou – Polar Bear (Skin 5)
Has prisms
Fenrir – Wolf Man (Skin 4)
Hastur – Cosmic Herald (Skin 1)
Hercules – Runewolf (Skin 4)
Hou Yi – Gleaming Archer
Hua Mulan (3) – Wildstyle
Izanami – Pool Party
Jing Wei – Dragonheart Rebel (Skin 3)
New Prism
Jing Wei (Skin 5)
Jorm – World Kitty
Has prisms
Kali – Valkalli (Skin 3)
Has Prism Recolor
Kali – Blood Jarl (Skin 4)
Has Prism Recolor
Khepri – KEP – 9000 (Skin 3)
King Arthur – Twisted Nightmare
King Arthur – Ronin (Skin 2)
Mercury – Hell’s Fury (Skin 1)
Mordred – Hot Killer (Skin 3)
Mulan – Wildstyle (Skin 3)
Mulan – Sentai (Skin 4)
Has prisms
Sentai – Neon Lotus
Neith – Ms. Diagnosis (Skin 5)
Has prisms
Nemesis – Blind Vengeance (Skin 2)
Has prisms
Nu Wa – Bunny Bliss (Skin 4)
Nu Wa – Ravenstrike (Skin 5)
Has prisms
Odin – Bratwurst (Skin 4)
Osiris – Noble Knight (Skin 1)
Has prisms
Osiris – Black Knight (Skin 2)
Has prisms
Pele – Dark Overlord (Skin 3)
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Rama – Sacred Arrow (Skin 1)
Has prisms
Scylla – Snow Day (Skin 2)
Has prisms
Sobek – Sickening Strike (Skin 3)
Sol – Vampiress (Skin 2) (Model Below)
Has prisms
Sol (Skin 2)
Vampiress – Twilight Glimmer
Sol – Darklight Soverign (Skin 4)
Sun Wukong – Street King (Skin 1)
Sun Wukong – Dark Lord (Skin 2)
Has prisms
Ullr – The Survivor (Skin 1)
Has prisms
as Chuck Killigan
Corpsecaller
Fangslayer
Splatterstorm
Yemoja – Mastermind (Skin 3)
Wards
Fat Loki
Frost Boar Tusky
Chonky Floof Bat
Xbalanque – Darkest Knight (Skin 1)
Has prisms
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
New Ward
New Ward
New Ward
New Ward
Cupid – Big Head
Cupid – Big Head
Cupid – Lil Thanatos
Cupid – Lil Thanatos
Artemis Whitefrost Sentry
Artemis Whitefrost Sentry
Whitefrost Sentry Recolors
Whitefrost Sentry Recolors
Artemis Winter’s Champion
Artemis Winter’s Champion
Winter’s Champion Recolors
Winter’s Champion Recolors
Frostwarden Arctic Monarch
Frostwarden Arctic Monarch
Frostwarden Recolors
Frostwarden Recolors
Frostwarden Recolors
Frostwarden Recolors
Ares Corebreaker (No Lights)
Ares Corebreaker (No Lights)
Ares Corebreaker (No Lights)
Cupid – Elf Ranger (No Lights)
Anubis Skin 3 (No Lights)
Arthur Skin 1 (No Lights)
Arthur Skin 2 (No Lights)
Yemoja Skin (No Lights)
Sol Skin 2 (No Lights)
Sol Skin 2 (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus Objects (No Lights)
Balance, Items and Talents
General
Game Modes
Arena Competitive: Make a name for yourself in the Arena, where the best of the best gather to show their combat prowess. Dominate teamfights, control momentum, and outplay your opponents in this high-stakes, competitive battleground.
There is a new Queue menu in the works, seems to be more similar to Rocket League. I think smite 1 had something like this in the past but can’t remember. You have main options for Casual, Ranked.. then it goes into a sub-menu with the modes.
In this case, there will be Conquest & Duel for Ranked.
While Arena Ranked was indeed coming, seems like Duel will be first.
Leaderboard
We’re going soon to Season 1, as they are adding Season 0 filters
Weekly Solo Queue Cup
New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Open Beta 18-22
1. Tsukuyomi (100% chance) [Assassin] -> Abilities data below + updated model
3. Xbalanque (100% chance) [Hunter]
3. Osiris (100% chance) [Warrior] -> Abilities data below
King Arthur -> Arthur will be here until we have more proofs he’s coming.
Ratatoskr -> He’s been long without notices and other junglers are being worked on.
Tsukuyomi Updated Model
Tsukuyomi Updated Model
Xbalanque
Xbalanque
Rat
Arthur
Horus
Hastur Ingame (Delayed)
Hastur (Delayed)
Hastur (Delayed)
Hastur Crown (Delayed)
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Discordia
Erlang Shen
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Ishtar
Ix Chel
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Morgan Le Fay
Ne Zha
Nike
Nox
Nut
Olorun
Persephone
Raijin
Ravana
Serqet
Set
Skadi
Surtr
Thoth
Tiamat
Terra
Tyr
Vamana
Xing Tian
Yu Huang
Zhong Kui
Deity 135 – Baldr
Baldr is the new Smite 2 Deity, taking Hastur’s spot.
There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:
General
He’s being designed with some Chaac elements as template
Hybrid Carry
Jungle, Mid, Solo INT
Magical
Stats
Max Health: 668.4 -> 2595
Max Mana: 310 -> 1147
Health Regen: 1.83 -> 5.78
Mana Regen: 2.33 -> 7.26
Physical Protection: 20.4 -> 79.7
Magical Protection: 29.6 -> 59.3
Basic Attack Power: 45 -> 91
Attack Speed %: 1.42% -> 28.39%
Base Attack Speed: 1.02
Movement Speed: 375
Basic Attack
3 Basic Attack Combo
Magical Basic Attack
2nd and 3rd hit can hit multiple enemies
Ability 1
Deployable attack
60º angle and 9.5m radius
Push enemies
Using Baron’s Samedi Ultimate Vortex as template FX
Ability 2
Inner & Outer Damage area
Cleanses Target
Ability 3
Attacks on multiple directions (Center, Left & Right)
Probably a cross without backward line
Ability 4
Leap
Osiris
Talent
Basic Attack
4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
Passive
Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
Ability 1
Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
Damage: 80 to 280 +45% Scaling
Slow: 20%
Slow Duration: 3s
Cost: 30
Ability 2
Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
Damage: 90 to 310 +75% Scaling
Sickle Bonus Slow: 40%
Sickle Bonus Slow Duration: 3s
Speed Buff: 20%
Speed Buff Duration: 3s
Cost: 50 to 70
Ability 3
Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
Attack Speed Reduction: 20 to 30%
Damage Reduction: 10 to 20%
Stun: 1.4s
Cost: 60 to 80
Ability 4
Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
Immediately lose all Fragments
Damage: 200 to 620 +80% Scaling
Negative CDR: 40
Debuff Duration: 6s
Root Duration: 0.8s
Sylvanus
Passive
When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Restores 2.5% Mana and reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s
Ability 1
Throw a seed to a location that deals Magical Damage, applies Protection Reduction, and Roots enemy gods on hit
If the seed lands on the ground, it grows into a flower after a delay that grants nearby allies Mana Regeneration. The pod can be destroyed by Basic Attacks, exploding to apply Protection Reduction to nearby enemies
Maximum pods active: 3
Ability 2
Release wisps that Heal allies and deal Magical Damage over time to enemies. The first wisp heals allied gods and damages enemies for twice the normal amount.
Damage and Healing are reduced by 65% when affecting Minions. Seed Pods are not spawned when hitting Minions.
Ability 3
Extend a vine that Stuns the first enemy god hit and Pulls them toward you
Ability 4
Command Grover to slam the ground, Knocking Up enemies in an area and applying Poison. Poison deals Magical Damage over time
Tsukuyomi
Talent
Basic Attack
Passive
Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu
Empowered Shingetsu cleaves for 50% damage and restores mana
Empowered Mangetsu deals bonus Physical Damage and restores health
Ability 1
Throw a shuriken that deals Physical Damage to enemies and sticks into the first god hit
Retrieving the shuriken from a god reduces this ability’s cooldown
After casting, your next Shingetsu Basic Attack becomes a ranged projectile that steals Movement Speed
Damage: 85 to 285 +80% Scaling
Cooldown: 14s
Cooldown Reduction on Pickup: 4s
Cost: 50 to 90
Ability 2
Perform a three-swing combo with a Kusarigama
The first two swings deal Physical Damage and Disarm enemies
The final swing deals Physical Damage and Stuns enemies
You gain Movement Speed and are immune to Knockups while swinging
Swing Damage: 35 to 135 +40% Scaling
Final Damage: 60 to 280 +80% Scaling
Disarm Duration: 1s
Stun: 1 to 1.4s
Cost: 70 to 90
Ability 3
Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies
Enemies moving within the Caltrops take additional damage and are Slowed again
After casting, your next Mangetsu Basic Attack becomes a ranged projectile that deals bonus Physical Damage
Damage: 20 to 80 +15% Scaling
Slow: 20 to 30%
Slow: 1.5s
Cost: 70 to 90
Ability 4
Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy gods
You are CC Immune and have Damage Reduction while firing
After firing, dash through all marked gods in order, dealing heavy Physical Damage with each strike
Killing a god with this ability grants you both empowered ranged Basic Attacks
Beam Damage: 30 to 110 +15% Scaling
Dash Damage: 70 to 190 +50% Scaling
Cost: 70 to 90
Tsukuyomi
Tsukuyomi
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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