Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
Events & Cosmetics
Unknown Patch Skins
Aladdin – Winter Santa (Skin 2)
Achilles – Soul Piercer (Skin 1)
Has Prism Recolors
Anhur – Duke Dan de Lyons
Possible future prisms
Anubis – Zoo (Model Below)
Anubis – Heavy Hitter (Skin 3)
Anubis – Void Apex (Skin 4)
Has Prisms
Christmas
Aphrodite – Yule Cheer (Skin 4)
Has prisms
Ares – Corebreaker (Skin 3)
Has Prism Recolor
Artio – Arctic Seer (Skin 1)
Has prisms
Athena – Queen of Pain (Skin 3)
Bacchus – Brewserker (Skin 4)
Has prisms
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy (Skin 4)
Cabrakan – Fat Loki (Skin 2)
Has prisms
Camazotz – Batty
Chaac – Einherjar (Skin 4)
Has Prism Recolor
Chaac – Storm Jarl (Skin 5)
Has Prism Recolor
Cupid – Cosplay (Skin 2) (Model Below)
Has prisms
Thanatos cosplay
Cupid – Big Head (Skin 3) (Model Below)
Added ingame images below
Da Ji – Devil Punk (Skin 1)
Has prisms
Danzaburou – Fungal Fury (Skin 3)
Danzaburou (Skin 4)
Danzaburou – Polar Bear (Skin 5)
Has prisms
Fenrir – Wolf Man (Skin 4)
Hastur – Cosmic Herald (Skin 1)
Hercules – Runewolf (Skin 4)
Hua Mulan (3) – Wildstyle
Izanami – Pool Party
Jing Wei – Dragonheart Rebel (Skin 3)
New Prism
Jing Wei (Skin 5)
Jorm – World Kitty
Has prisms
Kali – Valkalli (Skin 3)
Has Prism Recolor
Kali – Blood Jarl (Skin 4)
Has Prism Recolor
Khepri – KEP – 9000 (Skin 3)
King Arthur – Twisted Nightmare
King Arthur – Ronin (Skin 2)
Mercury – Hell’s Fury (Skin 1)
Mordred – Hot Killer (Skin 3)
Mulan – Wildstyle (Skin 3)
Mulan – Sentai (Skin 4)
Has prisms
Sentai – Neon Lotus
Neith – Ms. Diagnosis (Skin 5)
Has prisms
Nemesis – Blind Vengeance (Skin 2)
Has prisms
Nu Wa – Bunny Bliss (Skin 4)
Nu Wa – Ravenstrike (Skin 5)
Has prisms
Odin – Bratwurst (Skin 4)
Osiris – Noble Knight (Skin 1)
Has prisms
Osiris – Black Knight (Skin 2)
Has prisms
Pele – Dark Overlord (Skin 3)
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Rama – Sacred Arrow (Skin 1)
Has prisms
Scylla – Snow Day (Skin 2)
Has prisms
Sobek – Sickening Strike (Skin 3)
Sol – Darklight Soverign (Skin 4)
Sun Wukong – Street King (Skin 1)
Sun Wukong – Dark Lord (Skin 2)
Has prisms
Yemoja – Mastermind (Skin 3)
Wards
Fat Loki
Frost Boar Tusky
Chonky Floof Bat
Xbalanque – Darkest Knight (Skin 1)
Has prisms
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
New Ward
New Ward
Cupid – Big Head Ingame
Cupid – Big Head Ingame
Cupid – Big Head
Cupid – Big Head
Cupid – Lil Thanatos
Cupid – Lil Thanatos
Ares Corebreaker (No Lights)
Ares Corebreaker (No Lights)
Ares Corebreaker (No Lights)
Cupid – Elf Ranger (No Lights)
Anubis Skin 3 (No Lights)
Arthur Skin 1 (No Lights)
Arthur Skin 2 (No Lights)
Yemoja Skin (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus Objects (No Lights)
Balance, Items and Talents
General
New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Rest of 2025
1. Osiris (100% chance) [Warrior] -> Abilities data below
2. Eset (100% chance) [Mage] -> Partial Abilities data below
3. Sylvanus (100% chance) [Guardian] -> Partial Abilities data below
4. Da Ji (10% -> 75% chance) [Assassin]
5. Artio (25% -> 65% chance) [Guardian]
6. Ishtar (5% chance, very low as this is a way way long guess) [Hunter]
2026 – Starting from OB26
1. Baldr (40% chance) [Mage]
Delayed Gods
This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
King Arthur -> Arthur will be here until we have more proofs he’s coming.
Ratatoskr -> He’s been long without notices and other junglers are being worked on.
Horus -> He’s been long without notices, doesn’t seem to be on priority for now.
Shiva -> Same as Horus, we’ll move him here for now unless we get more news for 2026.
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Artio Bear
Artio
Artio
Sylvanus
Sylvanus
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Discordia
Erlang Shen
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Ix Chel
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Morgan Le Fay
Ne Zha
Nike
Nox
Nut
Olorun
Persephone
Raijin
Ravana
Serqet
Set
Skadi
Surtr
Thoth
Tiamat
Terra
Tyr
Vamana
Xing Tian
Yu Huang
Zhong Kui
Deity 135 – Baldr
Baldr is the new Smite 2 Deity, taking Hastur’s spot.
There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:
General
He’s being designed with some Chaac elements as template
Hybrid Carry
Jungle, Mid, Solo INT
Magical
Stats
Max Health: 668.4 -> 2595
Max Mana: 310 -> 1147
Health Regen: 1.83 -> 5.78
Mana Regen: 2.33 -> 7.26
Physical Protection: 20.4 -> 79.7
Magical Protection: 29.6 -> 59.3
Basic Attack Power: 45 -> 91
Attack Speed %: 1.42% -> 28.39%
Base Attack Speed: 1.02
Movement Speed: 375
Basic Attack
3 Basic Attack Combo
Magical Basic Attack
2nd and 3rd hit can hit multiple enemies
Ability 1
Deployable attack
60º angle and 9.5m radius
Push enemies
Using Baron’s Samedi Ultimate Vortex as template FX
Ability 2
Inner & Outer Damage area
Cleanses Target
Ability 3
Attacks on multiple directions (Center, Left & Right)
Probably a cross without backward line
Ability 4
Leap
Osiris
Talent
Aspect of the Fragmented
Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
• If a god is hit, the Sickle persists for the Slow duration
• Deals 75% Physical Damage to minions
Basic Attack
4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
Passive
Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
While a Spirit, when you would lose a Fragment instead gain an additional Spirit Basic Attack (up to 6)
Talent Active:
Lose a Fragment of your body every 4s, on ability use, and on god hit with an ability. Restore your body by using Sickle Strike.
• While your body is whole, gain 16% Damage Dealt Increase. Each Fragment lost removes -2% Damage Dealt but grants +2% Damage Mitigation
The 4s passive Fragment loss is reduced by Cooldown Rate
Ability 1
Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
Damage: 80 to 280 +45% Scaling
Slow: 20%
Slow Duration: 3s
Cost: 30
Ability 2
Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
Damage: 90 to 310 +75% Scaling
Sickle Bonus Slow: 40%
Sickle Bonus Slow Duration: 3s
Speed Buff: 20%
Speed Buff Duration: 3s
Cost: 50 to 70
Ability 3
Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
Attack Speed Reduction: 20 to 30%
Damage Reduction: 10 to 20%
Stun: 1.4s
Cost: 60 to 80
Ability 4
Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
Immediately lose all Fragments
Damage: 200 to 620 +80% Scaling
Negative CDR: 40
Debuff Duration: 6s
Root Duration: 0.8s
Eset
Passive
Ability 1
Damage: 45 to 125 +45% Scaling
Movement Speed: 25%
Ability 2
Ability 3
Slow: 20 to 30%
Shield: 50 to 250 hp
Shield Duration: 4s
Magic Prot Debuff: 10%
Debuff Duration: 1.5 to 2.5s
Cost: 60 to 80
Ability 4
Damage: 180 to 320 +50% Scaling
Max Damage Multiplier: 2 to 3
Max Stored Damage: 700 to 3500
Healing: 75 to 215
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Eset
Sylvanus
Passive
When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Restores 2.5% Mana and reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s
Ability 1
Throw a seed to a location that deals Magical Damage, applies Protection Reduction, and Roots enemy gods on hit
If the seed lands on the ground, it grows into a flower after a delay that grants nearby allies Mana Regeneration. The pod can be destroyed by Basic Attacks, exploding to apply Protection Reduction to nearby enemies
Maximum pods active: 3
Ability 2
Release wisps that Heal allies and deal Magical Damage over time to enemies. The first wisp heals allied gods and damages enemies for twice the normal amount.
Damage and Healing are reduced by 65% when affecting Minions. Seed Pods are not spawned when hitting Minions.
Ability 3
Extend a vine that Stuns the first enemy god hit and Pulls them toward you
Ability 4
Command Grover to slam the ground, Knocking Up enemies in an area and applying Poison. Poison deals Magical Damage over time
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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