Thursday , 3 October 2024

Smite 2 Closed Alpha 2 Datamining – Baron Abilities, Kali and Joust

Closed Alpha 2 Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added Baron Abilities
  • Updated Kali Status
  • Added Joust/General info

Smite2Live

 

We’re also upgrading Smite2Live with a new fresh image, slowly getting into a Release status with our key features.

  • Latest PTS: pts.smite2.live
  • Live Data: smite2.live
  • Once the PTS patch goes live, the Closed Alpha 2 version will be uploaded into live website.
Smite Dataminig is now on discord too! Join our server to follow the news and theorycrafting

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • Unknown Patch
    • Amaterasu – Fox (Skin 2) – Smite 1 Classic (Legacy Gems)
    • Amaterasu – Unknown (Skin 3)
    • Ares – Tokyo Knight (Skin 2) – Smite 1 Classic
    • Athena – Demon Scourge (Skin 2) – Smite 1 Classic
    • Bacchus – Barbarian (Skin 3)Unreleased in Smite 1
    • Bellona – Miss Senshi (Skin2) – Smite 1 Classic 
    • Cernunnos – Samhain (Skin 2) – Smite 1 Classic
    • Cernunnos – Unknown (Skin 3)
    • Hades – Oni (Skin 2) Unreleased in Smite 1
    • Jing Wei – Baddie Bat (Skin 1) – Smite 1 Cross Gen
    • Kukulkan – Cosmic Moth (Skin 2) – Smite 1 Cross Gen
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Neith – Sharpshooter (Skin 3) – Smite 1 Classic
    • Neith – Unknown (Skin 4) – Smite 1 Cross Gen
    • Nu Wa – Dark Supreme (Skin 1) – Smite 1 Cross Gen
    • Nu Wa – Playful Bunny (Skin 2) – Smite 1 Cross Gen
    • Odin – Demon (Skin 3) – Unreleased in Smite 1
    • Sol – Unknowm (Skin 2) – Unreleased in Smite 1
    • Susano – Cursed Swordsman (Skin 1) – Unreleased in Smite 1
    • Susano – Steel Samurai (Skin 3) – Smite 1 Cross Gen
    • The Morrigan – SPF 666 (Skin 2) – Smite 1 Classic
  • Unreleased Gods in Smite 2
    • Awilix – Cyber – Unreleased in Smite 1
    • Hercules – Demon – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

  • Pause vote is being worked on
  • VGS Menu Updated
  • Leaderboard
    • Shows wins, losses, most played god and most played role of the leaderboard players
    • Accesible through Profile -> Ranked Season -> Leaderboard
  • Ranked Arena
  • Conquest Turbo
  • Joust
    • Joust is being made with Arthurian art style
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.
    • The other 2 (Red & Blue are normal buffs)
    • Lost Knight Buff

New/Unreleased Items

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m

Deity 133 – Aladdin

 

  • Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive
  • Ability 1
    • Aladdin loads this ability during a few seconds
    • Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
    • Once the projectile is fired, Aladdin can refire the ability to make it return into aladin damaging again the enemies it passes through.
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
  • Ability 2
    • Dashes forward
    • Damages enemies through the dash
    • Dash Damage: 84/300
    • Dash Scaling: 90%
  • Ability 3
    • Leap ability
    • Damages on landing
  • Ability 4
    • Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
    • There’s some kind of transfer
    • The transfer seems to be something like a teleport to another area (air/magic world) i’m not really sure. Maybe some kind of mix between Nezha’s Ultimate and Heimdallr Ultimate?
    • Once finished, both gods are returned to same position
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

Smite 1 Deities

Since there has been some people that don’t understand how datamining works, please remember that unless confirmed in text, it means it’s my own estimation. 

Chances are calculated based on what files the god received and how much of final content is missing. For example, a character that has only a 3d model doesn’t look like he’s coming in 2-3 weeks considering he’s missing everything but a character that has abilities, animations, etc.. means he’s probably coming in a few weeks.

  • Closed Alpha 3 –  High Chances
    • Baron
      • Confirmed 100%, you have his abilities below
    • Danzaburou
      • Really High chances now, he received a lot of stuff
    • Kali
      • Really High chances now, she received a lot of stuff
    •  Yemoja
      • Really High chances, but no 100% for now. She received a lot of stuff
  • Closed Alpha 4 – High Chances
    • Arthur
    • Hercules
    • Izanami
      • Moved down to this since she hasn’t received much changes.
    • Ratatoskr
  • Closed Alpha 5 – High Chances
    • Khepri
    • Pele
  • 2025+
    • Ganesha
    • Hou Yi
    • Medusa
    • Sobek

Baron Samedi

Baron is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
  • Passive – Hysteria
    • Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Your team can also purchase Baron’s Brew from the item store.
    • 8s Cooldown on consume
    • Apparently, he can also throw the brew?
    • Has an AOE
    • 30s Cooldown on throw
    • Range: 10.4m
  • Ability 1 – Vivid Gaze
    • Summon skulls that deals damage in an X shape area.
    • Deals x [45% INT] Magical Damage
    • Deals an additional x [45% INT] Magical Damage to overlapped targets.
    • Applies a Strength, Intelligence, and Attack Speed Reduction to gods damaged above 30 Hysteria.
    • Summon skulls that deals damage in an X shape area.
    • Base Damage: 90 to 270 (70% INT Scaling)
    • Second Beam Hit: 20%
    • Power Reduction: 30%
    • Power Reduction Duration: 3 to 5s
    • Attack Speed Reduction: 30%
    • Cost: 55 to 75
  • Ability 2 -Consign Spirits
    • Deal damage in an area after a brief delay. If an enemy god was damaged, conjure spirits that fly toward and heal allies gods.
    • Deals x[45% INT] Magical Damage.
    • Heal x[45% INT] Health.
    • The heal applies a Speed Buff and Slow Immunity when Consign Spirits damaged a god above 30 Hysteria.
    • Base Damage: 70 to 310 (70% INT Scaling)
    • Base Heal: 30 to 150
    • Cooldown: 13/12.5/12/11.5/11s
    • Cost: 60
  • Ability 3  – Wrap It Up
    • Throw Baron’s snake at enemies. If it hits a god it constricts them, slowing them to a root.
    • Deals x [45% INT] Magical Damage 5 times over 1.75s.
    • When a god with above 30 Hysteria is hit with Wrap it Up, an explosion occurs when the snake roots. This mesmerizes them and deals x [45% INT] Magical Damage.
    • Damage per Tick: 12 to 44
    • Explosion Damage: 72 to 264 (4% INT Scaling)
    • Slow Duration: 1.75s
    • Root Duration: 0.75s
    • Slow and Root Duration: 2.5s
    • There’s no track of the venom, may be called different now.
    • Cooldown: 14s
    • Cost: 60/65/70/75/80
    • Range: 9.6m
  • Ability 4 – Life of the Party
    • Open a coffin, pulling enemies towards Baron. Pulled enemies take damage. When a god reaches the coffin they take heavy damage and are stunned, ending the ultimate.
    • Pull deals x [45% INT] Magical Damage.
    • Coffin deals x [45% INT] Magical Damage.
    • Same values as smite 1 for now (except the 45% above)

 

Izanami

Izanami is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
  • Passive – Death Draws Nigh
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • INT Scaling: 40% (keeps the STR Scaling too)
    • Slow: 20/22.5/25/27.5/30
    • Slow: 2s
    • Mana Cost: 50/55/60/65/70
  • Ability 3
    • Has Speed Buff during Stealth
    • Movement Speed: 20/25/30/35/40%
    • Mana Cost: 50/55/60/65/70
  • Ability 4
    • Damage: 200 to 540 (+100% STR and +30% INT Scaling)
    • Damage over Time: 10 (+12.5% INT Scaling)
    • Slow per Stack: 10%
    • Apparently this ability now applies slow for each hit?
    • Applies silence too, no changes on that.

Yemoja

  • Passive
    • Passive meter being worked on
  • Ability 1 A
    • Small Base Damage: 20/35/50/65/80 (+30% INT Scaling)
    • Base Damage: 40/70/100/130/160 (+30% INT Scaling)
    • Omi Cost: 2
  • Ability 1 B
    • Inner Base Damage 50/90/130/170/210 (+40% INT Scaling)
    • Outer Base Damage 20/40/60/80/100(+15% INT Scaling)
    • Omi Cost: 2
    • Basic Attack Buff: 20/25/30/35/40
    • Buff Duration: 4s
    • Tower Stun: 3s
  • Ability 2 A
    • Base Damage: 70/110/150/190/230 (+75% INT Scaling)
    • Base God Heal: 20/46/60/80/100 (+10% INT Scaling)
    • Base Minion Heal: 15/20/25/30/35 (+10% INT Scaling)
    • Shield is the same
    • Omi Cost: 3
  • Ability 2 B
    • Unknown, no data on this, just that there’s now an Ability 2 second stance, same as ability 1.
    • Might be just testing stuff, probably removed in the future.
  • Ability 3
    • Yemoja’s 3rd ability is now an interact ability. Allies will need to press space to be launched with the circle/portal.
  • Ability 4
    • Omi Cost: 50/60/70/80/90
    • Omi Regen: 0.5
    • Stun: 1s
    • Max Buff Duration: 10s

Arthur

  • Passive
    • No changes detected
  • Ability 1 A
    • Melee Damage: 78/148.5/224/304.5/390
    • Melee Scaling: 78/81/84/87/90%
  • Ability 1 B
    • Projectile Damage (Combo): 60 to 260
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

Danzaburou

  • Basic Attack
    • No changes detected
  • Passive
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • Heal: 10/15/20/25/30
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

 

Khepri

  • Passive
    • No changes detected
    • Passive meter being worked on
  • Ability 1
    • STR Scaling: 40%
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • Revives, slow immunity, speed buff, immunity, heals same as smite 1
    • Now also gives str and int buff when revived
    • STR Buff: 5/10/15/20/25
    • INT Buff: 5/10/15/20/25

Pele

Latest patch added a lot of pele files and she seems to have all abilities being worked on.

  • Passive
    • Buffs Pele during 4s
    • Lifesteal: 15%
    • Physical Power: 10 +2 per level
    • Cooldown: 30s
  • Ability 1 – Pyroclast
    • No changes detected.
  • Ability 2 – Eruption
    • No changes detected.
  • Ability 3 – Magma Rush
    • No changes detected on values.
  • Ability 4 – Volcanic Lightning
    • No changes detected.

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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