Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
Pause vote is being worked on
Ranked Arena
Conquest Turbo
Joust
Joust is being made with Arthurian art style
There’s an NPC Ballista
The Game mode has a bar that is filled during time and god kills
Enemy towers are disabled once the bar is filled
3 Buff types
Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
Each stack is lost after 5s, 1 by 1.
The other 2 (Red & Blue are normal buffs)
Lost Knight Buff
Deity 134 – Bari
Bari is the next deity after Aladdin. Should be Korean Pantheon
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
They’re using Neith as template for Bari
Basic Attack
Physical Damage
Projectile Basic Attack
Range: 8.8 m
Deity 133 – Aladdin
General Info
He seems to be support
Genie
The only track about the genie is that he’s spawned when returning to fountain.
Basic Attack
Aladdin’s basic attack is a chain of 5 attacks.
The first 2 are slow and high damage
The other 3 are faster doing less damage
The basic attack damages enemies in area (Cone attack)
Passive
Ability 1
Aladdin loads this ability during a few seconds
Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
Once the projectile is fired, Aladdin can refire the ability to make it return into aladin damaging again the enemies it passes through.
Small Projectile Damage: 50/78/168
Small Projectile Scaling: 60%
Large Projectile Damage: 96/336
Large Projectile Damage Scaling: 100%
Small Projectile Damage Weakened: 20/84
Small Projectile Scaling Weakened: 30%
Range: 4m
Ability 2
Dashes forward
Damages enemies through the dash
Dash Damage: 84/300
Dash Scaling: 90%
Ability 3
Leap ability
Damages on landing
Ability 4
Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
There’s some kind of transfer
The transfer seems to be something like a teleport to another area (air/magic world) i’m not really sure. Maybe some kind of mix between Nezha’s Ultimate and Heimdallr Ultimate?
Once finished, both gods are returned to same position
Range: 4m
Projectile Damage: 140/460
Projectile Scaling: 100%
Speed Buff: 25%
Attack Speed Buff: 20/30%
Damage Buff: 8/20%
Cooldown: 80
Cost: 50/70
God Release Schedule & Smite 1 Gods
Since there has been some people that don’t understand how datamining works, please remember that unless confirmed in text, it means it’s my own estimation.
Chances are calculated based on what files the god received and how much of final content is missing. For example, a character that has only a 3d model doesn’t look like he’s coming in 2-3 weeks considering he’s missing everything but a character that has abilities, animations, etc.. means he’s probably coming in a few weeks.
Reworked a bit the god release list with more accurate data. I know they have mentioned this list in the previous patch notes, but this is what they are
Important: I know Ajax mentioned this list on patch notes. Remember datamining is a bit behind their plan since we depend on patches to get the info. While he has confirmed it was almost 100% accurate, I just want to clarify that this was their initial god release plan since March/April. In the last datamining post and this one we already got new names, which are probably the ones they were talking about.
Keep in mind gods take from 4 to 12 weeks to be developed so any changes made in that list during this summer will probably take a few months to see them. Just a warning to not get too excited since we probably won’t see any changes to this list until late November and December.
New Additions
Some of the following gods have been in the files in the past, around march/april but they were removed and never mentioned again until this week.
Agni
Ah Muzen Cab
Ah Puch
Guan Yu
Poseidon
Ra
Sobek
Sun Wukong
Thor
Closed Alpha 3 – October 8
Baron (100%)
Yemoja (99,99%)
Kali (60-70%) – If CA is only 2 gods, she would move to CA4
Closed Alpha 4 – October 29
(Aladdin probably goes here)
Danzaburou (50%)
Closed Alpha 5 – November 19
Hercules (30%)
Khepri (30%)
Closed Alpha 6 – December 10
(Bari probably goes here)
Being worked on with no priority (2025+)
Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
Arthur
Ganesha
Hou Yi
Izanami
Medusa
Pele
Ratatoskr
Baron Samedi
Baron is pretty much advanced and has some value differences compared to Smite 1.
Basic Attack
No changes detected
Passive – Hysteria
Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Your team can also purchase Baron’s Brew from the item store.
8s Cooldown on consume
Apparently, he can also throw the brew?
Has an AOE
30s Cooldown on throw
Range: 10.4m
Ability 1 – Vivid Gaze
Summon skulls that deals damage in an X shape area.
Deals x [45% INT] Magical Damage
Deals an additional x [45% INT] Magical Damage to overlapped targets.
Applies a Strength, Intelligence, and Attack Speed Reduction to gods damaged above 30 Hysteria.
Summon skulls that deals damage in an X shape area.
Base Damage: 90 to 270 (70% INT Scaling)
Second Beam Hit: 20%
Power Reduction: 30%
Power Reduction Duration: 3 to 5s
Attack Speed Reduction: 30%
Cost: 55 to 75
Ability 2 -Consign Spirits
Deal damage in an area after a brief delay. If an enemy god was damaged, conjure spirits that fly toward and heal allies gods.
Deals x[45% INT] Magical Damage.
Heal x[45% INT] Health.
The heal applies a Speed Buff and Slow Immunity when Consign Spirits damaged a god above 30 Hysteria.
Base Damage: 70 to 310 (70% INT Scaling)
Base Heal: 30 to 150
Cooldown: 13/12.5/12/11.5/11s
Cost: 60
Ability 3 – Wrap It Up
Throw Baron’s snake at enemies. If it hits a god it constricts them, slowing them to a root.
Deals x [45% INT] Magical Damage 5 times over 1.75s.
When a god with above 30 Hysteria is hit with Wrap it Up, an explosion occurs when the snake roots. This mesmerizes them and deals x [45% INT] Magical Damage.
Damage per Tick: 12 to 44
Explosion Damage: 72 to 264 (4% INT Scaling)
Slow Duration: 1.75s
Root Duration: 0.75s
Slow and Root Duration: 2.5s
There’s no track of the venom, may be called different now.
Cooldown: 14s
Cost: 60/65/70/75/80
Range: 9.6m
Ability 4 – Life of the Party
Open a coffin, pulling enemies towards Baron. Pulled enemies take damage. When a god reaches the coffin they take heavy damage and are stunned, ending the ultimate.
Pull deals x [45% INT] Magical Damage.
Coffin deals x [45% INT] Magical Damage.
Same values as smite 1 for now (except the 45% above)
Yemoja
Passive
Passive meter being worked on
Glow Stones
Ability 1 A
Small Base Damage: 20/35/50/65/80 (+30% INT Scaling)
Base Damage: 40/70/100/130/160 (+30% INT Scaling)
Omi Cost: 2
Ability 1 B
Inner Base Damage 50/90/130/170/210 (+40% INT Scaling)
Outer Base Damage 20/40/60/80/100(+15% INT Scaling)
Omi Cost: 2
Basic Attack Buff: 20/25/30/35/40
Buff Duration: 4s
Tower Stun: 3s
Ability 2 A
Base Damage: 70/110/150/190/230 (+75% INT Scaling)
Base God Heal: 20/46/60/80/100 (+10% INT Scaling)
Base Minion Heal: 15/20/25/30/35 (+10% INT Scaling)
Shield is the same
Omi Cost: 3
Ability 2 B
Unknown, no data on this, just that there’s now an Ability 2 second stance, same as ability 1.
Might be just testing stuff, probably removed in the future.
Ability 3
Yemoja’s 3rd ability is now an interact ability. Allies will need to press space to be launched with the circle/portal.
Ability 4
Omi Cost: 50/60/70/80/90
Omi Regen: 0.5
Stun: 1s
Max Buff Duration: 10s
Kali
Passive
Same, select an enemy on fountain to apply extra damage debilitating enemy. It has stacks
Basic Attack
Chain of 3 attacks, the 3rd one damages double than the first 2.
Ability 1
Same ability, jump forward
Ability 2
Same Projectile ability
Ability 3
Same Ability
Ability 4
Same ability, a circular/vortex that does damage
Makes you immune
Gives Attack Speed
Hercules
Passive
Keeps de STR buff
Has max stacks
When he hit abilities he gains str
When max stacks are reached (4) he receives even more buff and I think he gets bigger.
Basic Attack
3 Hit chain attack
Ability 1
Same, Charge attack and stuns
Damage: 80 to 300
Scaling: 95% STR
Stun: 0,6 to 1s
Cost: 50 to 70
Ability 2
Same, pulls enemies
Base Damage: 70 to 250
Scaling: 75% STR
Cost: 50 to 70
Ability 3
Same, heals a portion of damage taken
Attack Speed: 10 to 20%
Protections: 20 to 40
Initial Heal: 45 to 165
Return Heal %: 20 to 44%
Cost: 50
Ability 4
Same, big boulder forward
Izanami
Izanami is pretty much advanced and has some value differences compared to Smite 1.
Basic Attack
No changes detected
Sickle Storm Attack
No changes detected
Bonus Damage per level: 4
Debuff Duration: 2s
Increased % Damage Taken per Stack: 5
Passive – Death Draws Nigh
No changes detected
Ability 1
No changes detected
Ability 2
INT Scaling: 40% (keeps the STR Scaling too)
Slow: 20/22.5/25/27.5/30
Slow: 2s
Mana Cost: 50/55/60/65/70
Ability 3
Has Speed Buff during Stealth
Movement Speed: 20/25/30/35/40%
Mana Cost: 50/55/60/65/70
Ability 4
Damage: 200 to 540 (+100% STR and +30% INT Scaling)
Damage over Time: 10 (+12.5% INT Scaling)
Slow per Stack: 10%
Apparently this ability now applies slow for each hit?
Applies silence too, no changes on that.
Arthur
Passive
No changes detected
Ability 1 A
Melee Damage: 78/148.5/224/304.5/390
Melee Scaling: 78/81/84/87/90%
Ability 1 B
Projectile Damage (Combo): 60 to 260
Ability 2
No changes detected
Ability 3
No changes detected
Ability 4
No changes detected
Danzaburou
Basic Attack
No changes detected
Passive
No changes detected
Ability 1
Explosion Damage: 30/55/80/105/130 (Scaling 30%)
Ability 2
Heal: 10/15/20/25/30
Ability 3
No changes detected
Ability 4
Explosion Damage: 225/270/315/360/405
Khepri
Passive
No changes detected
Passive meter being worked on
Ability 1
STR Scaling: 40%
Ability 2
No changes detected
Ability 3
No changes detected
Ability 4
Revives, slow immunity, speed buff, immunity, heals same as smite 1
Now also gives str and int buff when revived
STR Buff: 5/10/15/20/25
INT Buff: 5/10/15/20/25
Pele
Latest patch added a lot of pele files and she seems to have all abilities being worked on.
Passive
Buffs Pele during 4s
Lifesteal: 15%
Physical Power: 10 +2 per level
Cooldown: 30s
Ability 1 – Pyroclast
No changes detected.
Ability 2 – Eruption
No changes detected.
Ability 3 – Magma Rush
No changes detected on values.
Ability 4 – Volcanic Lightning
No changes detected.
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.Game dev
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