Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
Events & Cosmetics
Wandering Market
Wings of Destiny
Bari – Shattered Vision (Model below)
Hun Batz – Arcane Ape (Model below)
Merlin – Mystic Mischief (Model below)
OB11 – Father’s Day Event!
Play 10 games as either the Greek or Nordic side to pay tribute to either Zeus or Odin.
To all the fathers that protect us, guide us and get us through the difficult times. Happy Father’s Day from everyone at Titan Forge Games.
Quest: Play X matches with Greek Gods.
Quest: Play X matches with Nordic Gods.
OB12 – Summer Camp Event
OB13 – Independence Day Event
Launch fireworks in Arena, Conquest and Joust maps. Launch 10 Red Fireworks, 10 Blue Fireworks, and 10 White Fireworks to unlock the Global Emote.
Chests
Creatures: Claim your creature! Cute, terrifying, or something in-between!
Destiny: Choose your destiny—hero or villain.
Might Magic: Steel or spell: claim your power and choose your champion!
Clown
Frames
Fantasy Frame
Ranked Frames
Season 0 Rank Frame: Earned by participating in the Season 0 Ranking. Displays the highest Rank the player recieved.
Ranked Frame – Deity, Demigod, diamond, etc.. up to silver
Unknown Patch Skins
Achilles – Soul Piercer (Skin 1)
Has Prism Recolors
Anhur – Duke Dan de Lyons
Possible future prisms
Anubis – Zoo (Model Below)
Anubis – Hunter (Skin 4)
Ares – Corebreaker (Skin 3)
Has Prism Recolor
Athena – Queen of Pain (Skin 3)
Bacchus – Sir Croakus (Skin 3) (Model Below)
Bari – Scattered Visions (Model Below)
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy (Skin 4)
Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
Camazotz – Batty
Chaac – Einherjar (Skin 4)
Has Prism Recolor
Chaac – Storm Jarl (Skin 5)
Has Prism Recolor
Cupid – Elf Ranger (Model Below)
Danzaburou (Skin 4)
Hastur – Cosmic Herald (Skin 1)
Hou Yi – Gleaming Archer
Hua Mulan (3) – Wildstyle
Hun Batz – Shadow Howler (Skin 1)
Possible Prisms Recolors
Hun Batz – Arcane Ape (Skin 2) (Model Below)
Izanami – Pool Party
Jing Wei – Pink
Kali – Trophy Hunter (Skin 2)
Kali – Valkalli (Skin 3)
Has Prism Recolor
Kali – Blood Jarl (Skin 4)
Has Prism Recolor
Khepri – Dread Stalker (Skin 1)
Has Prism Recolor
Khepri – Chef’s Special (Skin 2)
King Arthur – Twisted Nightmare
King Arthur – Ronin (Skin 2)
Mordred – Hot Killer (Skin 3)
Mulan – Wildstyle (Skin 3)
Neith – Ms. Diagnosis (Skin 5)
Nu Wa – Tech Suit
Nu Wa – Bunny Bliss (Skin 4)
Odin – Bratwurst (Skin 4)
Pele – Dark Overlord (Skin 3)
Pele – Supernova
Poseidon – Crimson Kraken (Skin 3)
Ra – Ra’Merica (Skin 3)
Has Prism Recolor
Ra’Merica – Chrome Eagle
Sobek – Sickening Strike (Skin 3)
Sol – Unknown (Skin 2) (Model Below)
Thor – Thorge Washington (Skin 3)
Yemoja – Mastermind (Skin 3)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Bari – Shattered Vision
Bari – Shattered Vision
Hun Batz – Arcane Ape
Hun Batz – Arcane Ape
Merlin – Mystic Mischief
Merlin – Mystic Mischief
Bacchus Frog
Bacchus Frog
Bacchus Frog
Cupid – Elf Ranger (No Lights)
Jing Wei – Pink (No Lights)
Anubis Skin 3 (No Lights)
Arthur Skin 1 (No Lights)
Arthur Skin 2 (No Lights)
Medusa Skin (No Lights)
Yemoja Skin (No Lights)
Sol Skin 2 (No Lights)
Sol Skin 2 (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus Objects (No Lights)
Balance, Items and Talents
Baron Samedi – Aspect Changes
Passive
Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Hysteria applied over maximum deals bonus Magical Damage. Your team can also purchase Baron’s Brew from the item store.
Baron’s Brew can be thrown at enemies to apply Magical Damage and Hysteria.
After Baron throws his Brew, he gains an additional throw 20 seconds later.
A01
Summon skulls that deal Magical Damage in an X shape. Deals bonus Magical Damage to enemies hit by the overlap
Hitting a god above 30 Hysteria applies 25 additional Hysteria over 2.5s
A02
Call spirits that deal Magical Damage to enemies in an area. Hitting a god Heals Baron Samedi for Missing Health
Hitting a god above 30 Hysteria makes the heal apply a Speed Buff and Slow Immunity
A03
Throw a snake that constricts enemy gods, Slowing them to a Root. Constricted gods take Magical Damage over 1.75s
Minions take a tick of Magical Damage when the snake passes through them. Hitting a god above 30 Hysteria causes the snake to explode when it Roots, applying 50 Hysteria to nearby enemies.
Pele – Aspect of Obsidian
Passive
When you drop below 50% health, gain increased Physical and Magical Protections. This effect has a cooldown.
Gain fuel when damaged by enemies.
A01
Fires a Magma projectile that deals Physical Damage and grants fuel once on hitting an enemy. At max range the Magma persists and fires additional shard projectiles back to you, dealing Physical Damage to enemies.
The number of shards returning is dependent on the rank of this ability.
Pele has 2 charges of this ability.
You only gain Fuel from Pyroclast and when damaged by enemies instead of over time. Magma Rush can no longer be refired but now provides Healing. Additionally Everlasting Flame now provides Protections instead of Strength and Lifesteal, and Volcanic Lightning damage no longer has Strength Scaling.
A03
Repeatedly deal Physical Damage to nearby enemies and gain movement speed while this ability is active. Magma Rush uses Fuel for its duration and has no cooldown.
While active you gain Health over time and additional movement speed.
Damage, healing and movement speed is increased when above 50 Fuel.
A04
Become CC Immune then Dash forward dealing Physical Damage and Slowing the first enemy God hit, and firing a cone attack that deals Physical Damage to other enemies.
For the next 10 seconds or 4 attacks, every time you basic attack an enemy, you deal reduced damage and also fire a cone attack.
This one probably changes the ability values
Blinking Amulet
This item has been in the files for some time, but it’s receiving some updates, may be closer to be released?
Max Health: +200
Cooldown Rate: +15
Movement Speed: +5%
Active: You are Teleported to a targeted location up to 7.2m away. Cannot be used for 3s upon dealing or taking damage, and cannot be activated while firing an ability. Cooldown: 90s
Active: Taunt any nearby Structures to immediately attack you, and remain focused on you until you leave their area. Cooldown: 180s
Odachi Norimitsu
Passive: If you are within 8.8m of a Jungle Boss, You and Allies within 8.8m of you gain 2*Level Magical and Physical Protections
Active: Allies within 8.8m deal 10% more damage to Jungle Bosses. Lasts 10s. Cooldown: 180s
General
Leaderboard
We’re going soon to Season 1, as they are adding Season 0 filters
Weekly Solo Queue Cup
New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Artio
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charon
Charybdis
Chernobog
Chiron
Chronos
Cliodhna
Cthulu
Cu Chulainn
Da Ji
Discordia
Erlang Shen
Eset
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Hou Yi
Ishtar
Ix Chel
Janus
Jormungandr
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Morgan Le Fay
Ne Zha
Nike
Nox
Nut
Olorun
Osiris
Persephone
Raijin
Ravana
Serqet
Set
Shiva
Skadi
Sylvanus
Surtr
Thoth
Tiamat
Terra
Tsukuyomi
Tyr
Vamana
Xbalanque
Xing Tian
Yu Huang
Zhong Kui
Deity 135 – Unknown
Deity 135 replaces previously Hastur, at this moment is unknown.
Ganesha
Talent
Buff
Basic Attack
Has a 5 hit chain. Attacks in order of 1.05, 0.8, 0.8, 1.5, 0.95x damage and swing time.
Passive
Any time you deal a killing blow, the nearest allied god receives the credit and you receive the reards for an assist instead. In addition, your assit range is increased and the time before you lose assist credit is increased by 5s.
Ability 1
Send a curse forward dealing 90/150/210/270/330 [55% Intelligence] Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage. • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal Magical Damage.
Bonus Damage stacks up to 5 times. Minions grant 1 stack and Gods grant 2.
Damage: 90/150/210/270/330
Scaling: 55%
Cooldown: 14/13.5/13/12.5/12s
Cost: 65/70/75/80/85
Ability 2
Rise into the lotus postion Silencing enemies in front of you and increasing Protections of nearby allied gods. • Ganesha gains an additional 50% of the Protections he provides • You are Displacement Immune while channeling
You are slowed by 15% while channeling
Cooldown: 10s
Cost: 10
Ability 3
Charge forward dealing 100/145/190/235/280 [45% Intelligence] Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before knocking them up. • While dashing you pass through ultimate player made walls and destroy non-ultimate player made walls.
Damage: 100/145/190/235/280
Scaling: 45-%
Cooldown: 14/13.5/13/12.5/12s
Cost: 70
Ability 4
Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take 100/145/190/235/280 [45% Intelligence]Magical Damage, are Slowed, and have their Protections reduced for 3s.
Damage: 100/145/190/235/280
Int Scaling: 45%
Cooldown: 75s
Cost: 65/70/75/80/85
Ganesha
Ganesha
Mercury
Talent
Basic Attack
Passive
Next Basic Attack deals increased damage.
Ability 1
Ability 2
Increased Attack Speed. Immune to Roots and Slows.
Ability 3
Ability 4
Mercury
Mercury
Scylla
Passive
Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability.
25 INT per maxed ability
Ability 1
Send two hounds forward, Rooting, Crippling, and dealing 60 to 260 [75% INT] Magical Damage. At max rank, the two closest enemies to the first target will also be hit.
Projectile stops on walls.
Damage: 60 to 260
Int Scaling: 75%
Root Duration: 1.75s
Cooldown: 10s
Cost: 60/65/70/75/80
Ability 2
Creates a magical field that Slows enemies. After 5s it detonates, dealing 100 to 320 [5% INT] Magical Damage. At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early.
Reactivate to detonate the field early.
Damage: 100 to 320
Int Scaling: 5%
Slow: 30%
Mag Prot Debuff: 15%
Cooldown: 10s
Cost: 70/75/80/85/90
Ability 3
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal 20 to 40 [50% INT] Magical Damage. At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
Sentinel vision is granted through line of sight blockers.
MP5 Buff: 1.5 to 3.5
Buff Damage: 20 to 40
Buff Scaling: 50%
Buff Duration: 5s
Reveal Radius: 640 to 1280
Cooldown: 15s
Cost: 70/75/80/85/90
Ability 4
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal 400 to 800 [120% INT] Magical Damage at the target area. If you kill an enemy god with this attack, the duration resets and you may attack again. Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
Damage: 400 to 800
Int Scaling: 120%
Speed Buff: 35%
Bonus Scaling Per Stack: 2%
Bonus Damage per Stack: 5
Cooldown: 90s
Mana: 100
Scylla
Scylla
Scylla
Scylla
Sun Wukong
Talent
Basic Attack
Passive
Ability 1
Ability 2
Ability 3
Ability 4
Sun Wukong
Sun Wukong
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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