4.12 Live Datamining – A small batch of info containing some gods and actives changes.
WARNING – This post is just speculation based on data inside files, the following info may never arrive or may change when it hits Live version.
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Skins
Kuzenbo and Da Ji skin names are now revealed.
- Kaijumbo -> Kuzenbo (Skin 4)
- Foxy lady -> Da Ji (Skin 3)
To view whole PTS Content check 4.12 PTS Datamining
God Changes
Please remember the following changes are experimental and they may never ARRIVE into LIVE CLIENT. Take them as they are, datamining based on old data.
- Ao Kuang – Passive
- Each time Ao Kuang uses his dragon form to execute an enemy god, his sword becomes permanently charged. Each charge gives you 10 Magical Power and 10% Magic Lifesteal. Has a max of 3 stacks.
- Raijin – Percussive Storm
- Damage Per Shot: 25/40/55/70/85 (
+30%-> +40% of your magical power)
- Damage Per Shot: 25/40/55/70/85 (
- Chronos – Passive
Old passive-> The time flows around Chronos. He gets 5 magical power every 2 minutes up to 40 minutes (20 charges in total).- As suggested by /u/Probably_Psycho the old passive could be added into his 2nd ability. Keep that as a possibility when thinking about the new passive.
- Isis – Passive
Stacks reset on death-> It gives 10 penetration on maximum stacks.
- Nemesis – Swift Vengeance
- Damage: 50/80/110/140/170 (
+25%+30% of your physical power)
- Damage: 50/80/110/140/170 (
- Nemesis – Slice and Dice
- Damage:
40/65/90/115/140 (+25% of your physical power)-> 50/80/110/140/170 (+30% of your physical power) - Slow:
30/35/40/45/50%-> 30%
- Damage:
- Ullr – Bladed Arrow
- Cost:
50/55/60/65/70-> 50
- Cost:
- Ullr – Expose Weakness
- Physical Power Bow:
10/18/26/40/50-> 25/30/35/40/45 - Cooldown:
18s-> 16s
- Physical Power Bow:
To view whole PTS Content check 4.12 PTS Datamining
Actives Changes
- Cursed Ankh
- Not sure if replacing or adding more content, I guess this is an addition to the previous effect
- Enemies affected by Ankh Cursed have their abilities cost an additional 2 Mana + 2 per level and have their cooldowns increased by 2s.
- Magic Shell or Health Shield (May be with a new name?)
- Grants allies within 35 units a shield of 100 Life + 15 Life per level of the god for 3s.
- Sunder Spear
- Using this item causes you to fire a projectile that reaches 70 units, by stopping at the first god and increasing the damage taken by 20% for 5s. Interval 160s.