Thursday , 15 January 2026

Smite 2 OB26 Datamining – Ne Zha abilities, kukulkan Saga model and updated god list

Smite 2 Open Beta 26 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Changelog

  • Added previous OB26 datamining
  • Updated gods list
  • Added Kukulkan skin video
  • Added Skins
  • Added Ne Zha Abilities

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

Events & Cosmetics

  • New Travelers & Saga
    • There is a new event that will introduce 10 new travelers called “Dragon Deciple”, not sure if all the skins are dragon themed tho.
    • The new Kukulkan Saga skin will unlock one skin for each one purchased.
    • Artio – Lunar Moth
    • Artemis – Lunar Moth
    • Loki – Lunar Moth
    • Sol – Lunar Moth
    • Neith – Lunar Moth
    • Janus – Lunar Moth
    • Discordia – Lunar Moth
    • Da Ji – Lunar Moth
    • Jing Wei – Dragonheart Rebel
  • Unknown Patch Skins
    • Anhur – Duke Dan de Lyons (Skin 2)
      • Possible future prisms
    • Anubis – Heavy Hitter (Skin 3)
    • Artio – Arctic Seer (Skin 1)
      • Has prisms
    • Bacchus – Brewserker (Skin 4)
      • Has prisms
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy (Skin 4)
    • Cabrakan – Fat Loki (Skin 2)
      • Has prisms
    • Camazotz – Batty
    • Chaac – Einherjar (Skin 4)
      • Has Prism Recolor
    • Chaac – Storm Jarl (Skin 5)
      • Has Prism Recolor
    • Da Ji – Devil Punk (Skin 1)
      • Has prisms
    • Danzaburou – Fungal Fury (Skin 3)
    • Hastur – Cosmic Herald (Skin 1)
    • Hercules – Runewolf (Skin 4)
    • Hua Mulan (3) – Wildstyle
    • Izanami – Pool Party
    • Jing Wei – Dragonheart Rebel (Skin 3)  – Model Below
      • New Prism
    • Jing Wei (Skin 5)
    • Kali – Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali – Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri – KEP – 9000 (Skin 3)
    • King Arthur – Twisted Nightmare
    • King Arthur – Ronin (Skin 2)
    • Kukulkan – (Skin 4) – Model Below
      • New Kukulkan Saga with evolutions
    • Mordred (Skin 2) – Model Below
    • Mordred – Hot Killer (Skin 3)
    • Nu Wa – Bunny Bliss (Skin 4)
    • Nu Wa – Ravenstrike (Skin 5)
      • Has prisms
    • Odin – Bratwurst (Skin 4)
    • Osiris – Noble Knight (Skin 1)
      • Has prisms
    • Osiris – Black Knight (Skin 2)
      • Has prisms
    • Pele – Dark Overlord (Skin 3)
    • Poseidon – Crimson Kraken (Skin 3)
    • Sobek – Sickening Strike (Skin 3)
    • Sol – Darklight Soverign (Skin 4)
    • Yemoja – Mastermind (Skin 3)

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

 

 

Balance, Items and Talents

General

  • [EXPERIMENTAL] New Jungle Mechanic – Gold Fury Variants
    • At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She’s Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Joke Note: Please don’t trust this website because one random employee says it in their streaming but we are ~90% success rate on predicting. <3
  • 2026 – Starting from OB26
    • 2. Chiron (95% -> 100% chance) [Hunter]
    • 3. Nezha (90% chance) [Assassin] -> Full Abilities Below
    • 3. Morgan Le Fay (75% chance) [Mage]
    • 4. Charon (10% chance) [Guardian]
    • Gods receiving some work but we’re not sure if really coming
      • Skadi [Hunter]
        • Skadi keeps getting work done
      • Horus
        • 2 new animations added, it’s been a long time since Horus got some updates.
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will be here until we have more proofs he’s coming.
    • Ratatoskr -> According to Hi-Rez Rat was never worked on, just tested their fur. Reason of why the model was added in files.
    • Horus -> He’s been long without notices, doesn’t seem to be on priority for now.
    • Shiva -> Same as Horus, we’ll move him here for now unless we get more news for 2026.
    • Baldr -> New gods work was delayed, moved him for now until he starts getting work again

Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.

  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charybdis
    • Chernobog
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Erlang Shen
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ix Chel
    • Ishtar
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Nike
    • Nox
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Skadi
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 135 – Baldr

Baldr is the new Smite 2 Deity, taking Hastur’s spot.

There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He’s being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron’s Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Ne Zha

 

  • Ability 1
    • Throw the Universe Ring to deal 80 to 200 (+50 Scaling) Physical Damage and bounce between enemies, applying a Physical Protection Debuff and Slow. Each hit grants Movement Speed
    • Subsequent hits on the same target deal reduced damage and strengthen the Slow.
    • Initial Damage: 80 to 200 (+50 Scaling)
    • Bounce Damage: 75 to 175 (+20% Scaling)
    • Bounce Damage Reduced: 26 to 61 (+7% Scaling)
    • Bounce Count: 4 to 8
    • Movement Speed per Hit: 5%
    • Movement Speed Duration: 2s
    • Protection Shred: 5 to 13
    • Slow: 12.5%
    • Debuff Duration: 1s
    • Refire Base Damage: 80 to 200 (+70% Scaling)
    • Cost: 50 to 70
  • Ability 2
    • Ignite your spear to gain Attack Speed and Critical Strike Chance.Heal based on your Righteous Spirit stacks
    • On activation, Ne Zha Heals based on his current Righteous Spirit stacks, then keeps the buff for a short duration.
    • Ignite your spear to gain Attack Speed and Critical Strike Chance.Heal based on your Righteous Spirit stacks
    • Critical Strike: 20
    • Attack Speed: 25 to 55%
    • Healing per Stack: 4 to 12
    • Duration: 4 to 6s
    • Refire Base Damage: 60 to 180 (+100% STR Scaling)
    • Cost: 55 to 75
  • Ability 3
    • Throw your Armillary Sash, Stunning the first enemy god hit and pulling you to them.Deal Physical Damage on arrival
    • The Stun is not affected by diminishing returns.
    • Base Damage: 70 to 190 (+80% STR Scaling)
    • Stun Duration: 1s
    • Cost: 75
  • Ability 4
    • Dash forward, gaining Protections and becoming CC Immune. Hitting an enemy god launches them and triggers a 3-hit combo that can deal Critical Damage. Slam the target down to deal 23 to 91 (+45% Scaling) Physical Damage and Knock Up nearby enemies. After landing, dash back to the cast location
      • Press Attack at the right time during the combo to convert hits into critical damage.
      • This ability ends early if the target dies during the combo.
      • There is a brief window for the target to cleanse this ability after being hit.
      • You gain bonus Protections on cast and again after landing for a short duration.
    • Initial And Landing Base Damage: 50 to 270
    • Protections: 30 to 50
    • Protections Duration: 5s
    • Cost: 80 to 120

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 OB22 Datamining – Nut Abilities & Christmas Skins Ingame Video

Smite 2 Open Beta 22 Patch Datamining

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