Maeve is arriving as next champion, talents are also revealed in today’s datamining post.
Also, follow @SmiteDatamining for up to date news
Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post
New Cosmetics
The following cosmetics are meant to arrive in the next patches.
- Valentine Items & Valentine Chest
- Bundle – Skye – Heartbreaker
- Heartbreaker’s Barrett
- Heartbreaker’s Caress
- Strawberry Unicorn
- Heartthrob’s Thunder Stick
- Mount – Exclusive
- Chinese New Year
- Celebrate Chinese New Year with Roosters!
Unknown Name (Barrier Tank Prototype)
As last OB 41 Datamining said, new Barrier Tank (Prototype name) champion was revealed. We still don’t know the champion name and he will come after Maeve (Below).
- #1 Ability – Earthen Guard
- Enter a defensive state that lasts 8s where, for every Deployable you have active, 30% of the damage you take is redirected to a Deployable.
- #2 Ability – Warder’s Field
- Place a stone obelisk that, every 0.5s, projects pulses which slow enemies for 35% and damage them for 150.
- #3 Ability – Impasse
- Deploy a small wall that grows out of the ground and lasts 8s, activate the ability again to grow the wall to full height.
- #4 Ability – Gae Bolg
- Prepare a devastating spear throw and gain increased jump height. When thrown,?? the spear will pass through shields and stun any enemies within 25 units of its impact for 2s.
Maeve (Blades Prototype)
As last OB 41 Datamining said, new Blades (Prototype name) champion was revealed. Now we know it’s called Maeve. She’s? or He’s? a cat champion, probably similar to smite’s bastet?
- General Info
- Name: Maeve
- Weapon: 2 Knives or Daggers
- Weapon Talent – Your Damaging attacks and abilities have 20% Life Steal.
- Unknown – Throw two Daggers every second that deal 500 Damage.
- Basic Attack
- Perform acrobatic feats with the grace of a cat, then eliminate your enemies with the ferocity of a tiger.
- #1 Ability – Nine Lives
- Heal for 800 Health and reset your ability cooldowns. Activating this ability cleanses current Crowd Control affects and makes you immune to them for 1s
- #2 Ability – Prowl
- Quickly Dash Forward. Hit an enemy to perform a melee Strike.
- #3 Ability – Pounce
- Pounces
- #4 Ability – Midnight Ultimate
- Enemies within 300ft are placed in a blind sphere.
- Heal for 400 Health and reset your ability cooldowns.
- Cut and Run I, II, III, IV
- [Armor] Kills and Eliminations grant 10% Movement Speed for 4s.
- [Armor] Kills and Eliminations grant 20% Movement Speed for 4s.
- [Armor] Kills and Eliminations grant 30% Movement Speed for 4s.
- [Armor] Kills and Eliminations grant 40% Movement Speed for 4s.
- Persistence I, II, III, IV
- [Armor] You cannot be slowed more than 60%.
- [Armor] You cannot be slowed more than 50%.
- [Armor] You cannot be slowed more than 40%.
- [Armor] You cannot be slowed more than 30%.
- Predation I, II, III, IV
- [Armor] Gain 10% increased Movement Speed when out of combat.
- [Armor] Gain 20% increased Movement Speed when out of combat.
- [Armor] Gain 30% increased Movement Speed when out of combat.
- [Armor] Gain 40% increased Movement Speed when out of combat.
- Street Cred I, II, III, IV
- [Armor] Increase your maximum Health by 50.
- [Armor] Increase your maximum Health by 100.
- [Armor] Increase your maximum Health by 150.
- [Armor] Increase your maximum Health by 200.
- Savagery I, II, III, IV
- [Pounce] Pounce heals you for 70 Health on a successful hit.
- [Pounce] Pounce heals you for 140 Health on a successful hit.
- [Pounce] Pounce heals you for 210 Health on a successful hit.
- [Pounce] Pounce heals you for 280 Health on a successful hit.
- Chase I, II, III, IV
- [Prowl] Increase the speed bonus of Prowl by 10%.
- [Prowl] Increase the speed bonus of Prowl by 20%.
- [Prowl] Increase the speed bonus of Prowl by 30%.
- [Prowl] Increase the speed bonus of Prowl by 40%.
- Featherlite I, II, III, IV
- [Prowl] Reduce Your fallspeed in Prowl by 10%.
- [Prowl] Reduce Your fallspeed in Prowl by 20%.
- [Prowl] Reduce Your fallspeed in Prowl by 30%.
- [Prowl] Reduce Your fallspeed in Prowl by 40%.
- Streetrunner I, II, III, IV
- [Prowl] Increase the duration of Prowl by 0.5s.
- [Prowl] Increase the duration of Prowl by 1s.
- [Prowl] Increase the duration of Prowl by 1.5s.
- [Prowl] Increase the duration of Prowl by 2s.
- Walk it Off I, II, III, IV
- [Prowl] Heal for 20 Health every second during Prowl.
- [Prowl] Heal for 40 Health every second during Prowl.
- [Prowl] Heal for 60 Health every second during Prowl.
- [Prowl] Heal for 80 Health every second during Prowl.
- On Edge I, II, III, IV
- [Nine Lives] Reduce the Cooldown of Nine Lives by 1s.
- [Nine Lives] Reduce the Cooldown of Nine Lives by 2s.
- [Nine Lives] Reduce the Cooldown of Nine Lives by 3s.
- [Nine Lives] Reduce the Cooldown of Nine Lives by 4s.
- Sixth Sense I, II, III, IV
- [Pounce] Enemies hit by pounce are revealed for 1s
- [Pounce] Enemies hit by pounce are revealed for 2s
- [Pounce] Enemies hit by pounce are revealed for 3s
- [Pounce] Enemies hit by pounce are revealed for 4s
- Scamper I, II, III, IV
- [Pounce] Gain 10% Movement Speed for 2s after Pounce ends.
- [Pounce] Gain 20% Movement Speed for 2s after Pounce ends.
- [Pounce] Gain 30% Movement Speed for 2s after Pounce ends.
- [Pounce] Gain 40% Movement Speed for 2s after Pounce ends.
- Shred I, II, III, IV
- [Pounce] Reduce the Cooldown of Pounce by 0.5s.
- [Pounce] Reduce the Cooldown of Pounce by 1s.
- [Pounce] Reduce the Cooldown of Pounce by 1.5s.
- [Pounce] Reduce the Cooldown of Pounce by 2s.
- Fight or Flight I, II, III, IV
- [Nine Lives] Gain 10% Movement Speed for 2s when you activate Nine Lives.
- [Nine Lives] Gain 20% Movement Speed for 2s when you activate Nine Lives.
- [Nine Lives] Gain 30% Movement Speed for 2s when you activate Nine Lives.
- [Nine Lives] Gain 40% Movement Speed for 2s when you activate Nine Lives.
- Patch Up I, II, III, IV
- [Nine Lives] Increase the amount that Nine Lives heals for by 50.
- [Nine Lives] Increase the amount that Nine Lives heals for by 100.
- [Nine Lives] Increase the amount that Nine Lives heals for by 150.
- [Nine Lives] Increase the amount that Nine Lives heals for by 200.
- Scar Tissue I, II, III, IV
- [Nine Lives] Gain 5% Damage Reduction for 2s after using Nine Lives.
- [Nine Lives] Gain 10% Damage Reduction for 2s after using Nine Lives.
- [Nine Lives] Gain 15% Damage Reduction for 2s after using Nine Lives.
- [Nine Lives] Gain 20% Damage Reduction for 2s after using Nine Lives.
Talents
During OB 40 Datamining I revealed Talent Cards were being planned for Season 1. I guess the way of how Talents work have been changed a bit as I’m not getting anymore Upgradeable Talent Cards but only 1 simple effect.
Thanks to a few people in reddit I was able to understand it better which helped me to filter the content.
- [ANDROXUS] Heads Will Roll
- Deal 50% increased headshot damage.
- [ANDROXUS] Godslayer
- Defiance deals 5% of its target’s max health as damage with every shot.
- [BARIK] Fortify
- While Barricade is active Turrets gain 750 max HP.
- [BARIK] Oil Spill
- Rocket boots leaves a slowing trail as you run that persist for 3s and slows for 50%.
- [BOMB KING] Accelerant
- Increase the self Knockback of Poppy Bomb by 80%.
- [BOMB KING] Chain Reaction
- When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
- [BUCK] Bulk up
- Recovery heals for 400 more instantly.
- [BUCK] Ensnare
- Net Shot grants 30% bonus damage for 3s after hitting a target.
- [CASSIE] Big Game
- Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
- [CASSIE] Exaction
- Deal 30% bonus damage for your next shot after Dodge Roll.
- [CASSIE] Impulse
- Increase the damage of Blast Shot by 300.
- [DROGOZ] Fusillade
- Salvo now fires instantly.
- [EVIE] Over the Moon
- Reduce the Cooldown of Soar by 5s.
- [EVIE] Reprieve
- Heal 600 health per second during Ice Block.
- [EVIE] Wormhole
- Blink may be used a second time within 4s to return to the initial casting location.
- [FERNANDO] Aegis
- Your Shield has an infinite Duration.
- [FERNANDO] Formidible
- Regenerate 30% of your maximum health over 3s when you fall below 15% of your max HP.
- [FERNANDO] Scorch
- Fireball deals 30% more damage and 30% more for each additional target hit.
- [GROHK] Maelstrom
- When your inhand deals damage reduce cooldown of shockpulse by 0.1s.
- [GROHK] Totemic Ward
- Allies healed by Healing Totem receive CC Immunity for 2s.
- [GROHK] Wind Totem
- Your Movement Speed has been increased.
- [GROHK] Wraith
- If you would have died, ghost walk instead and heal for 15% (30 second ICD).
- [GROVER] Deep Roots
- Crippling throw now Roots instead of Cripples.
- [GROVER] Rampant Blooming
- After activating Blossoms the aura will heal for 3 times as much for 4s.
- [MAEVE] Ferocity
- Gain 20% increased attack speed after a successful hit for 5s or until you miss. Stacks 5 times.
- [MAEVE] Recycler
- When you miss a shot you have a 50% chance of having the ammo refunded.
- [MAEVE] Rogue’s Gambit
- Eliminations reset the Cooldown of Pounce.
- [MAKOA] Pluck
- Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- [PIP] Acid Cloud
- Explosive Flask leaves a lingering aoe that does 150 dps.
- [PIP] Mega Potion
- Healing potion heals for twice as much, but has double the cooldown.
- [SHA LIN] Called Shot
- Increase the knockback of Impaler Arrow by 50%.
- [SHA LIN] Desert Shadow
- Increase the Stealth duration of Withdraw by 3s.
- [SHA LIN] Recurve
- Draw your bow 15% faster.
- [SHA LIN] Steady Aim
- Hitting a Fully Charged shot increases the damage of your next Fully Charged shot within 3s by 30%.
- [SKYE] Debilitate – RCCP
- Deal 20% more damage to targets hit by Poison Bolts
- [SKYE] Preparation
- Reduce all cooldowns by 100% when getting a kill or elimination.
- [SKYE] Surprise Attack
- Deal 300 bonus damage on your first shot out of Hidden.
- [TORVALD] Direct Current
- Increase the duration of Runic Blast by 1s.
- [TORVALD] Field Study
- Gain 1500 Shield Health
- [TYRA] Coup de Grace
- Fire Bomb deals additional damage based on the target’s missing health.
- [TYRA] Hunting Party
- Hunter’s Mark’s damage increase now also benefits allies.
- [VIKTOR] Cardio
- Heal for 250 health per second during Hustle.
- [VIKTOR] Firefight
- Gain 20% bonus damage while Hip Firing
- [VIKTOR] Gunnery
- Gain 20% bonus damage while using Iron Sights
- [YING] Focusing Lens
- Deal 150 extra damage if you hit all 5 shots on the same target.
- [YING] Lifelike
- Illusions heal for 30% more.
- [YING] Resonance
- Illusions heal allies for 600 in a large area when they are shattered.
- [?????] First Blood
- Gain 20% Lifesteal.