Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
Announcer voice pack added. Listen here
Conquest:
Inspiration Buff now has Lifesteal upon reaching max stacks.
New config: Map Signposts – Enables in-game signposts to help navigate lanes and jungle camps on the map
Teleporter: Use the Lane Teleporter to quickly return to your furthest Tower. Lane Teleporters can only be used once every 3 minutes.
Items
Bragi’s Harp: Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Anubis Passive
Added Protections: 10 +1 per level
Lifesteal 6%
Max Buff Stacks: 8
Pause vote is being worked on
Ranked Arena
Conquest Turbo
Joust
Joust is being made with Arthurian art style
There’s an NPC Ballista
The Game mode has a bar that is filled during time and god kills
Enemy towers are disabled once the bar is filled
3 Buff types
Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
Each stack is lost after 5s, 1 by 1.
The other 2 (Red & Blue are normal buffs)
Lost Knight Buff
Deity 134 – Bari
Bari is the next deity after Aladdin. Should be Korean Pantheon
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
They’re using Neith as template for Bari
Basic Attack
Physical Damage
Projectile Basic Attack
Range: 8.8 m
Ability 2
This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
Ability 4
Has Death Immunity
This ability seems to be a deployable that lasts for 5 seconds
Area ability
Magical Scaling: 85%
Heal Scaling: 10%
Deity 133 – Aladdin
General Info
He seems to be support -> jungler
??Genie
The only track about the genie is that he’s spawned when returning to fountain.
Basic Attack
Aladdin’s basic attack is a chain of 5 attacks.
The first 2 are slow and high damage
The other 3 are faster doing less damage
The basic attack damages enemies in area (Cone attack)
Passive
Aladin uses the Lamp for up to 3 wishes during the match. Only 1 use each.
Aladdin’s Lamp seems to have its own stats, since ultimate spawns it, maybe even killable. It scales 20% with items.
Aladdin passive grants him an item. When you use the item (lamp) your abilities get switched to 3 wishes, which you can trigger pressing 1,2 or 3.
Ability 1
Aladdin can load this ability for 2 different targeters.
First one is a multi projectile and second one is a single projectile targeter damaging all enemies that goes through.
Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
Aladdin can refire the ability again and the projectiles go back to him damaging enemies it passes through.
Also, the Genie’s Lamp is spawned and does some damage and effects.
Small Projectile Damage: 50/78/168
Small Projectile Scaling: 60%
Large Projectile Damage: 96/336
Large Projectile Damage Scaling: 100%
Small Projectile Damage Weakened: 20/84
Small Projectile Scaling Weakened: 30%
Range: 4m
Ability 2
Dashes forward
Damages enemies through the dash
Dash Damage: 84/300
Dash Scaling: 90%
Ability 3
Leap ability
Damages on landing
Damage: 84 to 324 (+85%)
Ability 4
Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
If you hit an enemy, a lamp is spawned in the ground.
You and the targeted enemy are transported inside the lamp
The lamp has some kind of towers, which probably will be some kind of arabic scenario.
Once finished, both gods are returned to same position
Range: 4m
Projectile Damage: 140/460
Projectile Scaling: 100%
Speed Buff: 25%
Attack Speed Buff: 20/30%
Damage Buff: 8/20%
Cooldown: 80
Cost: 50/70
God Release Schedule & Smite 1 Gods
Important: I know Ajax mentioned this list on patch notes. Remember datamining is a bit behind their plan since we depend on patches to get the info. While he has confirmed it was almost 100% accurate, I just want to clarify that this was their initial god release plan since March/April. In the last datamining post and this one we already got new names, which are probably the ones they were talking about.
Keep in mind gods take from 4 to 12 weeks to be developed so any changes made in that list during this summer will probably take a few months to see them. Just a warning to not get too excited since we probably won’t see any changes to this list until late November and December.
We calculate the release date based on how much work has received each god and Hi-Rez patch schedule.
Closed Alpha 3 – October 8
Baron & Yemoja already added into the game 🙂
Closed Alpha 4 – October 29
(Aladdin probably goes here) (60-70%)
Danzaburou (75-95%)
Hercules (75%) -> Read his changes below
Closed Alpha 5 – November 19
Khepri (50%)
Ra (50-75%)
Closed Alpha 6 – December 10
(Bari probably goes here)
Gods updated in files but unknown date
There was a lot of panic additions this patch 😀
Kali (60-70%) – Kali is moved down. She was playable but apparently she is not in priority for now.
Achilles
Agni
Ah Muzen Cab
Ah Puch
Aphrodite
Arthur
Cabrakan
Guan Yu
Ganesha
Hun Batz
Poseidon
Medusa
Mulan
Nemesis
Rama
Sobek
Sun Wukong
Thor
Ullr
Vulcan
Being worked on with no priority (2025+)
Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
Hou Yi
Izanami
Medusa
Pele
Ratatoskr
Hercules
Hercules is now one of the most advanced gods, coming probably in the ca4 patch.
Passive
New Name: Apotheosis
Gains str for each ability hit. At 4 stacks he gets a big buff.
Max Buff Protections: 10
Stack Duration: 3s
Buff Duration: 15s
Stack: 3 STR
STR per level: 0.5
Max STR Buff: 12 str
Max Buff protections per level: 2
Max Buff Cooldown: 25
Basic Attack
3 Hit chain attack
Ability 1
Same, Charge attack and stuns
Damage: 80 to 320
Scaling: 95% STR
Stun: 0,6 to 1s
Cost: 50 to 70
Ability 2
Same, pulls enemies
Base Damage: 70 to 250
Scaling: 75% STR
Cost: 50 to 70
Ability 3
Same, heals a portion of damage taken
Attack Speed: 10 to 20%
Protections: 20 to 40
Initial Heal: 45 to 165
Return Heal %: 20 to 44%
Cost: 50
Ability 4
Throws giant boulder
Damage: 230 to 630
Scaling: 105%
Cost: 100
Same, big boulder forward
Kali
Passive
Same, select an enemy on fountain to apply extra damage debilitating enemy. It has stacks
Basic Attack
Chain of 3 attacks, the 3rd one damages double than the first 2.
Ability 1
Same ability, jump?? forward
Ability 2
Same Projectile ability
Ability 3
Same Ability
Ability 4
Same ability, a circular/vortex that does damage
Makes you immune
Gives Attack Speed
Khepri
Passive
No changes detected
Passive meter being worked on
Ability 1
STR Scaling: 40%
Ability 2
No changes detected
Ability 3
No changes detected
Ability 4
Revives, slow immunity, speed buff, immunity, heals same as smite 1
Now also gives str and int buff when revived
STR Buff: 5/10/15/20/25
INT Buff: 5/10/15/20/25
Danzaburou
Basic Attack
No changes detected
Passive
No changes detected
Ability 1
Explosion Damage: 30/55/80/105/130 (Scaling 30%)
Ability 2
Heal: 10/15/20/25/30
Ability 3
No changes detected
Ability 4
Explosion Damage: 225/270/315/360/405
Izanami
Izanami is pretty much advanced and has some value differences compared to Smite 1.
Basic Attack
No changes detected
Sickle Storm Attack
No changes detected
Bonus Damage per level: 4
Debuff Duration: 2s
Increased % Damage Taken per Stack: 5
Passive – Death Draws Nigh
No changes detected
Ability 1
No changes detected
Ability 2
INT Scaling: 40% (keeps the STR Scaling too)
Slow: 20/22.5/25/27.5/30
Slow: 2s
Mana Cost: 50/55/60/65/70
Ability 3
Has Speed Buff during Stealth
Movement Speed: 20/25/30/35/40%
Mana Cost: 50/55/60/65/70
Ability 4
Damage: 200 to 540 (+100% STR and +30% INT Scaling)
Damage over Time: 10 (+12.5% INT Scaling)
Slow per Stack: 10%
Apparently this ability now applies slow for each hit?
Applies silence too, no changes on that.
Arthur
Arthur seems to be updated again. He received a new image for Passive.
Passive
No changes detected
Ability 1 A
Melee Damage: 78/148.5/224/304.5/390
Melee Scaling: 78/81/84/87/90%
Ability 1 B
Projectile Damage (Combo): 60 to 260
Ability 2
No changes detected
Ability 3
No changes detected
Ability 4
No changes detected
Pele
Last patch added some Pele files, with 2 versions of Ability 3.??
Passive
Buffs Pele during 4s
Lifesteal: 15%
Physical Power: 10 +2 per level
Cooldown: 30s
Ability 1 – Pyroclast
No changes detected.
Ability 2 – Eruption
No changes detected.
Ability 3 – Magma Rush
No changes detected on values.
Ability 4 – Volcanic Lightning
No changes detected.
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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