Friday , 4 October 2024

Smite 2 Closed Alpha 3 Datamining – Aladdin, Bari and Hercules Abilities

Smite 2 Closed Alpha 3 Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous CA2 datamining
  • Updated VGS
  • Updated Smite 1 gods
  • Added Aladdin and Bari info

Smite2Live

  • Updated Smite2Live with Closed Alpha 3 info (Remember it’s pts subdomain)
  • Live Data with CA2: smite2.live
  • Once the PTS patch goes live, the Closed Alpha 2 version will be uploaded into live website.
Smite Dataminig is now on discord too! Join our server to follow the news and theorycrafting

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • Unknown Patch
    • Amaterasu – Fox (Skin 2) – Smite 1 Classic (Legacy Gems)
    • Amaterasu – Unknown (Skin 3)
    • Athena – Demon Scourge (Skin 2) – Smite 1 Classic
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bellona – Miss Senshi (Skin2) – Smite 1 Classic 
    • Cernunnos – Samhain (Skin 2) – Smite 1 Classic
    • Cernunnos – Unknown (Skin 3)
    • Hades – Oni (Skin 2) – Unreleased in Smite 1
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Neith – Sharpshooter (Skin 3) –Smite 1 Classic
    • Neith – Unknown (Skin 4) – Smite 1 Cross Gen
    • Nu Wa – Dark Supreme (Skin 1) – Smite 1 Cross Gen
    • Nu Wa – Playful Bunny (Skin 2) – Smite 1 Cross Gen
    • Odin – Demon (Skin 3) – Unreleased in Smite 1
    • Sol – Unknowm (Skin 2) – Unreleased in Smite 1
    • Susano – Steel Samurai (Skin 3) – Smite 1 Cross Gen
    • The Morrigan – SPF 666 (Skin 2) – Smite 1 Classic
  • Unreleased Gods in Smite 2
    • Awilix – Cyber – Unreleased in Smite 1
    • Hercules – Demon – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

  • Announcer voice pack added. Listen here
  • Conquest:
    • Inspiration Buff now has Lifesteal upon reaching max stacks.
    • New config: Map Signposts – Enables in-game signposts to help navigate lanes and jungle camps on the map
    • Teleporter: Use the Lane Teleporter to quickly return to your furthest Tower. Lane Teleporters can only be used once every 3 minutes.
  • Items
    • Bragi’s Harp: Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
  • Anubis Passive
    • Added Protections: 10 +1 per level
    • Lifesteal 6%
    • Max Buff Stacks: 8
  • Pause vote is being worked on
  • Ranked Arena
  • Conquest Turbo
  • Joust
    • Joust is being made with Arthurian art style
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.
    • The other 2 (Red & Blue are normal buffs)
    • Lost Knight Buff

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m
  • Ability 2
    • This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
  • Ability 4
    • Has Death Immunity
    • This ability seems to be a deployable that lasts for 5 seconds
    • Area ability
    • Magical Scaling: 85%
    • Heal Scaling: 10%

Deity 133 – Aladdin

 

  • General Info
    • He seems to be support -> jungler
  •  Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive
    • Aladin uses the Lamp for up to 3 wishes during the match. Only 1 use each.
    • Aladdin’s Lamp seems to have its own stats, since ultimate spawns it, maybe even killable. It scales 20% with items.
    • Aladdin passive grants him an item. When you use the item (lamp) your abilities get switched to 3 wishes, which you can trigger pressing 1,2 or 3.
  • Ability 1
    • Aladdin can load this ability for 2 different targeters.
    • First one is a multi projectile and second one is a single projectile targeter damaging all enemies that goes through.
    • Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
    • Aladdin can refire the ability again and the projectiles go back to him damaging enemies it passes through.
    • Also, the Genie’s Lamp is spawned and does some damage and effects.
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
  • Ability 2
    • Dashes forward
    • Damages enemies through the dash
    • Dash Damage: 84/300
    • Dash Scaling: 90%
  • Ability 3
    • Leap ability
    • Damages on landing
    • Damage: 84 to 324 (+85%)
  • Ability 4
    • Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
    • If you hit an enemy, a lamp is spawned in the ground.
    • You and the targeted enemy are transported inside the lamp
    • The lamp has some kind of towers, which probably will be some kind of arabic scenario.
    • Once finished, both gods are returned to same position
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

God Release Schedule & Smite 1 Gods

Important: I know Ajax mentioned this list on patch notes. Remember datamining is a bit behind their plan since we depend on patches to get the info. While he has confirmed it was almost 100% accurate, I just want to clarify that this was their initial god release plan since March/April. In the last datamining post and this one we already got new names, which are probably the ones they were talking about.

Keep in mind gods take from 4 to 12 weeks to be developed so any changes made in that list during this summer will probably take a few months to see them. Just a warning to not get too excited since we probably won’t see any changes to this list until late November and December.

We calculate the release date based on how much work has received each god and Hi-Rez patch schedule.

  • Closed Alpha 3 – October 8
    • Baron & Yemoja already added into the game 🙂
  • Closed Alpha 4 – October 29
    • (Aladdin probably goes here) (60-70%)
    • Danzaburou (75-95%)
    • Hercules (75%) -> Read his changes below
  • Closed Alpha 5 – November 19
    • Khepri (50%)
    • Ra (50-75%)
  • Closed Alpha 6 – December 10
    • (Bari probably goes here)
  • Gods updated in files but unknown date
    • There was a lot of panic additions this patch 😀
    • Kali (60-70%) – Kali is moved down. She was playable but apparently she is not in priority for now.
    • Achilles
    • Agni
    • Ah Muzen Cab
    • Ah Puch
    • Aphrodite
    • Arthur
    • Cabrakan
    • Guan Yu
    • Ganesha
    • Hun Batz
    • Poseidon
    • Medusa
    • Mulan
    • Nemesis
    • Rama
    • Sobek
    • Sun Wukong
    • Thor
    • Ullr
    • Vulcan
  • Being worked on with no priority (2025+)
    • Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
    • Hou Yi
    • Izanami
    • Medusa
    • Pele
    • Ratatoskr

Hercules

Hercules is now one of the most advanced gods, coming probably in the ca4 patch.

  • Passive
    • New Name: Apotheosis
    • Gains str for each ability hit. At 4 stacks he gets a big buff.
    • Max Buff Protections: 10
    • Stack Duration: 3s
    • Buff Duration: 15s
    • Stack: 3 STR
    • STR per level: 0.5
    • Max STR Buff: 12 str
    • Max Buff protections per level: 2
    • Max Buff Cooldown: 25
  • Basic Attack
    • 3 Hit chain attack
  • Ability 1
    • Same, Charge attack and stuns
    • Damage: 80 to 320
    • Scaling: 95% STR
    • Stun: 0,6 to 1s
    • Cost: 50 to 70
  • Ability 2
    • Same, pulls enemies
    • Base Damage: 70 to 250
    • Scaling: 75% STR
    • Cost: 50 to 70
  • Ability 3
    • Same, heals a portion of damage taken
    • Attack Speed: 10 to 20%
    • Protections: 20 to 40
    • Initial Heal: 45 to 165
    • Return Heal %: 20 to 44%
    • Cost: 50
  • Ability 4
    • Throws giant boulder
    • Damage: 230 to 630
    • Scaling: 105%
    • Cost: 100
    • Same, big boulder forward

Kali

  • Passive
    • Same, select an enemy on fountain to apply extra damage debilitating enemy. It has stacks
  • Basic Attack
    • Chain of 3 attacks, the 3rd one damages double than the first 2.
  • Ability 1
    • Same ability, jump  forward
  • Ability 2
    • Same Projectile ability
  • Ability 3
    • Same Ability
  • Ability 4
    • Same ability, a circular/vortex that does damage
    • Makes you immune
    • Gives Attack Speed

Khepri

  • Passive
    • No changes detected
    • Passive meter being worked on
  • Ability 1
    • STR Scaling: 40%
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • Revives, slow immunity, speed buff, immunity, heals same as smite 1
    • Now also gives str and int buff when revived
    • STR Buff: 5/10/15/20/25
    • INT Buff: 5/10/15/20/25

Danzaburou

  • Basic Attack
    • No changes detected
  • Passive
    • No changes detected
  • Ability 1
    • Explosion Damage: 30/55/80/105/130 (Scaling 30%)
  • Ability 2
    • Heal: 10/15/20/25/30
  • Ability 3
    • No changes detected
  • Ability 4
    • Explosion Damage: 225/270/315/360/405

Izanami

Izanami is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
    • Sickle Storm Attack
      • No changes detected
      • Bonus Damage per level: 4
      • Debuff Duration: 2s
      • Increased % Damage Taken per Stack: 5
  • Passive – Death Draws Nigh
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • INT Scaling: 40% (keeps the STR Scaling too)
    • Slow: 20/22.5/25/27.5/30
    • Slow: 2s
    • Mana Cost: 50/55/60/65/70
  • Ability 3
    • Has Speed Buff during Stealth
    • Movement Speed: 20/25/30/35/40%
    • Mana Cost: 50/55/60/65/70
  • Ability 4
    • Damage: 200 to 540 (+100% STR and +30% INT Scaling)
    • Damage over Time: 10 (+12.5% INT Scaling)
    • Slow per Stack: 10%
    • Apparently this ability now applies slow for each hit?
    • Applies silence too, no changes on that.

Arthur

Arthur seems to be updated again. He received a new image for Passive.

  • Passive
    • No changes detected
  • Ability 1 A
    • Melee Damage: 78/148.5/224/304.5/390
    • Melee Scaling: 78/81/84/87/90%
  • Ability 1 B
    • Projectile Damage (Combo): 60 to 260
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

Pele

Last patch added some Pele files, with 2 versions of Ability 3. 

  • Passive
    • Buffs Pele during 4s
    • Lifesteal: 15%
    • Physical Power: 10 +2 per level
    • Cooldown: 30s
  • Ability 1 – Pyroclast
    • No changes detected.
  • Ability 2 – Eruption
    • No changes detected.
  • Ability 3 – Magma Rush
    • No changes detected on values.
  • Ability 4 – Volcanic Lightning
    • No changes detected.

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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