Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
Pause vote is being worked on
Chat is now being worked on
Chat window
VGS will be visible inside chat
Unknown if log combat will be added
Ranked Arena
Conquest Turbo
Joust
Joust is being made with Arthurian art style
There’s an NPC Ballista
The Game mode has a bar that is filled during time and god kills
Enemy towers are disabled once the bar is filled
3 Buff types
Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
Each stack is lost after 5s, 1 by 1.
The other 2 (Red & Blue are normal buffs)
Lost Knight Buff
Deity 134 – Bari
Bari is the next deity after Aladdin. Should be Korean Pantheon
Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
They’re using Neith as template for Bari
Basic Attack
Physical Damage
Projectile Basic Attack
Range: 8.8 m
Ability 2
This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
Cone Attack
Ability 4
Has Death Immunity
This ability seems to be a deployable that lasts for 5 seconds
Area ability
Magical Scaling: 85%
Heal Scaling: 10%
Deity 133 – Aladdin
General Info
He seems to be support -> jungler
Genie
The only track about the genie is that he’s spawned when returning to fountain.
Basic Attack
Aladdin’s basic attack is a chain of 5 attacks.
The first 2 are slow and high damage
The other 3 are faster doing less damage
The basic attack damages enemies in area (Cone attack)
Passive
Aladin uses the Lamp for up to 3 wishes during the match. Only 1 use each.
Aladdin’s Lamp seems to have its own stats, since ultimate spawns it, maybe even killable. It scales 20% with items.
Aladdin passive grants him an item. When you use the item (lamp) your abilities get switched to 3 wishes, which you can trigger pressing 1,2 or 3.
Ability 1
Aladdin can load this ability for 2 different targeters.
First one is a multi projectile and second one is a single projectile targeter damaging all enemies that goes through.
Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
Aladdin can refire the ability again and the projectiles go back to him damaging enemies it passes through.
Also, the Genie’s Lamp is spawned and does some damage and effects.
Small Projectile Damage: 50/78/168
Small Projectile Scaling: 60%
Large Projectile Damage: 96/336
Large Projectile Damage Scaling: 100%
Small Projectile Damage Weakened: 20/84
Small Projectile Scaling Weakened: 30%
Range: 4m
Ability 2
Dashes forward
Damages enemies through the dash
If dash collides with a wall, Aladdin climbs it (vertically and horizontally). Once Aladdin is in the wall you can aim to the ground with a circle area. If pressed, Aladdins jumps and lands into the ground damaing enemies in area.
When horizontally he runs in the wall
This ability has some switch state depending if Aladdin is in Genie form, so I guess he can turn into Genie somehow (probably with the Wishes)
Dash Damage: 84/300
Dash Scaling: 90%
Ability 3
Leap ability
Damages on landing
Damage: 84 to 324 (+85%)
Ability 4
Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
If you hit an enemy, a lamp is spawned in the ground.
You and the targeted enemy are transported inside the lamp
The lamp has some kind of towers, which probably will be some kind of arabic scenario.
Once finished, both gods are returned to same position
Range: 4m
Projectile Damage: 140/460
Projectile Scaling: 100%
Speed Buff: 25%
Attack Speed Buff: 20/30%
Damage Buff: 8/20%
Cooldown: 80
Cost: 50/70
God Release Schedule & Smite 1 Gods
As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).
Closed Alpha 4 – October 29
(Aladdin probably goes here) -> Aladdin has been moved down as he’s still too early , no way he makes it CA4 nor CA5
28 – Danzaburou (90-100%)
29 – Hercules (90-100%) -> Read his changes below
Closed Alpha 5 – November 19
30 – Khepri (30-50%)
31- Ra (50-75%)
32 – Sobek (50+%) -> He received
Closed Alpha 6 – December 10
33 – Aladdin (60%) -> He’s quite advanced but still too early, specially with the new climbing ability.
34 – Izanami (30-50%)
35 – Pele (30-50%)
(Bari probably goes here) -> Obviously Bari now goes after January.
January 50 Gods List
We assume the new gods added are from this list so we added them here.
I know the list goes to 54 so at least 4 of them are wrong, we’ll see if we can guess them once we’re close to date.
36 – Achilles
37 – Agni
38 – Ah Puch
39 – Aphrodite
40 – Cabrakan
41 – Cupid
42 – Ganesha
43 – Guan Yu
44 – Hun Batz
45 – Medusa
46 – Mulan
47 – Nemesis
48 – Poseidon
49 – Rama
50 – Sobek
51 – Sun Wukong
52 – Thor
53 – Ullr
54 – Vulcan
Appeared in files but no priority (Basically Delayed for 2025+)
Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
Arthur -> Delayed, he was really advanced but gone
Hou Yi
Kali -> Unsure what happened with Kali, she was like 60-70% but fully disappeared, I guess she’s delayed
Ratatoskr
Deity 28 – Danzaburou
Basic Attack
No changes detected
Passive
No changes detected
Ability 1
Explosion Damage: 30/55/80/105/130 (Scaling 30%)
Ability 2
Heal: 10/15/20/25/30
Ability 3
No changes detected
Ability 4
Explosion Damage: 225/270/315/360/405
Deity 29 – Hercules
Hercules is now one of the most advanced gods, coming probably in the ca4 patch.
Passive
Successfully hit a target with an ability to gain a stacking Strength. At 4 stacks, enter an empowered state that provides 4 stacks worth of Strength in addition to a Protections, Cooldown Reduction, and Cleaving basic attack buff for a longer duration. •Each activation of an ability can only grant 1 stack
New Name: Apotheosis
Max Buff Protections: 10
Stack Duration: 3s
Buff Duration: 15s
Stack: 3 STR
STR per level: 0.5
Max STR Buff: 12 str
Max Buff protections per level: 2
Max Buff Cooldown: 25
Basic Attack
Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time
Ability 1
Dash forward, dealing 80 to 320 [95% STR] Physical Damage Stunning and Pushing enemies hit.
Stun: 0,6 to 1s
Cost: 50 to 70
Ability 2
Create a rift that deals 70 to 250 [75% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.
Cost: 50 to 70
Ability 3
Immediately Heal yourself, and gain Attack Speed and Protections for 4s . At the end of the duration Heal yourself again for a percentage of damage taken during the effect.
Attack Speed: 10 to 20%
Protections: 20 to 40
Initial Heal: 45 to 165
Return Heal %: 20 to 44%
Cost: 50
Ability 4
Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 230 to 630 [105% STR] Physical Damage to enemies hit.
Cost: 100
Deity 30 – Khepri
Passive
No changes detected
Passive meter being worked on
Ability 1
STR Scaling: 40%
Ability 2
No changes detected
Ability 3
No changes detected
Ability 4
Revives, slow immunity, speed buff, immunity, heals same as smite 1
Now also gives str and int buff when revived
STR Buff: 5/10/15/20/25
INT Buff: 5/10/15/20/25
Deity 34 – Izanami
Izanami is pretty much advanced and has some value differences compared to Smite 1.
Basic Attack
No changes detected
Sickle Storm Attack
No changes detected
Bonus Damage per level: 4
Debuff Duration: 2s
Increased % Damage Taken per Stack: 5
Passive – Death Draws Nigh
No changes detected
Ability 1
No changes detected
Ability 2
INT Scaling: 40% (keeps the STR Scaling too)
Slow: 20/22.5/25/27.5/30
Slow: 2s
Mana Cost: 50/55/60/65/70
Ability 3
Has Speed Buff during Stealth
Movement Speed: 20/25/30/35/40%
Mana Cost: 50/55/60/65/70
Ability 4
Damage: 200 to 540 (+100% STR and +30% INT Scaling)
Damage over Time: 10 (+12.5% INT Scaling)
Slow per Stack: 10%
Apparently this ability now applies slow for each hit?
Applies silence too, no changes on that.
Deity 35 – Pele
Last patch added some Pele files, with 2 versions of Ability 3.
Passive
Buffs Pele during 4s
Lifesteal: 15%
Physical Power: 10 +2 per level
Cooldown: 30s
Ability 1 – Pyroclast
No changes detected.
Ability 2 – Eruption
No changes detected.
Ability 3 – Magma Rush
No changes detected on values.
Ability 4 – Volcanic Lightning
No changes detected.
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.Game dev
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