Tuesday , 15 October 2024

Smite 2 Closed Alpha 3 Datamining – Hercules and Danzaburou abilities

Smite 2 Closed Alpha 3 Datamining v3

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous CA3 datamining
  • Added Danzaburou Abilities
  • Updated God list based on file changes

Smite2Live

  • NEW! – Smite 2 Live is now updated with Build Guides
    • Create your own builds with a friendly step-to-step interface
    • Add optional items
    • Write your own content with dynamic sections
    • Add Gods, Items and videos to the text and expand your guide to professional level
    • Coming this Sunday/Monday!
Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • Unknown Patch
    • Amaterasu – Fox (Skin 2) – Smite 1 Classic (Legacy Gems)
    • Amaterasu – Unknown (Skin 3)
    • Athena – Demon Scourge (Skin 2) – Smite 1 Classic
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bellona – Miss Senshi (Skin2) – Smite 1 Classic 
    • Cernunnos – Samhain (Skin 2) – Smite 1 Classic
    • Cernunnos – Unknown (Skin 3)
    • Hades – Oni (Skin 2) – Unreleased in Smite 1
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Neith – Sharpshooter (Skin 3) –Smite 1 Classic
    • Neith – Unknown (Skin 4) – Smite 1 Cross Gen
    • Nu Wa – Dark Supreme (Skin 1) – Smite 1 Cross Gen
    • Nu Wa – Playful Bunny (Skin 2) – Smite 1 Cross Gen
    • Odin – Demon (Skin 3) – Unreleased in Smite 1
    • Sol – Unknowm (Skin 2) – Unreleased in Smite 1
    • Susano – Steel Samurai (Skin 3) – Smite 1 Cross Gen
    • The Morrigan – SPF 666 (Skin 2) – Smite 1 Classic
  • Unreleased Gods in Smite 2
    • Awilix – Cyber – Unreleased in Smite 1
    • Hercules – Demon – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

 

  • Settings
    • Auto Swap Shoulder
      • When enabled, your character will automatically change position based on nearby cover.
      • This should be the equivalent of left/right hand in shooters I guess
    • CrossPlay option
      • Seems like we will be able to choose if we want to play with other platform users
    • A lot of tweakings will be available for volume, crosshair, buttons, screen (window, full screen..)
    • 3D Audio for headphones
  • Shop
    • There’s a refreshing shop feature, not sure if it’s planned for temp items like fortnite/rogue company or it’s just for offers like in smite 1.
  • Chat is now being worked on
    • Chat window
    • VGS will be visible inside chat
    • Unknown if log combat will be added
  • Joust
    • Joust is being made with Arthurian art style
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.
    • The other 2 (Red & Blue are normal buffs)
    • Lost Knight Buff
  • Ranked Arena

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m
  • Ability 2
    • This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
    • Cone Attack
  • Ability 4
    • Has Death Immunity
    • This ability seems to be a deployable that lasts for 5 seconds
    • Area ability
    • Magical Scaling: 85%
    • Heal Scaling: 10%

Deity 133 – Aladdin

 

  • General Info
    • He seems to be support -> jungler
  •  Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive
    • Aladin uses the Lamp for up to 3 wishes during the match. Only 1 use each.
    • Aladdin’s Lamp seems to have its own stats, since ultimate spawns it, maybe even killable. It scales 20% with items.
    • Aladdin passive grants him an item. When you use the item (lamp) your abilities get switched to 3 wishes, which you can trigger pressing 1,2 or 3.
  • Ability 1
    • Aladdin can load this ability for 2 different targeters.
    • First one is a multi projectile and second one is a single projectile targeter damaging all enemies that goes through.
    • Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
    • Aladdin can refire the ability again and the projectiles go back to him damaging enemies it passes through.
    • Also, the Genie’s Lamp is spawned and does some damage and effects.
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
  • Ability 2
    • Dashes forward
    • Damages enemies through the dash
    • If dash collides with a wall, Aladdin climbs it (vertically and horizontally). Once Aladdin is in the wall you can aim to the ground with a circle area. If pressed, Aladdins jumps and lands into the ground damaing enemies in area.
    • When horizontally he runs in the wall
    • This ability has some switch state depending if Aladdin is in Genie form, so I guess he can turn into Genie somehow (probably with the Wishes)
    • Dash Damage: 84/300
    • Dash Scaling: 90%
  • Ability 3
    • Leap ability
    • Damages on landing
    • Damage: 84 to 324 (+85%)
  • Ability 4
    • Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
    • If you hit an enemy, a lamp is spawned in the ground.
    • You and the targeted enemy are transported inside the lamp
    • The lamp has some kind of towers, which probably will be some kind of arabic scenario.
    • Once finished, both gods are returned to same position
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

God Release Schedule & Smite 1 Gods

As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).

  • Closed Alpha 4 – October 29
    • 28 – Hercules (100%) -> Full abilities bellow
    • 29 – Danzaburou (100%) -> Full abilities bellow
  • Closed Alpha 5 – November 19
    • 30- Ra (100%) -> (I wouldn’t discard seeing him in CA4)
    • 31 – Nemesis (75%) She’s receiving a lot of updates, so she’s probably coming sooner
    • 32 – Sobek (50+%)
  • Closed Alpha 6 – December 10
    • 33 – Khepri  (50%) -> Moved down since November is covered
    • 34 – Izanami (30-50%) -> Moved down since November is covered
    • 35 – Aladdin (60%)  -> He’s quite advanced but still too early, specially with the new climbing ability.
  • January 50 Gods List
    • We assume the new gods added are from this list so we added them here.
    • I know the list goes to 54 so at least 4 of them are wrong, we’ll see if we can guess them once we’re close to date.
    • 36 – Achilles
    • 37 – Agni
    • 38 – Ah Puch
    • 39 – Aphrodite
    • 40 – Cabrakan
    • 41 – Cupid
    • 42 – Ganesha
    • 43 – Guan Yu
    • 44 – Hun Batz
    • 45 – Medusa
    • 46 – Mulan
    • 47 – Pele (30-50%) -> Moved back to january as no advances for now
    • 48 – Poseidon
    • 49 – Rama
    • 50 – Sobek
    • 51 – Sun Wukong
    • 52 – Thor
    • 53 – Ullr
    • 54 – Vulcan
  • Appeared in files but no priority (Basically Delayed for 2025+)
    • Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
    • Arthur -> Delayed, he was really advanced but gone
    • Hou Yi
    • Kali -> Unsure what happened with Kali, she was like 60-70% but fully disappeared, I guess she’s delayed
    • Ratatoskr

Deity 28 – Hercules

Hercules is now one of the most advanced gods, coming probably in the ca4 patch.

  • Ascension
    • Frame: Giga-Flex
  • Passive
    • Successfully hit a target with an ability to gain a stacking Strength. At 4 stacks, enter an empowered state that provides 4 stacks worth of Strength in addition to a Protections, Cooldown Reduction, and Cleaving basic attack buff for a longer duration. •Each activation of an ability can only grant 1 stack
    • New Name: Apotheosis
    • Max Buff Protections: 10
    • Stack Duration: 3s
    • Buff Duration: 15s
    • Stack: 3 STR
    • STR per level: 0.5
    • Max STR Buff: 12 str
    • Max Buff protections per level: 2
    • Max Buff Cooldown: 25
  • Basic Attack
    • Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time
  • Ability 1
    • Dash forward, dealing 80 to 320 [95% STR] Physical Damage Stunning and Pushing enemies hit.
    • Stun: 0,6 to 1s
    • Cost: 50 to 70
  • Ability 2
    • Create a rift that deals  70 to 250 [75% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you. 
    • Cost: 50 to 70
  • Ability 3
    • Immediately Heal yourself, and gain Attack Speed and Protections for 4s . At the end of the duration Heal yourself again for a percentage of damage taken during the effect. 
    • Attack Speed: 10 to 20%
    • Protections: 20 to 40
    • Initial Heal: 45 to 165
    • Return Heal %: 20 to 44%
    • Cost: 50
  • Ability 4
    • Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 230 to 630 [105% STR] Physical Damage to enemies hit.
    • Cost: 100

Deity 29 – Danzaburou

  • Ascension
    • Frame: Tanuki Riches
  • Basic Attack
    • No changes detected
  • NEW! Passive – Dishonest Duplication
    • You have a 5% + 0.5% per level + 0.5% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy.
    • Clones last 3s and deal 30% of your Basic Attack Damage.
    • Clones have a 5% + 0.25% Per Level chance of spawning a clone.
    • Clones target the enemy that was hit when they were created.
  • Ability 1 – Fool’s Gold
    • Roll out 3 money bags that deal 95/145/195/245/295 [75% STR + 50% INT] Physical Damage to enemies hit and then explode dealing 30/55/80/105/130 [30% STR + 15% INT] Physical Damage
      • They stop on enemy gods, Trembling them and dropping a coin
      • Coins can be picked up by yourself or allied gods to provide you 10 gold
    • Subsequent hits of bags or explosions on the same enemy deal 15% damage.
  • Ability 2 – Alluring Spirits
    • Drink some sake, Healing over time before throwing the bottle, dealing Physical Damage to enemies hit
      • On landing, the bottle applies a stacking Slow to enemy gods
      • On reaching 3 stacks, they are Taunted towards the bottle
      • Heal: 10/15/20/25/30 [5% INT]
      • Damage: 90/140/190/240/290 [70% STR] Physical Damage
    • This ability does 40% bonus damage to Jungle Monsters
    • The inner circle deals damage on landing while the entire area slows.
    • The bottle can be broken early with enemy basic attacks.
    • Taunt is not affected by Diminishing Returns.
    • If the Taunted enemy takes more than 30% of their max. Health, the taunt ends early.
  • Ability 3 – Tanuki Trickery
    • Create a field where you gain Movement Speed, Slow Immunity, 100% reduced Basic Attack Movement Penalty, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement.
      • Enemies in the field are Slowed
      • As a leaf you gain increased Movement Speed, Slow Immunityand a buff that causes your next Basic Attack to deal Physical Damage
      • Damage: Unknown [100% INT] Physical Damage
      • Movement Speed: 20%
      • Lead Movement Speed: 30/32.5/35/37.5/40%
  • Ability 4 – Uproarious Rocket
    • Explosion Damage: 225/270/315/360/405
    • Fire a rocket that locks onto enemy gods or refire this ability to become the rocket! The rocket deals Physical Damage, Stuns the first enemy god hit and explodes dealing Physical Damage.
      • Damage: 300/360/420/480/540 [85% STR + 85% INT] Physical Damage
      • AOE Damage: 225/270/315/360/405 [60% STR + 60% INT] Physical Damage
      • Stun: 1/1.1/1.2/1.3/1.4
    • You are Rooted and CC Immune while Channeling and can only aim within 180 degrees.
    • The rocket pierces through and damages minions but stops on first god hit.
    • You are immune to damage while in rocket form.
    • You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.

Deity 30 – Ra

Nothing for now

Deity 31 – Nemesis

Nothing for now

Deity 32 – Sobek

Nothing for now

Deity 33 – Khepri

  • Passive
    • No changes detected
    • Passive meter being worked on
  • Ability 1
    • STR Scaling: 40%
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • Revives, slow immunity, speed buff, immunity, heals same as smite 1
    • Now also gives str and int buff when revived
    • STR Buff: 5/10/15/20/25
    • INT Buff: 5/10/15/20/25

 

Deity 34 – Izanami

Izanami is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
    • Sickle Storm Attack
      • No changes detected
      • Bonus Damage per level: 4
      • Debuff Duration: 2s
      • Increased % Damage Taken per Stack: 5
  • Passive – Death Draws Nigh
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • INT Scaling: 40% (keeps the STR Scaling too)
    • Slow: 20/22.5/25/27.5/30
    • Slow: 2s
    • Mana Cost: 50/55/60/65/70
  • Ability 3
    • Has Speed Buff during Stealth
    • Movement Speed: 20/25/30/35/40%
    • Mana Cost: 50/55/60/65/70
  • Ability 4
    • Damage: 200 to 540 (+100% STR and +30% INT Scaling)
    • Damage over Time: 10 (+12.5% INT Scaling)
    • Slow per Stack: 10%
    • Apparently this ability now applies slow for each hit?
    • Applies silence too, no changes on that.

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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Smite 2 Closed Alpha 3 Datamining – Aladdin climbs walls and Hercules Abilities

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