Smite 2 – Alpha datamining Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post
Smite2Live and Builder
This week Smite 2 Live has received some updates.
- You can now view God’s info such as stats, abilities and skins.
- You can also level up god and abilities to see how much damage and effects change
- There was also some fixes and improves.
- Spoiler info is now hidden by default, you have to activate the spoiler filter (If you’re in mobile, the filters are hidden by default)
- Coming soon: The builder will let you select a god and see how items scale your abilities.
Please, feel free to give us some feedback and bug report in our discord above.
Mordred
It’s time to take a deep dive of Mordred info. Mordred does not have ability descriptions yet, as some other do, but we can already read and analyze his abilities based on files info.
- Passive
- Mordred passive is a fill meter called Wrath.
- Goes from 0 to 100 value
- Basic attacks and abilities increases wrath
- Basic Attack
- Mordred has a chain of 4 basic attacks
- Mordred’s basic attacks have big angle and close to 2m of distance.
- He can stack up to 4 during basic attacks, for the moment this stack is unknown. Once he stacks 4, it goes back to 1
- He fills 1 of wrath for each basic attack.
- Ability 1
- 2 Attacks chain. The first one is a cone and the second one is a line.
- This ability fills the wrath but only with the first attack.
- Cone Damage: 55 to 155
- Cone Scaling: 45% Strength
- Line Damage: 55 to 155
- Line Scaling: 65% Strength
- The ability damage is increased scaling with 30% of your protections
- Heals: 5 to 25
- Heal scales with 35% of your protections
- Cooldown: 10s
- Cost: 45/55/65/75/85 Mana
- Ability 2
- This ability is a big circle area
- When mordred uses the ability, he fills wrath for each enemy hit
- This ability gives mordred 4 stacks that are consumed each time you do a basic attack
- When the stack is used, it gives a protection buff to mordred that lasts 4s
- The ability buffs Mordred and debuffs enemies.
- Base Damage: 50 to 210
- Scaling: 50% of your Strength
- Mana cost: 50 to 70
- Buff Duration: 4s
- Debuff duration: 4s
- Protection Reduction: -4 to -8
- Int Scaling: 70% of your intelligence
- Protection buff: 4 to 8
- Ability 3
- A stright line projectile of 9.6m
- Applies some bleed (does damage over time) and slows enemy
- Base Damage: 45 to 145
- Strength Scaling: 60%
- Bleed Damage: 20 to 40
- Damage over Time: 10 to 30
- Damage over time duration: 3s
- Damage over time tick rate: 0.5s
- Damage over time Intelligence Scaling: 15%
- Slow: 30%
- Slow duration: 3s
- Mana: 40 to 80
- Cooldown is 12s
- Ability 4
- Mordred’s ultimate is a low cooldown ability.
- This ability does not consume mana, but uses the pasive wrath meter.
- Ability is splitted in 2, depending on how much wrath you have.
- Ability 4 – A
- This ability is a rectangle ability with 5m range and 1m width.
- Once fired, Mordred makes an attack forward.
- The first enemy to be hit is rooted, while the rest of the enemies hit just take the damage.
- The enemy rooted seems to receive some bleed effect
- Mordred receives a shieldand heals over time
- Base Dmage: 80 to 280
- Strength Scaling: 70%
- Shield Health: 160 to 320
- Damage over Time: 30 to 70
- Damage over time tick rate: 0.3s
- Damage over time Scaling: 25%
- Heal Tick Rate: 0.3s
- Heal Amount: 18 to 50
- Heal Scaling: 20%
- Wrath cost: 40
- Cooldown: 20s
- Ability 4 – B
- Mordred attacks forward with a line of 10m long
- When Mordred uses the ability, he channels during 5s and 2 circles are spawned around him (they move with him) splitted in inner and outer circle.
- When the ability is channeled, he runs forward until the inner circle hits an enemy.
- Once the enemy is hit, he does an up attack launching the enemy into the air with him
- The enemies in the outer circle are stunned and launched into the air like a knock up.
- After the attack animation in the aire is finished, he then does a down attack pushing the enemy back to the ground.
- Base Damage Up: 100 to 260
- Up Attack Scaling: 80% Intelligence
- Base Damage Down: 85 to 225
- Down Attack Scaling: 50% Strength
- Stun: 0,5s
- Wrath cost: 80
- Cooldown is 20s