Thursday , 19 December 2024

Smite 2 January Patch Datamining – Geb Reveal, Cabrakan & Ullr Abilities

Smite 2 January Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Changelog

  • Added previous CA8 datamining
  • Added Geb Images
  • Added Cabrakan
  • Added Ullr

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • SWC Event
    • This item is aquired during the SWC Vegas Founder’s Series Event.
    • There’s a Frame and a Badge
  • Season Shop
      • New Season shop. This shop rotates each x weeks.
      • New currency, Season Tokens to spend in this shop
    • You can unlock rewards spending tokens
    • There’s different pages: Free, Normal and Premium
    • Premium Rewards: This item is obtained by unlocking Premium and spending a certain amount ot tokens.
    • You can upgrade to premium to unlock premium page
    • Spend tokens to unlock a page
  • Unknown Patch
    • Amaterasu – Unknown (Skin 3)
    • Athena –  Queen of Pain (Skin 3)
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bellona – Jade Dragons SWC (Skin3)
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Sol – Unknown (Skin 2) – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

 

  • Daily quests
    • Daily/Weekly quests are being added soon
    • Shown in main menu with current progress
    • Damage Dealth Quest
    • Stealth Seconds Quest
    • Kill Minions Quest
    • Minotaurs Destroyed Quest
    • Time in Grass Quest
  • Settings
    • Auto Swap Shoulder
      • When enabled, your character will automatically change position based on nearby cover.
      • This should be the equivalent of left/right hand in shooters I guess
  • Game Modes

  • New Conquest Map
    • Reduced side lane jungle paths, they’re more stretch now
    • Added the extra paths seen in the image below
    • The extra paths have a gate to get into base
    • There are only 3 buffs, the 4th seems to be empty for now.
    • Breakable elements are added through the map, hitting them with basic or abilities breaks them and give you refills.
    • Color Jars
      • Break with basic or abilities
      • No ned to pick up, instant given
      • Green: Instant Health
      • Yellow: 15 Gold
      • Blue: Instant Mana
      • Purple: 3s Cooldown reduction
    • One of the new jungle camps are Scorpions
    • Reworked map with new visuals
  • Duel
    • Duel queue
    • A 1v1 mode designed to test individual skill in a direct confrontation.
    • You get a buff when the enemy is killed
  • MOTD
    • The Gods have reached their maximum power and now battle for ultimate control of Olympus.
    • Omnipotence: Players start at level 5 with 500% Cooldown Rate and maximum Mana Regen
    • Super Conquest: Gods respawn faster and gain more Gold and XP. Towers are also easier to destroy.
  •  Joust
    • Images of Environment Assets, Dragon and Minions below
      • IMPORTANT: Please remember these images are from viewing assets directly, it’s not ingame and textures are not displayed perfectly, so the assets ingame will look way better.
      • Arthurian Art Environment Assets
      • Minions
      • Big Dragon (He’s supposed to be just environment, not a creature or npc, probably resting in a tower)
      • Hyena Tree (Buff camp)
    • Mechanics:
      • Teleport in the middle of the map, to move from left to right.
      • There are bushes too
      • Purple and Red buffs in the middle
      • 2 Mana buffs one in each side
    • Lost Knight Buff
      • Lost Honor Restored
      • Grants +30% Penetration while restoring 0.8% of Max Health and Mana every second.
      • Lost Knight Boss Stats
        • Health: from 2250 to 11.000 Health
        • Movement Speed: 400
        • STR: 64 to 268
        • INT: 25 to 229
        • Phy Prot: 27 to 120
        • Mag Prot: 27 to 120
        • EXP Reward: 60 to 230
        • Gold Reward: 156 to 360
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.

Aspects

  • Yemoja
    • Talent 1
      • Works with Passive
      • Ability 1 Debuff, has 4 stacks, not sure what it does.

 

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m
  • Ability 2
    • This ability seems to use Anhur’s 2 as placeholder, so we can expect a similar ability.
    • Cone Attack
  • Ability 3
    • Attack Ability
    • Damage: 5
    • Cooldown: 5s
    • Cost: 10
  • Ability 4
    • Has Death Immunity
    • This ability seems to be a deployable that lasts for 5 seconds
    • Area ability
    • Magical Scaling: 85%
    • Heal Scaling: 10%

Deity 133 – Aladdin

God Release Schedule & Smite 1 Gods

As we predicted, Hi-Rez has announced their plan to go from 25 gods to 50 in January, starting with faster and more gods release in CA6 (Around 8-12 weeks of work to get the new gods done).

  • Official 50 God list has been revealed. I will add them as 50% until abilities appear or they’re confirmed to be in the patch, since it’s subject to change.
  • If Datamining confirms they’re coming as expected, it wil go from 50 to 100%.
  • Closed Alpha 9 – January Patch 1
    • Aladdin (100%) -> Abilities above
    • Agni (100%) -> Abilities below
    • Geb (100%) -> Abilities below
    • Mulan (100%) -> Abilities below
    • Ullr (100%) -> Abilities below
  • Closed Alpha 10 – January Patch 2
    • Achilles (100%)
    • Cabrakan (100%) -> Abilities below
    • Hun Batz (100%)
    • Rama (100%)
    • Vulcan (100%)
  • After 50 Gods List
    • The following list are gods that are already in files but are expected to get into the game after January, once we hit 50+ gods.
    • Ah Puch
    • Apollo
    • Artemis
    • Atlas
    • Awilix
    • Cerberus
    • Chang’e
    • Cthulu
    • Discordia
    • Freya
    • Ganesha
    • Geb
    • Gilgamesh
    • Guan Yu
    • Heimdallr
    • Hel
    • Horus
    • Hou Yi
    • Ishtar
    • Ne Zha
    • Janus
    • Kuzenbo
    • Mercury
    • Merlin
    • Ratatoskr
    • Scylla
    • Sylvanus
    • Sun Wukong
    • Tsukuyomi
    • Tyr
    • Xbalanque
    • DELAYED – Arthur
    • DELAYED – Kali

Agni

  • Passive
    • Hitting an enemy with a Basic Attack provides 1 stack of Combustion. Hitting an enemy god provides 2. At 4 stacks Agni’s next Flame Wave or Rain Fire will ignite all enemies hit, dealing 5 [6% INT] Magical Damage every 0.5s for 3s. When Agni kills an enemy god, he goes on a Hot Streak. When on a Hot Streak, Combustion is fully charged and using Flame Wave or Rain Fire does not consume Combustion.
  • Ability 1
    • Summon a cloud of noxious fumes which deals 10/20/30/40/50 [5% INT] Magical Damage every second. Hitting the fumes with any of your other abilities detonates the gas, Stunning and dealing 20/40/60/80/100 [20% INT] Magical Damage to enemies in the area.
    • Fumes last for 10s
    • Ignites Noxious Fumes
    • Stun: 1s
  • Ability 2
    • Summon a wave of fire, dealing 100/155/210/265/320 [65% INT] Magical Damage.
      • Ignites Noxious Fumes”
    • Persists for 1s after reaching max distance
  • Ability 3
    • Dash forward and leave a trail of fire behind you. Enemies that enter the area take 20/30/40/50/60 [15% INT] Magical Damage every .5s for 2s.
      • You are Displacement Immune while Dashing
        • Ignites Noxious Fumes
    • Enemies that are being damaged and touch the area again have their damage duration refreshed
    • Flame trail lasts for 3s
  • Ability 4
    • Summon a meteor, dealing 135/175/215/255/295 [60% INT] Magical Damage. You can have up to 3 charges of this ability.
      • Ignites Noxious Fumes
    • You are Slowed by 50% while summoning a meteor.

Cabrakan

  • Passive
    • You and nearby allies take reduced damage. Deal increased damage to enemies that damage you or your nearby allies.

      • Damage Mitigation: 3%
      • Damage Increase: 3%
      • Debuff Duration: 4s
      • Radius: 4.8m
  • Ability 1
    • Become enraged, increasing your Movement Speed and Attack Speed. While active, your next successful Basic Attack will Stun and deal bonus 65/105/145/185/225 [40% Intelligence and 60% Strength ] Magical Damage. • Gain Haste and Immunity to Slows and Roots while this effect is active.

      • Cooldown: 14s
      • Cooldown: 14s
      • Damage: 65/105/145/185/225
      • Damage Scaling: 40% Intelligence and 60% Strength
      • Stun Duration: 0.8s
      • Attack Speed: 70%
      • Movement Speed: 15/20/25/30/35%
      • Buff Duration: 5s
      • Cost: 50/55/60/65/70
      • Cooldown: 14s
      • Cost: 50/55/60/65/70
  • Ability 2
    • Clash your shields, unleashing a concussive blast that deals 65/115/165/215/265 [50% Intelligence ] Magical Damage. Taking damage charges your shields, granting Protections. • At Max Stacks, gain access to Enhanced Refraction Shield on a separate cooldown. • Enhanced Refraction Shield’s concussive blast deals 65/115/165/215/265 [70% Strength ] Magical Damage and Stuns enemies. • Restores Mana per enemy hit by Refraction Shield, or Health per enemy hit by Enhanced Refraction Shield.

      NOTE 1: Cannot gain access to Enhanced Refraction Shield when it is on cooldown.

      • Damage: 65/115/165/215/265
      • Damage Scaling: 50% Intelligence
      • Enhanced Damage Scaling: 70% Strength
      • Mana Restore: 10/14/18/22/26 per Target
      • Heal: 10/14/18/22/26 per Target
      • Protections: 3/4/5/6/7
      • Buff Duration: 8s
      • Max Stacks: 5
      • Range: 3.2m
      • Cone Angle: 120 degrees
      • Cooldown: 12s
      • Enhanced Cooldown: 12s
      • Cost: 10
  • Ability 3
    • Repeatedly slam the ground, Trembling and dealing 18/28/38/48/58 [35% Intelligence ] Magical Damage to enemies every 0.5 seconds while pulling them toward you in a Vortex. • Refire for a stronger quake that deals 50/90/130/170/210 [50% Strength ] Magical Damage and Cripples enemies, and incurs an increased cooldown.

      NOTE 1: Maximum channel duration of 10 seconds.

      NOTE 2: Cost incurred for each slam.

      NOTE 3: Cost incurred for each slam.

      • Damage: 18/28/38/48/58
      • Damage Scaling: 35% Intelligence
      • Refire Damage: 50/90/130/170/210
      • Damage Scaling: 50% Strength
      • Tremble Duration: 0.6s
      • Cripple Duration: 1s
      • Radius: 4.8m
      • Cooldown: 4s
      • Refire Cooldown: 12s
      • Cost: 20/30/40/50/60
  • Ability 4
    • Stomp the ground to create a fissure that deals 150/250/350/450/500 [60% Intelligence and 80% Strength ] Magical Damage to enemies in its path. From the fissure, five pieces of earth erupt to form a wall. • Refire the ability to destroy all pieces at once.

      NOTE 1: Wall pieces can last up to 15 seconds if not destroyed.

      NOTE 2: Wall pieces each have 3 Hit Points, an enemy Basic Attack will deal 1 Hit Point per hit.

      NOTE 3: Your basic attacks will deal 3 Hit Points, instantly destroying a piece of the wall.

      • Damage: 150/250/350/450/500
      • Damage Scaling: 60% Intelligence and 80% Strength
      • Range: 5.6m
      • Radius: 4m
      • Cooldown: 90/85/80/75/70s
      • Cost: 50/55/60/65/70

Geb

  • Passive
    • You cannot take more than 20% of his max HP from a single attack. Enemy god basic attack damage is decreased taken by 25% and Critical Strike bonus damage taken is decreased by 65%.
  • Ability 1
    • Charge forward, stopping on the first enemy god hit.
      • Enemies hit take 100/175/250/325/400 [50% INT] Magical Damage and are Slowed
      • Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back
      • After 3s this ability can be refired to Leap forward, dealing 75 [50% INT] Magical Damage and Knocking Up enemies hit
    • As your speed increases, the damage of this ability also increases from 75% to 100%.
    • Total Charge duration lasts 6s.
    • Slow: 30%
    • Slow: 1 to 2s
  • Ability 2
    • Create a shock wave in a cone, dealing 100/165/230/295/360 [50% INT] Magical Damage and Knocking Up enemies hit.
    • Damage decreases with distance, down to 80% at max range.
  • Ability 3
    • Provide yourself or an allied god a 50/95/140/185/230 (+15 per level) Health Shield.
      • Allies also gain the Hard as Rock buff benefits while the Shield is active.
    • The Shield also cleanses any CC effects when applied.
    • Shield duration: 3 to 5s
  • Ability 4
    • Pull apart the earth, dealing 120/225/330/435/540 Magical Damage and Stunning enemy gods hit.
      • Targets take additional damage based on their current Health.
    • You are CC Immune while using this ability.
    • Stun: 1.6 to 2s
  • Hua Mulan

  • Extra: She seems to start the game with a consumable item.
    • Training Grounds: Plant a banned granting allies within 8m 5% Increased XP and 5% Movement Speed. Allies outside the area gain up to 20% Movement Speed when looking toward the banner, scaling down as they get closer. Lasts 45 seconds or until destroyed.
  • Basic Attack
    • Deal 41 Physical Damage to an enemy in front of you.

      NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

      NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.

      NOTE 3: Final swing hits all enemies within its range.

      • Damage: 41 + 3 per Level
      • Damage Scaling: 100% Strength and 20% Intelligence
      • Damage Scaling: 100% Strength and 20% Intelligence
      • Range: 1.9m
      • Cone Angle: 120 degrees
  • Passive
    • Utilize your Sword, Spear, and Bow with your abilities to gain Skill towards them by damaging enemies. Your expertise in each weapon enhances their respective abilities. Additionally, gain two unique benefits: • Training Arc reduces the cooldown of your next non-ultimate ability. • Training Grounds, a consumable which provides team-wide utility.

      • Cooldown Reduction: -2s
      • Training Grounds: 5% Bonus XP + up to 20% Movement Speed
      • Training Grounds: 5% Bonus XP + up to 20% Movement Speed
      • Training Arc Cooldown: 10s
      • Training Grounds Cooldown: 180s
  • Ability 1
    • Strike twice with your sword, dealing 75/95/115/135/155 [30% Strength] Physical Damage to all enemies hit. • Skilled: Gain an Attack Speed increase after using this ability. • Adept Perform a third strike in an extended cone in front of you, dealing  75/95/115/135/155 [30% Strength] Physical Damage. • Mastered Permanently gain Attack Speed.

      • Damage: 75/95/115/135/155
      • Damage Scaling: 30% Strength
      • Adept Strike Damage: 75/95/115/135/155
      • Adept Strike Damage Scaling: 30% Strength
      • Attack Speed: 25%
      • Buff Duration: 6s
      • Mastered Attack Speed: 10%
      • Mastered Attack Speed: 10%
      • Cone Range: 4m
      • Extended Cone Range: 4.8m
      • Cone Angle: 100 degrees
      • Cooldown: 14/13.5/13/12.5/12s
      • Cost: 60/65/70/75/80
  • Ability 2
    • Thrust your spear forward, striking enemies in front of you, Slowing them and dealing 90/125/160/195/230 [35% Strength] Physical Damage. • Skilled: Heal for up to 3 enemies hit. • Adept Strike a second time with increased range, dealing bonus 10/20/30/40/50 [10% Strength] Physical Damage if the same enemy is hit twice. • Mastered Permanently gain Strength.

      • Damage: 90/125/160/195/230
      • Damage Scaling: 35% Strength
      • Adept Strike Damage: 10/20/30/40/50
      • Adept Strike Damage Scaling: 10% Strength
      • Slow: 25%
      • Slow Duration: 3s
      • Heal: 12/23/34/45/56
      • Permanent Strength: 5%
      • Heal: 5
      • Range: 4m
      • Adept Range: 5.6m
      • Radius: 0.8m
      • Cooldown: 14s
      • Cost: 50/55/60/65/70
  • Ability 3
    • Fire an arrow with a rope attached. If it hits an enemy god, Stun them, deal 90/135/180/225/270 [50% Strength] Physical Damage, and pull them toward you while dashing at them and following up with a slash for 50/50/60/70/80 [20% Strength] Physical Damage. • Skilled: Gain a Protections buff after hitting an enemy god. • Adept Dash can now target walls. • Mastered Permanently gain Movement Speed and Protections.

      NOTE 1: Stun is unaffected by diminishing returns.

      NOTE 2: You are immune to crowd control while pulling a God.

      NOTE 3: You are immune to crowd control while pulling a God.

      • Damage: 90/135/180/225/270
      • Damage Scaling: 50% Strength
      • Adept Slash Damage: 50/50/60/70/80
      • Adept Slash Damage Scaling: 20% Strength
      • Stun Duration: 1s
      • Protections: 25/30/35/40/45
      • Protection Buff Duration: 6s
      • Permanent Protections: 5%
      • Permanent Movement Speed: 5%
      • Permanent Movement Speed: 5%
      • Range: 9.6m
      • Radius: 0.8m
      • Cooldown: 16/15.5/15/14.5/14s
      • Cost: 60
  • Ability 4
    • Unleash your entire arsenal, dashing forward with sword slashes that deal 80/130/180/230/280 [60% Strength] Physical Damage and Root enemies. • Follow up by using divine energy to Knock Up enemies with your spear, dealing 100/140/180/220/260 [40% Strength] Physical Damage. • Finish with a powerful projectile attack from your bow, dealing 175/225/275/325/375 [60% Strength] Physical Damage.

      NOTE 1:Mastered Sword: Turn up to 90° during the forward dash.

      NOTE 2:Mastered Spear: Knocking up enemies adds 3 seconds to their active cooldowns.

      NOTE 3:Mastered Bow: Arrow travels 40% faster.

      NOTE 4: Dealing damage with any part of this ability grants Skill towards the corresponding weapon.

      NOTE 5: Gain Protections for the duration of this ability.

      NOTE 6: This ability can be cancelled early.

      NOTE 7: This ability can be cancelled early.

      • Sword Damage: 80/130/180/230/280
      • Sword Damage Scaling: 60% Strength
      • Spear Damage: 100/140/180/220/260
      • Spear Damage Scaling: 40% Strength
      • Arrow Damage: 175/225/275/325/375
      • Arrow Damage Scaling: 60% Strength
      • Protections: 30%
      • Root Duration: 1s
      • Root Duration: 1s
      • Dash Range: 10.4m
      • Spear Attack Range: 10.4m
      • Bow Shot Range: 13.6m
      • Dash Radius: 2.4m
      • Spear Attack Radius: 1.6m
      • Bow Shot Radius: 0.9m
      • Cooldown: 90s
      • Cost: 60/65/70/75/80

       

Ullr

  • Basic Attack
    • Ullr’s Basic attacks change depending on his current stance. Bow: Fire a projectile that deals 0 Physical Damage to the first enemy hit. Axe Deal 0 Physical Damage to an enemy in front of you.

      NOTE 1: Bow projectile stops on first target hit, and does not pass through walls

      NOTE 2: If Axe cone area contains multiple enemies, the enemy closest to the center of the area will be hit

      • Damage Scaling: 100% Strength and 20% Intelligence
      • Bow Range: 8.8m
      • Bow Radius: 0.5m
      • Axe Range: 1.9m
      • Axe Cone Angle: 120 degrees
  • Passive
    • When you use an ability in either stance your Cooldowns in the opposite stance are reduced.

      • Cooldown Reduction: -1s
  • Ability 1
    • Bow: Fire an arrow that passes through enemies and deals 70/120/170/220/270 [75% Strength ]Physical Damage to all targets hit. Axe Throw an axe that Stuns and deals 70 [75% Strength ]Physical Damage to the first enemy it hits.

      • Damage: 70/120/170/220/270
      • Damage Scaling: 75% Strength
      • Range: 11.2m
      • Radius: 0.5m
      • Cost: 50/55/60/65/70
      • Cooldown: 14s
    • Axe: Throw an axe that Stuns and deals 50/80/110/140/170 [70% Strength ]Physical Damage to the first enemy it hits. Bow Fire an arrow that passes through enemies and deals 50 [70% Strength ]Physical Damage to all targets hit.

      • Damage: 50/80/110/140/170
      • Damage Scaling: 70% Strength
      • Stun Duration: 1/1.1/1.2/1.3/1.4s
      • Range: 11.2m
      • Radius: 0.5m
      • Cooldown: 14s
      • Cost: 50/55/60/65/70
  • Ability 2
    • Bow: Gain bonus Attack Speed. Axe Gain bonus Movement Speed.

      NOTE 1: The buff persists after switching stances

      • Attack Speed: 20/25/30/35/40%
      • Buff Duration: 5s
      • Cooldown: 14s
      • Cost: 50
    • Axe: Gain bonus Movement Speed. Bow Gain bonus Attack Speed.

      NOTE 1: The buff persists after switching stances

      • Movement Speed: 15/17.5/20/22.5/25%
      • Buff Duration: 5s
      • Cooldown: 14s
      • Cost: 50
  • Ability 3
    • Bow: Fire a volley, dealing 80/120/160/200/240 [100% Strength ]Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies. Axe Leap to deal 80/120/160/200/240 [100% Strength] Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit..

      • Damage: 80/120/160/200/240
      • Damage Scaling: 100% Strength
      • Slow: 30%
      • Range: 12.8m
      • Radius: 1.6m
      • Slow Field Radius: 2.4m
      • Cost: 50/55/60/65/70
      • Cooldown: 14s
    • Axe: Leap to deal 50/80/110/140/170 [55% Strength ]Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit. Bow Fire a volley, dealing 50/80/110/140/170 [55% Strength ]Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies.

      • Damage: 50/80/110/140/170
      • Damage Scaling: 55% Strength
      • Physical Protections Reduced: 5/10/15/20/25
      • Debuff Duration: 4s
      • Range: 8.8m
      • Radius: 2.4m
      • Cooldown: 14s
      • Cost: 50/55/60/65/70
  • Ability 4
    • Change stance, remove Disarms, and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Strength. Axe Melee Basic Attacks and additional Lifesteal.

      NOTE 1: You also gain half of the benefit of the opposing stance

      • Strength: 10/16/22/28/34
      • Lifesteal: 3/5/7/9/11%
      • Cooldown: 1s
      • Cost: 0
    • Change stance, remove Disarms and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Physical Power. Axe Melee Basic Attacks and additional Lifesteal.

      NOTE 1: You also gain half of the benefit of the opposing stance

      • Strength: 5/8/11/14/17
      • Lifesteal: 6/10/14/18/22%
      • Cooldown: 1s
      • Cost: 0

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

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