Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
Events & Cosmetics
New Travelers & Saga
There is a new event that will introduce 10 new travelers called “Dragon Deciple”, not sure if all the skins are dragon themed tho.
The new Kukulkan Saga skin will unlock one skin for each one purchased.
Artio – Lunar Moth
Artemis – Lunar Moth
Loki – Lunar Moth
Sol – Lunar Moth
Neith – Lunar Moth
Janus – Lunar Moth
Discordia – Lunar Moth
Da Ji – Lunar Moth
Jing Wei – Dragonheart Rebel
Unknown Patch Skins
Anhur – Duke Dan de Lyons (Skin 2)
Possible future prisms
Anubis – Heavy Hitter (Skin 3)
Artio – Arctic Seer (Skin 1)
Has prisms
Bacchus – Brewserker (Skin 4)
Has prisms
Baron Samedi – Half Life (Skin 3)
Bellona – Space Fantasy (Skin 4)
Cabrakan – Fat Loki (Skin 2)
Has prisms
Camazotz – Batty
Chaac – Einherjar (Skin 4)
Has Prism Recolor
Chaac – Storm Jarl (Skin 5)
Has Prism Recolor
Da Ji – Devil Punk (Skin 1)
Has prisms
Danzaburou – Fungal Fury (Skin 3)
Hastur – Cosmic Herald (Skin 1)
Hercules – Runewolf (Skin 4)
Hua Mulan (3) – Wildstyle
Izanami – Pool Party
Jing Wei – Dragonheart Rebel (Skin 3) – Model Below
New Prism
Jing Wei (Skin 5)
Kali – Valkalli (Skin 3)
Has Prism Recolor
Kali – Blood Jarl (Skin 4)
Has Prism Recolor
Khepri – KEP – 9000 (Skin 3)
King Arthur – Twisted Nightmare
King Arthur – Ronin (Skin 2)
Kukulkan – (Skin 4) – Model Below
New Kukulkan Saga with evolutions
Mordred (Skin 2) – Model Below
Mordred – Hot Killer (Skin 3)
Nu Wa – Bunny Bliss (Skin 4)
Nu Wa – Ravenstrike (Skin 5)
Has prisms
Odin – Bratwurst (Skin 4)
Osiris – Noble Knight (Skin 1)
Has prisms
Osiris – Black Knight (Skin 2)
Has prisms
Pele – Dark Overlord (Skin 3)
Poseidon – Crimson Kraken (Skin 3)
Sobek – Sickening Strike (Skin 3)
Sol – Darklight Soverign (Skin 4)
Yemoja – Mastermind (Skin 3)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
Mordred Skin 2
Mordred Skin 2
Mordred Skin 2
Jing Wei Dragonheart Rebel
Anubis Skin 3 (No Lights)
Arthur Skin 1 (No Lights)
Arthur Skin 2 (No Lights)
Yemoja Skin (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus (No Lights)
Bacchus Objects (No Lights)
Balance, Items and Talents
General
[EXPERIMENTAL] New Jungle Mechanic – Gold Fury Variants
At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
New Elder Gold Fury
Note: This might just be the old gold fury remnants
Has different Stats
Debuffs Tower on Kill
New gold fury elemmental variants are introduced
Default
Cosmic
Earth
Fire
Lightning
Should do more damage than basic gold fury
Has a strong Knockback
She’s Faster
Has less cooldown for attacks
Nature
This one is hard to read, so we are unsure about what it does.
It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
Nature Grass Regen: Heals 0.5% of max health every 1 second
Killing Gold Fury Buff
Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
Gold Fury Key: All doors are open to you
Gilded Armor: Gain +50 protections when near an enemy structure
Gilded Strength: Deal +25% bonus true damage against structures
Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
Leadership Buff: Aura Buff that increases STR and INT
Key
Buff
Cosmic
Cosmic
Earth
Earth
Fire
Fire
Lightning
Lightning
Nature
Nature
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
100% means confirmed by Hi-Rez + official week date.
99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
Above 50% means we are confident the god comes in that patch, but the order may not be correct.
Below 50% means we are not sure if the patch is correct.
Joke Note: Please don’t trust this website because one random employee says it in their streaming but we are ~90% success rate on predicting. <3
2026 – Starting from OB26
2. Chiron (95% -> 100% chance) [Hunter]
3. Nezha (90% chance) [Assassin] -> Full Abilities Below
3. Morgan Le Fay (75% chance) [Mage]
4. Charon (10% chance) [Guardian]
Gods receiving some work but we’re not sure if really coming
Skadi [Hunter]
Skadi keeps getting work done
Horus
2 new animations added, it’s been a long time since Horus got some updates.
Delayed Gods
This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
King Arthur -> Arthur will be here until we have more proofs he’s coming.
Ratatoskr -> According to Hi-Rez Rat was never worked on, just tested their fur. Reason of why the model was added in files.
Horus -> He’s been long without notices, doesn’t seem to be on priority for now.
Shiva -> Same as Horus, we’ll move him here for now unless we get more news for 2026.
Baldr -> New gods work was delayed, moved him for now until he starts getting work again
Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.
Chiron
NeZha
NeZha
NeZha Dragon
Morgan
Morgan
Charon
Skadi
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ah Puch
Ao Kuang
Arachne
Atlas
Bastet
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charybdis
Chernobog
Chronos
Cliodhna
Cthulu
Cu Chulainn
Erlang Shen
Fafnir
Freya
Gilgamesh
Hachiman
He Bo
Heimdallr
Hel
Hera
Ix Chel
Ishtar
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Nike
Nox
Olorun
Persephone
Raijin
Ravana
Serqet
Set
Skadi
Surtr
Thoth
Tiamat
Terra
Tyr
Vamana
Xing Tian
Yu Huang
Zhong Kui
Deity 135 – Baldr
Baldr is the new Smite 2 Deity, taking Hastur’s spot.
There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:
General
He’s being designed with some Chaac elements as template
Hybrid Carry
Jungle, Mid, Solo INT
Magical
Stats
Max Health: 668.4 -> 2595
Max Mana: 310 -> 1147
Health Regen: 1.83 -> 5.78
Mana Regen: 2.33 -> 7.26
Physical Protection: 20.4 -> 79.7
Magical Protection: 29.6 -> 59.3
Basic Attack Power: 45 -> 91
Attack Speed %: 1.42% -> 28.39%
Base Attack Speed: 1.02
Movement Speed: 375
Basic Attack
3 Basic Attack Combo
Magical Basic Attack
2nd and 3rd hit can hit multiple enemies
Ability 1
Deployable attack
60º angle and 9.5m radius
Push enemies
Using Baron’s Samedi Ultimate Vortex as template FX
Ability 2
Inner & Outer Damage area
Cleanses Target
Ability 3
Attacks on multiple directions (Center, Left & Right)
Probably a cross without backward line
Ability 4
Leap
Ne Zha
Ability 1
Throw the Universe Ring to deal 80 to 200 (+50 Scaling) Physical Damage and bounce between enemies, applying a Physical Protection Debuff and Slow. Each hit grants Movement Speed
Subsequent hits on the same target deal reduced damage and strengthen the Slow.
Initial Damage: 80 to 200 (+50 Scaling)
Bounce Damage: 75 to 175 (+20% Scaling)
Bounce Damage Reduced: 26 to 61 (+7% Scaling)
Bounce Count: 4 to 8
Movement Speed per Hit: 5%
Movement Speed Duration: 2s
Protection Shred: 5 to 13
Slow: 12.5%
Debuff Duration: 1s
Refire Base Damage: 80 to 200 (+70% Scaling)
Cost: 50 to 70
Ability 2
Ignite your spear to gain Attack Speed and Critical Strike Chance.Heal based on your Righteous Spirit stacks
On activation, Ne Zha Heals based on his current Righteous Spirit stacks, then keeps the buff for a short duration.
Ignite your spear to gain Attack Speed and Critical Strike Chance.Heal based on your Righteous Spirit stacks
Critical Strike: 20
Attack Speed: 25 to 55%
Healing per Stack: 4 to 12
Duration: 4 to 6s
Refire Base Damage: 60 to 180 (+100% STR Scaling)
Cost: 55 to 75
Ability 3
Throw your Armillary Sash, Stunning the first enemy god hit and pulling you to them.Deal Physical Damage on arrival
The Stun is not affected by diminishing returns.
Base Damage: 70 to 190 (+80% STR Scaling)
Stun Duration: 1s
Cost: 75
Ability 4
Dash forward, gaining Protections and becoming CC Immune. Hitting an enemy god launches them and triggers a 3-hit combo that can deal Critical Damage. Slam the target down to deal 23 to 91 (+45% Scaling) Physical Damage and Knock Up nearby enemies. After landing, dash back to the cast location
Press Attack at the right time during the combo to convert hits into critical damage.
This ability ends early if the target dies during the combo.
There is a brief window for the target to cleanse this ability after being hit.
You gain bonus Protections on cast and again after landing for a short duration.
Initial And Landing Base Damage: 50 to 270
Protections: 30 to 50
Protections Duration: 5s
Cost: 80 to 120
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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