Thursday , 26 February 2026

Smite 2 OB29 Datamining – The titan who holds the world

Smite 2 Open Beta 29 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous OB28 datamining
  • Added Atlas
  • Added Gilgamesh Abilities
  • Updated Ratatoskr Images
  • Added King Arthur Images
  • Updated Gods list
  • Updated Skins

Smite 2 Live Integration

  • Datamining posts are now integrated into smite2.live, if you’re seeing this post in the old blog, you can go to s2l news section and find about datamining.
  • This change should help with the many requested annoy ads.. we hope you like the change. If you support us, please disable your ad blocker as smite2live is more responsive with ads.
Join Smite 2 Live server if you’re interested in new features or want to give feedback

Events & Cosmetics

  • Reign of the Archfiend
    • Artemis – Warrenborn -> (Model Below)
    • Artio & Tsukuyomi – Fiend Hunter & Silver Bullet
    • Loki – Loki Charms -> (Model Below)
    • Sol – Darklight Soverign -> (Model Below)
    • More details on snuffle post 
  • Unknown Patch Skins
    • Anubis – Heavy Hitter (Skin 3)
    • Artio – Fiend Hunter (Skin 1) -> (Model Below)
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy (Skin 4) -> (Model Below)
    • Camazotz – Batty
    • Chaac – Bunny Model (Skin 5)
      • Has Prism Recolor
    • Hastur – Cosmic Herald (Skin 1)
    • Hercules – Runewolf (Skin 4)
    • Hua Mulan (Skin 3) – Wildstyle
    • Izanami – Pool Party
    • Jing Wei (Skin 5)
    • Kali – Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali – Blood Jarl (Skin 4)
      • Has Prism Recolor
    • King Arthur – Twisted Nightmare
    • King Arthur – Ronin (Skin 2)
    • Mordred – Hot Killer (Skin 3)
    • Nu Wa – Mystic Enchantress (Skin 6)
      • Has Prism Recolor (4)
    • Odin – Bratwurst (Skin 4)
    • Pele – Dark Overlord (Skin 3)
    • Poseidon – Crimson Kraken (Skin 3)
      • Has Prism Recolor (4)
    • Ratatoskr – Shadowrunner (Skin 1)
      • Has Prism Recolor (4)
    • Sobek – Sickening Strike (Skin 3)
    • Yemoja – Mastermind (Skin 3)
      • Has Prism Recolor (4)

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

  • [EXPERIMENTAL] New Jungle Mechanic – Gold Fury Variants
    • NOTE: As this feature was experimental and for the moment doesn’t seems like it’s coming, we will remove this info next post. If it comes back we’ll add it again.
    • At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She’s Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • 2026 – Starting from OB26
    • OB30 – Charon (100%) [Guardian] -> Full Abilities Below
    • OB31 – Gilgamesh (100%) [Warrior] -> Partial Abilities Below
    • OB32 – Ratatoskr (95% -> 98% Chance) [Assassin]
      • The Fur-gate is over! The drama was driving us nuts, but we finally have more than just a hair sample. After months of drama the rest of the squirrel is finally here.
    • OB33 – Horus (15 -> 25% Chance) [Warrior]
      • Evidences are there, but we’re not that confident yet. Next posts may switch Horus to ob35
    • OB34 – Atlas (10 -> 50% Chance) [Guardian] 
    • OB35 – Revealed in next datamining post (5 -> 25% Chance) [Hunter] 
      • Very low chance as the evidence is still too low and way too far, but there’s a real chance it’s coming.
  • Gods receiving some work but we’re not sure if really coming soon
    • Ishtar
      • More animations added, so she keeps getting updated
    • King Arthur
      • Just Added his model images, were missing.
      • Shall we release a gameplay video? Share us your love and opinion about this in twitter/discord/reddit.
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will remain here until new movement is added, as he requires it.
    • Shiva -> Shiva was expected to be released because it received a lot of work, but it was not continued
    • Baldr -> Brand new smite 2 gods were delayed, so he was moved to this section. He seems to be receiving new touches recently tho.

Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.

  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charybdis
    • Chernobog
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Erlang Shen
    • Fafnir
    • Freya
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ix Chel
    • Ishtar
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Nike
    • Nox
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 136 – Baldr

Baldr is the 136th Smite Deity, coming after Hastur.

There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He’s being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Passive
    • Death Immunity
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron’s Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap
  • Charon

     

    • Ability 1
      • Damage: 80 to 200 (+45% INT Scaling)
      • Trail Damage Per Tick: 6 to 14 (+5% INT Scaling)
      • Silence: 1s
      • Hit Slow: 10 to 20%
      • Trail Slow: 15%
      • Cost: 60 to 80
      • Cooldown: 15s
    • Ability 2
      • Damage: 50 to 190 (+40% INT Scaling)
      • Shield Health: 40 to 140 (+2% Scaling)
      • Attack Speed Slow: 25%
      • Debuff: 3s
      • Cost: 60 to 80
      • Cooldown: 16 to 14s
    • Ability 3
      • Damage: 65 to 265 (+40% INT Scaling)
      • Root: 1s
      • Side Root: 0.5s
      • Cost: 60 to 80
      • Cooldown: 17 to 15s
    • Ability 4
      • Damage: 255 to 485 (+50 INT Scaling)
      • Protections: 20 to 40
      • Move Speed: 40%
      • Fear: 0.8s to 1.2s
      • Self Slow: 50%
      • Buff Duration: 3s
      • Cost: 100
      • Cooldown: 110s

 

  • Gilgamesh

  • Passive
    • Same passive with quests
  • Ability 1
    • Ignite your sword for 3s. Enemies around the ignition take 65 to 185 [+50%] Physical Damage and are Slowed for 2s. • Lane minions take 40% increased damage • Your Basic Attacks deal bonus Physical Damage equal to 3% of your max Health and extend the effect by 0.8s per hit, up to 6s • You gain HP5 per rank
    • Cost: 50 to 70
    • Cooldown: 12 to 10s
  • Ability 2
    • Drop kick an area in front of you, dealing 60 to 180 [+30%] Physical Damage to enemies. The closest enemy is launched through them, taking 25 to 85 [+20%] bonus Physical Damage when hitting a minion or 50 to 230 [+30%] Physical Damage and being Stunned when hitting a god or wall.
      • • Stun duration 1.2s • Player-made walls also trigger the burst damage and Stun
      • • If the launched enemy hits Winds of Shamash, they are thrown toward the center of the ring
    • Cost: 60 to 80
    • Cooldown: 14s
  • Ability 3
    • Leap to a target location, dealing 70 to 230 [+40%] Physical Damage on impact. Create a beacon for 5s. • Allies moving toward the beacon gain Movement Speed, halved once inside • Allies inside the beacon gain bonus Lifesteal, boosted by 10% of your highest Protection
    • Cost: 70
    • Cooldown: 16s
  • Ability 4
    • Call the winds of Shamash at a target location for 6s. Enemies inside when it starts take xxx [+x%] Physical Damage and are Slowed for 2s. Enemies in the ring take xxx [+x%] Physical Damage every 0.5s. Enemies trying to escape are heavily Slowed; if you damage a fleeing enemy, they are thrown toward the center. After 6s, the wind becomes thread, dealing xxx [+x%] Physical Damage and Rooting enemies still inside.

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 OB26 Datamining – Ne Zha abilities, kukulkan Saga model and updated god list

Smite 2 Open Beta 26 Patch Datamining

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