Tuesday , 10 March 2026

Smite 2 OB30 Datamining – Ratatoskr Acorns, Gilgamesh Aspect

Smite 2 Open Beta 30 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

Join Discord or  for up to date news

Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous OB29 datamining
  • Updated Gods list
  • Updated Skins
  • Added Ratatoskr Acorns & Ability Values
  • Added Gilgamesh Aspect

Smite 2 Live Integration

  • Datamining posts are now integrated into smite2.live, if you’re seeing this post in the old blog, you can go to s2l news section and find about datamining.
  • This change should help with the many requested annoy ads.. we hope you like the change. If you support us, please disable your ad blocker as smite2live is more responsive with ads.
Join Smite 2 Live server if you’re interested in new features or want to give feedback

Events & Cosmetics

  • Reign of the Archfiend
    • Artemis – Warrenborn -> (Model Below)
    • Artio & Tsukuyomi – Fiend Hunter & Silver Bullet -> (Models Below)
    • More details on snuffle post 
  • Unknown Patch Skins
    • Anubis – Heavy Hitter (Skin 3)
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy (Skin 4) -> (Model Below)
    • Camazotz – Batty
    • Chaac – Bunny Model (Skin 5)
      • Has Prism Recolor
    • Hastur – Cosmic Herald (Skin 1)
    • Hercules – Runewolf (Skin 4)
    • Hua Mulan (Skin 3) – Wildstyle
    • Izanami – Pool Party
    • Jing Wei (Skin 5)
    • Kali – Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali – Blood Jarl (Skin 4)
      • Has Prism Recolor
    • King Arthur – Twisted Nightmare
    • King Arthur – Ronin (Skin 2)
    • Khepri – KEP9000
      • Has 4 Prism Recolor (Bling, Hotrod, Khepboy, UwU)
    • Mordred – Hot Killer (Skin 3)
    • Nu Wa – Mystic Enchantress (Skin 6) 
      • Has Prism Recolor (4)
    • Odin – Bratwurst (Skin 4)
    • Pele – Dark Overlord (Skin 3)
    • Poseidon – Crimson Kraken (Skin 3)
      • Has Prism Recolor (4)
    • Ratatoskr – Shadowrunner (Skin 1)
      • Has Prism Recolor (4)
    • Sobek – Sickening Strike (Skin 3)
    • Sol – The magnificent
      • Has 4 Prism Recolor (Emerald Trickster, Golden Illusion, Grand Noir, Pink Prestige)
    • Yemoja – Mastermind (Skin 3)
      • Has Prism Recolor (4)

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • 2026 – Starting from OB26
    • OB31 – Gilgamesh (100%) [Warrior]
    • OB32 – Ratatoskr (99% Chance) [Assassin] -> Abilities & WIP Model Below
      • The Fur-gate is over! The drama was driving us nuts, but we finally have more than just a hair sample. After months of drama the rest of the squirrel is finally here.
      • Acorns & Abilities below
    • OB33 – Atlas (50% -> 75% Chance) [Guardian] -> WIP Model Below
    • OB34 – Revealing next post (25 -> 40% Chance) [Hunter]
    • OB35 – Horus (25% Chance) [Warrior] -> WIP Model Below
  • Gods receiving some work but we’re not sure if really coming soon
    • Ishtar
      • Updated with more animations added
    • Skadi
      • The pet behaviour is currently working! Still WIP but you can already send the pet to attack
  • Delayed Gods
    • This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
    • Hastur -> Last post with his info -> Old Model Below
    • King Arthur -> Arthur will remain here until new movement is added, as he requires it. -> WIP Model Below
    • Shiva -> Shiva was expected to be released because it received a lot of work, but it was not continued
    • Baldr -> Brand new smite 2 gods were delayed, so he was moved to this section. He seems to be receiving new touches recently tho.

Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.

  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charybdis
    • Chernobog
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Erlang Shen
    • Fafnir
    • Freya
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ix Chel
    • Ishtar
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Nike
    • Nox
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 136 – Baldr

Baldr is the 136th Smite Deity, coming after Hastur.

There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He’s being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Passive
    • Death Immunity
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron’s Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap
  • Gilgamesh

  • Aspect of the Wind Wall
    • Winds of Shamash becomes a standard, rankable ability that deploys a rectangular wind wall segment. The wall transforms based on your next ability use, and grants you a buff.
    • Wall segment transforms with A01/A02/A03. Grants buffs.
    • Passive: Gain a buff based on your most recent wall transformation.
      • Sun-forged Scimitar: Attack Speed
      • Drop Kick: Tenacity
      • Hero’s Advance: Pathfinding
    • Ability 1:
      • Ignite your sword for 3s. Enemies around the ignition take Physical Damage and are Slowed for 2s.
        • Lane minions take 40% increased damage
        • Your Attacks deal bonus Physical Damage and extend by 0.8s per hit, up to 6s
        • You gain HP5 per rank
        • When used, ignites Winds of Shamash if possible
    • Ability 2
      • Drop kick an area in front of you, dealing Physical Damage to enemies. The closest enemy is launched through them, taking bonus Physical Damage when hitting a minion or Physical Damage and Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back toward the center of the ring.
      • When used, solidifies Winds of Shamash if possible
    • Ability 3
      • Leap to a target location, dealing Physical Damage on impact. Create a beacon for 5s.
        • Center sweet spot applies increased Damageto enemies
        • Allies moving toward the beacon gain Movement Speed, halved once inside
      • When used, enables Winds of Shamash to Launch allies if possible
    • Ability 4
      • Create a 6s wind wall segment at a target location. Enemies walking through are Slowed. Enemies in the wall take Physical Damage every 0.5s. Attacking or Drop Kicking someone into the wall Knocks Back them.
      • First use of A01, A02, or A03 transforms the wall. Refire to lock or bring down.• A01: Fire wall, heavy Damage over Time to those passing through or standing in it
        • A02: Solid wall, physical blocker (2s)
        • A03: Launches allies in their movement direction
        • A01/A03 extend to 4s if less than 4s remains when transformed
      • This is a standard ability and can be ranked at normal ability levels.
      • The wall deals damage only to enemies inside it over time.
      • Multiple wall segments can be active at once.
      • The wall transforms only once. Only transforming grants the passive buff; locking prevents transformation.
      • Transformable Wall Segment
  • Passive
    • Same passive with quests
  • Ability 1
    • Ignite your sword for 3s. Enemies around the ignition take 65 to 185 [+50%] Physical Damage and are Slowed for 2s. • Lane minions take 40% increased damage • Your Basic Attacks deal bonus Physical Damage equal to 3% of your max Health and extend the effect by 0.8s per hit, up to 6s • You gain HP5 per rank
    • Cost: 50 to 70
    • Cooldown: 12 to 10s
  • Ability 2
    • Drop kick an area in front of you, dealing 60 to 180 [+30%] Physical Damage to enemies. The closest enemy is launched through them, taking 25 to 85 [+20%] bonus Physical Damage when hitting a minion or 50 to 230 [+30%] Physical Damage and being Stunned when hitting a god or wall.
      • • Stun duration 1.2s • Player-made walls also trigger the burst damage and Stun
      • • If the launched enemy hits Winds of Shamash, they are thrown toward the center of the ring
    • Cost: 60 to 80
    • Cooldown: 14s
  • Ability 3
    • Leap to a target location, dealing 70 to 230 [+40%] Physical Damage on impact. Create a beacon for 5s. • Allies moving toward the beacon gain Movement Speed, halved once inside • Allies inside the beacon gain bonus Lifesteal, boosted by 10% of your highest Protection
    • Cost: 70
    • Cooldown: 16s
  • Ability 4
    • Call the winds of Shamash at a target location for 6s. Enemies inside when it starts take xxx [+x%] Physical Damage and are Slowed for 2s. Enemies in the ring take xxx [+x%] Physical Damage every 0.5s. Enemies trying to escape are heavily Slowed; if you damage a fleeing enemy, they are thrown toward the center. After 6s, the wind becomes thread, dealing xxx [+x%] Physical Damage and Rooting enemies still inside.
  • Ratatoskr

    • Acorns
      • Acorn: Strength and Health
        • 5 Physical Power
        • 100 Max Health
      • Acorn 2: Strength and Health Tier 2
        • 15 Physical Power
        • 75 Max Health
      • Acorn 3 A: Shorter dash that passes through enemies. Cooldown resets on hitting enemy gods that are not marked
        • Physical Power: 45
        • Max Health: 150 
        • Talent: After hitting an enemy god, they are knocked back and explode after a delay
      • Acorn 3 B: Ability is changed – Now fires projectiles outwards in a circle that return back to you
        • Physical Power: 45
        • Max Health: 150  
          • Talent: Hitting an enemy restores health and provides protections, this ability has 2 charges
      • Acorn 3 C: Projectiles now stick to enemy gods and explode after a delay
        • Physical Power: 45
        • Max Health: 150 
        • Talent: Enemies are debuffed and take more damage from you. This ability fires 5 projectiles
    • Ability 1
      • Damage: 70 to 210 [+70% STR Scaling]
      • Slow: 20 to 40%
      • Slow: 3s
      • CDR On Ability Hit: 1s
      • Acorn 3-A Mark Duration: 10s
      • Talent
        • Talent Acorn 3-A Duration: 2.1s
        • Talent Acorn 3-A AoE Damage: 40 to 120
        • Talent Acorn 3 AoE HP Scaling: 5%
      • Cost: 50 to 70
      • Cooldown: 14s
    • Ability 2
      • Damage: 25 to 85 [+25% STR Scaling]
      • Protection Debuff per Stack: 2 to 6
      • Debuff Duration: 3s 
      • Acorn 3-B Damage: 10 to 30 [15% STR Scaling]
      • Talent
        • Acorn 3-B Heal: 3%
        • Acorn 3-B Prot per Stack: 2 to 6
        • Acorn 3-B Prots Buff Duration: 3s
      • Cost: 60 to 80
      • Cooldown: 14s
    • Ability 3
      • Damage: 70 to 150 [+55% STR Scaling]
      • Stun: 1s
      • Damage Red Multiplier: 40%
      • Talent
        • Acorn 3-C Debuff Duration: 4s
        • Acorn 3-D Debuff Multipliter: 5%
      • Cost: 60 to 80
      • Cooldown: 12s
    • Ability 4
      • Damage: 200 to 440 [+90% STR Scaling]
      • Mana Cost: 100
      • Cooldown: 110 to 90s

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 OB27 Datamining – Morgan Le Fay Ability Values and gods list update

Smite 2 Open Beta 27 Patch Datamining

Share This