Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
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Bastet receives a remodel, she looks more animal now!
OB38 – Revealing in next posts (1% Chance) [Guardian]
This one might be chinese, we’re not too confident to reveal yet
OB39 – Revealing in next posts (1% Chance) [Warrior]
This one might be celtic, we’re not too confident to reveal yet
Gods receiving some work but we’re not sure if really coming soon
Skadi
The pet behaviour is currently working! Still WIP but you can already send the pet to attack
King Arthur
Some extra files appeared. We are probably one step closer, but remember he won’t come before new movement is added.
Chang’e
Rabbit has received some work related to his AI stuff
Shiva
Some shiva files modified, might be just a backup god as Horus has been to replace Skadi, but we don’t know. For the moment it’s not clear she’s coming soon tho.
Delayed Gods
This section will hold gods we guessed to be released and received a lot of work but were delayed/canceled.
Hastur -> Last post with his info -> Old Model Below
King Arthur -> Arthur will remain here until new movement is added, as he requires it. -> WIP Model Below
Shiva -> Shiva was expected to be released because it received a lot of work, but it was not continued
Baldr -> Brand new smite 2 gods were delayed, so he was moved to this section. He seems to be receiving new touches recently tho.
Note: Images below are taken sometimes from unfinished models, so quality is may grop compared with final product.
Atlas (WIP)
Atlas (WIP)
Ishtar
Ishtar
Ishtar
Horus
Ah Puch
Ah Puch
Bastet Remodel
Bastet Remodel
Bastet Remodel
Bastet Remodel
Skadi
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
King Arthur
Pending gods
All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
Ah Muzen Cab
Ao Kuang
Arachne
Baba Yaga
Bakasura
Bake Kujira
Camazotz
Chang’e
Charybdis
Chernobog
Chronos
Cliodhna
Cthulu
Cu Chulainn
Erlang Shen
Fafnir
Freya
Hachiman
He Bo
Heimdallr
Hel
Hera
Ix Chel
Ishtar
Kumbhakarna
Kuzenbo
Lancelot
Maman Brigitte
Martichoras
Maui
Nike
Nox
Olorun
Persephone
Raijin
Ravana
Serqet
Set
Surtr
Thoth
Tiamat
Terra
Tyr
Vamana
Xing Tian
Yu Huang
Zhong Kui
Deity 136 – Baldr
Baldr is the 136th Smite Deity, coming after Hastur.
There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:
General
He’s being designed with some Chaac elements as template
Hybrid Carry
Jungle, Mid, Solo INT
Magical
Stats
Max Health: 668.4 -> 2595
Max Mana: 310 -> 1147
Health Regen: 1.83 -> 5.78
Mana Regen: 2.33 -> 7.26
Physical Protection: 20.4 -> 79.7
Magical Protection: 29.6 -> 59.3
Basic Attack Power: 45 -> 91
Attack Speed %: 1.42% -> 28.39%
Base Attack Speed: 1.02
Movement Speed: 375
Basic Attack
3 Basic Attack Combo
Magical Basic Attack
2nd and 3rd hit can hit multiple enemies
Passive
Death Immunity
Ability 1
Deployable attack
60º angle and 9.5m radius
Push enemies
Using Baron’s Samedi Ultimate Vortex as template FX
Ability 2
Inner & Outer Damage area
Cleanses Target
Ability 3
Attacks on multiple directions (Center, Left & Right)
Probably a cross without backward line
Ability 4
Leap
Ratatoskr
Acorns
Acorn: Strength and Health
5 Physical Power
100 Max Health
Acorn 2: Strength and Health Tier 2
15 Physical Power
75 Max Health
Acorn 3 A: Shorter dash that passes through enemies. Cooldown resets on hitting enemy gods that are not marked
Physical Power: 45
Max Health: 150
Talent: After hitting an enemy god, they are knocked back and explode after a delay
Acorn 3 B: Ability is changed – Now fires projectiles outwards in a circle that return back to you
Physical Power: 45
Max Health: 150
Talent: Hitting an enemy restores health and provides protections, this ability has 2 charges
Acorn 3 C: Projectiles now stick to enemy gods and explode after a delay
Physical Power: 45
Max Health: 150
Talent: Enemies are debuffed and take more damage from you. This ability fires 5 projectiles
Ability 1
Damage: 70 to 210 [+70% STR Scaling]
Slow: 20 to 40%
Slow: 3s
CDR On Ability Hit: 1s
Acorn 3-A Mark Duration: 10s
Talent
Talent Acorn 3-A Duration: 2.1s
Talent Acorn 3-A AoE Damage: 40 to 120
Talent Acorn 3 AoE HP Scaling: 5%
Cost: 50 to 70
Cooldown: 14s
Ability 2
Damage: 25 to 85 [+25% STR Scaling]
Protection Debuff per Stack: 2 to 6
Debuff Duration: 3s
Acorn 3-B Damage: 10 to 30 [15% STR Scaling]
Talent
Acorn 3-B Heal: 3%
Acorn 3-B Prot per Stack: 2 to 6
Acorn 3-B Prots Buff Duration: 3s
Cost: 60 to 80
Cooldown: 14s
Ability 3
Damage: 70 to 150 [+55% STR Scaling]
Stun: 1s
Damage Red Multiplier: 40%
Talent
Acorn 3-C Debuff Duration: 4s
Acorn 3-D Debuff Multipliter: 5%
Cost: 60 to 80
Cooldown: 12s
Ability 4
Damage: 200 to 440 [+90% STR Scaling]
Mana Cost: 100
Cooldown: 110 to 90s
About FAERayo
Datamining Smite since 2013 and Paladins since 2015.
Game dev
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