Sunday , 13 April 2025

Smite 2 Open Beta 5 Patch Datamining – Cerberus Abilities and Upcoming Chests

Smite 2 Open Beta 5 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous OB5 datamining with god models
  • Added Upcoming Chests
  • Added Cerberus Abilities

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

Events & Cosmetics

  • New Event: St. Patrick’s Weekend Event
    • Play 3 games with certain skins and get a free celtic music pack
    • The skins are probably green skins
    • Quest: Play 3 games as a Green god
  • Chest – Unknown
    • 10 Skins
    • 1000 Diamonds
    • New! Aladdin Silent Wish
    • Aladdin Ninja Vanish Global Emote
    • Anhur Iron Fang
    • Anubis Blight Hound
    • Cernunnos HeadHunter
    • Loki Slasher
    • Nu Wa Dark Supreme
    • Susano Onyx Blade
    • Thanatos Cosmic Executioner
    • Khepri Living Brain
  • Chest – Cross Gen
    • 36 Skins
    • 1000 Diamonds
    • Amaterasu Honor Roll
    • Anhur Iron Fang
    • Anubis Blight Hound
    • Anubis Embalmed
    • Aphrodite Xoxo
    • Ares Gleaming Defender
    • Athena Steel Sentry
    • Bacchus Dapper Catter
    • Baron Samedi Gingersnap
    • Cernunnos HeadHunter
    • Cernunnos Crimston Strike
    • Chaac Charred Soul
    • Chaac Death’s Rain
    • Danzaburou Party
    • Fenrir Mighty Mutt
    • Fenrir The Undead
    • Hades Cosmic Thrawn
    • Hades Oni King
    • Hercules Crimson Champion
    • Izanami Nurse Nightmare
    • Khepri Living Brain
    • Kukulkan Prismatic Gust
    • Loki Slasher
    • Neith Seraph’s Bow
    • Nu Wa Dark Supreme
    • Odin Bionic Overlord
    • Odin Winged Terror
    • Poseidon Phantom Seas
    • Susano Onyx Blade
    • Thanatos Divine Retribution
    • Thanatos Cosmic Executioner
    • The Morrigan Goth Gourmet
    • Thor Frosted Fury
    • Thor Hellforged
    • Ymir Blobmir
    • Ymir Mr Squish
  • Classic Music Chest
    • 68 Music Packs
    • 400 Diamonds
  • Boosters
    • Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
    • Worshipper: x2 Worshippers for 1 match
  • Unknown Patch Skins
    • From now on, snufflebox will cover skin model images posting in the website too. So you should expect new skins as text only in my posts (I may cover them sometimes, but not as default)
    • Aladdin – Ninja
    • Anhur – (Saint Patrick Event) (Skin 2)
    • Anubis – Hunter
    • Amaterasu – Nova Hex (Legendary)
    • Amaterasu – Unknown
    • Artemis – Fletched Faun
    • Athena –  Queen of Pain (Skin 3)
    • Awilix – Cyberclaw
    • Bacchus – Barbarian (Skin 3)
    • Bacchus – Frog Knight
    • Bari – Scattered Visions
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy
    • Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
    • Camazotz – Batty
    • Cupid – Elf Ranger
    • Danzaburou – Mascot Butler
    • Guan Yu – Ghost Reaper
    • Hecate – High Velocity
    • Hecate – Royal Blue
    • Hecate (2) – Maid of Midnight
    • Hercules – Batter Up
    • Hou Yi – Gleaming Archer
    • Hua Mulan – High Honor
    • Hua Mulan – Wildstyle (Skin 3)
    • Izanami – Cyber Geisha
    • Izanami – Bunny Maid
    • Izanami – Pool Party
    • Khepri – Dread Stalker
    • Khepri – Chef’s Special
    • King Arthur – Twisted Nightmare
    • King Arthur – Roning
    • Kukulkan – Void Wyrm
    • Loki – Slasher B
    • Medusa – Pool Party
    • Mordred – Hot Killer
    • Mulan (1) – Unmasked Warrior
    • Mulan (2) – High Honor
    • Neith – Base Cannon
    • Nemesis – Vixen
    • Nu Wa – Tech Suit
    • Pele – Dark Overlord
    • Pele – Supernova
    • Poseidon – Crimson Kraken (Skin 3)
    • Ra – Oblivion Seer (Skin 2)
    • Sobek – Classic Shark
    • Sol – Unknown (Skin 2) – Unreleased in Smite 1
    • Susano (Skin 1)
    • Susano – Steel Samurai
    • Thor – Frost Child
    • Yemoja – Light Side Spirit
    • Yemoja – Bee Queen
    • Yemoja – Mastermind
    • Zeus – Dark Heart (Skin 2)

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

General

  • SMITE 2 PlayStation Plus Welcome Pack
  • Xbox Game Pass SMITE 2 Welcome Pack
  • Challenges
    • There will be some kind of challenges which acts as semi-tutorials
  • New Items:
    • Arondight: Reveal foes and chase them down

Aspects

  •  Kali
    • Aspect of Blood
  •  Yemoja
    • Aspect 1
      • Works with Passive
      • Ability 1 Debuff, has 4 stacks, not sure what it does.

 

Deity 135 – Hastur

Hastur is the next deity after Princess Bari

  • Basic Attack
  • Passive
  • Ability 1
  • Ability 2
  • Ability 3
  • Ability 4
    • Immortal and immune to Knockups, Slows, and Roots

10th February Bug

You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.

We won’t publish everything, but just a few screenshots with the most important things for us.

The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).

And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀

There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 5
    • Week 9 – Merlin (100% chance) -> Abilities below
  • Open Beta 6
    • Week 10 – Cerberus (100% chance) -> Abilities below
    • Week 11 – Kali (100% chance) 
  • Open Beta 7
    • Week 12 – Guan Yu (100% chance)  -> Abilities below
    • Week 13 – Apollo (100% chance)
  • Open Beta 8
    • Week 14 – Scylla (10% chance)
    • Week 15 – King Arthur (40% chance)
  • Open Beta 9
    • Week 16 – Hastur (75% chance)
    • Week 17 – Sun Wukong (10% chance)
  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Artio
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Da Ji
    • Discordia
    • Erlang Shen
    • Eset
    • Fafnir
    • Freya
    • Ganesha
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Horus
    • Hou Yi
    • Ishtar
    • Ix Chel
    • Janus
    • Jormungandr
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Mercury
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Olorun
    • Osiris
    • Persephone
    • Raijin
    • Ratatoskr
    • Ravana
    • Serqet
    • Set
    • Shiva
    • Skadi
    • Sylvanus
    • Surtr
    • Sylvanus
    • Thoth
    • Tiamat
    • Terra
    • Tsukuyomi
    • Tyr
    • Vamana
    • Xbalanque
    • Xing Tian
    • Yu Huang
    • Zhong Kui
  • Cerberus

    • Passive
      • Any time a nearby enemy god is Healed, that Heal is reduced by 40% and you receive 80% of the Heal. The amount stolen is based off of the base heal effect and does not include any increase or reduction applied
    • Ability 1
      • Spit venom with your snake tail that passes through enemies dealing 20 to 150 [20%] Magical Damage. If your dog heads are alert, they also spit venom. Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used. Hitting an enemy with all 4 projectiles Stuns them
        3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
      • Each projectile that hits the same target deals 20% less damage
      • Damage: 20 to 150 [20% Scaling]
      • Stun Duration: 1.1 to 1.5s
      • Subsequent Hit Reduction Multiplier: 8%
    • Ability 2
      • Your heads release a cone of noxious breath dealing 20 to 60 [12,5%] Magical Damage repeatedly to enemies in front of you. Enemies hit have their  Protections reduced up to 3 times. Enemies in the center of the breath are Slowed up to 3 times. Firing this ability immediately alerts all of your heads
      • Damage per Tick: 20 to 60
      • Damage Scaling per Tick: 12,5%
      • Slow % per Stack 8 to 12%
      • Protection Reduction per Stack: 5 to 17
      • Debuff Duration: 2s
    • Ability 3
      • Leap forward dealing 80 to 240 [60%] Magical Damage to enemies and severing their souls when you land. Killing a soul Heals you and reduces Soul Explosion’s cooldown by 2s
      • Damage: 80 to 240
      • Damage Scaling: 60%
      • Soul Health: 50 to 150
      • Heal per Minion: 12 to 40
      • Heal per God: 20 to 100
      • Cooldown Reduction: -2
    • Ability 4
      • Summon the souls of the damned, raising all enemy Gods into the air and dealing 180 to 480 [55%] Magical Damage to them before pulling them in front of you. Using this ability alerts all of your heads
      • This ability can be cleansed
      • Damage: 180 to 480
      • Damage Scaling: 55%
      • Knockback Immunity Duration: 1.2s
  • Merlin

    • Passive
      • Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.
    • Ability 1
      • A – Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
          • Enemies marked take additional damage if they stay within the outer range of Eclipse.
        • Damage: 40 to 120 [55% INT]
        • Damage per Tick: 5 to 45 [8% INT]
        • Damage over Time: 0.4s
        • Cost: 60
      • B – Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
        • Scaling: 18% INT
        • DoT Damage: 4 to 20 [4% INT]
        • Duration: 2s
        • Cost: 60 to 80
      • C – Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.
        • Damage: 60 to 200 [55% INT]
        • Bonus Damage: 15%
    • Ability 2
      • A – Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
        • Damage: 50 to 170 [60% INT]
        • Cost: 60 to 80
      • B – Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s.
        • If caught in the center of the area, Enemy gods have their protections reduced.
        • The dragons last for 3s.
        • Being hit by this ability applies Radiate DoT damage
        • Damage: 8 to 20 [15% INT]
        • Prot Debuff: 0.96
        • Debuff Duration: 4s
        • Cost: 60 to 80
      • C – Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s.
        • Enemies hit take damage and progressively get more slowed while they stay within the area.
        • Damage: 10 to 70 [15% INT]
        • Slow per Stack: 8%
        • Slow: 2s
    • Ability 3
      • “Merlin quickly Teleports a short distance in front of him. Depending on Merlin’s current Stance, he gains different effects on using this ability:
        • Heals a percentage of the damage he took in the last few seconds.
        • Gain a buff causing his basic attacks to also apply the Radiate DoT effect for a short duration. Ability Cooldowns are reduced by a flat amount.
      • Heal: 40 to 200
      • Buff Duration: 4s
      • Cost: 70
    • Ability 4
      • Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.
        • After the explosion reaches its apex, it collapses in on itself.
        • Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
      • Damage: 80 to 210 [15% INT]
      • Slow: 20%
      • Slow Duration: 2s
      • Cost: 40 to 80

Kali

  • Basic Attack
    • 3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
  • Passive
  • Ability 1
    • Base Damage: 35/70/105/140/175 [55% STR]
  • Ability 2
  • Ability 3
  • Ability 4
    • Immortal and immune to Knockups, Slows, and Roots

 

  • Guan Yu

  • Basic Attack
    • 4 Hits
  • Passive – Battle Fervor
    • Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
    • Attack Speed Per Stack: 1
    • Attack Speed At Max Stacks: 40%
  • Ability 1
    • Heals Nearby Allies
    • Healing allied gods reduces your and your allies cooldowns
    • Healing Base: 55 to 215
    • Heal Scaling: 20% INT
    • Self Cooldown Reduction: -2s
    • Ally Cooldown Reduction: -1s
    • Mana Cost: 45
    • Cooldown: 14s
    • Radius: 4.8m
  • Ability 2
    • Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
    • Base Damage: 80 to 300
    • Str Scaling: 60%
    • Slow: 30 to 40%
    • Slow Scaling: 2% INT
    • Slow Duration: 2s
    • Cooldown Reduction On Target Hit: 2s
    • Cost: 50
    • Cooldown: 13s
    • Radius: 5m
  • Ability 3
    • Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
    • Damages 10 times in 3s.
    • Every 25% Attack Speed causes it to damage 1 additional time
    • Damage Per Hit: 17 to 57
    • Protections Stolen: 3 to 15
    • Prot Stolen Scaling: 0,17% INT
    • Protections Duration: 5s
    • Cost: 55 to 75
    • Cooldown: 13s
    • Range: 4,8m
  • Ability 4
    • Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
    • Enemies hit by previous strikes take increased damage from the strike.
    • Swing faster as you gain Attack Speed
    • Base Damage: 85 to 185
    • STR Scaling: 30% STR + 20% INT
    • Damage Escalation Per Hit: 2%
    • Slow Duration: 2s
    • Stun Duration: 1.5s
    • Slow: 30 to 40%
    • Mana Cost: 80 to 120
    • Cooldown: 90s
    • Radius: 3,2m

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

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