Smite 2 Open Beta 7 Patch Datamining
Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.
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Changelog
- Added previous OB7 datamining
- Added New Skins
- Added Elemmental Gold Furies
- Added Apollo Data
- Updated God List
Smite2Live
- Currently updated with latest Open Beta 6 Patch
- View latest top ranked matches
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- Create Tier Lists
Video Player
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Voices of Smite
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
- Guan Yu
Events & Cosmetics
- Season Shop / Wandering Special Collection
- This is basically a Special Collection Wandering Market, Limited by time.
- The season shop offers a traveler shop, he leaves after X weeks.
- Set to start on July 2025
- Bundles
- Unknown Name: Big bundle of Ascension Passes, Diamonds, and bonus Skins!
- React Quip: A set of 6 quips for you to equip to the new VXQ slot.
- Events
- OB8 – Flora
- Finish all three quests to recieve the Goblet of Flowers Ward Skin.
- The gods bring forth a festival to welcome the new season, but not all agree on how it should be celebrated. The gods now turn to the mortals — will they help Aphrodite cultivate love and beauty, or give in to Bacchus’ temptation for drunken mayhem?
- OB8 – Flora
- Chests
- Announcer Packs: A collection of Classic SMITE announcer packs
- Creatures: Claim your creature! Cute, terrifying, or something in-between!
- Destiny: Choose your destiny—hero or villain.
- Might Magic: Steel or spell: claim your power and choose your champion!
- Stumble Blade: Leap into battle. Sword and honor await.
- Tech: Unlock the future—gear up for the battleground!
- Clown
- Boosters
- Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
- Worshipper: x2 Worshippers for 1 match
- Unknown Patch Skins
- Achilles – Soul Piercer (Skin 1)
- Has Prism Recolors
- Anubis – Zoo (Model Below)
- Anubis – Hunter
- Amaterasu – Nova Hex (Legendary) (Skin 3)
- Athena – Queen of Pain (Skin 3)
Bacchus – Barbarian (Skin 3) (Model Below)- Bacchus – Frog Knight (Skin 3)
- Bari – Scattered Visions (Model Below)
- Baron Samedi – Half Life (Skin 3)
- Bellona – Space Fantasy
- Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
- Camazotz – Batty
- Cupid – Elf Ranger
- Guan Yu – Ghost Reaper
- Guan Yu – Unicorn (Skin 2)
- Has Prism Recolor
- Hercules – Batter Up
- Hou Yi – Gleaming Archer
- Hua Mulan (3) – Wildstyle
- Izanami – Cyber Geisha
- Izanami – Pool Party
- Khepri – Dread Stalker
- Khepri – Chef’s Special
- King Arthur – Twisted Nightmare
- King Arthur – Roning
- Kukulkan – Void Wyrm (Model Below)
- Has Prism Recolor
- Void Wyrm – Brightscale White
- Loki – Slasher B
- Medusa – Pool Party
- Merlin – Mysthic Mischief (Skin 2)
- Has Prism Recolor
- Mordred – Hot Killer (Skin 3)
- Mulan – Wildstyle (Skin 3)
- Neith – Basscannoin (Skin 4)
- Has Prism Recolor
- Neith – Ms. Diagnosis (Skin 5)
- Nemesis – Vixen
- Nu Wa – Tech Suit
- Nu Wa – Bunny Bliss (Skin 4)
- Pele – Carnival Kiss (Skin 2)
- Has Prism Recolor
- Pele – Dark Overlord (Skin 3)
- Pele – Supernova
- Poseidon – Crimson Kraken (Skin 3)
- Sobek – Lurking in the Waters (Model Below) (Skin 4)
- Sobek – Sickening Strike (Skin 3)
- Sol – Unknown (Skin 2) (Model Below)
- Susano – Onyx Blade (Skin 2)
- Thanatos – Thanatoast (Model Below)
- Thor – Frost Child
- Yemoja – Unknown (Model Below)
- Yemoja – Bee Queen
- Yemoja – Mastermind
- Achilles – Soul Piercer (Skin 1)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
- New Item – Ancient Signet
- Abilities deal bonus Magical damage
- Passive: Enemies hit by your abilities take 50 + 10 per level bonus Magical Damage. This can only occur once every 20s. The cooldown is reduced by 2s for every minion kill or assist.
- New Item – Rage
- God kills and assists grant Critical Strike Chance
- Passive: Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 5% Critical Strike Chance. Stacks are permanent and stack up to 4 times.
- New Item – Tyrfing
- Basic Attacks deal bonus physical damage
- Passive: Basic attacks deal 15 bonus physical damage. Hitting a god increases the damage this deals by 15 for 4s stacking 3 times +1 Per 10 Levels.
- New VXQ
- New VXQ Slot to equip “Quips”. A bundle is defined above in cosmetics.
- Unknown amount of slots
- New VXS
- I’m not sure if this is old enough to consider it’s discarded, but apparently there’s a configuration for VXS sound emotes too.
- Up to 4 slots
- New Jungle Mechanic – Gold Fury Variants
- At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
- New Elder Gold Fury
- Note: This might just be the old gold fury remnants
- Has different Stats
- Debuffs Tower on Kill
- New gold fury elemmental variants are introduced
- Default
- Cosmic
- Earth
- Fire
- Lightning
- Should do more damage than basic gold fury
- Has a strong Knockback
- She’s Faster
- Has less cooldown for attacks
- Nature
- This one is hard to read, so we are unsure about what it does.
- It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
- Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
- Nature Grass Regen: Heals 0.5% of max health every 1 second
- Killing Gold Fury Buff
- Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
- Gold Fury Key: All doors are open to you
- Gilded Armor: Gain +50 protections when near an enemy structure
- Gilded Strength: Deal +25% bonus true damage against structures
- Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
- Leadership Buff: Aura Buff that increases STR and INT
Aspects
- Kali
- Aspect of Blood
- Odin
- Aspect of
- Ability 2
- Buff: Bonus Increased Strength and Movement Speed
- Duration: 5s
- Attack Speed: 15 to 55%
- Srength: 7 to 35
- Ability 3
- Slow per Stack: 20
- Damage: 45 to 125 [45% Scaling]
- Slow Duration: 2 to 2.8s
- Mana Cost: 45 to 65
- Ability 2
- Aspect of
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
- General Info
- Magical
- Basic Attack
- Passive
- Ability 1
- Projectile, using Kukulkan’s #1 as placeholder
- Ability 2
- Ability 3
- Ability 4
- Immortal and immune to Knockups, Slows, and Roots
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
- 100% means confirmed by Hi-Rez + official week date.
- 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
- Above 50% means we are confident the god comes in that patch, but the order may not be correct.
- Below 50% means we are not sure if the patch is correct.
- Open Beta 8
- Kali (100% chance) -> Abilities below
- Open Beta 9
- Guan Yu (100% chance) -> Abilities below
- Open Beta 10
- Apollo (100% chance)
- Open Beta 11
- Hastur (100% chance)
- Open Beta 12+
- Scylla (
60-> 75% chance) - Ganesha (
30-> 75% Chance) - King Arthur (10% chance)
- Sun Wukong (30% chance)
- Scylla (
- Pending gods
- All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
- Ah Muzen Cab
- Ah Puch
- Ao Kuang
- Arachne
- Artio
- Atlas
- Bastet
- Baba Yaga
- Bakasura
- Bake Kujira
- Camazotz
- Chang’e
- Charon
- Charybdis
- Chernobog
- Chiron
- Chronos
- Cliodhna
- Cthulu
- Cu Chulainn
- Da Ji
- Discordia
- Erlang Shen
- Eset
- Fafnir
- Freya
- Gilgamesh
- Hachiman
- He Bo
- Heimdallr
- Hel
- Hera
- Horus
- Hou Yi
- Ishtar
- Ix Chel
- Janus
- Jormungandr
- Kumbhakarna
- Kuzenbo
- Lancelot
- Maman Brigitte
- Martichoras
- Maui
- Mercury
- Morgan Le Fay
- Ne Zha
- Nike
- Nox
- Olorun
- Osiris
- Persephone
- Raijin
- Ratatoskr
- Ravana
- Serqet
- Set
- Shiva
- Skadi
- Sylvanus
- Surtr
- Sylvanus
- Thoth
- Tiamat
- Terra
- Tsukuyomi
- Tyr
- Vamana
- Xbalanque
- Xing Tian
- Yu Huang
- Zhong Kui
Guan Yu
- Basic Attack
- 4 Hits
- Passive – Battle Fervor
- Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
- Attack Speed Per Stack: 1
- Attack Speed At Max Stacks: 40%
- Ability 1
- Heals Nearby Allies
- Healing allied gods reduces your and your allies cooldowns
- Healing Base: 55 to 215
- Heal Scaling: 20% INT
- Self Cooldown Reduction: -2s
- Ally Cooldown Reduction: -1s
- Mana Cost: 45
- Cooldown: 14s
- Radius: 4.8m
- Ability 2
- Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
- Base Damage: 80 to 300
- Str Scaling: 60%
- Slow: 30 to 40%
- Slow Scaling: 2% INT
- Slow Duration: 2s
- Cooldown Reduction On Target Hit: 2s
- Cost: 50
- Cooldown: 13s
- Radius: 5m
- Ability 3
- Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
- Damages 10 times in 3s.
- Every 25% Attack Speed causes it to damage 1 additional time
- Damage Per Hit: 17 to 57
- Protections Stolen: 3 to 15
- Prot Stolen Scaling: 0,17% INT
- Protections Duration: 5s
- Cost: 55 to 75
- Cooldown: 13s
- Range: 4,8m
- Ability 4
- Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
- Enemies hit by previous strikes take increased damage from the strike.
- Swing faster as you gain Attack Speed
- Base Damage: 85 to 185
- STR Scaling: 30% STR + 20% INT
- Damage Escalation Per Hit: 2%
- Slow Duration: 2s
- Stun Duration: 1.5s
- Slow: 30 to 40%
- Mana Cost: 80 to 120
- Cooldown: 90s
- Radius: 3,2m
Kali
- Basic Attack
- 3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
- Passive – Marked For Death
- Mark a god. Gain Physical Penetration against that god. Killing that god restores X% Health. Assists restore X% Health. You also gain +X% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. Each stack decreases their protections.
- If a marked target dies, the enemy god closest to Kali becomes marked
- You can use ‘Interact’ in the fountain to change your marked target
- Mark a god. Gain Physical Penetration against that god. Killing that god restores X% Health. Assists restore X% Health. You also gain +X% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. Each stack decreases their protections.
- Ability 1 – Ceramic Circuit
- Leap dealing 85/135/185/235/285 [80%] Physical Damage to enemies when landing. Heal 20/40/60/80/100 Health if this ability landed on an enemy.
- If you landed on an enemy god, heal for 10% of their missing health
- If you landed on multiple gods, restore based on the god that would heal you the most
- Applies 3 stacks of Rupture
- Base Damage: 85/135/185/235/285
- Strength Scaling: 80%
- Heal Base: 20/40/60/80/100
- % Missing Health Heal: 10%
- Cost: 60
- Leap dealing 85/135/185/235/285 [80%] Physical Damage to enemies when landing. Heal 20/40/60/80/100 Health if this ability landed on an enemy.
- Ability 2 – Trophy Hunter
- Throw 3 blades forward, each dealing 45/85/126/165/205 [70%] Physical Damage and applying a bleed. The bleed deals X [X%] Physical Damage every .5s for 3s.
- Each blade applies 1 stack of Rupture
- Base Damage: 45/85/126/165/205
- Scaling: 70%
- Range: 70
- Cost: 60/65/70/75/80
- Throw 3 blades forward, each dealing 45/85/126/165/205 [70%] Physical Damage and applying a bleed. The bleed deals X [X%] Physical Damage every .5s for 3s.
- Ability 3
- Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 230 to 510 [65% INT] Physical Damage and healing X Health per hit. Damage and Heal increased per Rupture stack, consuming them.
- All heals after the first are reduced by 80%. The strongest heal is resolved first.
- Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
- Base Damage: 230 to 510
- INT Scaling: 65%
- Int Buff: 20 to 60
- Strength Buff: 12 to 44
- Buff Duration: 6s
- Stun Duration: 4s
- Passive Bonus Damage Base Damage: 20 to 85
- Passive Bonus Damage Str Scaling: 15%
- Cost: 60
- Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 230 to 510 [65% INT] Physical Damage and healing X Health per hit. Damage and Heal increased per Rupture stack, consuming them.
- Ability 4
- Become immune to death, displacement, slows, and roots. Deal 38 to 90 [25%] Physical Damage to nearby enemies every 0.25s for its duration.
- If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health.
- Each hit applies 1 stack of Rupture
- Immortal and immune to Knockups, Slows, and Roots
- Damage Per Tick: 38 to 90
- Power Scaling: 25%
- Protections: 50 to 110
- Protection Debuff: 10 to 22
- Protection Debuff Percent: 10%
- Debuff Duration: 4s
- Cost: 60 to 100
- Duration: 3.5s to 4.5s
- Become immune to death, displacement, slows, and roots. Deal 38 to 90 [25%] Physical Damage to nearby enemies every 0.25s for its duration.
Apollo
- Basic Attack
- Passive
- Keeps the stim
- Ability 1
- Ability 2
- Keeps the mesmerize and self protections buff
- Ability 3
- Keeps the knockback and speed buff
- Ability 4
- Knockback with a 0.4s in air knockup