Monday , 7 April 2025

Smite 2 Open Beta 7 Patch Datamining – Kali Abilities and More Hastur

Smite 2 Open Beta 7 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous OB6 datamining
  • Added Kali
  • Added Hastur Info
  • Updated God list

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

Events & Cosmetics

  • Wandering Market – Special Collection 1
    • July 2025
  • Chest – Announcer Packs
    • A collection of Classic SMITE announcer packs
  • Chest – Creatures
    • Claim your creature! Cute, terrifying, or something in-between!
  • Chest – Destiny
    • Choose your destiny—hero or villain.
  • Chest – Might Magic
    • Steel or spell: claim your power and choose your champion!
  • Chest – Stumble Blade
    • Leap into battle. Sword and honor await.
  • Chest – Tech
    • Unlock the future—gear up for the battleground!
  • Boosters
    • Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
    • Worshipper: x2 Worshippers for 1 match
  • Unknown Patch Skins
    • Anubis – Zoo (Model Below)
    • Anubis – Hunter
    • Amaterasu – Nova Hex (Legendary)
    • Athena –  Queen of Pain (Skin 3)
    • Bacchus – Barbarian (Skin 3) (Model Below)
    • Bacchus – Frog Knight
    • Bari – Scattered Visions (Model Below)
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy
    • Cabrakan – Nerd Rage (Saint Patrick Event) (Skin 1)
    • Camazotz – Batty
    • Cupid – Elf Ranger
    • Guan Yu – Ghost Reaper
    • Hercules – Batter Up
    • Hou Yi – Gleaming Archer
    • Hua Mulan (3) – Wildstyle
    • Izanami – Cyber Geisha
    • Izanami – Pool Party
    • Khepri – Dread Stalker
    • Khepri – Chef’s Special
    • King Arthur – Twisted Nightmare
    • King Arthur – Roning
    • Kukulkan – Void Wyrm (Model Below)
    • Loki – Slasher B
    • Medusa – Pool Party
    • Mordred – Hot Killer
    • Nemesis – Vixen
    • Nu Wa – Tech Suit
    • Pele – Dark Overlord
    • Pele – Supernova
    • Poseidon – Crimson Kraken (Skin 3)
    • Sobek – Classic Shark (Model Below)
    • Sol – Unknown (Skin 2) (Model Below)
    • Thanatos – Thanatoast (Model Below)
    • Thor – Frost Child
    • Yemoja –  Unknown (Model Below)
    • Yemoja – Bee Queen
    • Yemoja – Mastermind

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

General

  • SMITE 2 PlayStation Plus Welcome Pack
  • Xbox Game Pass SMITE 2 Welcome Pack

Aspects

  •  Kali
    • Aspect of Blood
  • Odin
    • Aspect of 
      • Ability 2
        • Buff: Bonus Increased Strength and Movement Speed
        • Duration: 5s
        • Attack Speed: 15 to 55%
        • Srength: 7 to 35
      • Ability 3
        • Slow per Stack: 20
        • Damage: 45 to 125 [45% Scaling]
        • Slow Duration: 2 to 2.8s
        • Mana Cost: 45 to 65

 

Deity 135 – Hastur

Hastur is the next deity after Princess Bari

  • General Info
    • Magical
  • Basic Attack
  • Passive
  • Ability 1
    • Projectile, using Kukulkan’s #1 as placeholder
  • Ability 2
  • Ability 3
  • Ability 4
    • Immortal and immune to Knockups, Slows, and Roots

10th February Bug

You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.

We won’t publish everything, but just a few screenshots with the most important things for us.

The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).

And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀

There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 8
    • Kali (100% chance) -> Abilities below
  • Open Beta 9
    • Guan Yu (100% chance)  -> Abilities below
  • Open Beta 10
    • Apollo (100% chance)
  • Open Beta 11
    • Hastur (100% chance)
  • Open Beta 12+
    • Scylla (60% chance)
    • Ganesha (30% Chance)
    • King Arthur (10% chance)
    • Sun Wukong (30% chance)
  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Artio
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Da Ji
    • Discordia
    • Erlang Shen
    • Eset
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Horus
    • Hou Yi
    • Ishtar
    • Ix Chel
    • Janus
    • Jormungandr
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Mercury
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Olorun
    • Osiris
    • Persephone
    • Raijin
    • Ratatoskr
    • Ravana
    • Serqet
    • Set
    • Shiva
    • Skadi
    • Sylvanus
    • Surtr
    • Sylvanus
    • Thoth
    • Tiamat
    • Terra
    • Tsukuyomi
    • Tyr
    • Vamana
    • Xbalanque
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Guan Yu

  • Basic Attack
    • 4 Hits
  • Passive – Battle Fervor
    • Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
    • Attack Speed Per Stack: 1
    • Attack Speed At Max Stacks: 40%
  • Ability 1
    • Heals Nearby Allies
    • Healing allied gods reduces your and your allies cooldowns
    • Healing Base: 55 to 215
    • Heal Scaling: 20% INT
    • Self Cooldown Reduction: -2s
    • Ally Cooldown Reduction: -1s
    • Mana Cost: 45
    • Cooldown: 14s
    • Radius: 4.8m
  • Ability 2
    • Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
    • Base Damage: 80 to 300
    • Str Scaling: 60%
    • Slow: 30 to 40%
    • Slow Scaling: 2% INT
    • Slow Duration: 2s
    • Cooldown Reduction On Target Hit: 2s
    • Cost: 50
    • Cooldown: 13s
    • Radius: 5m
  • Ability 3
    • Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
    • Damages 10 times in 3s.
    • Every 25% Attack Speed causes it to damage 1 additional time
    • Damage Per Hit: 17 to 57
    • Protections Stolen: 3 to 15
    • Prot Stolen Scaling: 0,17% INT
    • Protections Duration: 5s
    • Cost: 55 to 75
    • Cooldown: 13s
    • Range: 4,8m
  • Ability 4
    • Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
    • Enemies hit by previous strikes take increased damage from the strike.
    • Swing faster as you gain Attack Speed
    • Base Damage: 85 to 185
    • STR Scaling: 30% STR + 20% INT
    • Damage Escalation Per Hit: 2%
    • Slow Duration: 2s
    • Stun Duration: 1.5s
    • Slow: 30 to 40%
    • Mana Cost: 80 to 120
    • Cooldown: 90s
    • Radius: 3,2m

Kali

  • Basic Attack
    • 3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
  • Passive – Marked For Death
    • Mark a god. Gain Physical Penetration against that god. Killing that god restores X% Health. Assists restore X% Health. You also gain +X% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. Each stack decreases their protections.
      • If a marked target dies, the enemy god closest to Kali becomes marked
      • You can use ‘Interact’ in the fountain to change your marked target
  • Ability 1 – Ceramic Circuit
    • Leap dealing 85/135/185/235/285 [80%] Physical Damage to enemies when landing. Heal 20/40/60/80/100 Health if this ability landed on an enemy.
      • If you landed on an enemy god, heal for 10% of their missing health
      • If you landed on multiple gods, restore based on the god that would heal you the most
      • Applies 3 stacks of Rupture
    • Base Damage: 85/135/185/235/285
    • Strength Scaling: 80%
    • Heal Base: 20/40/60/80/100
    • % Missing Health Heal: 10%
    • Cost: 60
  • Ability 2 – Trophy Hunter
    • Throw 3 blades forward, each dealing 45/85/126/165/205 [70%] Physical Damage and applying a bleed. The bleed deals X [X%] Physical Damage every .5s for 3s.
      • Each blade applies 1 stack of Rupture
    • Base Damage: 45/85/126/165/205
    • Scaling: 70%
    • Range: 70
    • Cost: 60/65/70/75/80
  • Ability 3
    • Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 230 to 510 [65% INT] Physical Damage and healing X Health per hit. Damage and Heal increased per Rupture stack, consuming them.
      • All heals after the first are reduced by 80%. The strongest heal is resolved first.
      • Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
    • Base Damage: 230 to 510
    • INT Scaling: 65%
    • Int Buff: 20 to 60
    • Strength Buff: 12 to 44
    • Buff Duration: 6s
    • Stun Duration: 4s
    • Passive Bonus Damage Base Damage: 20 to 85
    • Passive Bonus Damage Str Scaling: 15%
    • Cost: 60
  • Ability 4
    • Become immune to death, displacement, slows, and roots. Deal 38 to 90 [25%] Physical Damage to nearby enemies every 0.25s for its duration.
      • If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health.
      • Each hit applies 1 stack of Rupture
      • Immortal and immune to Knockups, Slows, and Roots
    • Damage Per Tick: 38 to 90
    • Power Scaling: 25%
    • Protections: 50 to 110
    • Protection Debuff: 10 to 22
    • Protection Debuff Percent: 10%
    • Debuff Duration: 4s
    • Cost: 60 to 100
    • Duration: 3.5s to 4.5s

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 Open Beta 5 Patch Datamining – Merlin Abilities

Smite 2 Open Beta 5 Patch Datamining

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