Sunday , 23 March 2025

Smite 2 Pre Open Beta 4 Patch Datamining – Upcoming God Models, Music Packs and Chests

Smite 2 Pre Open Beta 4 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Added previous OB3 datamining with Artemis
  • Updated God List
  • Added voice packs
  • Added client bug images
  • Added Cosmetics
  • Added Talents

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • New Cosmetic: Music Pack
    • Equip a Music Pack to enjoy a different sound track in game.
    • Arthurian Music Pack
    • Asgard Music Pack
    • Celtic Music Pack
    • Chinese Music Pack
    • Boss Monster Music Pack
    • Candy Music Pack
    • Hip Hop Music Pack
    • And many more I won’t list.
  • Chests
    • Chaos – Variety of Cosmetics
    • Classic – Classic Skins
    • Cross-Gen- Cross-Gen Skins
    • Music – Collection of SMITE music packs
    • Silent Strike – Unknown
  • Other Data related to chests
    • You can purchase rolls
    • Some chests may let you choose the reward
    • Each item has an equal chance to drop. You can not roll a duplicate item.
  • Unknown Patch Skins
    • Aladdin – Ninja
    • Anubis – Hunter
    • Amaterasu – Nova Hex (Legendary)
    • Amaterasu – Unknown
    • Athena –  Queen of Pain (Skin 3)
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bacchus – Frog Knight
    • Bari – Scattered Visions
    • Baron – Nano-Mancer
    • Bellona – Space Fantasy
    • Cupid – Elf Ranger
    • Danzaburou – Boss Man
    • Danzaburou – Mascot Butler
    • Guan Yu – Ghost Reaper
    • Hecate – High Velocity
    • Hecate – Royal Blue
    • Hercules – Batter Up
    • Hercules – La Roca
    • Hou Yi – Gleaming Archer
    • Hua Mulan – High Honor
    • Izanami – Cyber Geisha
    • Izanami – Bunny Maid
    • Izanami – Pool Party
    • Khepri – Dread Stalker
    • Khepri – Chef’s Special
    • King Arthur – Twisted Nightmare
    • King Arthur – Roning
    • Kukulkan – Void Wyrm
    • Loki – Slasher B
    • Medusa – Pool Party
    • Mordred – Hot Killer
    • Mulan – Unmasked Warrior
    • Neith – Base Cannon
    • Nemesis – Vixen
    • Nu Wa – Tech Suit
    • Pele – Dark Overlord
    • Pele – Supernova
    • Poseidon – Phantom Seas
    • Poseidon – Hot Stuff
    • Ra – Gentleman
    • Sobek – Classic Shark
    • Sobek – Plushie
    • Sol – Unknown (Skin 2) – Unreleased in Smite 1
    • Susano (Skin 1)
    • Susano – Steel Samurai
    • Thor – Hell Forged
    • Thor – Frost Child
    • Yemoja – Light Side Spirit
    • Yemoja – Bee Queen
    • Yemoja – Mastermind
    • Zeus – Dark Heart (Skin 2)

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

General

  • SMITE 2 PlayStation Plus Welcome Pack
  • Xbox Game Pass SMITE 2 Welcome Pack
  • Event
    • Play 5 games between Feb 11-17 and unlock the Hearts Jump Stamp—SMITE 2’s first Jump Stamp, available for FREE.
    • Show off your affection and let your hearts soar on the Battleground!
    • This Valentine’s Day, share the love in SMITE 2!
  • Store
    • Chests Tab
    • Featured Tab
    • Founders Tab

Aspects

  • Artemis
    • Aspect of Wild: Transgressor’s Fate no longer roots or cripples gods but can now target minions. Traps triggered by minions heal Artemis and deal their damage to minions in the area.
      • Ability 2
        • Increased Attack Speed and Movement Speed
  • Baron
    • Aspect of the Spiritcaller
      • Ability 1
        • Consign Spirits has reduced cooldown and slows, but has much lower base damage and no damage scaling.
      • Ability 2
        • Call spirits that deal x Magical Damage to enemies in an area and Slows them.
        • Hitting a god Heals nearby allies for x% [10% Cooldown Rate] Missing Health
        • Hitting a god above 30 Hysteria makes the heal apply a 25% Speed Buff and Slow Immunity
  • Fenrir
    • Ability 3
      • Gain Physical and Magical Protections while Channeling and for 3s afterwards.
  • Thor
    • Aspect of Thunderstruck
      • Thunderstruck is always active; triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.
  •  Kali
    • Aspect of Blood
  •  Yemoja
    • Aspect 1
      • Works with Passive
      • Ability 1 Debuff, has 4 stacks, not sure what it does.

 

Deity 135 – Hastur

Hastur is the next deity after Princess Bari

At this moment there’s no more info

Deity 134 – Princess Bari

Bari is the next deity after Aladdin.

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • Bari Abiliti Sounds
  • Korean Pantheon now confirmed
  • Bari is named Princess Bari
  • Pasive
    • Pasive works with something called Spirit
    • Gains spirit with with Ability 4
    • Stimulates/Buffs Bari (Attack speed when active)
    • Drains Spirit while active.
    • Strength Buff: 15 to 115
    • INT Buff: 25 to 175
    • Attack Speed Buff: 10 to 60%
    • Stim duration: 10s
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m
    • Has an explosion Hit
  • Ability 1 – Spirit Bell
    • Deployable Bell
    • The Bell can have 3 states: Rising, Traveling and Exploded
    • The bell does physical damage, can be refired (probably to make it explode) and makes damage in a ring area.
    • While it’s in movement it also modified the alpha, so it’s probably semi-transparent or some kind of spirit/ghost effect
    • Can provide Spirit to Passive
    • Stuns
    • Damage: 80 to 280 [ 70% STR, 55% INT]
    • Spike Damage: 105 to 355 [95% STR, 90% INT]
    • Slow: 20 to 40%
    • Slow Duration: 2s
    • Pushed Bell Stun Duration: 1s
  • Ability 2
    • Area ability that can be charged during few seconds.
    • Damages and Knockbacks
    • Base Damage: 50/100/150/200/250
    • STR Scaling Damage: 50%
    • INT Scaling Damage: 50%
    • Fully Charged Damage: 100/200/300/400/500
    • Fully Charged Scaling: 100%
    • Knockback Distance: 400 (i think it’s 40m?)
    • Fully Charged Knockback Distance: 800
    • Max Charge Time: 2s
  • Ability 3
    • Dash
    • Has Stealth with increased movement speed
    • Affects to Basic Attack, but unknown for now
    • Adds Damage to Basic Attack
    • Stealth: 1.5s
  • Ability 4
    • Buffs with Death Immunity
    • This ability seems to be a deployable that lasts for 5 seconds
    • Area ability
    • Magical Scaling: 85%
    • Heal Scaling: 10%

10th February Bug

You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.

We won’t publish everything, but just a few screenshots with the most important things for us.

The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).

And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess 😀

There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 3
    • Week 5 – Achilles (100%)  -> Abilities below
  • Open Beta 4
    • Week 6 – Artemis (100%)  -> Abilities below
    • Week 7 – Awilix (100%) -> Abilities below
  • Open Beta 5
    • Week 8 – Bari (100%) -> Abilities Above
    • Week 9 – Guan Yu (75% chance-> Abilities below
  • Open Beta 6
    • Week 10 – Merlin (75% chance)
    • Week 11 – King Arthur (40% chance) 
  • Open Beta 7
    • Week 12 – Cerberus (20% chance)
    • Week 13 – Kali (20% chance) (New Smite 2 fenrir meme, she never ends coming)
  • Open Beta 8
    • Week 14 – Scylla (10% chance)
    • Week 15 – Apollo (10% chance)
  • Open Beta 9
    • Week 16 – Hastur (75% chance)
    • Week 17 – Sun Wukong (10% chance)
  • After 50 Gods List
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Apollo
    • Arachne
    • Artio
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Da Ji
    • Discordia
    • Erlang Shen
    • Eset
    • Fafnir
    • Freya
    • Ganesha
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Horus
    • Hou Yi
    • Ishtar
    • Ix Chel
    • Ne Zha
    • Janus
    • Jormungandr
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Mercury
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Olorun
    • Osiris
    • Persephone
    • Raijin
    • Ratatoskr
    • Ravana
    • Scylla
    • Serqet
    • Set
    • Shiva
    • Skadi
    • Sylvanus
    • Sun Wukong
    • Surtr
    • Sylvanus
    • Thoth
    • Tiamat
    • Terra
    • Tsukuyomi
    • Tyr
    • Vamana
    • Xbalanque
    • Xing Tian
    • Yu Huang
    • Zhong Kui
  • Artemis

  • Basic Attack
  • Passive
    • Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are afflicted by Crowd Control.
  • Ability 1
    • Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing 35 to 87 [30% STR] Physical Damage over 3s.
    • A max of 4 traps can be placed at the same time.
    • The trap deals damage every 1s second for 3s.
    • Root: 1.75s
    • Damage over Time: 3s
    • Cripple: 1.75s
    • Cooldown: 14 to 10s
  • Ability 2
    • Greatly increase your Movement Speed and Attack Speed.
      • On activation you are cleansed of slows and become Slow Immune for .6s
      • While the buff is active, gain a charge each time you hit an enemy with a basic attack. Max of 8 charges.
      • While on cooldown, refire the ability to consume all charges and fire a piercing projectile dealing Physical Damage to enemies.
    • Increased Attack Speed and Movement Speed
    • Attack Speed: 40 to 80%
    • Speed: 25%
    • Duration: 5s
    • Arrow Damage: 30 to 150 [20% STR]
    • Cooldown: 14s
  • Ability 3
    • Fire a volley at a target area dealing 100 to 300  [75% STR] Physical Damage and Slowing enemies.
    • Slow: 25%
    • Slow: 2s
    • Cooldown: 9s
  • Ability 4
    • Summon the great Calydonian Boar that charges the nearest enemy god.
      • Deals 150 to 430  [90% STR] Physical Damage and Stuns enemies
      • The boar is immune until it hits the first god and then continues to charge other gods for its lifetime.
      • The boar will basic attack minions if there are no nearby gods.
    • Boar Basic Attack Dmage: 22 to 58 [18%]
    • Stun: 0.9 / 1.2 / 1.3 s
  • Awilix

  • Passive
    • If you have not taken or dealt damage in the last 5s, gain 30% increased Basic Attack Power and Strength for 4s if you strike an enemy first. The buff is extended by 2s if triggered by the leap from Summon Suku
    • Awilix will deal additional damage on her next strike.
  • Ability 1
    • Mount your panther Suku, gaining movement speed but decreased strafe speed. You may Leap off of Suku to deal 80 to 300 [80% STR] Physical Damage in the target area.
    • Cancelling this ability before leaping will not trigger its Cooldown.
    • Damage: 80 to 300 [80% STR]
    • Movement Speed: 30%
    • Cooldown: 15s
  • Ability 2
    • Damage: 50 to 190 [50% STR]
    • Damage 2: 75 to 285 [75% STR]
    • Damage 3: 100 to 380 [100% STR]
    • Prot Shred Amount: 10
    • Prot Shred Duration: 3s
    • Roots and Cripples
  • Ability 3
    • Project Suku forward dealing 90 to 290 [90% STR] Physical Damage to enemies she passes through. If hit from the side or behind, enemies are also Knocked Up. This ability can be used while riding Suku
    • Damage: 90 to 290 [90% STR]
    • Cooldown: 12s
  • Ability 4
    • Pull the closest enemy god to you that is either Knocked Up or Leaping. The target god takes 200 to 400 [80% STR] Physical Damage and is Stunned when they land. You are then bathed in moonlight, gaining bonus Attack Speed and Damage for 6s.
    • Increased Attack Speed, Strength, and Basic Attack Power
    • Damage: 200 to 400 [80% STR]
    • Attack Speed: 50 to 70%
    • Bonus Physical Power: 20 to 60
    • Cooldown: 12s

Kali

  • Basic Attack
  • Passive
  • Ability 1
  • Ability 2
  • Ability 3
  • Ability 4
    • Immortal and immune to Knockups, Slows, and Roots

 

  • Guan Yu

  • Basic Attack
    • 4 Hits
  • Passive – Battle Fervor
    • Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
    • Attack Speed Per Stack: 1
    • Attack Speed At Max Stacks: 40%
  • Ability 1
    • Can be used while firing his other abilities
    • Healing Base: 55 to 215
    • Self Cooldown Reduction: 2s
    • Ally Cooldown Reduction: 1s
    • Mana Cost: 45
  • Ability 2
    • Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
    • Base Damage: 80 to 300
    • Str Scaling: 60%
    • Slow: 30 to 40%
    • Slow Duration: 2s
    • Cooldown Reduction On Target Hit: 2s
    • Mana Cost: 50
  • Ability 3
    • Swing your blade in a flurry, dealing 17 to 57 [2% STR] Physical Damage repeatedly and stealing their protections.
    • Damage Per Hit STR Scaling: 2%
    • Damage Per Hit: 17 to 57
    • Protections Stolen: 3 to 15
    • Protections Duration: 5s
    • Mana Cost: 55 to 75
  • Ability 4
    • Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit. Enemies hit by previous strikes take increased damage from the strike. This stacks
    • Base Damage: 85 to 185
    • STR Scaling: 30%
    • Damage Escalation Per Hit: 2%
    • Slow Duration: 2s
    • Stun Duration: 1.5s
    • Slow: 30 to 40%
    • Mana Cost: 80 to 120

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 Open Beta 4 Patch Datamining – Bari and Guan Yu Abilities updated

Smite 2 Open Beta 4 Patch Datamining

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