With Season 5 almost here we have a few items revealed, there are a lot of changes.
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S5 Items
It is important to know the following info is experimental and may not ever come to final version, chances are low but there’s also a probability some of the features may arrive to final version so we can see what they have done and tested.
To make a more enjoyable read, I took the time to put in Red or Green every change I was able to identify as Nerf or Buff by comparing with smite.gamepedia.com info
- Receiving Changes but there’s no info about them
- S5 Blackthorn Hammer
- S5 Evolved Gauntlet of Thebes
- S5 Evolved Hide of the Urchin
- S5 Obsidian Shard
- S5 Talisman of Energy
- S5 The Crusher
- S5 Atalanta’s Bow
- Attack Speed: +25%
- Physical Power: +30
- PASSIVE – Hitting enemies with basic attacks gives you 1 stack of 7% Movement Speed. Stacks up to 4 times, stacks last 7s.
- S5 Bancroft’s Talon
- This item gives the owner additional Magical Power and Lifesteal based on the percentage of the owner’s missing Health.
- Magical Power: +100
- Mana: +150
- Magical Lifesteal: +15%
- PASSIVE – You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.
- S5 Bancroft’s Talon V2
- Magical Power: +100
- Mana: +200
- Magical Lifesteal: +15%
- PASSIVE – Your Magical Lifesteal from items is increased by 50%. Your Magical power is increased by the amount of Magical Lifesteal you have.
- S5 Deathbringer
- This item gives the owner increased Critical Strike Chance and damage.
- +50 Physical Power
- +30% Critical Strike Chance
- PASSIVE – Critical Strike damage is increased by 25%.
- S5 Divine Ruin
- This item causes the owner’s abilities to reduce the healing and regeneration of their targets.
- Magical Power: +80
- Magical Penetration: +15
- PASSIVE – Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
- S5 Enchanted Trinket
- Magical Power: +30
- Health: +100
- Magical Lifesteal: +12%
- Power and Lifesteal Aura
- S5 Ethereal Staff
- This item converts your Health into Magical Power.
- +90 Magical Power
- +200 Health
- +20% Crowd Control Reduction
- PASSIVE – Your abilities deal an additional 3% of the targets maximum Health as True Damage. If the target has over 2250 Health, you ability bonus damage scales up. This effect reaches a maximum of 10% Maximum Health damage at 2750 Health.
- S5 Gauntlet of Thebes
- Health: +200
- PASSIVE – For each assist on a lane Minion, gain 1 Stack. Stacks provide 1 Physical Protection and 1 Magical Protection. At 50 stacks Gauntlet of Thebes evolves, providing 20 Magical Protections to nearby allies.
- S5 Heartward Amulet
- This item gives the owner an aura of magical protections.
- +55 Magical Protection
- +250 Health
- AURA – Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.
- S5 Ichaival
- +25% Attack Speed
- +10 Physical Penetration
- PASSIVE – Every successful Basic Attack increases your Physical Power by 7 and reduces your target’s Physical Power from items by 7 and Magical Power from items by 15, for 3s. (Max. 3 Stacks)
- S5 Oni Hunter’s Garb
- PASSIVE – When 3 or more enemy gods are within 55 units of you, take 5% less damage.
- S5 Polynomicon
- This item causes the owner’s next Basic Attack to deal additional damage after using an ability.
- Magical Power: +75
- Mana: +300
- Magical Lifesteal: +12%
- PASSIVE – Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
- S5 Pythagorem’s Piece
- This item gives the owner an aura of Lifesteal and Power.
- Magical Power: +40
- Mana: 0
- Health: +200
- Magical Lifesteal: +12%
- Cooldown Reduction: +10%
- AURA – Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.
- S5 Qin’s Sais
- This item causes the owner’s Basic Attacks to deal a percentage of the target’s Health as additional damage.
- +40 Physical Power
- +15% Attack Speed
- PASSIVE – On Basic Attack hits, deal Physical Damage equal to 4% of the target’s maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
- S5 Silverbranch Bow
- Attack Speed: +25%
- Physical Penetration: +10
- PASSIVE – Every successful Basic Attack increases your Attack Speed by 5% and reduces your target’s Attack Speed by 5%, for 3s. (Max 3 Stacks)
- S5 Sovereignty
- This item gives the owner an aura of physical protections.
- +250 Health
- +50 Physical Protection
- AURA – Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
- S5 Spear of Desolation
- Description: This item reduces ability cooldowns after a kill or assist
- Magical Power: +80
- Magical Penetration: +15
- Cooldown Reduction: +10%
- PASSIVE – If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
- S5 Spear of the Magus
- This item causes your damaging abilities to reduce Magical Protections of the target.
- Magical Power: +65
- Magical Penetration: +15
- PASSIVE – Your damaging abilities reduce your target’s Magical Protection by 10 for 5s (max. 5 Stacks).
- S5 Spectral Armor
- Physical Protection: +60
- PASSIVE – Reduces Critical Strike damage by 50%.
- Unknown ? Related to S5 Polynomicon?
- +50 Magical Power
- PASSIVE – Your Magic Damage ignored 20% of the target’s Magic Protection. If a target has over 40 Magical Protections, this effect scales to ignore a larger percentage of their protections. This caps at 40% Magical Penetration at 150 or more Magical Protection.
- Bonus Magical Basic Attack damage.
- S5 Talaria Boots
- These boots grant bonus speed while leaving the fountain.
- +10 Physical Power
- +25% Movement Speed
- PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat.
- S5 Talon Trinket
- Magical Power: +60
- Mana: +100
- Magical Lifesteal: +8%
- Gain Magical Power as Health is lost.
- S5 Telkhines Ring
- Successful Basic Attacks deal bonus Magical Damage.
- +70 Magical Power
- +20% Attack Speed
- +10% Movement Speed
- PASSIVE – Your basic attacks deal bonus damage equal to 10 + 5% of your Magical Power.
- Consume stacks to deal bonus damage.
- S5 Telkhines Ring v2
- +50 Magical Power
- +150 Health
- +12% Magical Lifesteal
- +10% Cooldown Reduction
- Hitting an enemy with an Ability or Basic Attack gives you 1 Stack. At 5 Stacks your next Ability will deal bonus damage equal to 25% of your Magical power, and will heal yourself and allies within 20 units for 25% of your Magical Power and will consume the 5 stacks.
This item grants the owner Physical Penetration.
- S5 Transcendence
- This item gives the owner additional Mana on kills and converts your Mana to additional Physical Power.
- +35 Physical Power
- +300 Mana
- +6 MP5
- +10% Cooldown Reduction
- PASSIVE – You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
- S5 Travelers Shoes
- These boots grant bonus speed while leaving the fountain.
- +20 Magical Power
- +25% Movement Speed
- PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat.
- S5 Void Shield
- This item gives the owner an aura that reduces physical protections.
- +20 Physical Power
- +60 Physical Protection
- +150 Health
- AURA – Enemy gods within 55 units have their Physical Protection reduced by 20.
- S5 Hide of the Urchin
- This item gives the owner stacking Protections.
- +30 Physical Protection
- +30 Magical Protection
- +250 Health
- +250 Mana
- PASSIVE – You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks). At 10 stacks Hide of the Urchin evolves, providing a regenerating shield.
Due to not holding the post longer than I want it to be on editing, I am releasing a few items as Unknown name since it wasnt’t stated in the files. If you recognise any of them, feel free to tweet me on @SmiteDatamining with: Unknown X is YYYY YYYY item, X as the number after Unknown and YYY the name.
- Unknown 1
- Magical power: +125
- MP5: +30
- PASSIVE – Enemy gods below 50% health will take 20% additional Magical Power scaling from your abilities.
- Unknown 2
- Magical power: +60
- Mana: +200
- MP5: +20
- Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times.
- Unknown 3
- Magical power: +70
- Mana: +200
- MP5: +20
- PASSIVE – Killing or assisting an enemy minion provides you with 1 stack, granting 2% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times.
- Unknown 4
- Magical power: +100
- Health: +200
- Mana: +200
- PASSIVE – If you drop below 50% Health, you gain a shield equal to 25% of your current Mana. This shield lasts 6s. This effect can only occur once every 90s.
- Unknown 5
- Physical Power: +30
- Attack Speed: +20%
- Physical Penetration” , “value” : “+15
- PASSIVE – Your abilities deal bonus damage over time equal to 5% of your Physical Power each tick, ticking 3 times over 2s.
- Unknown 6
- This item gives the owner additional Cooldown Reduction or MP5 based on missing Mana.
- +30 Physical Power
- +350 Health
- +200 Mana
- PASSIVE – While over 50% Mana, you gain +10% Cooldown Reduction. While under 50% Mana, you gain +50 MP5.
- Unknown 7
- Kills or Assists increase nearby allies’ stats.
- +50 Magical Protection
- +350 Health
- PASSIVE – Getting a kill or assist on enemies causes you and allies within 55 units to gain stacks of energy. Energy stacks provide 1% Movement Speed, 1% Attack Speed, and 5MP5 per stack. Lasts 6s and stacks up to 10 times.
- Unknown 8
- This item increases allied protections.
- +200 Health
- +50 Physical Protection
- +50 Magical Protection
- +15 HP5
- PASSIVE – Allies within 55 units receive 20 Magical Protection.
- Unknown 9
- +30% “Bonus Damage vs Jungle Monsters
- +10% Health restored on Killing a Jungle Monster
- +25 Mana Restored on Killing a Jungle Monster
- +10 Penetration
RELICS
- S5 Aegis Amulet
- Using this item grants the owner invulnerability for a short duration.
- Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move.
- Cooldown – 180s.
- S5 Aegis Amulet Upgrade
- Using this item grants the owner invulnerability for a short duration.
- Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move.
- Cooldown – 150s
- S5 Chalice of the Oracle
- This is a ward that allows you to see normal enemy movements.
- This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can’t see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.
- S5 Cursed Ankh Upgrade
- Reduces enemy Healing.
- Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Enemies that are healed while affected by this curse take 20% more damage from all sources for the duration of the curse.
- Cooldown: 120s.
Challenge 6 Items
Seems like Challenge 6 may have a pvp mode or at least we will have Gods as enemies. There may be special items to be bought or obtain.
- Unknown
- Bonus Basic Attack Damage: +15
- MP5: +15
- ROLE QUEST: HUNTER
- Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter’s Blessing Evolves, gaining 15% Attack Speed.
- Unknown
- Bonus Basic Attack Damage: +15
- MP5: +15
- Attack Speed: +15%
- ROLE QUEST: HUNTER
- Unknown
- Bonus Ability Damage: +20
- MP5 per 10% missing Mana: +2
- ROLE QUEST: MAGE
- Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mages’s Blessing Evolves, gaining 10% Cooldown Reduction.
- Unknown
- Bonus Ability Damage vs Gods: +20
- MP5 per 10% missing Mana: +2
- Cooldown Reduction: 10%
- ROLE QUEST: MAGE: COMPLETE!
- Unknown
- Flat Damage Reduction: +4
- Health Restored Damaging Enemy gods: +30
- ROLE QUEST: WARRIOR
- Dealing damage to an enemy god provides 1 stacks and provides a heal. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 5 stacks. At 25 Stacks Warrior’s Blessing Evolves, gaining +10 Physical and Magical Protection.
- Unknown
- Flat Damage Reduction: +4
- Physical Protection: +10
- Magical Protection: +10
- ROLE QUEST: WARRIOR