Friday , 22 November 2024

Paladins OB 45 Datamining – Zenith (Lawman) Cards, Oracle and Lex

Oracle joins the team of unreleased champions!

Post is now under finished phase. It means there’s no more planned updates, anyway stay tuned until tomorrow in the case I may find anything extra.

Also, follow @SmiteDatamining for up to date news

Remember Post is also added to Reddit, I use it as main comment source! Link to Reddit Post

New Cosmetics

  • Fernando – Mecha
  • Kinessa – Space Hunter
  • MalDamba – Victorian
  • Makoa – Volcanic
  • Sha Lin – Burrito
    • Spring Test Horse Mount
    • Sha Lin Horse Test
  • Other / Unknown Things
    • Stealthnando

Unknown Name (Lex Prototype)

No info for the moment, just the prototype name.

Unknown Name (Oracle Prototype)

A new champion called Oracle has been found apart of the other 2 already known (Lawman and Barrier Tank which this one is now Inara). I’m very aware of the leaks during PTS so it already helps me to clarify out the information from this champion.

  • Soul Orb
    • Direct Damage
    • Stacks Orbs
  • Ability – Restore Soul
    • Heals a Target
  • Ability – Shadow Travel
  • Ability – Rend Soul
    • Direct Damage
    • Should make use of the stacks
  • Ability – Dark Convergence
    • Area Damage
  • [TALENT] – Agony
    • Rend Soul Now applies a 1.5s Stun to the victim when they are afflicted with 3 soul charges.
  • [TALENT] – Abyssal Fury
    • Targets of Restore Soul gain 50% attack speed for the Duration.
  • [TALENT] – Soul Collector
    • You now store up to 4 absorbed souls increasing your Maximum Health and Movement speed by 8% per Soul. Souls Clear on Death.
  • Bane I, II, III, IV
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.

Remember Post is also added to Reddit, I use it as main comment source! Link to Reddit Post

Zenith (Lawman Prototype)

I could get a Zenith name reference, tho I’m not 100% sure it’s from him, I’d bet 99%.

  • Lawman Pursuit
    • Switch to 3P and begin automatically firing on the enemy that is closest to the front of you for 2.5s
  • Pistols
    • Dual wielded pistols
  • Ability – Vengeance
    • The last player to kill you is marked. Activating [Q] selects a random new player to be marked. If that player gets over a 5 killstreak you can sense them when they are within 60ft of you even through LoS.
  • Ability – MarkShot
    • Marks an objetive and can auto aim to the objective if possible.
    • Mark a target for 3.5s, during which all your weapon shots will hit them automatically.
  • Ability – Combat Slide
    • Activate to quickly slide forward in the direction you are facing.
  • Ability – TheLaw
    • Fire your pistols hitting all targets in the direction you are facing.
    • Damage all enemies in front of you, executing those with 40% or less health
    • Damage all enemies in front of you 40% execute.
  • Heroism
    • [Combat Slide] Gain a 25% attack speed for 2s using Combat Slide.
  • Inescapable I, II, III, IV
    • No info found
  • Justice Served I, II, III, IV
    • No info found
  • Restock I, II, III, IV
    • [Weapon] Kills and Eliminations generate 1 ammo.
    • [Weapon] Kills and Eliminations generate 2 ammo.
    • [Weapon] Kills and Eliminations generate 3 ammo.
    • [Weapon] Kills and Eliminations generate 4 ammo.
  • Umbral Gait I, II, III, IV
    • [Weapon] If an enemy is affected with a Soul Charge you move 8% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 16% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 24% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 32% faster
  • Well Oiled I, II, III, IV
    • [Weapon] Reload 5% faster.
    • [Weapon] Reload 10% faster.
    • [Weapon] Reload 15% faster.
    • [Weapon] Reload 20% faster.
  • Conditioned I, II, III, IV
    • [Armor] Gain 5% movement speed.
    • [Armor] Gain 10% movement speed.
    • [Armor] Gain 15% movement speed.
    • [Armor] Gain 20% movement speed.
  • Juke Boots I, II, III, IV
    • [Armor] You cannot be slowed more than 60%.
    • [Armor] You cannot be slowed more than 50%.
    • [Armor] You cannot be slowed more than 40%.
    • [Armor] You cannot be slowed more than 30%.
  • Commencement I, II, III, IV
    • [Combat Slide] Increase the distance of Combat Slide by 20%
    • [Combat Slide] Increase the distance of Combat Slide by 40%
    • [Combat Slide] Increase the distance of Combat Slide by 60%
    • [Combat Slide] Increase the distance of Combat Slide by 80%
  • Requip I, II, III, IV
    • [Combat Slide] Regain 1 ammo after using combat slide.
    • [Combat Slide] Regain 2 ammo after using combat slide.
    • [Combat Slide] Regain 3 ammo after using combat slide.
    • [Combat Slide] Regain 4 ammo after using combat slide.
  • Warrants Out I, II, III, IV
    • [Combat Slide] Gain 10% Movement Speed after Combat Slide ends.
    • [Combat Slide] Gain 20% Movement Speed after Combat Slide ends.
    • [Combat Slide] Gain 30% Movement Speed after Combat Slide ends.
    • [Combat Slide] Gain 40% Movement Speed after Combat Slide ends.
  • Wicked Don’t Rest I, II, III, IV
    • [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 25%.
    • [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 50%.
    • [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 75%.
    • [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 100%.
  • Assail I, II, III, IV
    • [Pursuit] Gain 8% Movement Speed during Pursuit.
    • [Pursuit] Gain 16% Movement Speed during Pursuit.
    • [Pursuit] Gain 24% Movement Speed during Pursuit.
    • [Pursuit] Gain 32% Movement Speed during Pursuit.
  • Compel I, II, III, IV
    • [Pursuit] Reduce the Cooldown of Pursuit by 1.
    • [Pursuit] Reduce the Cooldown of Pursuit by 2.
    • [Pursuit] Reduce the Cooldown of Pursuit by 3.
    • [Pursuit] Reduce the Cooldown of Pursuit by 4.
  • Fortitude I, II, III, IV
    • [Pursuit] Heal for 150 Health over Pursuit’s duration.
    • [Pursuit] Heal for 300 Health over Pursuit’s duration.
    • [Pursuit] Heal for 450 Health over Pursuit’s duration.
    • [Pursuit] Heal for 600 Health over Pursuit’s duration.
  • Hardiness I, II, III, IV
    • [Pursuit] Gain 4% Damage Reduction during Pursuit.
    • [Pursuit] Gain 8% Damage Reduction during Pursuit.
    • [Pursuit] Gain 12% Damage Reduction during Pursuit.
    • [Pursuit] Gain 16% Damage Reduction during Pursuit.
  • Keen Sight I, II, III, IV
    • [Vengeance] Increase the range at which your target becomes revealed by 10 units.
    • [Vengeance] Increase the range at which your target becomes revealed by 20 units.
    • [Vengeance] Increase the range at which your target becomes revealed by 30 units.
    • [Vengeance] Increase the range at which your target becomes revealed by 40 units.
  • The Hunted I, II, III, IV
    • [Vengeance] You gain 10% Lifesteal against your Vengeance target.
    • [Vengeance] You gain 20% Lifesteal against your Vengeance target.
    • [Vengeance] You gain 30% Lifesteal against your Vengeance target.
    • [Vengeance] You gain 40% Lifesteal against your Vengeance target.

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

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