Friday , 5 December 2025

Smite 2 OB17 Datamining – Osiris Abilities and The Reaping Event

Smite 2 Open Beta 17 Patch Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Changelog

  • Added previous OB16 datamining
  • Updated gods list
  • Updated skins & events
  • Added Osiris Abilities

Smite2Live

Join Smite 2 Live server if you’re interested in new features or want to give feedback

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

Events & Cosmetics

  • The Reaping – Halloween Event
    • Get pumpkins to get rewards
    • Bari Skin with 3 Pumpkins
    • Chaac “Slaughterhaus” Skin with 6 Pumpkins
    • You can get pumpkins completing quests or from travelers
    • Lil Thanatos announcer pack (Not sure if it’s linked to this event tho)
  • Unknown Patch Skins
    • Achilles  – Soul Piercer (Skin 1)
      • Has Prism Recolors
    • Anhur – Duke Dan de Lyons
      • Possible future prisms
    • Anubis – Zoo (Model Below)
    • Anubis – Heavy Hitter (Skin 3)
    • Anubis – Void Apex (Skin 4)
    • Ares – Corebreaker (Skin 3)
      • Has Prism Recolor
    • Artemis – Skin 2
      • I think this skin is like Vulcan, with some evolutions.
      • Artemis Arctic Monarch
      • Artemis Frostwarden
      • Artemis Whitefrost
      • Artemis Winter’s Champion
      • Each one has prisms
      • Seems to be coming in the next patches
    • Winter’s Champion
      • Has prisms
    • Athena –  Queen of Pain (Skin 3)
    • Awilix – Feline Fashion (Skin 2)
      • Has prisms
    • Bari – Halloween Skin
      • Unknown yet
    • Baron Samedi – Half Life (Skin 3)
    • Bellona – Space Fantasy (Skin 4)
    • Camazotz – Batty
    • Chaac – Einherjar (Skin 4)
      • Has Prism Recolor
    • Chaac – Storm Jarl (Skin 5)
      • Has Prism Recolor
    • Cupid – Cosplay (Skin 2)
      • Has prisms
      • Thanatos cosplay
    • Cupid – Big Head (Skin 3)
    • Danzaburou (Skin 4)
    • Fenrir – Wolf Man (Skin 4)
    • Hastur – Cosmic Herald (Skin 1)
    • Hercules – Runewolf (Skin 4)
    • Hou Yi – Gleaming Archer
    • Hua Mulan (3) – Wildstyle
    • Izanami – Pool Party
    • Jing Wei (Skin 5)
    • Kali – Valkalli (Skin 3)
      • Has Prism Recolor
    • Kali – Blood Jarl (Skin 4)
      • Has Prism Recolor
    • Khepri – KEP – 9000 (Skin 3)
    • King Arthur – Twisted Nightmare
    • King Arthur – Ronin (Skin 2)
    • Mordred – Hot Killer (Skin 3)
    • Mulan – Wildstyle (Skin 3)
    • Mulan – Sentai (Skin 4)
      • Has prisms
      • Sentai – Neon Lotus
    • Neith – Ms. Diagnosis (Skin 5)
      • Has prisms
    • Nemesis – Blind Vengeance (Skin 2)
      • Has prisms
    • Nu Wa – Bunny Bliss (Skin 4)
    • Nu Wa – Ravenstrike (Skin 5)
      • Has prisms
    • Odin – Bratwurst (Skin 4)
    • Pele – Dark Overlord (Skin 3)
    • Pele – Supernova
    • Poseidon – Crimson Kraken (Skin 3)
    • Sobek – Sickening Strike (Skin 3)
    • Sol – Vampiress (Skin 2) (Model Below)
      • Has prisms
    • Sol (Skin 2)
      • Vampiress – Twilight Glimmer
    • Sol – Darklight Soverign (Skin 4)
    • Sun Wukong – Street King (Skin 2)
    • Sun Wukong – Dark Lord (Skin 3)
    • Ullr – The Survivor (Skin 1)
      • Has prisms
      • as Chuck Killigan
      • Corpsecaller
      • Fangslayer
      • Splatterstorm
    • Yemoja – Mastermind (Skin 3)
    • Wards
      • Fat Loki
      • Frost Boar Tusky
      • Chonky Floof Bat

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

 

Balance, Items and Talents

General

  • Game Modes
    • Arena Competitive: Make a name for yourself in the Arena, where the best of the best gather to show their combat prowess. Dominate teamfights, control momentum, and outplay your opponents in this high-stakes, competitive battleground.
    • There is a new Queue menu in the works, seems to be more similar to Rocket League. I think smite 1 had something like this in the past but can’t remember. You have main options for Casual, Ranked.. then it goes into a sub-menu with the modes.
    • In this case, there will be Conquest & Duel for Ranked.
    • While Arena Ranked was indeed coming, seems like Duel will be first.
  • Leaderboard
    • We’re going soon to Season 1, as they are adding Season 0 filters
    • Weekly Solo Queue Cup
  • New Jungle Mechanic – Gold Fury Variants
    • At this moment it’s unknown when or what triggers the different gold fury, probably pretty close to how League of Legends Drake works, which starts to rotate randomly after 2nd kill.
    • New Elder Gold Fury
      • Note: This might just be the old gold fury remnants
      • Has different Stats
      • Debuffs Tower on Kill
    • New gold fury elemmental variants are introduced
      • Default
      • Cosmic
      • Earth
      • Fire
      • Lightning
        • Should do more damage than basic gold fury
        • Has a strong Knockback
        • She’s Faster
        • Has less cooldown for attacks
      • Nature
        • This one is hard to read, so we are unsure about what it does.
        • It uses grass or spawns grass (Not sure if it’s to move outside of gold fury spawn point)
        • Mentions a Pit, Pyro, Scorpion, Duo and solo Tier2 Tower
        • Nature Grass Regen: Heals 0.5% of max health every 1 second
    • Killing Gold Fury Buff
      • Unknown if gold fury buff changes depending on which gold fury variant we’re fighting, but seems likely.
      • Gold Fury Key: All doors are open to you
      • Gilded Armor: Gain +50 protections when near an enemy structure
      • Gilded Strength: Deal +25% bonus true damage against structures
      • Gilded Speed: Enhanced speed obtained from the gold fury from leaving fountain
      • Leadership Buff: Aura Buff that increases STR and INT

God Release Schedule & Smite 1 Gods

This list is a prediction made by us of when the gods will be released.

  • 100% means confirmed by Hi-Rez + official week date.
  • 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
  • Above 50% means we are confident the god comes in that patch, but the order may not be correct.
  • Below 50% means we are not sure if the patch is correct.
  • Open Beta 18-22
    • 1. Tsukuyomi (100% chance) [Assassin]  -> Abilities data below
    • 2. Osiris (90% -> 98% chance) [Warrior] -> Abilities data below
    • 3. Xbalanque (80% chance) [Hunter]
    • 4. Baldr (25 -> 40% chance) [Mage]
    • 5. Sylvanus (50% chance) [Guardian]
  • Open Beta 23-27
    • 1. Ratatoskr (40% chance) [Assassin]
    • 2. Horus (65% chance) vs Shiva (75% chance) [Warrior]
    • 3. Unknown [Hunter]
    • 4. Unknown [Mage]
    • 5.  Unknown [Guardian]
  • Random Stuff
    • A few datamining ago I shared eset was added to files, while key name is eset, the current name value seems to be Isis! Hopefully they keep it this way and we recover the original name 😀
  • Delayed Gods
    • Hastur -> Last post with his info
    • King Arthur -> Arthur will be here until we have more proofs he’s coming.
  • Pending gods
    • All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
    • Ah Muzen Cab
    • Ah Puch
    • Ao Kuang
    • Arachne
    • Artio
    • Atlas
    • Bastet
    • Baba Yaga
    • Bakasura
    • Bake Kujira
    • Camazotz
    • Chang’e
    • Charon
    • Charybdis
    • Chernobog
    • Chiron
    • Chronos
    • Cliodhna
    • Cthulu
    • Cu Chulainn
    • Da Ji
    • Discordia
    • Erlang Shen
    • Eset
    • Fafnir
    • Freya
    • Gilgamesh
    • Hachiman
    • He Bo
    • Heimdallr
    • Hel
    • Hera
    • Ishtar
    • Ix Chel
    • Kumbhakarna
    • Kuzenbo
    • Lancelot
    • Maman Brigitte
    • Martichoras
    • Maui
    • Morgan Le Fay
    • Ne Zha
    • Nike
    • Nox
    • Nut
    • Olorun
    • Persephone
    • Raijin
    • Ravana
    • Serqet
    • Set
    • Skadi
    • Surtr
    • Thoth
    • Tiamat
    • Terra
    • Tyr
    • Vamana
    • Xing Tian
    • Yu Huang
    • Zhong Kui

Deity 135 – Baldr

Baldr is the new Smite 2 Deity, taking Hastur’s spot.

There’s not much info, but files have some tags, which may not be 100% accurate at this early stage:

  • General
    • He’s being designed with some Chaac elements as template
    • Hybrid Carry
    • Jungle, Mid, Solo INT
    • Magical
  • Stats
    • Max Health: 668.4 -> 2595
    • Max Mana: 310 -> 1147
    • Health Regen: 1.83 -> 5.78
    • Mana Regen: 2.33 -> 7.26
    • Physical Protection: 20.4 -> 79.7
    • Magical Protection: 29.6 -> 59.3
    • Basic Attack Power: 45 -> 91
    • Attack Speed %: 1.42% -> 28.39%
    • Base Attack Speed: 1.02
    • Movement Speed: 375
  • Basic Attack
    • 3 Basic Attack Combo
    • Magical Basic Attack
    • 2nd and 3rd hit can hit multiple enemies
  • Ability 1
    • Deployable attack
    • 60º angle and 9.5m radius
    • Push enemies
    • Using Baron’s Samedi Ultimate Vortex as template FX
  • Ability 2
    • Inner & Outer Damage area
    • Cleanses Target
  • Ability 3
    • Attacks on multiple directions (Center, Left & Right)
    • Probably a cross without backward line
  • Ability 4
    • Leap

Osiris

  • Talent
  • Basic Attack
    • 4 Hit Chain. Attacks in order of 1, 0.5, 1, 0.5x damage swing time. Attacks 3 & 4 hit all enemies in range.
  • Passive
    • Lose a fragment of your body each time you use an ability, gaining Damage Mitigation for each missing fragment.
    • After losing 8 fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
  • Ability 1
    • Throw your Sickle, dealing Physical Damage and Slowing the first god hit. It passes through minions.
    • If a god is hit, the Sickle persists for the Slow’s duration. Deals 75% Physical Damage to minions
    • Damage: 80 to 280 +45% Scaling
    • Slow: 20%
    • Slow Duration: 3s
    • Cost: 30
  • Ability 2
    • Strike the target area with your flail, dealing Physical Damage and granting Movement Speed.
    • Enemies affected by Sickle Strike have their Slow increased in power and duration. Sickle Strike Synergy
    • Damage: 90 to 310 +75% Scaling
    • Sickle Bonus Slow: 40%
    • Sickle Bonus Slow Duration: 3s
    • Speed Buff: 20%
    • Speed Buff Duration: 3s
    • Cost: 50 to 70
  • Ability 3
    • Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s.
    • The tether breaks if targets move far enough away. Targets still in range when the duration expires are Stunned
    • Attack Speed Reduction: 20 to 30%
    • Damage Reduction: 10 to 20%
    • Stun: 1.4s
    • Cost: 60 to 80
  • Ability 4
    • Leap to a target location, dealing Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit.
    • Immediately lose all Fragments
    • Damage: 200 to 620 +80% Scaling
    • Negative CDR: 40
    • Debuff Duration: 6s
    • Root Duration: 0.8s

 

Tsukuyomi

  • Talent
  • Basic Attack
  • Passive 
    • Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu
    • Empowered Shingetsu cleaves for 50% damage and restores mana
    • Empowered Mangetsu deals bonus Physical Damage and restores health
  • Ability 1
    • Throw a shuriken that deals Physical Damage to enemies and sticks into the first god hit
    • Retrieving the shuriken from a god reduces this ability’s cooldown
    • After casting, your next Shingetsu Basic Attack becomes a ranged projectile that steals Movement Speed
    • Damage: 85 to 285 +80% Scaling
    • Cooldown: 14s
    • Cooldown Reduction on Pickup: 4s
    • Cost: 50 to 90
  • Ability 2
    • Perform a three-swing combo with a Kusarigama
    • The first two swings deal Physical Damage and Disarm enemies
    • The final swing deals Physical Damage and Stuns enemies
    • You gain Movement Speed and are immune to Knockups while swinging
    • Swing Damage: 35 to 135 +40% Scaling
    • Final Damage: 60 to 280 +80% Scaling
    • Disarm Duration: 1s
    • Stun: 1 to 1.4s
    • Cost: 70 to 90
  • Ability 3
    • Scatter Caltrops in an area, dealing Physical Damage and Slowing enemies
    • Enemies moving within the Caltrops take additional damage and are Slowed again
    • After casting, your next Mangetsu Basic Attack becomes a ranged projectile that deals bonus Physical Damage
    • Damage: 20 to 80 +15% Scaling
    • Slow: 20 to 30%
    • Slow: 1.5s
    • Cost: 70 to 90
  • Ability 4
    • Fire 4 piercing beams of moonlight, marking and dealing Physical Damage to enemy gods
    • You are CC Immune and have Damage Reduction while firing
    • After firing, dash through all marked gods in order, dealing heavy Physical Damage with each strike
    • Killing a god with this ability grants you both empowered ranged Basic Attacks
    • Beam Damage: 30 to 110 +15% Scaling
    • Dash Damage: 70 to 190 +50% Scaling
    • Cost: 70 to 90

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

Check Also

Smite 2 OB20 Datamining – Night Cycle, Nut & Many Travelers

Smite 2 Open Beta 20 Patch Datamining

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