Friday , 22 November 2024

Paladins Datamining – Ability Cards

First Paladins datamining article bringing all Ability Cards.

First of all, welcome to Paladins.. the new game from Hi-rez. If you didn’t know about its existance check this website, and also the first fansite website.

What’s an Ability Card?

An ability card will power up champion’s abilities, every champion is affected by different stats by some cards while others do the same effects. There are also some unique cards for which belongs to a champion.

I will be listing the cards by Champions, so you can read them all!

Barik

[Legendary Immolate Barik [Explosive Shell.] Deal 100/200/300/400/500 more damage. If the target is on Fire, the fire spreads to all nearby targets dealing 200/400/600/800/1000 damage over 3s.
[Legendary] Chain Reaction Barik +{15/30/45/60/75} bonus damage. If the target is on Fire, deal {50/100/150/200/250} area damage.
[Legendary] Frozen Shell Barik [Explosive Shell.] Damage changes to Ice and freezes all targets for 0.4/0.8/1.2/1.6/2s. If a target hit is frozen, deal 150/300/450/600/750 damage in an area.
[ULTRA] Battle Focus Barik +{16/32/48/64/80}% Attack Speed
[ULTRA] Berserk Barik {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[ULTRA] Evolve Barik +{20/40/60/80/100}% maximum Health.
*OLD* Evolve Barik +{10/20/30/40/50}% maximum Health.
Achilles Heel Barik +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Barik +{10/20/30/40/50} bonus damage per hit and Poison target reducing healing by 50%
Anti-Air Barik +{25/50/75/100/125}% more damage to targets in the air.
Armor Piercer Barik Deal 15/30/45/60/75% more weapon damage while your stim is active.
Battle Focus Barik Boost your attack speed by 10/20/30/40/50%.
Battle Focus Barik +{8/16/24/32/40}% Attack Speed
Battle Frenzy Barik Consuming a health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Barik {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Barik {5/10/15/20/25}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Barik Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Barik {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break free Barik [Rocket Boots.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Celerity Barik Boost your attack speed by 15/30/45/60/75% while your stim is active.
Chronos Barik Your abilities refresh {20/40/60/80/100}% faster.
Col Fire Barik Turret shots slow targets hit by 8/16/24/32/40% for 2s and deal 20/40/60/80/100 bonus damage.
Comeback Barik Cards recharge {20/40/60/80/100}% faster
Conflagrate Barik [Explosive Shell.] Burn enemies for {64/128/192/256/320} damage over 4s.
Dark Energy Barik Deal full damage {40/80/120/160/200}% farther away
Diminish Barik no description
Double Time Barik You may now have two turrets out at once. Turrets have 100/200/300/400/500 more Health.
Evolve Barik +{10/20/30/40/50}% maximum Health.
Exit Strategy Barik Exit combat {18/36/54/72/90}% faster.
Fate Barik {10/20/30/40/50}% chance to deal double weapon damage
Finisher Barik +{25/50/75/100/125}% damage to targets that are stunned
Forethought Barik +{5/10/15/20/25}% more experience
Frostbite Barik {4/8/12/16/20}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Barik 5/10/15/20/25% chance to deal 320 damage over 4s.
Frozen Shell Barik [Explosive Shell.] Slow enemies by {10/20/30/40/50}%.
Gather Barik Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Barik {4/8/12/16/20}% chance to freeze enemies for 1.25s.
Headstrong Barik Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Barik {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Barik [Rocket Boots.] +{12/24/36/48/60}% damage for 4s upon activation
Inflame Barik {4/8/12/16/20}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Barik {150/300/450/600/750} damage shield while mounted.
Kill to Heal Barik Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Barik +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Barik Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Barik {6/12/18/24/30}% reduced damage while near an objective.
Life Rip Barik +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Barik {4/8/12/16/20}% chance to blind enemies for 2s
Master Riding Barik +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Barik Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Barik no description
Nimble Barik You move 10/20/30/40/50% faster.
Nimble Barik +{7/14/21/28/35}% Movement Speed
Overcome Barik Area damage is 10/20/30/40/50% less effective against you.
Overcome Barik Take {5/10/15/20/25}% less from area damage
Overdrive Barik [Turret.] Increase Turret Attack Speed by {10/20/30/40/50}%.
Precision Barik +{30/60/90/120/150}% damage to farther targets
Pyromancer Barik +{25/50/75/100/125}% damage to targets that are on fire.
Queen of the Hill Barik Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Barik +{150/300/450/600/750} HP5 while near an objective
Quick Draw Barik [Rocket Boots.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Barik -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Barik +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Barik {4/8/12/16/20}% chance to deal 320 damage over 4s
Shell Shock Barik no description
Snowball Barik {4/8/12/16/20}% chance to slow enemies by 50% for 2s
Stabilize Barik +{4/8/12/16/20}% weapon accuracy
Stagger Barik [Rocket Boots.] Stun targets you boost through for {0.4/0.8/1.2/1.6/2}s
Thunderous Grace Barik no description
Tracer Rounds Barik Weapon shots travel 50/100/150/200/250% faster while your stim is active.
Tranquilizer Barik 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Barik +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Barik +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

Cassie

[Legendary] Chain Reaction Cassie +{10/20/30/40/50} bonus damage. If the target is on Fire, deal {35/70/105/140/175} area damage.
[Legendary] Frostbear Arrow Cassie [Blast Shot.] Damage changes to Ice and freezes all targets for 0.4/0.8/1.2/1.6/2s. If a target hit is frozen, deal 150/300/450/600/750 damage in an area.
[Ultra] Berserk Cassie {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Evolve Cassie +{20/40/60/80/100}% maximum Health.
[Ultra] Battle Focus Cassie +{16/32/48/64/80}% Attack Speed
Achilles Heel Cassie +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Cassie +{8/16/24/32/40} bonus damage per hit and Poison target reducing healing by 50%
Acid Rounds Cassie 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Anti-Air Cassie +{25/50/75/100/125}% more damage to targets in the air.
Battle Fenzy Cassie Consuming a health drop lowers all cooldowns by {20/40/60/80/100}%.
Battle Focus Cassie Boost your attack speed by 10/20/30/40/50%.
Battle Focus Cassie +{8/16/24/32/40}% Attack Speed
Berserk Cassie {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Cassie {4/8/12/16/20}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blast Shower Cassie [Blast Shot] You now instead shoot 3 smaller blast shots in succession, each dealing 100/200/300/400/500 damage and knocking back.
Blessed Cassie Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Cassie {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break Free Cassie [Dodge Roll.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Chronos Cassie Your abilities refresh {20/40/60/80/100}% faster.
Comeback Cassie Cards recharge {20/40/60/80/100}% faster
Control Cassie [Dodge Roll.] Deal {80/160/240/320/400} damage and root enemies when you roll.
Dark Energy Cassie Deal full damage {40/80/120/160/200}% farther away
Diminish Cassie No Description
Dragonfire Arrow Cassie [Blast Shot.] Burn enemies for {64/128/192/256/320} damage over 4s.
Evolve Cassie +{10/20/30/40/50}% maximum Health.
Exit Strategy Cassie Exit combat {18/36/54/72/90}% faster.
Fatal Sign Cassie [Scout.] Revealed enemies have {20/40/60/80/100}% reduced Healing.
Fate Cassie {8/16/24/32/40}% chance to deal double weapon damage
Finisher Cassie +{25/50/75/100/125}% damage to targets that are stunned
Flee Cassie [Dodge Roll.] Increase your movement by {20/40/60/80/100}% after rolling.
Forethought Cassie +{5/10/15/20/25}% more experience
Frostbear Arrow Cassie [Blast Shot.] Slow enemies by {10/20/30/40/50}%.
Frostbite Cassie {3/6/9/12/15}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Cassie 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Cassie Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Cassie {3/6/9/12/15}% chance to freeze enemies for 1.25s.
Headstrong Cassie Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Cassie {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Cassie [Dodge Roll.] +{12/24/36/48/60}% damage for 4s upon activation
Inflame Cassie {3/6/9/12/15}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Cassie {150/300/450/600/750} damage shield while mounted.
Kill to Heal Cassie Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Cassie +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Cassie Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Cassie {6/12/18/24/30}% reduced damage while near an objective.
Life Riper Cassie +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Cassie {4/8/12/16/20}% chance to blind enemies for 2s
Manticore Arrow Cassie [Blast Shot.] Deal {32/64/96/128/160} damage over 4s and reduce Healing by 50%.
Master Riding Cassie +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Cassie Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Cassie No Description
Nimble Cassie You move 10/20/30/40/50% faster.
Nimble Cassie +{7/14/21/28/35}% Movement Speed
Overcome Cassie Area damage is 10/20/30/40/50% less effective against you.
Overcome Cassie Take {5/10/15/20/25}% less from area damage
Precision Cassie +{30/60/90/120/150}% damage to farther targets
Queen of the Hill Cassie Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Cassie +{150/300/450/600/750} HP5 while near an objective
Quick Draw Cassie [Dodge Roll.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Cassie -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Cassie +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Cassie {3/6/9/12/15}% chance to deal 320 damage over 4s
Shell Shock Cassie No Description
Snowball Cassie {3/6/9/12/15}% chance to slow enemies by 50% for 2s
Stabilize Cassie +{4/8/12/16/20}% weapon accuracy
Thunderous Grace Cassie No Description
Tranquilizer Cassie 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Cassie +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Cassie +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill
Wide Range Cassie [Scout.] Increase visibility range by {30/60/90/120/150}%.

Fernando

[Legendary] Bathed in Flame Fernando [Fireball.] Deal 100/200/300/400/500 more damage. If the target is on Fire, the fire spreads to all nearby targets dealing 200/400/600/800/1000 damage over 3s.
[Legendary] Blast of Hail Fernando [Fireball.] Damage changes to Ice and freezes all targets for 0.4/0.8/1.2/1.6/2s. If a target hit is frozen, deal 150/300/450/600/750 damage in an area.
[Legendary] Chain Reaction Fernando +{2/4/6/8/10} bonus damage. If the target is on Fire, deal {4/8/12/16/20} area damage.
[ULTRA] Battle Focus Fernando +{16/32/48/64/80}% Attack Speed
[ULTRA] Berserk Fernando {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[ULTRA] Evolve Fernando +{20/40/60/80/100}% maximum Health.
Achilles Heel Fernando +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Fernando 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Acid Rounds Fernando +{1/2/3/4/5} bonus damage per hit and Poison target reducing healing by 50%
Aegis Fernando [Shield.] +{600/1200/1800/2400/3000} Shield Health
Anti-Air Fernando +{25/50/75/100/125}% more damage to targets in the air.
Battle Focus Fernando Boost your attack speed by 10/20/30/40/50%.
Battle Focus Fernando +{8/16/24/32/40}% Attack Speed
Battle Frenzy Fernando Consuming a health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Fernando {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Fernando {1/2/3/4/5}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Fernando Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Fernando {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break free Fernando [Charge.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Chronos Fernando Your abilities refresh {20/40/60/80/100}% faster.
Comeback Fernando Cards recharge {20/40/60/80/100}% faster
Dark Energy Fernando Deal full damage {40/80/120/160/200}% farther away
Diminish Fernando no description
Evolve Fernando +{10/20/30/40/50}% maximum Health.
Exit Strategy Fernando Exit combat {18/36/54/72/90}% faster.
Fate Fernando {8/16/24/32/40}% chance to deal double weapon damage
Finisher Fernando +{25/50/75/100/125}% damage to targets that are stunned
Forethought Fernando +{5/10/15/20/25}% more experience
Frostbite Fernando {1/1.5/2/2.5/3}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Fernando 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Fernando Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Fernando {1/1.5/2/2.5/3}% chance to freeze enemies for 1.25s.
Headstrong Fernando Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Fernando {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Fernando [Charge.] +{12/24/36/48/60}% damage for 4s upon activation
Incinerate Fernando [Fireball.] Burn enemies for {80/160/240/320/400} damage over 4s.
Inflame Fernando {1/1.5/2/2.5/3}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Fernando {150/300/450/600/750} damage shield while mounted.
Kill to Heal Fernando Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Fernando +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Fernando Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Fernando {6/12/18/24/30}% reduced damage while near an objective.
Lance Strike Fernando [Charge.] Deal {120/240/360/480/600} damage to enemies you collide with.
Life Rip Fernando +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Fernando 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Fernando +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Fernando Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Fernando no description
Nimble Fernando You move 10/20/30/40/50% faster.
Nimble Fernando +{7/14/21/28/35}% Movement Speed
Overcome Fernando Area damage is 10/20/30/40/50% less effective against you.
Overcome Fernando Take {5/10/15/20/25}% less from area damage
Precision Fernando Deal 30/60/90/120/150% more damage to farther targets.
Pyromancer Fernando +{25/50/75/100/125}% damage to targets that are on fire.
Queen of the Hill Fernando Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Fernando +{150/300/450/600/750} HP5 while near an objective
Quick Draw Fernando [Charge.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Fernando -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Fernando +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Fernando {1/1.5/2/2.5/3}% chance to deal 320 damage over 4s
Shell Fernando [Shield.] Reduce your damage taken by {20/40/60/80/100}% while Shield is active
Shell Shock Fernando no description
Slam Fernando [Fireball.] Stun enemies for {0.3/0.6/0.9/1.2/1.5}s.
Snowball Fernando {1/1.5/2/2.5/3}% chance to slow enemies by 50% for 2s
Stabilize Fernando +{4/8/12/16/20}% weapon accuracy
Subdue Fernando [Charge.] Root enemies you collide with for {0.4/0.8/1.2/1.6/2}s.
Tenacity Fernando Reduce the cooldown of Charge by 20/40/60/80/100% whenever you collide with an enemy player using Charge.
Thunderous Grace Fernando Deal {0.1/0.2/0.3/0.4/0.5}% of target’s maximum Health per hit
Tranquilizer Fernando 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Fernando +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Fernando +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

Mina

[Ultra] Battle Focus Mina +{16/32/48/64/80}% Attack Speed
[Ultra] Berserk Mina {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Evolve Mina +{20/40/60/80/100}% maximum Health.
Achilles Heel Mina +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Mina 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Aftershock Mina [Blink.] Deal {100/200/300/400/500} damage when you Blink.
Avalanche Mina [Ice Blast.] Deal {100/200/300/400/500} bonus damage.
Battle Focus Mina Boost your attack speed by 10/20/30/40/50%.
Battle Focus Mina +{8/16/24/32/40}% Attack Speed
Battle Frenzy Mina Consuming a Health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Mina {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Blessed Mina Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Mina {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Chronos Mina Your abilities refresh {20/40/60/80/100}% faster.
Comeback Mina Cards recharge {20/40/60/80/100}% faster
Dark Energy Mina Deal full damage {40/80/120/160/200}% farther away
Diminish Mina No Description
Evolve Mina +{10/20/30/40/50}% maximum Health.
Exit Strategy Mina Exit combat {18/36/54/72/90}% faster.
Finisher Mina +{25/50/75/100/125}% damage to targets that are stunned
Forethought Mina +{5/10/15/20/25}% more experience
Frostfire Mina 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Mina Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Mina {4/8/12/16/20}% chance to freeze enemies for 1.25s.
Headstrong Mina Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Mina {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Mina [Blink.] +{12/24/36/48/60}% damage for 4s upon activation
Insurmountable Mina {150/300/450/600/750} damage shield while mounted.
Killstreak Mina +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Mina Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Mina {6/12/18/24/30}% while near an objective.
Lightblast Mina 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Mina +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Mina Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Mina No Description
Nimble Mina You move 10/20/30/40/50% faster.
Nimble Mina +{7/14/21/28/35}% Movement Speed
Overcome Mina Area damage is 10/20/30/40/50% less effective against you.
Overcome Mina Take {5/10/15/20/25}% less from area damage
Precision Mina Deal 30/60/90/120/150% more damage to farther targets.
Queen of the Hill Mina Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Mina +{150/300/450/600/750} HP5 while near an objective
Quick Draw Mina [Blink.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Mina -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Mina +{20/40/60/80/100}% damage to objectives and player-made defenses
Shell Shock Mina No Description
Stabilize Mina +{4/8/12/16/20}% weapon accuracy
Teleport Mina [Blink.] Range increased by {20/40/60/80/100}%.
Thunderous Grace Mina No Description
Tranquilizer Mina 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Mina +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Mina +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

Pip

[Legendary] Chain Reaction Pip +{15/30/45/60/75} bonus damage. If the target is on Fire, deal {50/100/150/200/250} area damage.
[Legendary] Freezin Flask Pip [Explosive Flask.] Damage changes to Ice and freezes all targets for 0.4/0.8/1.2/1.6/2s. If a target hit is frozen, deal 150/300/450/600/750 damage in an area.
[ULTRA] Battle Focus Pip +{16/32/48/64/80}% Attack Speed
[ULTRA] Berserk Pip {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[ULTRA] Evolve Pip +{20/40/60/80/100}% maximum Health.
*OLD* Celerity Pip [Elixir.] +{15/30/45/60/75}% Attack Speed.
Achilles Heel Pip +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Pip 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Acid Rounds Pip +{10/20/30/40/50} bonus damage per hit and Poison target reducing healing by 50%
Anti-Air Pip +{25/50/75/100/125}% more damage to targets in the air.
Armor Piercer Pip [Elixir.] {15/30/45/60/75}% more weapon damage.
Backfire Pip [Elixir.] Upon activation, knockback enemies and deal {160/320/480/640/800} damage.
Battle Focus Pip Boost your attack speed by 10/20/30/40/50%.
Battle Focus Pip +{8/16/24/32/40}% Attack Speed
Battle Frenzy Pip Consuming a Health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Pip {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Pip {5/10/15/20/25}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Pip Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Pip {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break free Pip [Scurry.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Celerity Pip [Elixir.] +{15/30/45/60/75}% Attack Speed.
Chronos Pip Your abilities refresh {20/40/60/80/100}% faster.
Comeback Pip Cards recharge {20/40/60/80/100}% faster
Dark Energy Pip Deal full damage {40/80/120/160/200}% farther away
Daze Pip [Explosive Flask.] Blind enemies for {0.4/0.8/1.2/1.6/2}s.
Diminish Pip no description
Evolve Pip +{10/20/30/40/50}% maximum Health.
Exit Strategy Pip Exit combat {18/36/54/72/90}% faster.
Fate Pip {10/20/30/40/50}% chance to deal double weapon damage
Finisher Pip +{25/50/75/100/125}% damage to targets that are stunned
Forethought Pip +{5/10/15/20/25}% more experience
Frostbite Pip {4/8/12/16/20}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Pip 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Pip Health drops restore {20/40/60/80/100}% more Health instantly
Glaciate Pip {4/8/12/16/20}% chance to freeze enemies for 1.25s.
Graviton Pp +{10/20/30/40/50}% explosion radius on your weapon shots
Headstrong Pip Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Pip {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Pip [Scurry.] +{12/24/36/48/60}% damage for 4s upon activation
Inflame Pip {4/8/12/16/20}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Pip {150/300/450/600/750} damage shield while mounted.
Kill to Heal Pip Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Pip +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Pip Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Pip {6/12/18/24/30}% reduced damage while near an objective.
Life Rip Pip +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Pip 4/8/12/16/20% chance to blind enemies for 2s.
Marathon Pip [Scurry.] Lasts {1/2/3/4/5}s longer.
Master Riding Pip +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Pip Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Pip no description
Nimble Pip You move 10/20/30/40/50% faster.
Nimble Pip +{7/14/21/28/35}% Movement Speed
Obliterate Pip [Explosive Flask.] Deal {100/200/300/400/500} bonus damage
Overcome Pip Area damage is 10/20/30/40/50% less effective against you.
Overcome Pip Take {5/10/15/20/25}% less from area damage
Precision Pip Deal 30/60/90/120/150% more damage to farther targets.
Queen of the Hill Pip Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Pip +{150/300/450/600/750} HP5 while near an objective
Quick Draw Pip [Scurry.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Sabotage Pip +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Pip {4/8/12/16/20}% chance to deal 320 damage over 4s
Shell Shock Pip no description
Snowball pip {4/8/12/16/20}% chance to slow enemies by 50% for 2s
Sprint Pip [Scurry.] {10/20/30/40/50}% bonus Movement Speed.
Stabilize Pip +{4/8/12/16/20}% weapon accuracy
Thunderous Grace Pip no description
Tracer Rounds Pip [Elixir.] Weapon shots travel {50/100/150/200/250}% faster.
Tranquilizer Pip 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Pip +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Pip +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

Ruckus

[Legendary] Chain Reaction Ruckus Deal 50% more damage per shot. If the target is on Fire, they explode dealing 250 damage.
[Ultra] Battle Focus Ruckus +{16/32/48/64/80}% Attack Speed
[Ultra] Berserk Ruckus {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Celerity Ruckus [Dual Fire.] +{30/60/90/120/150}% Attack Speed.
[Ultra] Evolve Ruckus +{20/40/60/80/100}% maximum Health.
Achilles Heel Ruckus +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Ruckus +{2/4/6/8/10} bonus damage per hit and Poison target reducing healing by 50%
Acid Rounds Ruckus 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Anti-Air Ruckus +{25/50/75/100/125}% more damage to targets in the air.
Armor Piercer Ruckus [Dual Fire.] {15/30/45/60/75}% more weapon damage.
Battle Focus Ruckus Boost your attack speed by 10/20/30/40/50%.
Battle Focus Ruckus +{8/16/24/32/40}% Attack Speed
Berserk Ruckus {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Ruckus {2/4/6/8/10}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Ruckus Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Ruckus {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break Free Ruckus [Hover.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Celerity Ruckus [Dual Fire.] +{15/30/45/60/75}% Attack Speed.
Chronos Ruckus Your abilities refresh {20/40/60/80/100}% faster.
Comeback Ruckus Cards recharge {20/40/60/80/100}% faster
Dark Energy Ruckus Deal full damage {40/80/120/160/200}% farther away
Diminish Ruckus No description
Evolve Ruckus Heals are {20/40/60/80/100}% more effective on you.
Exit Strategy Ruckus Exit combat {18/36/54/72/90}% faster.
Fallout Ruckus [Emitter.] Reduce incoming damage by {10/20/30/40/50}%.
Fate Ruckus {8/16/24/32/40}% chance to deal double weapon damage
Finisher Ruckus +{25/50/75/100/125}% damage to targets that are stunned
Forethought Ruckus +{5/10/15/20/25}% more experience
Frostbite Ruckus {1/2/3/4/5}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Ruckus 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Ruckus Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Ruckus {1/2/3/4/5}% chance to freeze enemies for 1.25s.
Headstrong Ruckus Take 3/6/9/12/15% reduced damage for each nearby enemy
Headstrong Ruckus {150/300/450/600/750} damage shield while mounted.
Impact Ruckus [Hover.] +{12/24/36/48/60}% damage for 4s upon activation
Inflame Ruckus {1/2/3/4/5}% chance to deal 10% of your target’s maximum Health over 3s
Kill to Heal Ruckus Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Ruckus +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Ruckus Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Ruckus {6/12/18/24/30}% reduced damage while near an objective.
Life Riper Ruckus +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Ruckus 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Ruckus +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Ruckus Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Ruckus No description
Nanotechnology Ruckus [Emitter.] Heal for {70/140/210/280/350} each second.
Nimble Ruckus You move 10/20/30/40/50% faster.
Nimble Ruckus +{7/14/21/28/35}% Movement Speed
Overcome Ruckus Area damage is 10/20/30/40/50% less effective against you.
Overcome Ruckus Take {5/10/15/20/25}% less from area damage
Precision Ruckus Deal 30/60/90/120/150% more damage to farther targets.
Proximity Ruckus [Dual Fire.] Deal {20/40/60/80/100}% bonus damage to close targets.
Queen of the Hill Ruckus Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Ruckus +{150/300/450/600/750} HP5 while near an objective
Quick Draw Ruckus [Hover.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Reconstruct Ruckus [Dual Fire.] Gain perfect accuracy and lasts {20/40/60/80/100}% longer.
Resilience Ruckus -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Ruckus +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Ruckus {1/2/3/4/5}% chance to deal 320 damage over 4s
Shell Shock Ruckus No description
Snowball Ruckus {1/2/3/4/5}% chance to slow enemies by 50% for 2s
Stabilize Ruckus +{4/8/12/16/20}% weapon accuracy
Thunderous Grace Ruckus Deal {0.2/0.4/0.6/0.8/1}% of target’s maximum Health per hit
Tracer Rounds Ruckus [Dual Fire.] Weapon shots travel {50/100/150/200/250}% faster.
Tranquilizer Ruckus 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Ruckus +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Ruckus +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill
Warden Ruckus [Emitter.] Attacks that deal over {50/40/30/20/10}% current Health are halved.

Skye

[Legendary] Chain Reaction Skye +{4/8/12/16/20} bonus damage. If the target is on Fire, deal {14/28/42/56/70} area damage.
[ULTRA] Battle Focus Skye +{16/32/48/64/80}% Attack Speed
[ULTRA] Berserk Skye {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Celerity Skye [Poison Bolts.] +{30/60/90/120/150}% Attack Speed.
[ULTRA] Evolve Skye +{20/40/60/80/100}% maximum Health.
Achilles Heel Skye +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Skye +{3/6/9/12/15} bonus damage per hit and Poison target reducing healing by 50%
Acid Rounds Skye 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Anti-Air Skye +{25/50/75/100/125}% more damage to targets in the air.
Armor Piercer Skye [Poison Bolts.] {15/30/45/60/75}% more weapon damage.
Battle Focus Skye +{8/16/24/32/40}% Attack Speed
Battle Focus Skye Boost your attack speed by 10/20/30/40/50%.
Battle Frenzy Skye Consuming a health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Skye {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Biohazard Skye {2/4/6/8/10}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Skye Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Skye {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Break free Skye [Stealth.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Celerity Skye [Poison Bolts.] +{15/30/45/60/75}% Attack Speed.
Chronos Skye Your abilities refresh {20/40/60/80/100}% faster.
Cloak Skye [Stealth.] Lasts {2/4/6/8/10}s longer, and immediately exits combat on use.
Comeback Skye Cards recharge {20/40/60/80/100}% faster
Dark Energy Skye Deal full damage {40/80/120/160/200}% farther away
Deception Skye [Stealth.] 20/40/60/80/100% chance to spawn a decoy that attacks enemies.
Diminish Skye No Description
Evolve Skye +{10/20/30/40/50}% maximum Health.
Exit Strategy Skye Exit combat {18/36/54/72/90}% faster.
Fate Skye {8/16/24/32/40}% chance to deal double weapon damage
Finisher Skye +{25/50/75/100/125}% damage to targets that are stunned
Forethought Skye +{5/10/15/20/25}% more experience
Frostbite Skye {1.5/3/4.5/6/7.5}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Skye 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Skye Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Skye {1.5/3/4.5/6/7.5}% chance to freeze enemies for 1.25s.
Headstrong Skye Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Skye {2/4/6/8/10}% reduced damage for each nearby enemy.
Impact Skye [Stealth.] +{12/24/36/48/60}% damage for 4s upon activation
Inflame Skye {1.5/3/4.5/6/7.5}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Skye {150/300/450/600/750} damage shield while mounted.
Kill to Heal Skye Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Skye +{2/4/6/8/10}% damage per kill, max 5. Expires on death.
King of the Hill Skye Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Skye {6/12/18/24/30}% reduced damage while near an objective.
Lethal Triad Skye no description
Life Rip Skye +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Skye 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Skye +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Skye Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Skye No Description
Mutilate Skye [Time Bomb.] Deal {100/200/300/400/500} bonus damage.
Nimble Skye You move 10/20/30/40/50% faster.
Nimble Skye +{7/14/21/28/35}% Movement Speed
Overcome Skye Area damage is 10/20/30/40/50% less effective against you.
Overcome Skye Take {5/10/15/20/25}% less from area damage
Precision Skye Deal 30/60/90/120/150% more damage to farther targets.
Queen of the Hill Skye Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Skye +{150/300/450/600/750} HP5 while near an objective
Quick Draw Skye [Stealth.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Skye -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Skye +{20/40/60/80/100}% damage to objectives and player-made defenses
Scorch Skye {1.5/3/4.5/6/7.5}% chance to deal 320 damage over 4s
Shell Shock Skye No Description
Snowball Skye {1.5/3/4.5/6/7.5}% chance to slow enemies by 50% for 2s
Stabilize Skye +{4/8/12/16/20}% weapon accuracy
Thunderous Grace Skye No Description
Tracer Rounds Skye [Poison Bolts.] Weapon shots travel {50/100/150/200/250}% faster.
Tranquilizer Skye 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Skye +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Skye +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

Warrior / Monty

[Legendary] Chain Reaction Warrior +{10/20/30/40/50} bonus damage. If the target is on Fire, deal {35/70/105/140/175} area damage.
[Ultra] Battle Focus Warrior +{16/32/48/64/80}% Attack Speed
[Ultra] Berserk Warrior {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Celerity Warrior [Recovery.] +{30/60/90/120/150}% Attack Speed.
[Ultra] Evolve Warrior +{20/40/60/80/100}% maximum Health.
Achilles Heel Warrior +25/50/75/100/125% damage to targets that are slowed
Acid Rounds Warrior 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Acid Rounds Warrior +{1/2/3/4/5} bonus damage per hit and Poison target reducing healing by 50%
Anti Air Warrior +{25/50/75/100/125}% more damage to targets in the air.
Armor Piercer Warrior [Recovery]. 15/30/45/60/75% more weapon damage.
Battle Focus Warrior Boost your attack speed by 10/20/30/40/50%.
Battle Focus Warrior +8/16/24/32/40% Attack Speed
Battle Frenzy Warrior Consuming a health drop lowers all cooldowns by 20/40/60/80/100%.
Berserk Warrior 0.3/0.6/0.9/1.2/1.5% Attack Speed for each 1% missing of your Health.
Biohazard Warrior {1/2/3/4/5}% chance to deal 232 dmg over 4s and reduce healing by 50%
Blessed Warrior Heals are 20/40/60/80/100% more effective on you.
Bloodlust Warrior 0.3/0.6/0.9/1.2/1.5% more damage for each 1% missing of your Health.
Break Free Warrior [Leap.] Break all Crowd Control and Status Effects, and become immune to new ones for {2/4/6/8/10}s.
Celerity Warrior [Recovery]. +15/30/45/60/75% Attack Speed.
Chronos Warrior Your abilities refresh 20/40/60/80/100% faster.
Comeback Warrior Cards recharge 20/40/60/80/100% faster
Dark Energy Warrior Deal full damage 40/80/120/160/200% farther away
Diminish Warrior No Description
Evolve Warrior +10/20/30/40/50% maximum Health.
Exit Strategy Warrior Exit combat 18/36/54/72/90% faster.
Finisher Warrior +25/50/75/100/125% damage to targets that are stunned
Forethought Warrior +5/10/15/20/25% more experience
Frostbite Warrior {1/1.5/2/2.5/3}% chance to slow by 50% and deal 150 damage over 3s
Frostfire Warrior 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Warrior Health drops restore 20/40/60/80/100% more Health instantly.
Glaciate Warrior 1/1.5/2/2.5/3% chance to freeze enemies for 1.25s.
Headstrong Warrior Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Warrior 2/4/6/8/10% reduced damage for each nearby enemy.
Impact Warrior [Leap]. +12/24/36/48/60% damage for 4s upon activation
Inflame Warrior {1/1.5/2/2.5/3}% chance to deal 10% of your target’s maximum Health over 3s
Insurmountable Warrior 150/300/450/600/750 damage shield while mounted.
Kill to Heal Warrior Kills restore {20/40/60/80/100}% of your maximum Health.
Killstreak Warrior +2/4/6/8/10% damage per kill, max 5. Expires on death.
King of the Hill Warrior 6/12/18/24/30% reduced damage while near an objective.
King of the Hill Warrior Mitigate damage by 10/20/30/40/50% while near an objective.
Life Rip Warrior +{10/20/30/40/50}% Lifesteal with weapon attacks
Lightblast Warrior 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Warrior +20/40/60/80/100% Movement Speed while mounted and mount 2x faster.
Masterful Warrior Consecutive attacks stack increasing damage by 1.6/3.2/4.8/6.4/8% (max 6 stacks)
Mortal Wound Warrior 4% chance * -20% Healing
Nimble Warrior You move 10/20/30/40/50% faster.
Nimble Warrior +7/14/21/28/35% Movement Speed
Overcome Warrior Area damage is 10/20/30/40/50% less effective against you.
Overcome Warrior Take 5/10/15/20/25% less from area damage
Precision Warrior Deal 30/60/90/120/150% more damage to farther targets.
Queen of the Hill Warrior Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Warrior +150/300/450/600/750 HP5 while near an objective
Quick Draw Warrior +15/30/45/60/75% Attack Speed for 4s upon activation
Resilience Warrior -20/40/60/80/100% duration of crowd control and negative status effects
Sabotage Warrior +20/40/60/80/100% damage to objectives and player-made defenses
Scorch Warrior {1/1.5/2/2.5/3}% chance to deal 320 damage over 4s
Seismic Wave Warrior [Leap]. Disorients enemies for 0.8/1.6/2.4/3.2/4s
Shell Shock Warrior No Description
Stabilize Warrior +4/8/12/16/20% weapon accuracy
Thunderous Grace Warrior Deal 0.1/0.2/0.3/0.4/0.5% of target’s maximum Health per hit
Tracer Rounds Warrior [Recovery]. Weapon shots travel 50/100/150/200/250% faster.
Tranquilizer Warrior 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Warrior +1% damage for each 5/4/3/2/1% missing of your enemy’s Health
Victory Rush Warrior +20/40/60/80/100% Atk Spd and +10/20/30/40/50% Move Spd for 4s after a kill

Wog

??

[ULTRA] Battle Focus Wog +{16/32/48/64/80}% Attack Speed
[ULTRA] Berserk Wog {0.6/1.2/1.8/2.4/3}% Attack Speed for each 1% missing of your Health.
[Ultra] Celerity Wog [Chain Lightning.] +{30/60/90/120/150}% Attack Speed.
[ULTRA] Evolve Wog +{20/40/60/80/100}% maximum Health.
Achilles Heel Wog +{25/50/75/100/125}% damage to targets that are slowed
Acid Rounds Wog 4/8/12/16/20% chance to reduce healing by 100% and increase damage taken by 20%.
Anvil Wog [Surge.] Blind enemies for {.4/.8/1.2/1.6/2}s upon activation.
Armor Piercer Wog [Chain Lightning.] {15/30/45/60/75}% more weapon damage.
Battle Focus Wog Boost your attack speed by 10/20/30/40/50%.
Battle Focus Wog +{8/16/24/32/40}% Attack Speed
Battle Frenzy Wog Consuming a health drop lowers all cooldowns by {20/40/60/80/100}%.
Berserk Wog {0.3/0.6/0.9/1.2/1.5}% Attack Speed for each 1% missing of your Health.
Blessed Wog Heals are {20/40/60/80/100}% more effective on you.
Bloodlust Wog {0.3/0.6/0.9/1.2/1.5}% more damage for each 1% missing of your Health.
Celerity Wog [Chain Lightning.] +{15/30/45/60/75}% Attack Speed.
Chronos Wog Your abilities refresh {20/40/60/80/100}% faster.
Comeback Wog Cards recharge {20/40/60/80/100}% faster
Dark Energy Wog Deal full damage {40/80/120/160/200}% farther away
Diminish Wog no description
Discharge Wog [Surge.] Deal {70/140/210/280/350} damage to enemies upon activation.
Electrocution Wog [Storm.] Instantly kills enemies below a certain health threshold. Enemies who survive take extra damage.
Evolve Wog +{10/20/30/40/50}% maximum Health.
Exit Strategy Wog Exit combat {18/36/54/72/90}% faster.
Finisher Wog +{25/50/75/100/125}% damage to targets that are stunned
Forethought Wog +{5/10/15/20/25}% more experience
Frostfire Wog 5/10/15/20/25% chance to deal 320 damage over 4s.
Gather Wog Health drops restore {20/40/60/80/100}% more Health instantly.
Glaciate Wog {1/1.5/2/2.5/3}% chance to freeze enemies for 2s.
Ground Loop Wog [Portal.] 20/40/60/80/100% chance to create a portal at your origin after teleporting.
Headstrong Wog Take 3/6/9/12/15% reduced damage for each nearby enemy.
Headstrong Wog {2/4/6/8/10}% reduced damage for each nearby enemy.
Healing Rain Wog [Totem.] Lasts 3s longer and heals +{6/12/18/24/30}% of maximum Health.
Impact Wog [Surge.] +{12/24/36/48/60}% damage for 4s upon activation
Insurmountable Wog {150/300/450/600/750} damage shield while mounted.
Killstreak Wog no description
King of the Hill Wog Mitigate damage by 10/20/30/40/50% while near an objective.
King of the Hill Wog {6/12/18/24/30}% reduced damage while near an objective.
Lightblast Wog 4/8/12/16/20% chance to blind enemies for 2s.
Master Riding Wog +{20/40/60/80/100}% Movement Speed while mounted and mount 2x faster.
Masterful Wog Consecutive attacks stack increasing damage by {1.6/3.2/4.8/6.4/8}% (max 6 stacks)
Mortal Wound Wog no description
Nimble Wog You move 10/20/30/40/50% faster.
Nimble Wog +{7/14/21/28/35}% Movement Speed
Overcome Wog Area damage is 10/20/30/40/50% less effective against you.
Overcome Wog Take {5/10/15/20/25}% less from area damage
Precision Wog Deal 30/60/90/120/150% more damage to farther targets.
Queen of the Hill Wog Gain 250/500/750/1000/1250 HP5 while near an objective.
Queen of the Hill Wog +{150/300/450/600/750} HP5 while near an objective
Quick Draw Wog [Surge.] +{15/30/45/60/75}% Attack Speed for 4s upon activation
Resilience Wog -{20/40/60/80/100}% duration of crowd control and negative status effects
Sabotage Wog +{20/40/60/80/100}% damage to objectives and player-made defenses
Shell Shock Wog no description
Stabilize Wog +{4/8/12/16/20}% weapon accuracy
Thunderous Grace Wog Deal {0.1/0.2/0.3/0.4/0.5}% of target’s maximum Health per hit
Tracer Rounds Wog [ Chain Lightning.] Weapon shots travel {50/100/150/200/250}% faster.
Tranquilizer Wog 4/8/12/16/20% chance to disorient enemies for 2s.
Tyranny Wog +1% damage for each {5/4/3/2/1}% missing of your enemy’s Health
Victory Rush Wog +{20/40/60/80/100}% Atk Spd and +{10/20/30/40/50}% Move Spd for 4s after a kill

 

Card / Ability icons (No way to know which one belongs to)

Card Assets

 

 

 

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015. Game dev

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