Tuesday , 17 September 2024

Smite 2 Closed Alpha 2 Datamining – New gods priority list

Closed Alpha 3 Datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

Join Discord or  for up to date news

Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post 

Changelog

  • Updated Smite 1 God release list
  • Added god balance changes
  • Added Kali info
  • Added Hercules Info, check at bottom
  • Added Danzaburou info
  • Added Guan Yu
  • Added more gods to new priority list

Smite2Live

Just a changelog blog post in case you’re interested to know what has been implemented or changed.

  • Latest PTS: pts.smite2.live any upcoming flash tests from Closed Alpha 3 will go here.
  • Live Data: smite2.live
  • Once the PTS patch goes live, the Closed Alpha 2 version will be uploaded into live website.
Smite Dataminig is now on discord too! Join our server to follow the news and theorycrafting

Voices of Smite

Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.

New Skins / Cosmetics

  • Unknown Patch
    • Amaterasu – Fox (Skin 2) – Smite 1 Classic (Legacy Gems)
    • Amaterasu – Unknown (Skin 3)
    • Ares – Tokyo Knight (Skin 2) – Smite 1 Classic
    • Athena – Demon Scourge (Skin 2) – Smite 1 Classic
    • Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
    • Bellona – Miss Senshi (Skin2) – Smite 1 Classic 
    • Cernunnos – Samhain (Skin 2) – Smite 1 Classic
    • Cernunnos – Unknown (Skin 3)
    • Hades – Oni (Skin 2) – Unreleased in Smite 1
    • Jing Wei – Baddie Bat (Skin 1) – Smite 1 Cross Gen
    • Kukulkan – Cosmic Moth (Skin 2) – Smite 1 Cross Gen
    • Mordred – Lich (Skin 1) – Smite 2 Only Skin
    • Neith – Sharpshooter (Skin 3) –Smite 1 Classic
    • Neith – Unknown (Skin 4) – Smite 1 Cross Gen
    • Nu Wa – Dark Supreme (Skin 1) – Smite 1 Cross Gen
    • Nu Wa – Playful Bunny (Skin 2) – Smite 1 Cross Gen
    • Odin – Demon (Skin 3) – Unreleased in Smite 1
    • Sol – Unknowm (Skin 2) – Unreleased in Smite 1
    • Susano – Cursed Swordsman (Skin 1) – Unreleased in Smite 1
    • Susano – Steel Samurai (Skin 3) – Smite 1 Cross Gen
    • The Morrigan – SPF 666 (Skin 2) – Smite 1 Classic
  • Unreleased Gods in Smite 2
    • Awilix – Cyber – Unreleased in Smite 1
    • Hercules – Demon – Unreleased in Smite 1

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.

General

  • Pause vote is being worked on
  • Ranked Arena
  • Conquest Turbo
  • Joust
    • Joust is being made with Arthurian art style
    • There’s an NPC Ballista
    • The Game mode has a bar that is filled during time and god kills
    • Enemy towers are disabled once the bar is filled
    • 3 Buff types
    • Purple buff seems to have multiple creatures, it fills with time, if it’s full then it will keep spawning creatures until it’s empty.
    • Each monster kill from purple buff gives you Attack Speed & Pen % that stacks.
    • Each stack is lost after 5s, 1 by 1.
    • The other 2 (Red & Blue are normal buffs)
    • Lost Knight Buff

Deity 134 – Bari

Bari is the next deity after Aladdin. Should be Korean Pantheon

Princess Bari, also known as Bari Gongju, is a significant deity in Korean shamanism and folklore. She is often referred to as the “Abandoned Princess” or “Baridegi,” a name that underscores her origins and story. According to the myth, she was the seventh daughter of a king and queen who abandoned her at birth because they desired a son. However, she was later revealed to possess extraordinary spiritual powers.
As she grew up, Princess Bari undertook a perilous journey to the underworld to retrieve the elixir of life to save her dying parents. Her story symbolizes themes of filial piety, perseverance, and redemption. In Korean shamanic rituals, she is revered as a goddess who guides the dead to the afterlife, providing solace and spiritual guidance. Her narrative is an essential part of Korean cultural heritage, reflecting deep-rooted values and the significance of female deities in Korean spirituality.
  • They’re using Neith as template for Bari
  • Basic Attack
    • Physical Damage
    • Projectile Basic Attack
    • Range: 8.8 m

Deity 133 – Aladdin

 

  • General Info
    • He seems to be support
  •  Genie
    • The only track about the genie is that he’s spawned when returning to fountain.
  • Basic Attack
    • Aladdin’s basic attack is a chain of 5 attacks.
    • The first 2 are slow and high damage
    • The other 3 are faster doing less damage
    • The basic attack damages enemies in area (Cone attack)
  • Passive
  • Ability 1
    • Aladdin loads this ability during a few seconds
    • Firing the ability early makes less damage, waiting for it to be fully loaded increases damage and scaling.
    • Once the projectile is fired, Aladdin can refire the ability to make it return into aladin damaging again the enemies it passes through.
    • Small Projectile Damage: 50/78/168
    • Small Projectile Scaling: 60%
    • Large Projectile Damage: 96/336
    • Large Projectile Damage Scaling: 100%
    • Small Projectile Damage Weakened: 20/84
    • Small Projectile Scaling Weakened: 30%
    • Range: 4m
  • Ability 2
    • Dashes forward
    • Damages enemies through the dash
    • Dash Damage: 84/300
    • Dash Scaling: 90%
  • Ability 3
    • Leap ability
    • Damages on landing
  • Ability 4
    • Aladdin throws the Genie’s lamp forward into an enemy, hitting the first enemy it hits and doing damage.
    • There’s some kind of transfer
    • The transfer seems to be something like a teleport to another area (air/magic world) i’m not really sure. Maybe some kind of mix between Nezha’s Ultimate and Heimdallr Ultimate?
    • Once finished, both gods are returned to same position
    • Range: 4m
    • Projectile Damage: 140/460
    • Projectile Scaling: 100%
    • Speed Buff: 25%
    • Attack Speed Buff: 20/30%
    • Damage Buff: 8/20%
    • Cooldown: 80
    • Cost: 50/70

God Release Schedule & Smite 1 Gods

Since there has been some people that don’t understand how datamining works, please remember that unless confirmed in text, it means it’s my own estimation.

Chances are calculated based on what files the god received and how much of final content is missing. For example, a character that has only a 3d model doesn’t look like he’s coming in 2-3 weeks considering he’s missing everything but a character that has abilities, animations, etc.. means he’s probably coming in a few weeks.

Reworked a bit the god release list with more accurate data. I know they have mentioned this list in the previous patch notes, but this is what they are

Important: I know Ajax mentioned this list on patch notes. Remember datamining is a bit behind their plan since we depend on patches to get the info. While he has confirmed it was almost 100% accurate, I just want to clarify that this was their initial god release plan since March/April. In the last datamining post and this one we already got new names, which are probably the ones they were talking about.

Keep in mind gods take from 4 to 12 weeks to be developed so any changes made in that list during this summer will probably take a few months to see them. Just a warning to not get too excited since we probably won’t see any changes to this list until late November and December.

  • New Additions
    • Some of the following gods have been in the files in the past, around march/april but they were removed and never mentioned again until this week.
    • Agni
    • Ah Muzen Cab
    • Ah Puch
    • Guan Yu
    • Poseidon
    • Ra
    • Sobek
    • Sun Wukong
    • Thor
  • Closed Alpha 3 – October 8
    • Baron (100%)
    • Yemoja (99,99%)
    • Kali (60-70%) – If CA is only 2 gods, she would move to CA4
  • Closed Alpha 4 – October 29
    • (Aladdin probably goes here)
    • Danzaburou (50%)
  • Closed Alpha 5 – November 19
    • Hercules (30%)
    • Khepri (30%)
  • Closed Alpha 6 – December 10
    • (Bari probably goes here)
  • Being worked on with no priority (2025+)
    • Some gods from this list may have been delayed, we will keep them here until we are sure they are coming.
    • Arthur
    • Ganesha
    • Hou Yi
    • Izanami
    • Medusa
    • Pele
    • Ratatoskr

Baron Samedi

Baron is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
  • Passive – Hysteria
    • Damage applies Hysteria, granting your abilities bonus effects when enough is applied. Your team can also purchase Baron’s Brew from the item store.
    • 8s Cooldown on consume
    • Apparently, he can also throw the brew?
    • Has an AOE
    • 30s Cooldown on throw
    • Range: 10.4m
  • Ability 1 – Vivid Gaze
    • Summon skulls that deals damage in an X shape area.
    • Deals x [45% INT] Magical Damage
    • Deals an additional x [45% INT] Magical Damage to overlapped targets.
    • Applies a Strength, Intelligence, and Attack Speed Reduction to gods damaged above 30 Hysteria.
    • Summon skulls that deals damage in an X shape area.
    • Base Damage: 90 to 270 (70% INT Scaling)
    • Second Beam Hit: 20%
    • Power Reduction: 30%
    • Power Reduction Duration: 3 to 5s
    • Attack Speed Reduction: 30%
    • Cost: 55 to 75
  • Ability 2 -Consign Spirits
    • Deal damage in an area after a brief delay. If an enemy god was damaged, conjure spirits that fly toward and heal allies gods.
    • Deals x[45% INT] Magical Damage.
    • Heal x[45% INT] Health.
    • The heal applies a Speed Buff and Slow Immunity when Consign Spirits damaged a god above 30 Hysteria.
    • Base Damage: 70 to 310 (70% INT Scaling)
    • Base Heal: 30 to 150
    • Cooldown: 13/12.5/12/11.5/11s
    • Cost: 60
  • Ability 3  – Wrap It Up
    • Throw Baron’s snake at enemies. If it hits a god it constricts them, slowing them to a root.
    • Deals x [45% INT] Magical Damage 5 times over 1.75s.
    • When a god with above 30 Hysteria is hit with Wrap it Up, an explosion occurs when the snake roots. This mesmerizes them and deals x [45% INT] Magical Damage.
    • Damage per Tick: 12 to 44
    • Explosion Damage: 72 to 264 (4% INT Scaling)
    • Slow Duration: 1.75s
    • Root Duration: 0.75s
    • Slow and Root Duration: 2.5s
    • There’s no track of the venom, may be called different now.
    • Cooldown: 14s
    • Cost: 60/65/70/75/80
    • Range: 9.6m
  • Ability 4 – Life of the Party
    • Open a coffin, pulling enemies towards Baron. Pulled enemies take damage. When a god reaches the coffin they take heavy damage and are stunned, ending the ultimate.
    • Pull deals x [45% INT] Magical Damage.
    • Coffin deals x [45% INT] Magical Damage.
    • Same values as smite 1 for now (except the 45% above)

 

Yemoja

  • Passive
    • Passive meter being worked on
    • Glow Stones
  • Ability 1 A
    • Small Base Damage: 20/35/50/65/80 (+30% INT Scaling)
    • Base Damage: 40/70/100/130/160 (+30% INT Scaling)
    • Omi Cost: 2
  • Ability 1 B
    • Inner Base Damage 50/90/130/170/210 (+40% INT Scaling)
    • Outer Base Damage 20/40/60/80/100(+15% INT Scaling)
    • Omi Cost: 2
    • Basic Attack Buff: 20/25/30/35/40
    • Buff Duration: 4s
    • Tower Stun: 3s
  • Ability 2 A
    • Base Damage: 70/110/150/190/230 (+75% INT Scaling)
    • Base God Heal: 20/46/60/80/100 (+10% INT Scaling)
    • Base Minion Heal: 15/20/25/30/35 (+10% INT Scaling)
    • Shield is the same
    • Omi Cost: 3
  • Ability 2 B
    • Unknown, no data on this, just that there’s now an Ability 2 second stance, same as ability 1.
    • Might be just testing stuff, probably removed in the future.
  • Ability 3
    • Yemoja’s 3rd ability is now an interact ability. Allies will need to press space to be launched with the circle/portal.
  • Ability 4
    • Omi Cost: 50/60/70/80/90
    • Omi Regen: 0.5
    • Stun: 1s
    • Max Buff Duration: 10s

Kali

  • Passive
    • Same, select an enemy on fountain to apply extra damage debilitating enemy. It has stacks
  • Basic Attack
    • Chain of 3 attacks, the 3rd one damages double than the first 2.
  • Ability 1
    • Same ability, jump  forward
  • Ability 2
    • Same Projectile ability
  • Ability 3
    • Same Ability
  • Ability 4
    • Same ability, a circular/vortex that does damage
    • Makes you immune
    • Gives Attack Speed

Hercules

  • Passive
    • Keeps de STR buff
    • Has max stacks
    • When he hit abilities he gains str
    • When max stacks are reached (4) he receives even more buff and I think he gets bigger.
  • Basic Attack
    • 3 Hit chain attack
  • Ability 1
    • Same, Charge attack and stuns
    • Damage: 80 to 300
    • Scaling: 95% STR
    • Stun: 0,6 to 1s
    • Cost: 50 to 70
  • Ability 2
    • Same, pulls enemies
    • Base Damage: 70 to 250
    • Scaling: 75% STR
    • Cost: 50 to 70
  • Ability 3
    • Same, heals a portion of damage taken
    • Attack Speed: 10 to 20%
    • Protections: 20 to 40
    • Initial Heal: 45 to 165
    • Return Heal %: 20 to 44%
    • Cost: 50
  • Ability 4
    • Same, big boulder forward

Izanami

Izanami is pretty much advanced and has some value differences compared to Smite 1.

  • Basic Attack
    • No changes detected
    • Sickle Storm Attack
      • No changes detected
      • Bonus Damage per level: 4
      • Debuff Duration: 2s
      • Increased % Damage Taken per Stack: 5
  • Passive – Death Draws Nigh
    • No changes detected
  • Ability 1
    • No changes detected
  • Ability 2
    • INT Scaling: 40% (keeps the STR Scaling too)
    • Slow: 20/22.5/25/27.5/30
    • Slow: 2s
    • Mana Cost: 50/55/60/65/70
  • Ability 3
    • Has Speed Buff during Stealth
    • Movement Speed: 20/25/30/35/40%
    • Mana Cost: 50/55/60/65/70
  • Ability 4
    • Damage: 200 to 540 (+100% STR and +30% INT Scaling)
    • Damage over Time: 10 (+12.5% INT Scaling)
    • Slow per Stack: 10%
    • Apparently this ability now applies slow for each hit?
    • Applies silence too, no changes on that.

Arthur

  • Passive
    • No changes detected
  • Ability 1 A
    • Melee Damage: 78/148.5/224/304.5/390
    • Melee Scaling: 78/81/84/87/90%
  • Ability 1 B
    • Projectile Damage (Combo): 60 to 260
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • No changes detected

Danzaburou

  • Basic Attack
    • No changes detected
  • Passive
    • No changes detected
  • Ability 1
    • Explosion Damage: 30/55/80/105/130 (Scaling 30%)
  • Ability 2
    • Heal: 10/15/20/25/30
  • Ability 3
    • No changes detected
  • Ability 4
    • Explosion Damage: 225/270/315/360/405

 

Khepri

  • Passive
    • No changes detected
    • Passive meter being worked on
  • Ability 1
    • STR Scaling: 40%
  • Ability 2
    • No changes detected
  • Ability 3
    • No changes detected
  • Ability 4
    • Revives, slow immunity, speed buff, immunity, heals same as smite 1
    • Now also gives str and int buff when revived
    • STR Buff: 5/10/15/20/25
    • INT Buff: 5/10/15/20/25

Pele

Latest patch added a lot of pele files and she seems to have all abilities being worked on.

  • Passive
    • Buffs Pele during 4s
    • Lifesteal: 15%
    • Physical Power: 10 +2 per level
    • Cooldown: 30s
  • Ability 1 – Pyroclast
    • No changes detected.
  • Ability 2 – Eruption
    • No changes detected.
  • Ability 3 – Magma Rush
    • No changes detected on values.
  • Ability 4 – Volcanic Lightning
    • No changes detected.

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

Check Also

Smite 2 – Diamonds Packs and Skin Prices

Share This