Smite 2 Open Beta 4 Patch Datamining
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Changelog
- Added previous PRE-OB4 datamining with god models
- Updated Bari
- Added Skins
- Updated god list
Smite2Live
- Currently updated with latest Open Beta 3 Patch
- Create your build Guides
- Create Tier Lists
Voices of Smite
Voices of Smite allows you to listen all sound files from deities and skins. It also features a VGS simulator so you can practice VGS commands.
- Artemis
- Awilix
- Guan Yu
- Bari Abiliti Sounds
New Skins / Cosmetics
- New Cosmetic: Music Pack
- Equip a Music Pack to enjoy a different sound track in game.
- Arthurian Music Pack
- Asgard Music Pack
- Celtic Music Pack
- Chinese Music Pack
- Boss Monster Music Pack
- Candy Music Pack
- Hip Hop Music Pack
- And many more I won’t list.
- Music Pack Tracks:
- Death
- Opening
- Player Kill
- Recall
- Titan
- Tower
- Chests
- Cross-Gen- Cross-Gen Skins
- Music – Collection of SMITE music packs
- Silent Strike – Unknown
- Boosters
- Skin Booster: Everyone on your team unlocks a random skin for every god for the duration of the match
- Worshipper: x2 Worshippers for 1 match
- Unknown Patch Skins
- Aladdin – Ninja
- Anubis – Hunter
- Amaterasu – Nova Hex (Legendary)
- Amaterasu – Unknown
- Artemis – Fletched Faun
- Athena – Queen of Pain (Skin 3)
- Bacchus – Barbarian (Skin 3) – Unreleased in Smite 1
- Bacchus – Frog Knight
- Bari – Scattered Visions
- Bellona – Space Fantasy
- Cupid – Elf Ranger
- Danzaburou – Mascot Butler
- Guan Yu – Ghost Reaper
Hecate – High VelocityHecate – Royal Blue- Hecate (2) – Maid of Midnight
- Hercules – Batter Up
- Hou Yi – Gleaming Archer
- Hua Mulan – High Honor
- Izanami – Cyber Geisha
- Izanami – Bunny Maid
- Izanami – Pool Party
- Khepri – Dread Stalker
- Khepri – Chef’s Special
- King Arthur – Twisted Nightmare
- King Arthur – Roning
- Kukulkan – Void Wyrm
- Loki – Slasher B
- Medusa – Pool Party
- Mordred – Hot Killer
- Mulan (1) – Unmasked Warrior
- Mulan (2) – High Honor
- Neith – Base Cannon
- Nemesis – Vixen
- Nu Wa – Tech Suit
- Pele – Dark Overlord
- Pele – Supernova
- Poseidon – Phantom Seas
- Poseidon – Hot Stuff
- Ra – Gentleman
- Sobek – Classic Shark
- Sol – Unknown (Skin 2) – Unreleased in Smite 1
- Susano (Skin 1)
- Susano – Steel Samurai
- Thor – Frost Child
- Yemoja – Light Side Spirit
- Yemoja – Bee Queen
- Yemoja – Mastermind
- Zeus – Dark Heart (Skin 2)
Pink text highlights what’s new from this pts datamining vs what remains from previous datamining.
General
- SMITE 2 PlayStation Plus Welcome Pack
- Xbox Game Pass SMITE 2 Welcome Pack
Aspects
- Baron
- Aspect of the Spiritcaller
- Ability 1
- Consign Spirits has reduced cooldown and slows, but has much lower base damage and no damage scaling.
- Ability 2
- Call spirits that deal x Magical Damage to enemies in an area and Slows them.
- Hitting a god Heals nearby allies for x% [10% Cooldown Rate] Missing Health
- Hitting a god above 30 Hysteria makes the heal apply a 25% Speed Buff and Slow Immunity
- Ability 1
- Aspect of the Spiritcaller
- Fenrir
- Ability 3
- Gain Physical and Magical Protections while Channeling and for 3s afterwards.
- Ability 3
- Kali
- Aspect of Blood
- Yemoja
- Aspect 1
- Works with Passive
- Ability 1 Debuff, has 4 stacks, not sure what it does.
- Aspect 1
Deity 135 – Hastur
Hastur is the next deity after Princess Bari
- Basic Attack
- Passive
- Ability 1
- Ability 2
- Ability 3
- Ability 4
- Immortal and immune to Knockups, Slows, and Roots
Deity 134 – Princess Bari
Bari is the next deity after Aladdin.
- Bari Abiliti Sounds
- General Info
- Korean Pantheon
- Has Double stance abilities for 1,2 and 3
- Does not use mana (Not 100% sure)
- Hunter
- Basic Attack
- 3 Projectile Chain attack, the 3 attacks do same damage
- When passive spirit is ON, the hit does an area explosion doing 50% damage to enemies in the area.
- Range: 8.8 m
- Pasive – Mystic Surge
- Gains Spirit attacking with basics and abilities
- Stimulates Bari providing Attack Speed, INT and STR
- When Bari is in spirit mode, her abilities are switched to stance B.
- Stance B abilities do extra effects.
- Drains Spirit while active.
- Strength Buff: 15 to 115
- INT Buff: 25 to 175
- Attack Speed Buff: 10 to 60%
- Stim duration: 10s
- Ability 1 – Sacred Bell
- Circle area ability that damages enemies and deploys a floating bell.
- The bell can be shot forward, passing through enemies, bouncing in walls during it’s travel time and damaging enemies.
- While in spirit mode, the bell has increased size and damage.
- You can spawn multiple bells if cooldown allows you to do it.
- Spirit bell and normal bell does not share cooldown, so when you exist spirit mode, you could spawn both bells.
- Provides spirit.
- Damage: 80 to 280 [ 70% STR, 55% INT]
- Spike Damage: 105 to 355 [95% STR, 90% INT]
- Slow: 20 to 40%
- Slow Duration: 2s
- Pushed Bell Stun Duration: 1s
- Ability 2 – Warding Gust
- Cone area ability that damages and knockbacks enemies.
- If it’s used with bells in the area, Bari picks the balls and can shoot them forward where she aims (She has a small time frame to aim)
- Can push multiple bells
- Base Damage: 50/100/150/200/250
- STR Scaling Damage: 50%
- INT Scaling Damage: 50%
- Fully Charged Damage: 100/200/300/400/500
- Fully Charged Scaling: 100%
- Knockback Distance: 4m
Fully Charged Knockback Distance: 800Max Charge Time: 2s- I think it’s no longer a charged ability
- Ability 3 – Reverent Steps
- Multi directional dash (Same as rama)
- After dash it fires a projectile that passes through enemies and damages them
- Provides spirit
- While in spirit mode, the attack is stronger
- Unknown if stealth is still added to this ability.
- Has Stealth with increased movement speed
- Affects to Basic Attack, but unknown for now
- Adds Damage to Basic Attack
- Stealth: 1.5s
- Ability 4 – Spirit’s Cadence
- Create a spiritual dance, dealing repeated damage and mesmerizing enemies when it ends. Spirits are called to protect Bari and her allies.
- Big circular area that slows and damages enemies.
- Damages up to 3 times to all enemies in the area
- There’s another final damage that mesmerizes enemies in the area.
- Provides immunity to death to Bari and Minions in the area.
- Ticks Damage: 80 to 210 [35% STR + 27,5% INT Scaling]
- Final Damage: 120 to 300 [55% STR + 40% INT Scaling]
- Slow: 25%
- Slow Duration: 2s
- Mesmerize: 3s
10th February Bug
You have probably read or hear rumors about many gods being “leaked”. Apparently there was a bug on 10th February where Some gods could be seen in the live client. You also probably remember Killgoon reading a commentary about this in last week titan talk, which they said it was not possible, or true. We were notified by the user MetalByteJohn and apparently it was true.
We won’t publish everything, but just a few screenshots with the most important things for us.
The bug apparently confirmed out estimations and predictions, with the next released gods until Kali, with 1 slightly difference, King Arthur seems to be ready too. We started having a theory that we couldn’t confirm until now and is we think King Arthur might be a double release with Merlin (We are not sure if this will be a double release or both included in the same patch with different weeks of release).
And, this bug also confirms Kali is being worked on as we predicted in our dataminings, but as you know, she’s the new Smite 1 Fenrir, so she’s the next goddess
There are also other gods displayed in the screenshots that were previously in our datamined list. We recommend not giving them much importance until we confirm them in our list of arriving at X date or patch, cause they don’t seem to be ready yet and doesn’t mean they’re released soon!
God Release Schedule & Smite 1 Gods
This list is a prediction made by us of when the gods will be released.
- 100% means confirmed by Hi-Rez + official week date.
- 99% means confirmed by Hi-Rez + no official week date, but we are confident it’s the right order.
- Above 50% means we are confident the god comes in that patch, but the order may not be correct.
- Below 50% means we are not sure if the patch is correct.
- Open Beta 5
- Week 8 – Bari (100%) -> Abilities Above
- Week 9 – Merlin (100% chance)
- Open Beta 6
- Week 10 – Cerberus (100% chance)
- Week 11 – Kali (100% chance)
- Open Beta 7
- Week 12 – Guan Yu (100% chance) -> Abilities below
- Week 13 – Apollo (100% chance)
- Open Beta 8
- Week 14 – Scylla (10% chance)
- Week 15 – King Arthur (40% chance)
- Open Beta 9
- Week 16 – Hastur (75% chance)
- Week 17 – Sun Wukong (10% chance)
- Pending gods
- All Gods are now included, which does not mean they’re being fully worked on, remember it! But at least they have a chance now!
- Ah Muzen Cab
- Ah Puch
- Ao Kuang
- Arachne
- Artio
- Atlas
- Bastet
- Baba Yaga
- Bakasura
- Bake Kujira
- Camazotz
- Chang’e
- Charon
- Charybdis
- Chernobog
- Chiron
- Chronos
- Cliodhna
- Cthulu
- Cu Chulainn
- Da Ji
- Discordia
- Erlang Shen
- Eset
- Fafnir
- Freya
- Ganesha
- Gilgamesh
- Hachiman
- He Bo
- Heimdallr
- Hel
- Hera
- Horus
- Hou Yi
- Ishtar
- Ix Chel
- Ne Zha
- Janus
- Jormungandr
- Kumbhakarna
- Kuzenbo
- Lancelot
- Maman Brigitte
- Martichoras
- Maui
- Mercury
- Morgan Le Fay
- Ne Zha
- Nike
- Nox
- Olorun
- Osiris
- Persephone
- Raijin
- Ratatoskr
- Ravana
- Serqet
- Set
- Shiva
- Skadi
- Sylvanus
- Surtr
- Sylvanus
- Thoth
- Tiamat
- Terra
- Tsukuyomi
- Tyr
- Vamana
- Xbalanque
- Xing Tian
- Yu Huang
- Zhong Kui
Kali
- Basic Attack
- 3 Chain hit. 1, 0.5 and 1.5x damage and swing time.
- Passive
- Ability 1
- Ability 2
- Ability 3
- Ability 4
- Immortal and immune to Knockups, Slows, and Roots
-
Guan Yu
- Basic Attack
- 4 Hits
- Passive – Battle Fervor
- Gains stacks of Fervor when dealing or taking damage. Resolve provides Attack Speed per stack. At Maximum Stacks it provides more Attack Speed
- Attack Speed Per Stack: 1
- Attack Speed At Max Stacks: 40%
- Ability 1
- Heals Nearby Allies
- Healing allied gods reduces your and your allies cooldowns
- Healing Base: 55 to 215
- Heal Scaling: 20% INT
- Self Cooldown Reduction: -2s
- Ally Cooldown Reduction: -1s
- Mana Cost: 45
- Cooldown: 14s
- Radius: 4.8m
- Ability 2
- Dash forward, dealing damage to and slowing enemies you pass through. Hitting enemy gods reduces your cooldowns
- Base Damage: 80 to 300
- Str Scaling: 60%
- Slow: 30 to 40%
- Slow Scaling: 2% INT
- Slow Duration: 2s
- Cooldown Reduction On Target Hit: 2s
- Cost: 50
- Cooldown: 13s
- Radius: 5m
- Ability 3
- Swing your blade in a flurry, dealing 17 to 57 [20% STR + 12,5% INT] Physical Damage repeatedly and stealing their protections.
- Damages 10 times in 3s.
- Every 25% Attack Speed causes it to damage 1 additional time
- Damage Per Hit: 17 to 57
- Protections Stolen: 3 to 15
- Prot Stolen Scaling: 0,17% INT
- Protections Duration: 5s
- Cost: 55 to 75
- Cooldown: 13s
- Range: 4,8m
- Ability 4
- Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit.
- Enemies hit by previous strikes take increased damage from the strike.
- Swing faster as you gain Attack Speed
- Base Damage: 85 to 185
- STR Scaling: 30% STR + 20% INT
- Damage Escalation Per Hit: 2%
- Slow Duration: 2s
- Stun Duration: 1.5s
- Slow: 30 to 40%
- Mana Cost: 80 to 120
- Cooldown: 90s
- Radius: 3,2m