Saturday , 10 December 2016

Smite Datamining – Bellona, new goddess, in depth

New post about Bellona. After releasing some basic info in my last datamining, please click here to check it out, there’s some more new info about her.

The info released today explains a little more how will Bellona work. As you all know datamining info doesn’t mean True or Final info since Hi-Rez is changing everything every patch so please don’t take this information as final. The theory of Bellona makes her look as a new kind of god joining Smite and not one more from other 62. This may be the first Goddess who has multiple weapon sets (not stances) that may be applied to skills and doing different effects.

Please enjoy the datamining.

 

Bellona – New  Goddess

Multiple weapons – Swaping them

  • Bellona will have multiple weapons (We can call it as stance if you would like).
  • There will be a blocker, you may not be able to change weapons whenever you like.
  • Current weapon will be visible, so enemy and allies should know what’s she playing with.
  • There’s probably some kind of “Sets” which will grant a buff or something (That’s not sure), but lets say using Shield + Sword makes you OP.
  • The system recognizes the set you’re using, it should have animations also so the buff idea is probably true.
  • There’s also a probability which makes Bellona choose from something a set. Let’s say Chronos’ Passive. Change their 4 benefits to 4 weapon sets and you use an ability with one of them which makes it stronger or weaker. (Just my own idea, would be awesome, it’s not on files) IDEA BASED ON “Desired Weapon Set” Property.

Weapons

  • Hammer -> Confirmed by “FlashHammerStrikeFxs”
  • Shield -> Confirmed by “FlashShieldBashFxs”
  • Sword -> Common sense applied.

Skills

  • Basic Attack
    • Damage: 39 + 2/Lvl (+100% of Physical Power)
    • Progression: 1/.5/1.5x damage
    • Attacks with Shield and Sword (Swapping during progression).
  • Shield Bash
    • This skill is able to block an attack (Not sure if basic or skill) depending on X situation. So yea, no permanent.
    • Block one basic attack for each stack. Blocked attacks result in an explosion that deals 40% of the damage that would have been dealt to you.
    • The Damage is in area (The returned one, theorically).
    • Applies the stacks and removes the stacks once it explodes.
    • You are able to fire this ability.
    • Has a Cone attack.
    • Has a function to Switch weapon set (Not sure how).
    • Theory: You may be able to do the cone attack after X stacks.
  • Spin to Strike
    • Damage in Area
    • Should be able to get some Range for a function. (Theory: X damage depending on range).
    • Theory says the damage will be applied depending on range.
    • Is a build up skill (For example athena’s dash).
    • Should be able to Stike (Critical? or bigger damage).
    • May be able to hit multiple times.
    • A function counts how much Gods were damaged (Not sure for what).
    • Has a function to Switch weapon set (Not sure how).
  • Scourge
    • Heal
    • Fires the ability.
    • Builds up the ability.
    • Has a function to Switch weapon set (Not sure how).

A reminder of Bellona’s info from last Datamining

Bellona – New  Goddess

Roman goddess of war, usually represented by Sword, shield, spear and torch.

Medusa’s head should be in her shield.

  • Basic Attack
    • Damage: 39 + 2/Lvl (+100% of Physical Power)
    • Progression: 1/.5/1.5x damage
    • Attacks with Shield and Sword (Swapping during progression).
  • Shield Bash
    • Shield Bash Block
    • Block one basic attack for each stack. Blocked attacks result in an explosion that deals 40% of the damage that would have been dealt to you.
  • Scourge
    • Scourge Heal
  • Spin To Strike
  • Should be able to “swap” stances between something, i guess shield and sword.

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