Friday , 24 May 2024

Smite 2 Datamining – Mordred Stats and Abilities Info

Smite 2 – Alpha datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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  • What’s New:
    • Added Mordred Stats and abilities
    • Don’t miss the previous post, we talked about the aladdin and hecate abilities

Smite 2 Datamining – Aladdin, Mordred Models and Hecate Abilities

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Pink text highlights what’s new from this pts datamining vs what remains from previous datamining. Since there is nos previous datamining in smite, there’s no need for pink right now. If the post is edited in the future, it will use the pink color.

Stats Table

Before going into mordred details, let’s talk about stats and what can be done.

Remains unknown if it worked the same in smite 1, since I wasn’t able to view these tablets, but now in Smite 2 they have customizable a lot of stats for every character, so I list them here:

Max Health
Max health of the character
Max Mana
Max mana of the character
Healt per Time
How much Health it recovers over time
Mana per Time
How much Mana it recovers over time
Physical Protection
Protection against Physical Damage
Magical Protection
Protection against Magical Damage
Movement speed
Defaults to 442 but this could make characters be faster oever levels
Basic Attack Power
Defaults to 0, but this could make characters be stronger over levels
Base Attack Speed
Defaults to 1, acts as a multiplier for the speed stat
Physical Power
Physical Power of the character
Magical Power
Magical Power of the character
Attack Speed percent
Acts as a modifier for attack speed making a character attack faster over levels
Basic Attack Lifesteal Percent
Defaults to 0, but this could make characters gain lifesteal over levels
Physical Abilities Lifesteal Percent
Defaults to 0, same as above but for physical abilities
Magical Abilities Lifesteal Percent
Defaults to 0, same as above but for magical abilities
Physical Penetration
Defaults to 0, same as above but for physical penetration
Magical Penetration
Defaults to 0, same as above but for magical penetration
Physical Penetration Percent
Defaults to 0, same as above but for physical penetration affected by %
Magical Penetration Percent
Defaults to 0, same as above but for magical penetration affected by %
Crit Chance
Defaults to 0, same as above but for physical crit chance affected by %
Cooldown Reduction Percent
Defaults to 0, same as above but for cooldown penetration affected by %
Defaults to 0, same as above but for how many gold the character gains per level
Gold per time
Defaults to 0, same as above but for how many gold the character gains per time, this could be increased to the default gold the game mode gives making a character gain more gold
XP Requirements
XP Requirement to level up, this could make characters harder or easier to level up, or make modes with diferrent level scale
XP Per Time
Defaults to 0 Gain xp per time
Basic Attack Movement Penalty Percent
Defaults to 65
Damage Taken Percent
Defaults to 100%, could make a character that takes less or more damage per level
Healing Taken Percent
Defaults to 100%, could make a character that takes less or more heal per level

Deity 132 – Mordred

For some of you, Mordred is a new reveal, but it was revealed as a “leak” from a Hi-Rez Video weeks ago. Mordred will join smite 2 after Hecate (we ignore the smite 1 gods that come before).

In the next days I’ll go deeper with each god as there’s many info to process, but let’s get some hints:

Level 1
Level 20

Max Health

Max Mana

Healt per Time

Mana per Time

Physical Protection

Magical Protection

Movement speed

Attack Speed percent

Physical PowerSpeed percent

Attack Speed percent


  • He’s Physical God
  • Uses Some gemstones
  • Can’t confirm if warrior or assassin, but looking at his stats, my guess is Assassin
  • General Info
    • Implements a new attribute called Wrath, with a value of 100
    • Has some FX related to the veins shown in the model below
  • Basic Attack
    • The basic attack has a chain of 4 attacks
    • One of the attacks has a big angle but small radius attack
    • Basic Attack is related to Passive and Ultimate, probably stacks?
  •  Passive
    • Passive implements a new Attribute called Wrath, works as an Energy meter
    • The passive is related to ultimate, It allows you to trigger a second phase or effect in the ultimate
    • The Wrath can be filled somehow, i think with abilities or hitting
    • Has a Charge hit
    • Damage: 30
    • Damage Scaling: 5 per level
  • Ability 1
    • Attack ability
    • The ability has a reticle and line reticle, probably chained one after another
    • Has a Cone attack
    • Has a Line attack that (Scales higher than the cone)
    • The ability has a bonus damage (unclear on how it applies)
    • This ability heals himself
    • Cone Attack: 55 -> 155 damage
    • Line Attack: 55 -> 155 damage
    • Bonus Damage: 10 -> 30.
    • Heal: 5/10/15/20/25
    • Cooldown: 10s
    • Cost: 45/55/65/75/85 Mana
    • Range: 4m
    • Scales with Strenght
  • Ability 2
    • Has a buff
    • Applies debuff on hit
    • There’s some Embers FX with smoke
    • Has an Aura FX, probably for the buff or debuff
    • Attacks can be stacked up to 4
    • Damage: 50 -> 210 Physical Damage
    • Buff: 5o of unknown attribute
    • Buff duration: 4s
    • Debuff: -4 -> -8 Protection Reduction
    • Debuff duration: 4s
    • Mana Cost: 50->70
    • Buff: 12 -> 20 of unknown attribute
    • Strenght Scaling: 0.5
    • Intelligence Scaling: 0.7
  • Ability 3
    • Projectile Attack
    • Slows enemy
    • Applies Bleed to enemy
    • Has damage over time (probably attached to bleed)
    • Damage: 45 -> 145
    • Bleed Damage: 20 -> 40
    • Strenght Scaling: 0.6
    • Damage over Time: 10 -> 30
    • Damage over Time duration: 3s
    • Damage over Time attack rate: hit each 0.5s
    • Damage over Time Intelligence Scaling: 0.15
    • Slow: 30%
    • Slow Duration: 3s
    • Mana Cost: 40 -> 80
    • Cooldown: 12s
    • Range: 9.6m
  • Abilty 4
    • The ability seems to be divided into 2 types: One roots and the other stuns, being the second one more powerful and requiring wrath cost or more time to be charged.
    • It has a Rectangle reticle, seems pretty big in width
    • Once triggered, Mordred makes a dash forward
    • He’s inmune while it’s being executed
    • Has a Shield
    • Applies Stun
    • Applies Root
    • The ultimate leaves a Trail of smoke FX
    • The Attack seems to be in 2 phases, one up and another down
    • Base Damage Up: 100 -> 260
    • Base Damage down: 85 -> 225
    • Strenght Scaling: 0.8
    • Strenght Scaling Down: 0.5
    • Intelligence Scaling Down: 0.5
    • Wrath Cost: 80
    • Stun: 1s
    • Charge Timer: 5s
    • Cooldown: 20s
    • Mana Cost: 40
    • Range: 5m

Deity 133 – Aladdin

Aladdin has been revealed as the 3rd Smite 2 god to join the roster, being the deity 133 in all smite history.

Same as mordred, we’ll go deeper with him in the next days, but all we can hint right now is:

  • There’s a Genie model, so I guess it spawns the genie somehow!
  • There’s no info on Physical, Magical but I guess he will be Magical.
WARNING – The following 3D model has no textures (colors), only the model itself. The applied textures are merely a means to enhance its appearance, bringing it closer to the final result, but still significantly distant from it.


Deity 131 – Hecate

  • Passive – Mythic Ritual
    • Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to gods in the area.
    • Interact with allied gods only if they have recently earned a kill to channel and increase their Strength and Intelligence.
    • Channel time is 2 seconds. Must complete the ritual on a player within {PlayerWindow} seconds of that player getting a kill.
    • Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
    • Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
    • Must complete the ritual on a player within 30 seconds of that player getting a kill.
    • Buff Duration: 300s
    • Intelligente: 8 + 3.2 per level
    • Strenght: 5 + 2 per level
    • Mana Regen: 2 + 0.25 per level
    • Health Regen: 2 + 0.25 per level
  • Ability 1 – Tartarus Cell
    • Fire a projectile that deals Magical Damage to enemies. At its destination, a portal opens that deals Magical Damage and Stuns enemies in the area.
    • Projectile passes through and damages all enemies, and passes through walls.
    • Portal takes 1 second to open.
    • Projectile Damage: 60/110/160/210/260
    • Projectile Damage Scaling: 75% Intelligence
    • Portal Damage: 30/60/90/120/150
    • Portal Damage Scaling: 40% Intelligence
    • Stun Duration: 1.5s
    • Cooldown: 12s
    • Cost: 60
  • Ability 2 – Spell Eater
    •  Create a Sigil that charges up when gods activate abilities in a large area. Reactivate to deal Magical Damage to enemies in the targeted area. Damage can increase by up to 120% at full Charges.
    • Damage is increased by 10 % per Charge.
    • Max Charge of 12.
    • Max Damage is 220% base damage and scaling.
    • Damage: 70/120/170/220/270
    • Damage Scaling: 80% Intelligence
    • Cooldown: 8s
    • Cost: 50
  • Ability 3 – Traverse Worlds
    • Deal Magical Damage and reduce the Strength and Intelligence of enemies around you, then gain increased Movement Speed, Physical Protection, and Magical Protection.
    • Hecate and enemy gods hit by this effect will see distorted visuals of the world while the effect is active.
    • Damage: 75/115/155/195/235
    • Damage Scaling: 80% Intelligence
    • Strenght: -20%
    • Intelligence: -20%
    • Debuff Duration: 6s
    • Movement Speed: 10%
    • Physical Portection: 10/13/16/19/22
    • Magical Portection: 10/13/16/19/22
    • Buff Duration: 6s
    • Cooldown: 12s
    • Cost: 60
  • Ability 4 – Open The Gates
    • Channel to fire a series of  3 beams each that deal Magical Damage to enemies in the area. Gain Intelligence for each god hit by each beam.
    • You are CC Immune while Channeling.
    • Gain 1.5x Movement Speed between each fire, then Slow to Root at the moment of firing.
    •  This ability hits 3 times over 3.9 seconds.
    • Damage: 180/220/260/300/340
    • Damage Scaling: 75% Intelligence
    • Intelligence: 5% per stack
    • Buff Duration: 6s
    • Max Buff Stacks: 5
    • Cooldown: 90s
    • Cost: 60/65/70/75/80


About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

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