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Paladins OB 47 Datamining - Seris and Fairy Cards

Flak receives the cards even tho Seris is not released for the moment.


New Cosmetics

  • Bomb King - Money
  • Grover - Mushroom
  • Kinessa - Space Hunter
  • Lady Liberty
    • Elven Illusionist
  • Maeve - Kitten
  • MalDamba - Victorian

Fairy

  • Description
    • Standard Spinfusor
    • Fantasy Standard Axe
  • Ability - Dead Zone
    • Deployable
  • Ability - Seedling
  • Ability - Flutter
  • Blastflower
    • [Seedling] Increased the damage of each seedling by 350.
  • Disc Jump
    • [Weapon] Gain 1600 knock up when hitting yourself with Spinfusor.
  • Scorched Earth
    • [Dead Zone] Dead Zone damages shields for 50% of their maximum health over 1s.
  • Antics I, II, III, IV
    • [Weapon] Gain 5% Reload Speed.
    • [Weapon] Gain 10% Reload Speed.
    • [Weapon] Gain 15% Reload Speed.
    • [Weapon] Gain 20% Reload Speed.
  • Fauna I, II, III, IV
    • [Armor] Gain 8% Movement Speed when Out of Combat.
    • [Armor] Gain 16% Movement Speed when Out of Combat.
    • [Armor] Gain 24% Movement Speed when Out of Combat.
    • [Armor] Gain 32% Movement Speed when Out of Combat.
  • Flora I, II, III, IV
    • [Armor] Gain 50 Health.
    • [Armor] Gain 100 Health.
    • [Armor] Gain 150 Health.
    • [Armor] Gain 200 Health.
  • Just Believe I, II, III, IV
    • [Armor] Eliminations reduce active cooldowns by 10%.
    • [Armor] Eliminations reduce active cooldowns by 20%.
    • [Armor] Eliminations reduce active cooldowns by 30%.
    • [Armor] Eliminations reduce active cooldowns by 40%.
  • Flitter I, II, III, IV
    • [Flutter] Reduce the Cooldown of Flutter by .5s.
    • [Flutter] Reduce the Cooldown of Flutter by 1s.
    • [Flutter] Reduce the Cooldown of Flutter by 1.5s.
    • [Flutter] Reduce the Cooldown of Flutter by 2s.
  • Pixie Dust I, II, III, IV
    • [Dead Zone] Heal for 20 Health per Second while standing in Dead Zone.
    • [Dead Zone] Heal for 40 Health per Second while standing in Dead Zone.
    • [Dead Zone] Heal for 60 Health per Second while standing in Dead Zone.
    • [Dead Zone] Heal for 80 Health per Second while standing in Dead Zone.
  • Shenanigans I, II, III, IV
    • [Dead Zone] Gain 10% Movement Speed for 2s when entering Dead Zone.
    • [Dead Zone] Gain 20% Movement Speed for 2s when entering Dead Zone.
    • [Dead Zone] Gain 30% Movement Speed for 2s when entering Dead Zone.
    • [Dead Zone] Gain 40% Movement Speed for 2s when entering Dead Zone.
  • Sparkle I, II, III, IV
    • [Dead Zone] Increase the duration of Dead Zone by .5s.
    • [Dead Zone] Increase the duration of Dead Zone by 1s.
    • [Dead Zone] Increase the duration of Dead Zone by 1.5s.
    • [Dead Zone] Increase the duration of Dead Zone by 2s.
  • Twilight I, II, III, IV
    • [Dead Zone] Reduce the Cooldown of Dead Zone by .5s.
    • [Dead Zone] Reduce the Cooldown of Dead Zone by 1s.
    • [Dead Zone] Reduce the Cooldown of Dead Zone by 1.5s.
    • [Dead Zone] Reduce the Cooldown of Dead Zone by 2s.
  • Hijinks I, II, III, IV
    • [Flutter] Heal for 50 Health when activating Flutter.
    • [Flutter] Heal for 100 Health when activating Flutter.
    • [Flutter] Heal for 150 Health when activating Flutter.
    • [Flutter] Heal for 200 Health when activating Flutter.
  • Hummingbird I, II, III, IV
    • [Flutter] Generate 1 ammo when activating Flutter.
    • [Flutter] Generate 2 ammo when activating Flutter.
    • [Flutter] Generate 3 ammo when activating Flutter.
    • [Flutter] Generate 4 ammo when activating Flutter.
  • Spritely I, II, III, IV
    • [Flutter] Gain 15% increased Air Control for 3s after Flutter ends.
    • [Flutter] Gain 30% increased Air Control for 3s after Flutter ends.
    • [Flutter] Gain 45% increased Air Control for 3s after Flutter ends.
    • [Flutter] Gain 60% increased Air Control for 3s after Flutter ends.
  • Germination I, II, III, IV
    • [Seedling] Generate 1 ammo when activating Seedling.
    • [Seedling] Generate 2 ammo when activating Seedling.
    • [Seedling] Generate 3 ammo when activating Seedling.
    • [Seedling] Generate 4 ammo when activating Seedling.
  • Nectar I, II, III, IV
    • [Seedling] Heal for 50 Health after activating Seedling.
    • [Seedling] Heal for 100 Health after activating Seedling.
    • [Seedling] Heal for 150 Health after activating Seedling.
    • [Seedling] Heal for 200 Health after activating Seedling.
  • Photosynthesis I, II, III, IV
    • [Seedling] Gain 10% Reload Speed for 3s after using Seedling.
    • [Seedling] Gain 20% Reload Speed for 3s after using Seedling.
    • [Seedling] Gain 30% Reload Speed for 3s after using Seedling.
    • [Seedling] Gain 40% Reload Speed for 3s after using Seedling.
  • Sprouts I, II, III, IV
    • [Seedling] Reduce the Cooldown of Seedling by 1s if you hit an enemy with Seedling.
    • [Seedling] Reduce the Cooldown of Seedling by 2s if you hit an enemy with Seedling.
    • [Seedling] Reduce the Cooldown of Seedling by 3s if you hit an enemy with Seedling.
    • [Seedling] Reduce the Cooldown of Seedling by 4s if you hit an enemy with Seedling.

Seris

  • Description / Others
    • Seris
    • Heal your allies and harm your enemies by channeling the power of the Abyss.
    • Cursed
  • Soul Orb
    • Direct Damage
    • Stacks up to 10 Orbs
  • Ability - Restore Soul
    • Heals a Target
  • Ability - Shadow Travel
  • Ability - Rend Soul
    • Direct Damage
    • Should make use of the stacks
  • Ability - Dark Convergence
    • Area Damage
    • Damages to a max of 5 Targets
    • Pulls 5 targets
    • Some beam FX
    • I think it pulls like Hades Ultimate, slowly.
    • Works as a projectile? Like you throw a grenade to ground and it pulls people?
  • [TALENT] - Agony
    • Rend Soul Now applies a 1.5s Stun to the victim when they are afflicted with 3 soul charges.
  • [TALENT] - Abyssal Fury
    • Targets of Restore Soul gain 50% attack speed for the Duration.
  • [TALENT] - Mortal Reach
    • Increase the range of Restore Soul by 300% and the Duration by 1s.
  • [TALENT] - Soul Collector
    • You now store up to 4 absorbed souls increasing your Maximum Health and Movement speed by 8% per Soul. Souls Clear on Death.
  • Revenant I, II, III, IV
    • [Armor] Increase your Maximum Health by 50.
    • [Armor] Increase your Maximum Health by 100.
    • [Armor] Increase your Maximum Health by 150.
    • [Armor] Increase your Maximum Health by 200.
  • Sorceress I, II, III, IV
    • [Weapon] Gain 5% Reload Speed.
    • [Weapon] Gain 10% Reload Speed.
    • [Weapon] Gain 15% Reload Speed.
    • [Weapon] Gain 20% Reload Speed.
  • Umbral Gait I, II, III, IV
    • [Weapon] If an enemy is affected with a Soul Charge you move 8% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 16% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 24% faster
    • [Weapon] If an enemy is affected with a Soul Charge you move 32% faster
  • Ebon Dynamo?? I, II, III, IV
    • [Weapon] Increase your Ammo count by 1.
    • [Weapon] Increase your Ammo count by 2.
    • [Weapon] Increase your Ammo count by 3.
    • [Weapon] Increase your Ammo count by 4.
  • Bane I, II, III, IV
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
  • Dark Whisper I, II, III, IV
    • [Shadow Travel] Increase your movement speed in Shadow Travel by 20%.
    • [Shadow Travel] Increase your movement speed in Shadow Travel by 40%.
    • [Shadow Travel] Increase your movement speed in Shadow Travel by 60%.
    • [Shadow Travel] Increase your movement speed in Shadow Travel by 80%.
  • Dusk Walker I, II, III, IV
    • [Shadow Travel] Reduce the Cooldown of Shadow Travel by 1s.
    • [Shadow Travel] Reduce the Cooldown of Shadow Travel by 2s.
    • [Shadow Travel] Reduce the Cooldown of Shadow Travel by 3s.
    • [Shadow Travel] Reduce the Cooldown of Shadow Travel by 4s.
  • Nether Siphon I, II, III, IV
    • [Shadow Travel] Heal for 50 Health every second while in Shadow Travel.
    • [Shadow Travel] Heal for 100 Health every second while in Shadow Travel.
    • [Shadow Travel] Heal for 150 Health every second while in Shadow Travel.
    • [Shadow Travel] Heal for 200 Health every second while in Shadow Travel.
  • Veil I, II, III, IV
    • [Shadow Travel] Reduce the cast time of Shadow Travel by 15%.
    • [Shadow Travel] Reduce the cast time of Shadow Travel by 30%.
    • [Shadow Travel] Reduce the cast time of Shadow Travel by 45%.
    • [Shadow Travel] Reduce the cast time of Shadow Travel by 60%.
  • Bane I, II, III, IV
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.4s.
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.6s.
    • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.8s.
  • Dark Sight?? I, II, III, IV
    • [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 1s.
    • [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 2s.
    • [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 3s.
    • [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 4s.
  • Essence Rip I, II, III, IV
    • [Rend Soul] Rend Soul heals you for 8% more.
    • [Rend Soul] Rend Soul heals you for 16% more.
    • [Rend Soul] Rend Soul heals you for 24% more.
    • [Rend Soul] Rend Soul heals you for 32% more.
  • Wickedness I, II, III, IV
    • [Rend Soul] Reduce the Cooldown of Rend Soul by 0.5s.
    • [Rend Soul] Reduce the Cooldown of Rend Soul by 1s.
    • [Rend Soul] Reduce the Cooldown of Rend Soul by 1.5s.
    • [Rend Soul] Reduce the Cooldown of Rend Soul by 2s.
  • Blood Pact I, II, III, IV
    • [Restore Soul] While channeling Restore Soul you heal yourself for 70 Health per second.
    • [Restore Soul] While channeling Restore Soul you heal yourself for 140 Health per second.
    • [Restore Soul] While channeling Restore Soul you heal yourself for 210 Health per second.
    • [Restore Soul] While channeling Restore Soul you heal yourself for 280 Health per second.
  • Fade to Black I, II, III, IV
    • [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 0.5s every second while channeling.
    • [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1s every second while channeling.
    • [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1.5s every second while channeling.
    • [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 2s every second while channeling.
  • Soul Forge I, II, III, IV
    • [Restore Soul] Reduce the Cooldown of Restore Soul by 0.5s.
    • [Restore Soul] Reduce the Cooldown of Restore Soul by 1s.
    • [Restore Soul] Reduce the Cooldown of Restore Soul by 1.5s.
    • [Restore Soul] Reduce the Cooldown of Restore Soul by 2s.
  • Spirit Leech I, II, III, IV
    • [Restore Soul] Every Second channeling Restore Soul generates 2 ammo.
    • [Restore Soul] Every Second channeling Restore Soul generates 4 ammo.
    • [Restore Soul] Every Second channeling Restore Soul generates 6 ammo.
    • [Restore Soul] Every Second channeling Restore Soul generates 8 ammo.

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