Flak receives the cards even tho Seris is not released for the moment.
Also, follow @SmiteDatamining for up to date news
New Cosmetics
- Bomb King – Money
- Grover – Mushroom
- Kinessa – Space Hunter
- Lady Liberty
- Elven Illusionist
- Maeve – Kitten
- MalDamba – Victorian
Fairy
- Description
- Standard Spinfusor
- Fantasy Standard Axe
- Ability – Dead Zone
- Deployable
- Ability – Seedling
- Ability – Flutter
- Blastflower
- [Seedling] Increased the damage of each seedling by 350.
- Disc Jump
- [Weapon] Gain 1600 knock up when hitting yourself with Spinfusor.
- Scorched Earth
- [Dead Zone] Dead Zone damages shields for 50% of their maximum health over 1s.
- Antics I, II, III, IV
- [Weapon] Gain 5% Reload Speed.
- [Weapon] Gain 10% Reload Speed.
- [Weapon] Gain 15% Reload Speed.
- [Weapon] Gain 20% Reload Speed.
- Fauna I, II, III, IV
- [Armor] Gain 8% Movement Speed when Out of Combat.
- [Armor] Gain 16% Movement Speed when Out of Combat.
- [Armor] Gain 24% Movement Speed when Out of Combat.
- [Armor] Gain 32% Movement Speed when Out of Combat.
- Flora I, II, III, IV
- [Armor] Gain 50 Health.
- [Armor] Gain 100 Health.
- [Armor] Gain 150 Health.
- [Armor] Gain 200 Health.
- Just Believe I, II, III, IV
- [Armor] Eliminations reduce active cooldowns by 10%.
- [Armor] Eliminations reduce active cooldowns by 20%.
- [Armor] Eliminations reduce active cooldowns by 30%.
- [Armor] Eliminations reduce active cooldowns by 40%.
- Flitter I, II, III, IV
- [Flutter] Reduce the Cooldown of Flutter by .5s.
- [Flutter] Reduce the Cooldown of Flutter by 1s.
- [Flutter] Reduce the Cooldown of Flutter by 1.5s.
- [Flutter] Reduce the Cooldown of Flutter by 2s.
- Pixie Dust I, II, III, IV
- [Dead Zone] Heal for 20 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 40 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 60 Health per Second while standing in Dead Zone.
- [Dead Zone] Heal for 80 Health per Second while standing in Dead Zone.
- Shenanigans I, II, III, IV
- [Dead Zone] Gain 10% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 20% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 30% Movement Speed for 2s when entering Dead Zone.
- [Dead Zone] Gain 40% Movement Speed for 2s when entering Dead Zone.
- Sparkle I, II, III, IV
- [Dead Zone] Increase the duration of Dead Zone by .5s.
- [Dead Zone] Increase the duration of Dead Zone by 1s.
- [Dead Zone] Increase the duration of Dead Zone by 1.5s.
- [Dead Zone] Increase the duration of Dead Zone by 2s.
- Twilight I, II, III, IV
- [Dead Zone] Reduce the Cooldown of Dead Zone by .5s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 1s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 1.5s.
- [Dead Zone] Reduce the Cooldown of Dead Zone by 2s.
- Hijinks I, II, III, IV
- [Flutter] Heal for 50 Health when activating Flutter.
- [Flutter] Heal for 100 Health when activating Flutter.
- [Flutter] Heal for 150 Health when activating Flutter.
- [Flutter] Heal for 200 Health when activating Flutter.
- Hummingbird I, II, III, IV
- [Flutter] Generate 1 ammo when activating Flutter.
- [Flutter] Generate 2 ammo when activating Flutter.
- [Flutter] Generate 3 ammo when activating Flutter.
- [Flutter] Generate 4 ammo when activating Flutter.
- Spritely I, II, III, IV
- [Flutter] Gain 15% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 30% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 45% increased Air Control for 3s after Flutter ends.
- [Flutter] Gain 60% increased Air Control for 3s after Flutter ends.
- Germination I, II, III, IV
- [Seedling] Generate 1 ammo when activating Seedling.
- [Seedling] Generate 2 ammo when activating Seedling.
- [Seedling] Generate 3 ammo when activating Seedling.
- [Seedling] Generate 4 ammo when activating Seedling.
- Nectar I, II, III, IV
- [Seedling] Heal for 50 Health after activating Seedling.
- [Seedling] Heal for 100 Health after activating Seedling.
- [Seedling] Heal for 150 Health after activating Seedling.
- [Seedling] Heal for 200 Health after activating Seedling.
- Photosynthesis I, II, III, IV
- [Seedling] Gain 10% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 20% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 30% Reload Speed for 3s after using Seedling.
- [Seedling] Gain 40% Reload Speed for 3s after using Seedling.
- Sprouts I, II, III, IV
- [Seedling] Reduce the Cooldown of Seedling by 1s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 2s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 3s if you hit an enemy with Seedling.
- [Seedling] Reduce the Cooldown of Seedling by 4s if you hit an enemy with Seedling.
Seris
- Description / Others
- Seris
- Heal your allies and harm your enemies by channeling the power of the Abyss.
- Cursed
- Soul Orb
- Direct Damage
- Stacks up to 10 Orbs
- Ability – Restore Soul
- Heals a Target
- Ability – Shadow Travel
- Ability – Rend Soul
- Direct Damage
- Should make use of the stacks
- Ability – Dark Convergence
- Area Damage
- Damages to a max of 5 Targets
- Pulls 5 targets
- Some beam FX
- I think it pulls like Hades Ultimate, slowly.
- Works as a projectile? Like you throw a grenade to ground and it pulls people?
- [TALENT] – Agony
- Rend Soul Now applies a 1.5s Stun to the victim when they are afflicted with 3 soul charges.
[TALENT] – Abyssal FuryTargets of Restore Soul gain 50% attack speed for the Duration.
- [TALENT] – Mortal Reach
- Increase the range of Restore Soul by 300% and the Duration by 1s.
- [TALENT] – Soul Collector
- You now store up to 4 absorbed souls increasing your Maximum Health and Movement speed by 8% per Soul. Souls Clear on Death.
- Revenant I, II, III, IV
- [Armor] Increase your Maximum Health by 50.
- [Armor] Increase your Maximum Health by 100.
- [Armor] Increase your Maximum Health by 150.
- [Armor] Increase your Maximum Health by 200.
- Sorceress I, II, III, IV
- [Weapon] Gain 5% Reload Speed.
- [Weapon] Gain 10% Reload Speed.
- [Weapon] Gain 15% Reload Speed.
- [Weapon] Gain 20% Reload Speed.
- Umbral Gait I, II, III, IV
- [Weapon] If an enemy is affected with a Soul Charge you move 8% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 16% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 24% faster
- [Weapon] If an enemy is affected with a Soul Charge you move 32% faster
- Ebon Dynamo I, II, III, IV
- [Weapon] Increase your Ammo count by 1.
- [Weapon] Increase your Ammo count by 2.
- [Weapon] Increase your Ammo count by 3.
- [Weapon] Increase your Ammo count by 4.
- Bane I, II, III, IV
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
- Dark Whisper I, II, III, IV
- [Shadow Travel] Increase your movement speed in Shadow Travel by 20%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 40%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 60%.
- [Shadow Travel] Increase your movement speed in Shadow Travel by 80%.
- Dusk Walker I, II, III, IV
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 1s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 2s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 3s.
- [Shadow Travel] Reduce the Cooldown of Shadow Travel by 4s.
- Nether Siphon I, II, III, IV
- [Shadow Travel] Heal for 50 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 100 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 150 Health every second while in Shadow Travel.
- [Shadow Travel] Heal for 200 Health every second while in Shadow Travel.
- Veil I, II, III, IV
- [Shadow Travel] Reduce the cast time of Shadow Travel by 15%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 30%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 45%.
- [Shadow Travel] Reduce the cast time of Shadow Travel by 60%.
- Bane I, II, III, IV
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.4s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.6s.
- [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.8s.
- Dark Sight I, II, III, IV
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 1s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 2s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 3s.
- [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 4s.
- Essence Rip I, II, III, IV
- [Rend Soul] Rend Soul heals you for 8% more.
- [Rend Soul] Rend Soul heals you for 16% more.
- [Rend Soul] Rend Soul heals you for 24% more.
- [Rend Soul] Rend Soul heals you for 32% more.
- Wickedness I, II, III, IV
- [Rend Soul] Reduce the Cooldown of Rend Soul by 0.5s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 1s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 1.5s.
- [Rend Soul] Reduce the Cooldown of Rend Soul by 2s.
- Blood Pact I, II, III, IV
- [Restore Soul] While channeling Restore Soul you heal yourself for 70 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 140 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 210 Health per second.
- [Restore Soul] While channeling Restore Soul you heal yourself for 280 Health per second.
- Fade to Black I, II, III, IV
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 0.5s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 1.5s every second while channeling.
- [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by 2s every second while channeling.
- Soul Forge I, II, III, IV
- [Restore Soul] Reduce the Cooldown of Restore Soul by 0.5s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 1s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 1.5s.
- [Restore Soul] Reduce the Cooldown of Restore Soul by 2s.
- Spirit Leech I, II, III, IV
- [Restore Soul] Every Second channeling Restore Soul generates 2 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 4 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 6 ammo.
- [Restore Soul] Every Second channeling Restore Soul generates 8 ammo.