Smite 2 – Alpha datamining Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post
Smite2Live and Builder
This week Smite 2 Live has received some updates.
- You can now view God’s info such as stats, abilities and skins.
- You can also level up god and abilities to see how much damage and effects change
- Coming soon: The builder will let you select a god and see how items scale your abilities.
Please, feel free to give us some feedback and bug report in our discord above.
Gods Update
- Aladdin -> Info Below
- Playtest 4: 0%
- Closed Alpha (27th Aug)5: High Chance
- Amaterasu
- Amaterasu is playable, has card, working abilities, etc…
- No changes on kit detected for now
- Playtest 4: 80%
- Closed Alpha (27th Aug): 100%
- Ares
- Playable, All abilities info
- Playtest 4: 100%
- NEW! – Arthur
- Not playable, no info.
- Playtest 4: 0%
- Closed Alpha: Medium Chance
- NEW! – Baron
- Half playable
- Playtest 4: 50%
- Closed Alpha: 100%
- NEW! – Danzaburou
- Playtest 4: Very Low <15%
- Closed Alpha: Low to Medium
- NEW! – Ganesha
- Not playable, no info
- Playtest 4: 0%
- Closed Alpha: Low
- NEW! – Hercules
- Not playable
- Playtest 4: Low
- Closed Alpha: Low to Medium
- NEW! – Hou Yi
- Not playable, no info
- Playtest 4: 0%
- Closed Alpha (27th Aug): Low
- NEW! – Izanami -> More Info Below
- Half Playable
- Playtest 4: Low
- Closed Alpha (27th Aug): Low to Medium
- Jing Wei -> More info below
- Playable, working abilities, fx, etc…
- Playtest 4: High >80%
- Closed Alpha (27th Aug): 100%
- NEW! – Kali
- Half Playable
- Playtest 4: Low <15%
- Closed Alpha (27th Aug): Low to Medium
- NEW! – Khepri
- Half Playable
- Playtest 4: Low <15%
- Closed Alpha (27th Aug): Low
- NEW! – Medusa
- Not Playable
- Playtest 4: 0%
- Closed Alpha (27th Aug): Low
- Mordred
- Mordred Abilities icons
- Mordred Voice Pack
- Playtest 4: 90%
- Closed Alpha (27th Aug): 100%
- NEW! – Nu Wa -> More Info Below
- Playable
- Playtest 4: High >80%
- Closed Alpha (27th Aug): 100%
- NEW! – Pele
- Not Playable
- Playtest 4: 0%
- Closed Alpha (27th Aug): Low
- NEW! – Sobek
- Not Playable
- Playtest 4: 0%
- Closed Alpha (27th Aug): Low
- Susano
- New Passive
- Playable
- Playtest 4: 100%
- Yemoja
- Half Playable, a lot of assets missing, abilities not finished.
- Playtest 4: Low <30%
- Closed Alpha (27th Aug): High
Aladdin
- Other Info:
- They removed the islamic symbol from Aladdin, replaced with a brooch
- Basic Attack
- Hit
- Weak Hit
- Chain of 5 attacks
- Passive
- Passive seems to be linked with ability 4
- Abilities 1,2 and 3 have A and B
- Ability 1
- Deploys something that starts charging, if it’s fully charged it seems to do something extra.
- Has a Large projectile Attack
- Refires, so it probably spawns or lanches projectiles
- There’s a small projectile attack too
- Small Projectile Damage: 50/78/168
- Small Projectile Scaling: 60%
- Large Projectile Damage: 96/336
- Large Projectile Damage Scaling: 100%
- Small Projectile Damage Weakened: 20/84
- Small Projectile Scaling Weakened: 30%
- Range: 4m
- Cooldown: 10s
- Cost: 45/55/65/75/85
- Ability 2
- Dashes doing damage
- Dash Damage: 84/300
- Dash Scaling: 90%
- Mana cost: 50/70
- Ability 3
- Leap ability damaging to enemies where it lands
- Charge
- Landing Damage: 84/324
- Landing Scaling: 85%
- Mana Cost: 50/70
- Ability 4
- Spawns a deployable
- Deployable seems to have 2 functions, send and return. Could it be the genie or a carpet?
- There’s a initial hit target, some projectiles
- There’s also some kind of transfer, but i’m not sure how it works.
- There’s a big ring that causes distortion
- Range: 4m
- Projectile Damage: 140/460
- Projectile Scaling: 100%
- Speed Buff: 25%
- Attack Speed Buff: 20/30%
- Damage Buff: 8/20%
- Cooldown: 80
- Cost: 50/70
Nu Wa
- Basic Attack
- Seems like the smite 1 passive is not integrated as Basic Attack behaviour
- Metal Basic Attack Scaling: 75%
- Metal Int Scaling: 15%
- Metal Str Scaling: 75%
- Root Duration: 1s
- CDR per hit: 0.5
- Strength Of Wood Cooldown: 15s
- Passive
- Unknown
- Ability 1
- Same ability with fog, I’d say it moves a bit faster
- Initial Base Damage: 50/150
- Tick Base Damage: 10/50
- Initial INT Scaling: 50%
- Tick INT Scaling: 10%
- Movement Speed Buff Duration: 5s
- Movement Speed Amount: 10%
- Cost: 60/80
- Cooldown: 13s
- Ability 2
- Spawns 3 Soldiers same as smite 1
- Flat Pen Buff: 10/26
- Buff Duration: 5s
- Minion Dash Damage: 16/25/35/46/55
- Minion Dash Scaling: 25%
- Minion Basic Damage: 12/36
- Minion Basic Scaling: 20%
- Ability 3
- Same ability
- Base Damage: 90/250
- INT Scaling: 75%
- Minion Explosion Base Damage: 30/150
- Minion Explosion Int Scaling: 25%
- Minion Stun Duration: 1s
- Stun Duration: 1/1.2/1.4
- Cost: 50
- Cooldown: 8s
- Ability 4
- Same ability
- Base Damage: 100/400
- Int Scaling: 30%
- Cost: 100
Jing Wei
Jing Wei has received some changes in 2 abilities.
- Basic Attack
- Passive
- Passive seems to work as a passive meter
- It’s called Ammo
- When ammo reaches 0, she reloads
- Ability 1
- She has to interact with space to trigger the jump into the air, not only walk into the gust.
- Base Damage: 60/105/150/195/240
- Base Strength Scaling: 70%
- Tick Damage: 10/20/30/40/50
- Tick Strength Scaling: 4%
- Attack Speed Buff: 20/25/30/35/40%
- Mana Cost: 40/50/60/70/80
- Ability 2
- Grants explosive ammo (Wide attack)
- Base Damage: 60/115/170/225/280
- Strength Scaling: 85%
- Attack Speed Buff: 80%
- Mana Cost: 0
- Ability 3
- Base Damage: 60/115/170/225/280
- Strength Scaling: 85%
- Strength Buff: 10/15/20/25/30
- Mana Cost: 40/50/60/70/80
- Ability 4
- Same Ultimate
- Base Damage: 200/280/360/440/520
- Strength Scaling: 85%
- Mana Cost: 100