Friday , 24 May 2024

Smite 2 Datamining – Hades, Ares and Sol

Smite 2 – Alpha datamining

Data mining provides early insights into what Hi-Rez is developing. However, the data retrieved may not always be crystal clear, leading to potential misinterpretations or inaccuracies. It’s essential to acknowledge that this data is subject to change or may never make it into the final build. Therefore, while skin and content information is typically reliable, details regarding gods, items and game modes can occasionally be inaccurate.

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Datamining

  • What’s New:
    • Added Hades
    • Added Ares
    • Added Sol
    • Don’t miss the previous post, we talked about Mordred
    • Also don’t miss Smite 11.5 Datamining

Smite 2 Datamining – Mordred Stats and Abilities Info

Pink text highlights what’s new from this pts datamining vs what remains from previous datamining. Since there is nos previous datamining in smite, there’s no need for pink right now. If the post is edited in the future, it will use the pink color.

New Deity Counter

Since Smite 2 will have its own deity counter order, we will be using from now on during 2024 the new order counter. If a new deity appears we will be using still the smite 1 counter as we don’t know how many smite 1 gods will arrive before they’re released in Smite 2.

This is the official god list with the new recent additions:

  • God 1 – Ymir
  • Goddess 2 – Bellona
  • God 3 – Anhur
  • God 4 – Anubis
  • God 5 – Loki
  • God 6 – Bacchus
  • God 7 – Cernunnos
  • God 8 – Chaac
  • God 9 – Kukulkan
  • God 10 – Odin
  • Goddess 11 – Hecate
  • Goddess 12 – Neith
  • God 13 – Fenrir
  • God 14 – Zeus
  • Goddess 15 – Athena
  • God 16 – Hades
  • Goddess 17 – The Morrigan
  • God 18 – Unknown
  • God 19 – Unknown
  • God 20 – Unknown
  • God 21 – Ares
  • Goddess 22 – Sol
  • God 23 – Unknown

Upcoming  Deities

The following deities, based on the datamined files, may be closer to arrive than others and are probably the next deities. This is my guess for next ones:

  • The Morrigan
  • Amaterasu
  • Hou Yi
  • Ratatoskr
  • Susano
  • Thanatos

God 16 – Hades

Hades is now in the game files as a playable character.

Spoiler: It has new features in the ultimate, check it!

  • Tags:
    • Burst Damage, Crowd Control, Magical Basic Attack
  • Role Tags:
    • Carry as Hybrid
    • Jungle, Mid and Solo as INT
    • Support
  • Role %
    • 60% Middle
    • 30% Solo
  • Basic Attack
    • Fire a projectile that deals 72 Magical Damage to the first enemy hit.
    • Damage Scaling: 100% Strenght + 20% Intelligence
    • Basic attacks apply Blight
  • Passive – Blight
    • Your attacks and abilities apply Blight. Blighted enemies have Strength and Intelligence reduced and receive additional effects from your abilities.
    • Strength: 5%
    • Intelligence: 5%
    • Duration: 8s
  • Ability 1 – Death from Below
    • Leap forward to deal Magical Damage to enemies. Slows blighted enemies. Applies Blight
    • Enemies take reduced damage if hit by multiple explosions.
    • Damage: 70/120/170/220/270
    • Damage Scaling: 60% Intelligence
    • Slow: 20/25/30/35/40%
    • Slow Duration: Unknown
    • Range: 8.8m
    • Radius: 3.2m
    • Cooldown: 14s
    • Cost: 50/55/60/65/70
  • Ability 2 – Shroud of Darkness
    • Silence enemies in front of you. Fear blighted enemies. Applies Blight
    • Enemies are feared in a random direction away from Hades.
    • Silence Duration: 1/1.25/1.5/1.75/2s
    • Feared Duration: 1/1.25/1.5/1.75/2s
    • Range: 5.6m
    • Cone Angle: 110 degrees
    • Cooldown: 14/13/12/11/10s
    • Cost: 60
  • Ability 3 – Devour Souls
    • Deal Magical Dmage to enemies areound you. Blighted enemies explode when hit, dealing additional Magical Damage  to them and enemies around them.
    • Heal yourself and your allies around you per blighted enemy hit.
    • Damage: 75/115/155/195/235
    • Damage Scaling: 70% Intelligence
    • Damage: 10/20/30/40/50
    • Damage Scaling: 50% Intelligence
    • Heal: 20/35/50/65/80
    • Radius: 3.2m
    • Cooldown: 10/9.5/9/8.5/8s
    • Cost: 60/65/70/75/80
  • Ultimate – Pillar of Agony
    • Channel to repeatedly deal Magical Damage and repeatedly Vortex enemies around you, reducing your abilities cooldowns for each hit. While channeling, you may use another ability, but only once. REduce the Physical and Magical Protections of Blighted enemies damaged.
    • You are CC Immune while Channeling, ang gain Increased Physical and Magical Protections.
    • Vortexes slow targets moving away from the vortexes source, or speed up targets moving toward it.
    • This Vortex increases in intensity as the channel time progresses.
    • Channel hits 8 times during the pace of 4 seconds.
    • You are Rooted while Channeling
    • Damage Per Tick: 45/60/75/90/105
    • Damage Scaling Per Tick: 30% Intelligence
    • Physical Protection Reduced: 10/15/20/25/30
    • Physical Protection Reduced: 10%
    • Magical Protection Reduced: 10/15/20/25/30
    • Magical Protection Reduced: 10%
    • Debuff Duration: 4s
    • Physical Protection: 60/85/110/135/160
    • Magical Protection: 60/85/110/135/160
    • Radius: 4.8,
    • Cooldown: 90s
    • Cost: 100
    • NOTE: The Amplified icon abilities are the usable ones when he’s using Ultimate
    • NOTE 2: Yes, you can use your #1 ability to leap and the ultimate is moved with you. Pretty much like the blink “exploit” with other gods.

Stat
Level 1
Level 20

Physical Power
57
114

Max Health
773.3
2446.8

Max Mana
292
1014

Healt per Time
1.7
5,5

Mana per Time
2.3
7

Physical Protection
25.9
87.5

Magical Protection
35.1
65.9

Movement speed
430
430

Attack Speed percent
1.3
25.7

Physical PowerSpeed percent
57
114

Attack Speed percent
1.3
25.7

 

 

God 21 – Ares

Ares is now in the game files as a playable character.

  • Tags:
    • Melee, Pressure, Crowd Control, Utility, Physical Basic Attacks
  • Role Tags:
    • Carry Hybrid
    • Jungle, Mid, Solo Intelligence
    • Support
  • Role %
    • Support 60%
    • Solo 40%
  • Basic Attack
    • Deal Physical damage to an enemy in front of you.
    • Damage Scaling: 100% Strength + 20% Intelligence
  • Passive – No name yet
    • No info yet
  • Ability 1 – Shackles
    • Fire a Shackle projectile that deals Physical Damage, slows and stops on first enemy god hit.
    • Shackled god take repeating Magical Damage and are Crippled.
    • Successfully hitting an enemy god allows you to fire another projectile and increases your movement speed. Up to 3 projectiles can be fired in this way.
    • Damage per Tick: 20/40/60/80/100
    • Damage Scaling per Tick: 15% Intelligence
    • Minion Damage: 70/90/110/130/150
    • Slow: 15%
    • Slow Duration: 15s
    • Cripple Duration: 4s
    • Movement Speed: 15%
    • Minion Damage Scalling: 15% Strength
    • Cooldown: 15s
    • Cost: 70/75/80/85/90
  • Ability 2 – Call to Arms
    • You and allied gods around you gain increased Magical and Physical Protections and Basic Attack Damage. While this effect is active, each buffed god will be able to extend the duration and increase the effects of their buff by damaging enemy gods.
    • Cooldown: 15s
    • Cost: 40/45/50/55/60
  • Ability 3 – Searing Flesh
    • Channel to deal Magical DAmage repeatedly to enemies in front of you. Deals damage based on the enemies’ maximum Health in addition to base and scaling damage.
    • Dmage Scaling Per Tick: 7% Intelligence + 1/1/2/2/3% Max Health
    • Minion Damage Scaling Per Tick: 7% Intelligence 4% Max Health
    • Cooldown: 12s
    • Cost: 55/60/65/70/75
  • Ultimate – No Escape
    • Begin Channeling and immediately attach a Chain to gods around you, dealing damage. At the end of the channel, Displace chained gods toward you, then deal Damage and Stun enemies around you. 
    • You are CC Immune and gain Damage Mitigation while Channeling.
    • Initial Damage: 65/90/115/140/165
    • Initial Damage Scaling: 25% Strength
    • Final Damage: 200/275/350/425/500
    • Final Damage Scaling: 60% Strenth
    • Cooldown: 90s
    • Cost: 80/85/90/95/100

 

Stat
Level 1
Level 20

Physical Power
57
114

Max Health
773.3
2446.8

Max Mana
292
1014

Healt per Time
1.7
5,5

Mana per Time
2.3
7

Physical Protection
25.9
87.5

Magical Protection
35.1
65.9

Movement speed
442
442

Attack Speed percent
1.3
25.7

Physical PowerSpeed percent
57
114

Attack Speed percent
1.3
25.7

 

 

Goddess 22 – Sol

Sol is now in the game files as a playable character.

  • Tags:
    • Ranged, Constant Damage, Area Control, Magical Basic Attack
  • Role Tags:
    • Carry STR
    • Jungle, Mid, Solo INT
    • Support
  • Role %
    • Carry 60%
    • Middle 35%
  • Basic Attack
    • Sol Abilities will be covered in a new update tonight or tomorrow. Check it back!
    • Fire a projectile that deals Magical Damage to the first enemy hit.
    • Damage Scaling: 100% Strength + 20% Intelligence
    • Heat Generated: 5
    • Projectile stops on first target hit, and does not pass through walls.
    • Successfully hit basic attacks generate Heat.
  • Passive
    • Gain Heat from hitting enemies with basic attacks or from using abilities to gain increased Strength, Intelligence, and Attack Speed. At Max Heat, increase your basic attack damage.
    • Strength: 0.25
    • Intelligence: 0.25
    • Attack Speed: 0.3%
    • Basic Attack Damage: 15%
    • Ranges from 0 to 100 Heat.
    • Heat starts depleting if you have not generated Heat within the last 6 seconds.
    • Heat depleats over time at a rate of 6 Heat per 0.33 seconds.
  • Ability 1 – Radiance
    • Create a Pool of Flames at your location. Heal yourself over time, and instantly generate Heat. The pool repeatedly deals Magical Damage to enemies in the area. The more Heat you have at the time the pool is created, the larger its area will be.Cost: 50/60/70/80/90 mana
    • Cooldown: 11 seconds
    • Radius: 2.08 meters
    • Damage Per Tick: 30/50/70/90/110
    • Damage Scaling Per Tick: 30% Intelligence
    • Heal Per Tick: 3% Missing Health
    • Heat Generated: 30/40/50/60/70
    • Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.
    • This ability hits 3 times over 3 seconds.
    • Heals 6 times over 5 seconds.
  • Ability 2 – Stellar Burst
    • Your next basic attack fires a projectile that explodes, then retracts, and generates Heat. Both the explosion and the retraction deal Magical Damage to enemies and Slows them.
    • Cost: 50/60/70/80/90 mana
    • Cooldown: 10 seconds
    • Range: 8.8 meters
    • Radius: 3.2 meters
    • Damage: 40/70/100/130/160
    • Damage Scaling: 45% Intelligence
    • Heat Generated: 30/40/50/60/70
    • Projectile stops and explodes on first enemy hit, walls, or max range.
    • Can only trigger ability based items and effects.
  • Ability 3 – Disapparate
    • Gain Movement Speed, and Slow Immunity, begin creating a Trail of Flames behind you, and instantly generate Heat. The Trail persists and repeatedly deals Magical Damage to enemies in the area. After 3 seconds, detonate the Trail dealing Magical Damage, become Immune and unable to attack.
    • Cost: 60 mana
    • Cooldown: 16 seconds
    • Radius: 1 meter
    • Damage Per Tick: 20/40/60/80/100
    • Damage Scaling Per Tick: 25% Intelligence
    • Explode Damage: 60/120/180/240/300
    • Explode Damage Scaling: 75% Intelligence
    • Movement Speed: 20/22.5/25/27.5/30%
    • Buff Duration: 3 seconds
    • Immunity Duration: 3 seconds
    • Heat Generated: 10
    • You can cancel out of the Immune state early.
    • This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargettable, and makes you able to pass through allies, enemies, and Impediments.
  • Ability 4 – Supernova
    • Channel to generate Heat, select 8 areas, then repeatedly deal Magical Damage to enemies in those areas. The first time an enemy is hit, they are Displaced. All subsequent hits deal decreased damage. You are CC Immune while Channeling.
    • Cost: 100 mana
    • Cooldown: 90 seconds
    • Range: 8.8 meters
    • Radius: 1.92 meters
    • Damage: 150/200/250/300/350
    • Damage Scaling: 50% Intelligence
    • Subsequent Damage: 30%
    • Heat Generated: 40
    • Areas are selected every 0.18 seconds or when your targeter has moved more than 1.8 meters since the last area was selected.
Stat
Level 1
Level 20
Physical Power
57
114
Max Health
687.36
2174.933
Max Mana
292.0
1014
Healt per Time
1.7
5,5
Mana per Time
2.25
7
Physical Protection
23.04
77.76
Magical Protection
31.2
58.56
Movement speed
430
430
Attack Speed percent
1.014
1.014
Physical PowerSpeed percent
57
114
Attack Speed percent
1.39
27.792

 

About FAERayo

Datamining Smite since 2013 and Paladins since 2015.Game dev

Check Also

Smite 2 Datamining – Mordred Stats and Abilities Info

Smite 2 – Alpha datamining

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